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#1 Dec 21 2004 at 10:41 PM Rating: Decent
hi, can anyone tell me if faction bases can be traded in deed form? i think they probably can be


how many lots do the bases use?
do you have to be overt to accept a base trade?


it would be great if you could help, i cant find a post on this anywhere
#2 Dec 21 2004 at 10:41 PM Rating: Decent
also, do they have to be placed in a city?

thanks
#3 Dec 22 2004 at 11:09 AM Rating: Default
well im not a big fancy lawyer and i dont want to be but to awnser your question ask your mother
#4 Dec 22 2004 at 11:42 AM Rating: Decent
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392 posts
shut up rildur. thats not nice isit?
#5 Dec 22 2004 at 11:48 AM Rating: Decent
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175 posts
Krusty,

I dont think you can trade a factional base deed once you have bought it. Bases take up variable space. Larger ones cost more in the way of lots, similiar, or on the order of houses 2 for smaller ones, more for HQ's that are visible on the the planetary maps.


As for Rildur, time to take a knap, your out of line here.
#6 Dec 22 2004 at 9:33 PM Rating: Excellent
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1,580 posts
KrustyScotsman wrote:
hi, can anyone tell me if faction bases can be traded in deed form? i think they probably can be


how many lots do the bases use?
do you have to be overt to accept a base trade?


it would be great if you could help, i cant find a post on this anywhere


Yes, Factional Bases can be trade'd, and drop'd in houses, containers & etc, just like a norm house deed.

Factional Bases can't be re-deeded.

Factional Bases can be drop'd anywhere that you can drop generic house, not need cities to drop one.

All Factional Bases are 6 lots.

You don't have to be overt to trade a Factional Base, but you do have to be overt to drop one.

Faction Base and turret FAQ


Have to be Overt to Drop an Factional Base.


Forward Headquarters (human rate/fp cost: 14000)
- Faction recruiter
- Factional mission terminal

-Defense items that can be donated: *(1 Faction Scanner, 2 Minefields, 2 Turrets)*

Field Hospital (human rate/fp cost: 28000)
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- 2 Bank terminals
- Acts as medical center *(doesn't have regen over time effect, can just heal inside)*

*(Defense items 1 Faction Scanner, 1 Minefield, 4 Turrets)*

Tactical Center (human rate/fp cost: 31500)
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- 2 Bank terminals
- Acts as medical center (no auto-healing)
- Acts as cantina

*(Defense items 1 Faction Scanner, 1 Minefield, 4 Turrets)*

Detachment Headquarters (human rate/fp cost: 42000)
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- 2 Bank terminals
- Insurance terminals
- Acts as medical center (no auto-healing)
- Acts as cantina
- Registers on planetary map *(viewable by same faction only)*
- Allows declared & registered doctors, dancers, and musicians to receive elite profession faction perks

-Defense items that can be donated:

REBEL *(Defense items 1 Faction Scanner, 1 Minefield, 4 Turrets)*

IMPERIAL *(Defense items 1 Faction Scanner, 1 Minefield, 5 Turrets)*



-Resources can be added through the HQ Terminal as well as defensive items

-Vulnerability time : 2 hours

-Rank needed to see vulnerability times : *(Warrant Officer I, or Higher)*

-Faction Base's take 6 lots.


-Maintenance rates per hour

forward *(100)*

hospital *(200)*

tactical *(300)*

detachment *(400)*



-Donating Turrets and Minefields, DO NOT take Lots. Also you can donate mines to the minefield & large tower turrets by targeting on them, they can hold 20 mines each.

-There is no way to donate faction pets to a player base.

-Bases cannot be re-deeded.

-Additional troops will spawn as long as the base isn't raided. Troops will move from time to time and wonder around a set area. Troops will regenerate after the base has been raided.

TURRETS

-Turrets will attack OVERT OR TEF'D PC's, PC's Pets, or NPC's ONLY, not creatures, or any other mob

Block Turret - Anti Vehicle - Blast damage

Dish Turret - Anti Personnel - Kinetic damage (Has covert scanner in it)

Tower Turrets - Good mix of both (Can add mines to the base to help with melee attacks, holds up to 20 mines)

-The bases resource pool is to fix them when they are damaged.



Faction Point Costs (human rate)

Faction Scanner 350

Minefield 350

Small Turret 1400

Medium Turret 4200

Large Turret 6300

-Players can use turrets fire/shoot them, by being overt and having the rank of Staff Corporal, and using the Turret Terminal inside the Factional Base.

-Enemy Factions can't enter an enemy faction base, untill all it's Turrets are destroyed.

Original Link
http://swg.allakhazam.com/journal2.html?user=248842&mid=110376928058725&num=0

Edited, Wed Dec 22 22:05:34 2004 by Instigator
#7 Dec 22 2004 at 11:47 PM Rating: Decent
wow, thanks
#8 Dec 23 2004 at 9:29 AM Rating: Decent
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175 posts
I stand corrected, thanks Instigator!
#9 Dec 23 2004 at 5:34 PM Rating: Good
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178 posts
As usual, Instigator has WAAAAAAAAAAAY to much time on his hands.

Hey bro, ever tried putting together a complex model?
#10 Dec 23 2004 at 5:38 PM Rating: Good
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178 posts
Oh, and by the way, that was me who bumped you up to 5.00 bro.

Great post with alot of good info.
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