Ok ANY TANK CLASS CAN MT (jus clarifying this). Although Warriors have a slight advantage over the rest others can turn out as good or better than them. TPs Should be added this way:
WARRIOR:
Sta
agi
str
wis
SHADOWKNIGHT:
Sta
agi
str
int
PALLADIN:
Sta
agi
str
cha
str should only be added up to the req. for MC or a lil higher. Dex should be avoided as much as possible. The Two main STAT Attributes are Sta and Agi. Sta will signifgantly raise your HP and the Agi will make up 1/3 of your defence helping you alot on mobs that hav nasty AC debuffs. Master Class helps alot. As you look at the Master Classes you may wonder why i hadnt chosen others (slayer etc.) because of the HP modifiers. HP is the least important thing on a raid!!!! AC (approx 3000-3500 is all that necessary) and Resistences are the MOST important.
Warrior:
Defender- sta max+50, hp max +500, AC +200
Required level: 55
Required stats: sta: 250, agi: 150
Points spent: 500
Required masteries abilitys: Defender's Resolve 3, Controlled Defense 3
MC abilitys: Defender's Guard (Guard)- Self-buff giving 1000ish AC. 600 duration, 4 recast.Wisdom modifier(?)Defender's Toughness- fr +25, cr +25, pr +25, dr +25, lr +25, ar +25. Strong self buff that Increases Resistence stats.
AC buff is stackable which will add to be 5000ish AC. +25 to resists helps alot to multiple resist mobs.
Shadow Knight:
Deathknight- sta max +50, sta +10, AC +300, DF mod +2
Required level: 55
Required stats: str: 200, sta: 200
Points spent: 500
Required masteries abilitys: Tainted Blood 3, Parasitic Bond 3
MC abilitys: Undead Servitude- Summons Undead Servant. level 40 non attacking familiar. Undead Servant buffs caster with 50 INT, 65 pr/dr/ar, and 300 power. buffs caster with "Veil of Death" like spell: a drain proc buff with an INT modifier. Heals for 116 at 400 INT.
Banshee Wall (Scream of Death)- horrendous scream damages and weakens your enemy. Debuffs monster, 900ish damage. 900ish power. 2 cast. 1 recast
+ 65 AR PR DR Will help you drimaticly.
Palladin:
Guardian- sta max +50, hp factor +2, AC +100, DF mod +2
Required level: 55
Required stats: STA: 200
Points spent: 500
Required masteries abilitys: Ancient Birthright 4
MC abilitys: Divinity- hp max +250, fr +20, cr +20, pr +20, dr +20, lr +20, ar +20. Buff that increases Defensive stats.
Guardian's Aid- Targetable tick heal. Not sure exact stats but ticks for about 380x4 with 200 cha.
HP mods, low AC (better than nothing), and nice resist mods.
RACES:
Warriors STARTING STATS:
Race STR STA AGI DEX WIS INT CHA
Barbarian 90 80 60 65 55 55 50
Dark Elf 75 75 60 70 60 65 50
Dwarf 85 85 60 65 65 50 50
Gnome 75 70 70 70 55 65 50
Halfling 75 80 70 75 55 50 50
Human 80 75 65 65 60 55 55
Troll 90 90 60 60 55 50 50
Ogre 90 90 60 60 55 50 50
Shadowknight STATING STATS:
Race STR STA AGI DEX WIS INT CHA
Dark Elf 70 75 60 55 55 80 60
Erudite 70 70 50 60 60 85 60
Human 75 75 55 60 55 70 65
Troll 90 90 50 55 50 65 60
Ogre 90 90 50 55 50 65 60
Palladin STARTING STATS:
Race STR STA AGI DEX WIS INT CHA
Dwarf 80 75 50 60 80 50 60
Elf 70 65 50 65 80 55 70
Erudite 70 65 50 60 80 70 60
Human 75 70 55 60 75 55 65
Other MCs:
Soldier-str max +50, sta mx +50, DF +2
Required level: 55
Required stats: str: 200, sta: 200
Points spent:500
Required masteries abilitys: Soldier's Grace 3, Soldier's Knack 3, Soldier's Brawn 3, Soldier's Toughness 3
MC abilities: Veteran-Self Buff giving: max hp +500, AC +250
Soldier's Cry-An offensive group buff increasing strength
can work. nice AC buff but will be lacking on resists. good for a secondary tank.
Ogre Juggernaut:
STA MAX +50 AC +200 DEF MOD +2 FR +5 CR +5 PR +5 DR +5 LR +5 AR +5
MCAS:
Cursed Ogre: STR +50 STA +50 WIS -25 INT -25 CHA -25 HP FACTOR +5
Crush: High Damage attack similar to Kick.
nice HP/AC/low resist mod.
http://hodstock.com/modules.php?name=Class_Mastery&op=view&id=345
SAVAGE can work because of the high LH every 10 min. Otherwise it wont work.
*************NOTE*************
ALL MAIN TANKS NEED RESISTS NO MATTER HOW HIGH YOU STA/HP/AGI/AC IS
******************************
Armor:
This will be for 50+
Etheric Plate Set and Jewelry (best for warriors)
Wind Golem
Tunarian (extremely rare)
Master Crafted
lvl 60 PoS Quest Armor (best in the game)
Poison Tipped Weapons (Spear)
Lava Rock or Tunarian Sheild (they both have nice stats and 500+ AC)
try for those and they will modify you extremely well.
Were-Forms:
Gator--AC BUFF and Str (always needed)
Lion--Agi, sta, str what else do you need
Wolf--can work but str, sta but not the recomended
CMS: (i dont recomend getting all jus as much as you need/want)
(you also need MC req.)
General/Archtype
Archtype-
Battle Hardened (sta mod)
Soldier's Grace (agi mod)
Soldier's Toughness (sta mod)
General-
Vigor 1-5 (sta max)
Nimbleness 1-5 (optional) (agi max)
Godborn (optional) (+25 max to all stats +5 to all stats)
Any Resistence mod
God Touched (+25 to all resists)
Vital Body 1-5 (HP mod)
Hearty 1-3 (HP Factor)
Class-
Warrior:
Controlled Defense (AC buff mod)
Defender's Resolve (str/agi mod)
Hero's Blood (same as above)
Shadowknight:
Tainted Blood 1-3 (sta/str mod)
haha thats it
Paladin:
Favored Disciple (agi/ac mod)
Ancient Birthright (str/sta/dex mod)
Rez for the hell of it :)
Ill add more later
Edited, Tue Dec 21 19:22:01 2004 by Nashua