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Divine Were-Hunter MCFollow

#1 Aug 25 2004 at 11:10 AM Rating: Good
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7,821 posts
This is for healers

Divine Were-Hunter +50 Wis Max, +50 Str, 10 Hot, 10 PoT, 2 DF Mods

Requirements: 500 points spent. Were-Hunter quest completed.

MCabilitys: -----

if anyone has information on abilitys please tell me.
#2 Oct 13 2004 at 10:16 AM Rating: Decent
Unyeilding dedication
STA,DEX,WIZ +25// +250 HP Max// +1 Off Mod
Burning Blow
#3 Nov 15 2004 at 1:00 AM Rating: Decent
canu tell me about the 2nd were hunter qst plz?
#4 Nov 15 2004 at 12:58 PM Rating: Good
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689 posts
Hope this helps some.. i got them all at
go to forums... then qst walkthroughs halfway down.. all there.. GL..


Were-Hunter Master Classes

Each MC costs 200 cms. In order to qualify for your archetype's Were-Hunter MC you will need meet the minimum stat requirements. Each MC requires a base of 250 of a primary stat (in the case of tanks: 250 Str) as well as 100 of a anti-stat (Using tanks again: 100 Int) In addition to this you will be required to purchase arcane rejuvenation, arcane Regeneration and Heroic wit 1-3. Included in a recent update are new archetypical cms which will allow you to raise an anti-stat at the expense of a primary stat.

Gypsy Were-Hunter
50 max agi
50 int
10 HoT
1 Off mod
2 def mods

Gypsy Traditions
25 sta
25 agi
25 dex
25 int
25 fr
25 ar
10 mov

Stake
"With Merely a wooden Stake you can deliver a devistating blow to the vital organs of your foe."

Heroic Were-Hunter
50 Str Max
50 Int
1 def Mods
2 Off Mods
10Hot

Vital Strike
"When fighting monsters, you go for the kill by targetting their most vital organs."

Danger Awareness
Agi +25 (base)
FR +25 (base)
Wis +25 (base)
Int +25 (base)
LR +25 (base)
and 1 Defensive mod.

Divine Were-Hunter
50 Str
50 Wis Max
10 PoT
10 HoT
2 Def Mods

Unyeilding Dedication

25 STA
25 DEX
25 WIS
250 HP MAX
1 OFF MOD

Burning Blow

You strike your enemies with such might and zealousness that they burned by burst of Divine fire.

Arcane Were-hunter
Int-Max 50
Str 50
Sta 10
Dex 10
Agil 10
Wis 10
Cha 10
PoT 20

Arcane Endurance
Sta 25 Agi 25 PoT 5 CR 25 HoT 10 Dex 25 FR 25

Molten Silver of Solist
"Summons a dense ball of molten silver alight with an arcane fire, which is hurled at your foe causing severe damage."
1250 direct dmg, 500 dot ticks 4 times (3250 dmg total for one mob.)
AR Based, 30 second recast, 600 pow

Vampire Quest!

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Vampire quest
« Reply #1 on: Oct 6th, 2004, 3:40pm »

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Some of this is missing

Were-Hunter Vampire Quest

Quest NPC: Djivan Mertshak in Oasis

Djivan wrote:
We gypsies do not let others have power over us through fear. Even here we stand in the shadow of great evil.

You! wrote:
I seek to uncover and slay the ancient one, Mayong Mistmoore!

Djivan wrote:
You have a fire that burns within you %4. Let us hope that fire does not fail you during the course of the task you desire to undertake. My fellow gypsies that have been watching Caer Sloth from a safe distance have learned much about the Siloth. With the aid of the ancient one and his brides their necromantic powers have grown immensely in a very short time. Several new minions of the Siloth have appeared at Caer Sloth, both the living and the cursed dead. However, no vampires other than one of the ancient one's brides, Tserrina Syl'Tor have been seen entering or elaving the keep.I believe from the information that I have been provided that the ancient one lairs deep beneath the Siloth's salt mines. I also believe that the Siloth did not originally intend to become servants of the ancient one, or be the ones to awaken him.

You! wrote:
Why do you believe they are unwilling servants?

Djivan wrote:
The Siloth are a little more than deviants that worships a triad of dark deities; Rallos Zek, Innoruuk, and Bertoxxulous. Using slave labor and the animated dead they built their fortress in hills rich with salt, and had slaves begin digging mines. The Siloth were attracted to the spot due to the desolateness caused by the high salt content in the rock and soil. The salt is also useful to the Siloth to preserve the undead and foul research materials of their necromancers. Deals struck with the river pirates of the region also made it easy for the Siloth to sell and smuggle the salts for a profit. As the slaves dug deeper in search of new salt deposits, they stumbled upon the ancient one's tomb. A subterranean labyrinth guarded by the deadly drachnids, unnatural creatures reputedly created by the ancient one.

You wrote:
I will go to the ancient one's lair and slay him.

Djivan wrote:
First you must better understand what it is that must be done in order to reach the ancient one and defeat him. The vampire lord's coffin is said to be impervious to harm and is sealed by mystical wards that no magic can dispell. There are legends of a song that will counter the wards on the coffin and summon the ancient one. Speak with the gypsy minstrel Enrique Revnold, it was his ancestor who first discovered the song of which I speak. Enrique can usually be found at the crossroads east of Blakedown and north of Forkwatch.


Scene Two: Enrigue Revnold in Alseop's Wall (SW)

Enrique wrote:
You are safe from the bandits here. They will not approach our camp so long as we keep the fires lit and song in the air.

You wrote:
Tell me about the Revnold that once fought the ancient one.

Enrique wrote:
So you have heard something of my lineage, have you? It is not a proud tale, for it ends in great sorrow. My ancestor Vedel Revnold was a bard of unparalleled skill and talent, and he also possessed immense courage. It is said that when he sang his words would form images that danced in the air before the eyes of the listeners. Vedel traveled the lands of Antonica that were then still new to even the gypsy clans. Wherever Vedel traveled he shared his songs and protected the innocent from the unspeakable horrors of the night. As a result, others wrote songs of Vedel in return. He had become a hero amongst all the gypsy clans. Thus, when the ancient one appeared to threaten those who Vedel cherished, he took it upon himself to face the vampire lord. The encounter would not bode well for Vefel Revnold, yet to some degree he would succeed.

You! wrote:
What happened when he faced the ancient one?

Enrique wrote:
Vedel and a handful of companions located the ancient one's lair and defeated his guardians. The ancient one himself slumbered within an indestructable mithril coffin that no man could pry open. Vedel was determined to defeat the vampire lord, thus he fabricated a magical melody to cause pain to the vampire's senses. The song worked, it resonated through the mithril coffin and the vampire lord emerged from his slumber. During the ensuing battle, tragedy befell Vedel Revnold as his companions were slain by the vampire lord. Vedel was among the last to fall. As the ancient one drained him of his life he thrust an eldarr wood stake through his heart. The ancient one dissipated into a haze of red mist, wrongfully believed to have been destroyed. Vedel was dead, but doomed to rise as a powerful vampire, his mind corrupted and his body without a soul. Vedel would then terrorize for many decades the innocents he once protected and cherished. Vedel Revnold became known to the gypsy clans as the dreaded Maestro of Rancor.

You wrote:
Do you know the song to call forth the ancient one?

Enrique wrote:
Yes, the song has been preserved. For the Maestro of Rancor loathed the very songs he created in life. Thus, Vedel's songs were taught to our people as songs of protection against the creatures of the night. I will provide you with a copy of Vedel's songs, but they are valuable and highly protected gypsy songs. I ask that you do me a favor in return, for I too seek a writing that is valuable and highly guarded. I seek a copy of the Writ of the Wild, the scriptures written by the wild elf Wegadas and handed down to the Unkempt. Perhaps within the pages of the Writ of the Wild I can discover new weaknesses of the lycanthropes, the heirs of Wegadas. If you provide me with a copy of the unkempt's writ, I will provide you with a tome of Vedel's songs.


Scene Three: Enrique Revnold in Alseop's Wall (SW)

Enrique wrote:
As promised I shall give you this copy of Vedel's songs in exchange for the Writ of the Wild. There is something I must tell you though. The song you seek to awaken is not within those pages. Only the Maestro of Rancor knows the last song that Vedel wrote before his demise.

You! wrote:
Where do I find the Maestro of Rancor?

Enrique wrote:
The Maestro of Rancor was banished from the realm of men long ago by the gypsy sorceress Yazmina. The Maestro may only return to Antonica if summoned by playing Vedel's songs on an instrument crafted by a vampire. I do not know where you will find such an instrument, other than perhaps, in a vampire's lair. I warn you though should you be fool enough to actually attempt summoning the Maestro. He is a powerful vampire, sired by the ancient one himself, thus will not return to death like other undead creatures. No stake through the heart will slay the Maestro of Rancor, but he can be defeated.





#5 Dec 22 2004 at 4:14 PM Rating: Decent
I have looked into this as much as I can but all I been finding is complaints about Divine Were-Hunter.

How does this work? Im currently a lvl 42 human druid. I have no idea what to do about the MCs let alone divine hunter.

to get it do I have to go the divine MC path and then the hunter path? Im not sure how it works, is it like having 2 MCs?

I have done the first 2 hunter quests and almost have the stats for my diviner mc so I want to make sure I dont ***** anything up on it.

Question is do I just get stats and cms ready to do my diviner MC, and then finish up stats and cms for hunter? While looking through the cms I noticed the mastery clas has diviner and divine hunter so is divine hunter a completely different MC altogether? and if so can anyone tell me exactly what stats I need and the CMs I need to get it?

I just cant put together all the information to figure it out. I need help on this one.
#6 Dec 22 2004 at 4:25 PM Rating: Decent
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3,605 posts
diviner is archtype for all healers
divine were hunter is healer mc so two seperate ones
#7 Dec 22 2004 at 4:28 PM Rating: Decent
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3,605 posts
as a druid wilding gives an awsome aoe heal to all around you but draws aggro like a ************.
stormcaller is a d/d eh healing better
diviner is a good healer
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