You may think this is a lame post but a lot of people are asking what the starships are going to be like are they going to be like movable houses, are they going to be cut scene take offs and landings. Are they going to be multiple person transport devices, and so on and so on and on.
Well in my limited experience in programming very few times do you see a programmer of a massive aplication throw away part of that application. It doesn't make sense. My point is if you create something for the game it will probably stay in the game, that is not say that it won't be fine tuned, adapted, or changed. I think it probably has something to do with the expense and the number of man hours already spent and the continuity of a process.
Nobody wants to start something with good intentions and develop it for hundreds of man hours just to watch it be scrapped for trash.
All of this was said to make one very important point, I know what starships are going to look like and how they are going to work because SOE and SWG have shown us.
Have you ever run to catch a Starship in the starport and overshot your mark. Or when you first started the game and you wanted to take a starship to another world, saw the starship land, and tried to run up the gangway to enter the starship, because you didn't know about the ticket droid? The reason I am asking is because if you did one of those two things you might have noticed one very important fact. The interior of the Starship is completrly finished. You can see walls and seats and if you run through the cockpit you can even almost see the piloting seats and controls.
Considering we can't even board the ship does no one else find this odd. I ask (with sarcasm)why would they do all that work. It must be because they like to flesh out projects artisictly because they can't feel complete otherwise.
Because it is the basis for the Starship system. Just as the hoppers, speeders, droids, and pets tell us how we will store our new moving homes, (we will redeed them to ourselves, paying a maintnance cost for docking and takingoff when in a citys starport or in city districts).
The Speeders and general game play tell us exactly how flight controls will react. You will sit in the pilot or copilots seats and a blue target will arise in front of you, where you point the target and press the right mouse key the ship will go.
You will then use a nav computer(the ticket purchas map we use for starships now) or your personal skills(waypoints based on poi/nav skill(like surveying for samples) to determine a path for warpdrive/hyperspeed travel which will be blinking flash graphic of your ship being pulled into lightspeed. There will be the processing screen we already get when traveling by shuttle or starship, accept instead of a fun fact about the planets we are traveling to and a rotaing sphere we will se a window with stretched starlines passing by with funfacts about sapce underlying the window. Then after the arrival point is loaded, we will see a glaring blink and ship stretch back into existance.
You will be able to travel in space in and around planets and probably out and away from the planets though the further from the planet you travel the more likely vague space like darkness with pinpoint lights for stars will be all that you see. While not in hyperdrive you will be able to move about the ship and play chess or drink soycaffe or do what ever it is you do in space.
If your a gunner you will find a turret somwhere and man that during comabt scenes, if your the pilot you will probably only get fixed fire power if that wich will be one directional.
There will be ship salvaging, smuggling, transport, courier, piracy, rebel and emp attack's against larger starcruiser and smaller fighter ships.
Any Questions?
"G"
-The More the Mind Wonders, The Farther My Fingers Wander-