Forum Settings
       
« Previous 1 2
Reply To Thread

bored nowFollow

#1 Feb 06 2004 at 3:56 PM Rating: Default
I bust my *** for 2 weeks going from novice artisan starting out in the game to novice droid engineer.

What an incredibly boring expeerience.

This game has no depth; sorry thats how I feel. All you do is either:

1. take a package from a to b (slow and tedious), get paid a tiny amount.
2. shoot some monstes/baddies.
3. sell things youve made (if you are smart enough to pick a class that affords the ability to build useful things).

As a novice DE i get the ability to build a tiny lump of crap that does nothing of any use. If i want to progress up the tree (and one can only hope that these droids do become useful) I need a ton of resources which will cost me a small forunte so more stupid missions. yawn. same old same old. 48000 droid exp to get to even level 1 in any single tier! this will take a lifetime of watching the screen and clicking the resources.

I dont mind doing the work (how do you think i got this far?), but this is taking the proverbial! Artisn and its associated professions are a joke. This game revolves around combat simplyu beause its the greatest payoff in the game but even that is dull (its just a pet-fest). artisans get nothing for their efforts and have to pay to continue building. what do they get in return, a bunch of crappy useless schematics for items no one wants, and now as a novice droid engineer all i can build is a single mouse droid with a choice of nothing to progeam it with? Wow im sure they wil fly off the shelves!

To be honest, i am finding it very very difficult to find the incentive to struggle further up this ladder. I wish i had never botherd with artisan to begin with (the manual said it led to smuggler but thats obviously been changed - great!) because its a joke. there have got to be better ways to spend my time than pretending that i have a useful role in a galaxy far far away when the reailty is that i dont, and i doubt droid engineer is going to change before my free month runs out.
#2 Feb 06 2004 at 4:09 PM Rating: Decent
*
128 posts
Well I can agree with you that the craftin is boring, Im 4442 in doc and Im slowly working my way up the crafting tree. But I have a number of friends that actually enjoy the crafting professions. Im not sure if you are going solo during the missions or not, but Ive found the game to be alot funner while doing missions and hunting in a group... Other than thatI dont know what to tell you other than that Im sorry to hear that you find the game so boring after playing it for only 2 weeks......
#3 Feb 06 2004 at 4:16 PM Rating: Default
Well im sure people think its blasphemous to reach such a conclusion after a fortnight, but i have seen and read little that hints at a greater depth. I have reached an elite profession, that should be the gatweay to something greater, but it isnt. I wished id taken weaponsmith (assuming thats any good), but DE is a joke and im sure as hell not busting my backside to get back all that crafting xp (although it would take less time than building a bunch of useless MSE droids).

If you enjoy crafting then thats up to you. The real problem i have is that what you make is useless and the required resrouces cost a fortune. Yes you can harvest for them as i have tried but harvesting doesnt work properly and is really just as expensive.

i have gone hunting and its a damn site more enjoyable than crafting 10,000 MSE units just ot get level 1, but i didnt want to play a warrior character because there is nothing remotely star wars about hunting the usual fantasy monsters (a dargonet coul exist in any fantasy realm). And even that would get dull after a while. Still it remains the most profitable and enjoyable venture for gameplay. After all its the most interactie. Crafting is a solitary and isolated affair that cost smuch and pays nothing.
#4 Feb 06 2004 at 5:02 PM Rating: Decent
*
69 posts
When you begin a game like SWG and start off with the most tedious/broken class there is, you're bound to feel this way. But, of course, if your dream is to be a Droid Engineer...well, then I feel for you.

We can only hope that DE will get some Dev love in the near future. Until that time, I suggest trying some other professions. For me, Doctor has been VERY rewarding. There is nothing that I craft that is junk, it can all be used to get Med Healing exp--by me or another budding medic. And selling my Stims is very easy. But I agree that crafting is very boring, and way too much like gambling...don't get me started on the completely arbitrary 'Critical Failure' nonsense.

But there is fun to be had in this game, if you give some of the other professions a try.
#5 Feb 06 2004 at 5:39 PM Rating: Decent
>When you begin a game like SWG and start off with the most tedious/broken class there is, you're bound to feel this way.

This would seem to be the proverbial bed that ive made.

In my defence, the manual certainly doesnt paint the artisan and elite artisan classes so.

Sadly tedious they are.

>But, of course, if your dream is to be a Droid Engineer...well, then I feel for you.

Not so much my dream, but i didnt want to play the usual warrior classess. everyone in the game seems to be either a creature handler (yawn) or a bounty hunter. thats fair enough as far as it goes, but i wanted to play a softer class. how foolish a choice that was.

>We can only hope that DE will get some Dev love in the near future.

very near.

>Until that time, I suggest trying some other professions. For me, Doctor has been VERY rewarding.

i have pistols 3, novice brawler so i can get smuggler, scout 2 and novice medic because bio engineer intrigued me.

I think that, if i make smuggler by the time my free period ends i may keep the game. If i dont, or i find that i am still not enjoying it, ill probably ditch it. I cant be paying a monthly fee (and a relatively considerable one) for the crap of the artisan profession.
#6 Feb 06 2004 at 5:50 PM Rating: Excellent
*
94 posts
Your conclusion is right, but that is how the game was designed. Most games just focus on one aspect: combat. That makes it easier for the designers, since they focus on making vaired creatures, and the quests focus on getting items from said creatures. Add a little story and you now have a purpose...kill the ghost of Phil in this graveyard, take his ring to his widow, the widow gives you a note that you are to take to the alchemist. The alchemist tells you he will make you a powerful potion if you can retrieve the bile of mutant troglodyte, etc.

For SWG, what you have is a game that uses the least common denominator: do actions A,B,C repeatedly to advance. Once you advanced you do B,C,D to get to the next level, then C,D,E and so forth. Until they hire a competent content provider, it will always be like that. The SWG team lacks someone devoted to telling stories, someone like a scriptwriter or a Dungeon Master or module maker. They have someone who can do an average job (the person who made the theme park missions), but they need someone creative and that knows the SW Universe to really write prolific storylines and quests so people they are acting out the character, not that they are just pressing macro buttons.

We will see if the newer games that come out have learned from SWG shortcomings. I sure hope so, because if they don't then this new realm of computer gaming isn't going to grow.
#7 Feb 06 2004 at 5:53 PM Rating: Good
My two cents, literally.

Cent One this is a role playing game, although it is online the point of the game is to take upon yourself a role, not necessarily a profession. I know that sometimes there can be a fine line between a Carrier and a Vocation. A career is what you do to live; this is as they say the daily Grind. You work to make a paycheck to pay the bills you don't live to work or pay the bills and yet both are necessary to survive, atleast if you want to live well. A vocation however is what you live to do, and not just something you do to pay the bills. So my advice here is Expend a few more points, since I know that novice in DE didn't take up all of your points, and find yourself a vocation that your job DE can support. This doesn't mean pull all of your hard earned points out of DE, but rather look around for what you enjoy and then determin if you want to leave to points in DE. You could start working on WE in tandem with DE, I don't know it doesn't matter, what matters is that you find your reason for doing the grind or a way to make the daily grind into something you enjoy.

Cent Two I my self have now been playing for 6 weeks. For the first 4 weeks I conned myself into believing that I could roleplay without getting envolved with other Player Characters and there Associations and Guilds. I was wrong. This dosen't mean that you cant be a solo player and have fun or that you need friends to survive the wilderness or the suburban jungle. What it means is that to truely roleplay you need to interact with a diverse world, and I hate to say it but I am afraid the Devs at SOE arn't quite good enough to pull of autonamous diversity with out utilizing Player Characters. In other words it is the interaction between Players and not players and NPCs. Yes the NPCs are still needed to help drive the players in the a direction so that they might have something to work together towards, a common goal per say. However; the player can in no way rely soully on the NPC's to fill the the RPG void. It just won't work, I know,I tried and as you are I was getting bored. I made two friends online week 5 to share the roleplaying burden, and now even though two weeks later my character is still mundanely grinding, he is now doing it with others with whom he can share the RPG experinces. Instead of just grining away to attain some quantitative level, try to have fun and develope qualitative experiences, or why even begin to play in the first place.

"G"

-Do or Do Not,
There is No TRY-
#8 Feb 06 2004 at 6:06 PM Rating: Decent
Artisan is essentially a solitary profession (which suits me, not that i dislike interaction - far from it). You cant after all group to grind like you can to hunt. Maybe you should.

Right now all i know is the thought of dropping the skill and grinding 21000 to take up weaponsmith (the only other choice i could entertain right now) is galling in the extreme.
#9 Feb 06 2004 at 7:44 PM Rating: Decent
From what I understood from your first post you are only a novice Droid Engineer, you should still have plenty of skill points that you can pool to use for WS with out taking points from DE. Also there is no such thing as a souly solo profession. You can still interact and trade with other players serving there needs and they yours. Instead of grinding out resources have others get the resources while you make the item.

Secondly as a bit of an artisan myself, I know that if you leave your character macroing on a good resource survey it doesn't take long to build a catch you can work with. Now I know dealing with droids you need alot more resources then I do buiding a pistol, but if when you are not actively playing you set down with a good sampling macro, you can build the resources you need when you are away from the computer. Also if you have a portable crafting station and your only plan is to make more stuff, then you can let your sampling macro continue and craft betwen samples.

"G"

-There is NO TRY
DO or DO NOT-
#10 Feb 06 2004 at 8:48 PM Rating: Decent
Try and meet some cool people that is what makes this game fun is the people you hang with. You might be able to find other people to help you. OH WAIT they are all grinding to be jedi.
#11 Feb 06 2004 at 8:58 PM Rating: Decent
**
693 posts
Monserat wrote:
Add a little story and you now have a purpose...kill the ghost of Phil in this graveyard, take his ring to his widow, the widow gives you a note that you are to take to the alchemist. The alchemist tells you he will make you a powerful potion if you can retrieve the bile of mutant troglodyte, etc.

The SWG team lacks someone devoted to telling stories, someone like a scriptwriter or a Dungeon Master or module maker. They have someone who can do an average job (the person who made the theme park missions), but they need someone creative and that knows the SW Universe to really write prolific storylines and quests so people they are acting out the character, not that they are just pressing macro buttons.


Well said. The Devs want to make SWG a more involved game? They want to have actual storyline content? (and I don't mean the crap fests that are the current story arcs) Then I have some names of people that they should hire to script this stuff out.

Tom Veitch, Timothy Zahn, Aaron Allston, Michael Stackpole, Kevin J. Anderson, and Cam Kennedy.

Problem solved.



Edit: Alla, you need a spell checker, heh

Edited, Fri Feb 6 21:36:03 2004 by SelfishMan
#12 Feb 06 2004 at 11:02 PM Rating: Decent
I like the new plan to hire talented writers, unfortunatly talent like that doesn't come cheap, and guess whose pockets the money will most likely come from. I guarentee no the the DEVs or SOE, yes they need better writing, and better plot development, but throwing our money at the problem will not help us in the long run. What we need is talented volunteers, and of course bettter development of plot and story at Lucas Arts prior to turning the hole thing over to SOE.

"G"

-Tranquil is the man that is DEAD-
#13 Feb 07 2004 at 4:14 AM Rating: Default
The problem is that the game doesnt engage every profession equally. I joined a hunt last sunday for the first time, and felt useless (and died). I couldnt contribute anything as an artisan. the level of interaction isnt equal. Take two identical characters, one a marksman, the other an artisan; by the time the latter can build something of use to the former, the former has the money to buy a better version because hes hunted a lot.

these storylines will have no impacrt on my characters because he cant do sod all. Imperial Crackdown? woopee doo. i have nothing to crack down on.
#14 Feb 07 2004 at 7:22 AM Rating: Good
Please, this isn't a trite answer I mean it sincerely.

This game doesn't reward single emphasis characters. IMHO.

Take a well established combat profession with your Artisan.

Mix up your time online and you will see and feel a big difference.

I have a TK-Doctor type character I'm working on. When I feel the need I pull out my droid and craft..sitting around hospitals or cantina's healing and yaking(thats talking not puking):))

When that gets old, it's off to Dantooine or what-ever and time to kick butt and take names.

You probably know this already and I've just irked you some more.
But it is the truth. Very few people will craft only and enjoy it.
#15 Feb 07 2004 at 5:40 PM Rating: Decent
What helped me get through architect was my PA during the "cooking" times of my crafting I would chime in on the guild chat with something funny or interesting as something was always going on than like playtoe said when I got bored of grinding Architect I went out with my vk's and did a little killing...either way you have to have a diversion from the insanity of crafting or else you will get on forums and tell others how bored you are...oops too late;p

#16 Feb 07 2004 at 6:21 PM Rating: Decent
It's not that i want to complain for the sake of it; I just feel incredibly bummed out by the game right now. I really wish i had the option to swap droidsmith for something - anything! It is so totally crap!

I just don't know what to do. I wanted to be a smuggler initially and i have pistols 3 and novice brawler. unfortunately me getting brawler 4 is going to take forever, and I dont think i could look at another crafting station.

Its depressing. Everyone else i know who plays has made huge progress in the game through being a warrior and i have to put up with the crap choices i made. great.
#17 Feb 07 2004 at 8:24 PM Rating: Good
Hey man its only been two weeks, I know you think it sucks buts not like your one of the Jedi wannabes who just found out that spending the last 3 MONTHS grinding might have been a waste saince they are now changing the Jedi system. How would you have liked to have played the last 7 months 3 of them wondering how to become a jedi 4 of them actively working towards it only to find out that they are going to change the hole system again so that your labour means nothing.

Look I feel for you I really do, infact what your going through right now is one of the reasons I have remained a jack of all trades instead of focusing down to one profession to master. That doesn't mean I won't eventually master one, just that I want to take my time so that when I do pick one I know that expended my energy into something I really want to be.

If you really wanted to be a bounty hunter then start working towards taht goal, if you have the novice professions you can start earning xp untill you make your decision, and then you can do a mass change over giving up a few skills and gaining a few skills. However you might really want to wait.

For the simple reason that SOE in an attempt to draw more indirect-combatants is about to give you a leg up. You know how you hear about Creature handlers and their tanks that do massive damage or take the brunt of the damage, well in februaury "THIS MONTH" with the new publish droids will finally become true combatants.

With the new combat droid mods that are coming out for the droids with the hole droid invasion theme riding on the 6th publish. Don't think that I am trying to talk you into staying a droid engineer, but remember that what they are effectively doing is giving you the DE the ability to creat your own tank pets, much like the CH which is considered one of the best solo fighter character types and even better in PVP.

"G"

-Knowing is Half the Battle, GO JOE-
#18 Feb 08 2004 at 4:53 AM Rating: Default
im aware of the droid invasion, but what level will i need to be to get the schematics to build these, hopefully, useful droids? The fact that at novice level gets nothing and has to accumulate 48k xp building it is half the problem. its just stupid.

Droids should basically be as follows:

each droid modul can simulate a skill, the level of which is dependant on the level of the engineer. then the engineer can build better droid models to put them in depending on his level also. So a novice gets a basic droid frame/chassis and a module he can build for novice in all basic professions (maybe even some non basic ones since he himself is an elite professional).

Instead he gets a crap MSE thing and a medical module and storage module (which is useless since the droid is more vulnerable than he is carrying what would be stored).

Also i think players should be allowed a days grace period after levellign up to a new profession/elite profession where, during that time, if they dislike the level they can drop the skill AND get their xp back. If i could do that i'd be much happier. Knowing that im stuck with a decision that turned out to stink is appalling in what is ostensibly a video game.

Also we have no idea whether the 'droid invasion' will turn out to be a damp squib or something actually useful incorporating a top-down overhaul of the droid engineer profession. Adding a couple of combat droids isnt really going to help me becuase they wont be available until the upper levels of the profession, whch means i still have to crawl and grind through.

#19 Feb 08 2004 at 9:16 AM Rating: Decent
ummmm buddy you know that you can surrender skills right?
#20 Feb 08 2004 at 1:31 PM Rating: Default
Surrendering the skill isn't the problem, i have plenty of points to spare. It's the experience that's the problem. You don't get that back (although i think a day's grace period could be allowed, this is after all a game).
#21 Feb 08 2004 at 1:47 PM Rating: Decent
Yes, it is a game. So don't sweat it. Just start doing something you might find fun.........wash, rinse, repeat.

No sense fixating on something that ain't there.

Have fun, let it go mate.
#22 Feb 08 2004 at 4:12 PM Rating: Default
i am making some inroads toward bio-engineer which will hopefully be more exciting than droid engineer. medical crafting xp is easy to come by as is hunting xp. hunting is obviously key to this game (ironiuc considering the mass slaughter of sharnaff for instance would create a genuine disturbance in the force). ive also done some rebel (or do i mean imperial) missions with a view to joining to harass the imperials on a regular basis (or do i mean rebels).

hopefully droid engineer will soon be a forgotten nightmare; however do i have to pay an npc trainer each time i want to level an elite profession?
#23 Feb 08 2004 at 8:33 PM Rating: Decent
no as long as it is not a novice anyone can train it.

As for Droid Invasion, everything that I have read points to indicates a complete major *** overhaul of the DE prof. Like what they did to chef.

Bio-Engineer should be nice though because you can make some REALLY kickass pets with low level.
#24 Feb 09 2004 at 12:03 AM Rating: Decent
Its a grind game most SOE games are grind games. It was never intended to be a grind but it is a grind because we all make it one. everyones in a rush to get it over with. If everyone just went along crafting things at a lesuirly pace when we needed them we'd eventually level, but not with haste. Well most people want the best skills no doubt so they grind for them. No one says you have to grind anything. Its your choice to grind or not. But in an "old" stagnant galaxy it sux to have anything less than the best so therefore we take up the grind.

The game in concept I beleive was meant to be played. But no one plays it. We all turn into grinders in the end,.

I find myself confused, disgusted, disoriented, jaded when ingame but certain moments are golden that only SWG can serve. When it gets to be too much I take a break. I'll play something completely opposite style, goal oriented that tells you exactly what to do. Like Command and Conquer Generals. You know exactly what the goal is, annialate the opponent before they annialate you. With a very nerve wracking sense of urgency, no time at all to wonder what to do next. It makes SWG fun again for a few..
#25 Feb 09 2004 at 12:10 AM Rating: Decent
Oh yea and I went shopping for 5 hours one day for those tiny lumps of craps I've spent over 20k on 2 of them, would have bought the super one if i would have had the 27k to spend. Being able to heal wounds anywhere you want and experiment in the field+storage is sorta under rated alot it seems.
#26 Feb 09 2004 at 4:27 AM Rating: Decent
i dont know about crafting in the field, but you cn buy a basic camp and get camp xp for being able to heal. MSE droids have some use, but the xp required to get from novice to level 1 is beyond belief - and mse is all you can build.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 344 All times are in CST
Anonymous Guests (344)