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questions on brawler (just bought the game)Follow

#1 Jan 09 2004 at 7:51 PM Rating: Decent
so just bought it (yesterday) have desided that i'm going to be and brawler, thought that I gett some hint before I start..

Q: is it wort the skill points/exp to cose and second "job" like scout?
or should I wait until I'm a littel stronger?

Q: witch "skills" is the stongest fencer, swordsman, pikeman, comando, smuggler so on..

Q: If i shouse pikeman for example.. should I learn all of the steps on pikeman first (I, II, III, IV)
Or should i go (I, I, I, I) if you get my point?

wll that was all that i coukd think of just now.. thanks for the help..

(I'm from sweden so exuse my bad english)
#2 Jan 09 2004 at 8:24 PM Rating: Decent
As a beginner it doesn't hurt to spread the wealth a little for instance, as you are out there brawling creatures for XP when they go down why not pull the hide or bone with some scout skills? Not to mention the movement benifit over terrain as a scout hey if you gotta run up a hill it's nice to have. If you wait until stronger just think of all the XP you wasted with the early kills you could be far into the scout profession.

The strongest in what aspect? This is debatable of course, and it changes depending on what the developers nerf next.

It doesn't matter really unless you want to focus on the aspects gained by only doing one branch of the skill tree. In other words you don't have to learn them all just what you want to know. For example in scout level II first branch gives mask scent for some that is all they want on that branch then they can move on and spend XP on other things.

Hope that helps !
#3 Jan 10 2004 at 5:58 PM Rating: Decent
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128 posts
To your first question, no it woulnt hurt for you to pick up scout as you will be able to gain the xp as you level up on your brawler skills. Plus the way the skill system is setup u can always drop the scouting tree later on when and if you need the skill points

Hmm..Well in my opinion you couldnt go wrong with any of the Brawler Professions as they all have their strengths and cool abilities. Personally i prefer TKA because of the ability to heal your own wounds through meditation. But thats just me.. I reccomend just trying a little bit of everything to see what you do or dont like and then follow those professions you do.
Just remember with TKA you do not have to buy any weapons until u get novice TKA which are just Vibroknucklers, and these are not that expensive compared to some of the other weapons for elite classes.

I find it better to just go up one tree at a time, such as the Power Tech. line of Teras Kasi, that way you will have the extra damage. But just do what you want to, as it is your choice to make.
#4 Jan 11 2004 at 1:04 AM Rating: Decent
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286 posts
When I started out I did some delivery missions to make enough money to train in ALL the starter professions. Then I just went out and starting playing. After a while the professions that you enjoy playing the most begin to shine through and you can dump the others. Who knows? You may not enjoy brawler after all but realize you have Rifle IV already..
#5 Jan 11 2004 at 2:08 AM Rating: Decent
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220 posts
Short note, if your brawling buy the vibroknucklers now just for the Spd increase. It's helps out a little for unarmed and you'll get a few more xp's in groups.
#6 Jan 11 2004 at 6:40 AM Rating: Decent
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92 posts
So you should get the knucklers even if you're not certified for them?

Also, are there any creatures that are good for soloing? I seem to remember someone mentioning hurtons on naboo sometime, but there are so many creatures with similar names, so I'm not sure..
I'm having trouble getting even to unarmed iv, and it's such a long way to get enough for tera kasi novice
#7 Jan 11 2004 at 7:46 AM Rating: Excellent
To answer most of your questions (and more) try some of these links.

Fencer FAQ - Sony Forums
Pikeman FAQ - Sony Forums
Pikeman Tips & Tricks - Sony Forums
Swordsman FAQ - Sony Forums
Tera Kasi/Unarmed Faq but it is great for any melee profession

I just started a brawler alternate character and it is pretty interesting.

Tera Kasi and Fencer FAQs are probably the best and will help you even if you are doing pike or swordsman.


Edited, Sun Jan 11 07:48:39 2004 by VicVega

Edited, Sun Jan 11 07:48:01 2004 by VicVega
#8 Jan 11 2004 at 7:51 PM Rating: Decent
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286 posts
I dabled in Unarmed for a little while and got to Unarmed 3. Unarmed 4 seemed to take a long time, as you said, but I didnt do any grouping at all during that time. Does anyone have feedback on what kind of xp you get for unarmed in a hunting party of just a few people or max sized groups?
Is it better to group or just go solo to get unarmed 4?

I am working on Rifleman and find that having the Two Handed skills great for complimenting it. You get a head hit attack at a very low lvl which is perfect for the finishing blow on critters that you have just mindshot and headshot before they spot you.
#9 Jan 12 2004 at 6:20 AM Rating: Decent
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50 posts
Q: is it wort the skill points/exp to cose and second "job" like scout?
A: Get every single novice skill you can afford to buy that helps i got medic , scout ,entertaner, artisan then when i needed the skill points i just surrenderd them ! it never hurts and it can help.

Q: witch "skills" is the stongest fencer, swordsman, pikeman, comando, smuggler so on..
A: Currently i would have to say tk unless you are talking about the apprentice skills then i would say swordsman also i would put commando up there and smuggler as a money winner and good in pvp if linked with pistooler. but i could see pikeman getting stronger in the update ! so watch that space

Q: If i shouse pikeman for example.. should I learn all of the steps on pikeman first (I, II, III, IV)
Or should i go (I, I, I, I) if you get my point?
A: This is really upto you i have done it both ways and personally u are stronger when you go up to 4 on 1 then the next then the next but if you play with friends who are doing differnt skills and they play as much as u then go across.

(excuse my english i am from england!)
#10 Jan 12 2004 at 8:36 AM Rating: Good
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230 posts
Agree with Iceman.
Take what you can for the moment then later you will need to drop the non essentials.

The strongest Melee class is Teras Kasi. For PvP I would say Fencing ranks second but after grouping with a Novice TK (no skills at all in TK just novice rank) and seeing what damage she could do I have no doubt, anymore, what the Hype is about. I expect they'll take whooping from a Nerf bat sometime soon.
Don't worry too much about what is currently strongest as they should all get rebalanced sometime. Go with what you want for your character. Just because everyone says TK's "own" doesn't mean you can't beat one as a Pikeman, Heavy Swordsman or Fencer.

If you intend on going Master Brawler (or decide to follow the crowd and go TK) get yourself a set of Vibro Knuckles. Speed of 2.5 - 2.1 unsliced then get them sliced, any luck and you'll get a speed decrease. Even when uncertified you will attack faster with them, don't ask why using a weapon makes your fist faster Smiley: rolleyes it just does.

For the order you do things in your elite profession that is entirely upto you. If you're going for Master I would say it is better to do the Rows first (Intermediate, Advanced, Expert, Master) than concentrating on one column at a time. The far right column is always based on Combat Exp so is kind of a freebie as you earn this when you make any exp involving combat.

My Master Brawler/Fencer;

Master Brawler
Fencing 3,4,3,3 (so far)
My Chosen profession

Novice Marksman
Rifle IV
Novice Rifleman
For completeness and character

Novice Scout
Explorer IV
Hunting IV
Survival II
For the movement, camps, creature knowledge (and character background)

Novice Medic
First Aid III
Essential for solo'ing, IMO. Will also make you very useful when in small groups

I will need to drop Some of my Scouting skills to finish Fencing and get some points in Rifle. I am also thinking of getting TKA Novice for the Meditate skill.

#11 Jan 12 2004 at 9:49 AM Rating: Decent
32 posts
If you want to solo at all you will want to pick up scout. Making camps is essential to minimizing downtime. You should also, as soon as you are able, pick up a droid with a medical unit in it. It will slowly heal wounds if you don't take medic skills and improved your ability to heal wounds if you do have them.

As far as brawler, unarmed is good to take if you know you want to work on some elite professions and are unsure exactly what you want to do. It is a prerequisite for TKA, Commando and Smuggler so it doesn't hurt to have. Yes vibro-knucklers are worth it even when not certified. The thing to remember here is Vibro-Knucklers + Berzerk = FAST XP and FAST KILLS. You will take more damage with berzerk though so make sure you are fighting things you can handle.

TKA's are everywhere and everyone does them. Fencers are great for defensive tanks but their offense is the weakest of the brawler line. Pikemen are the hard hitters but they are slower and tend to take more damage. The Swordsman, however, is what my silly holochron said for my Master Artisan/Master Architect/Master Merchant... I am a Mon Cal so physical stats are among the worst in the game. Needless to say I thought I was going to just delete that character. I gave it a try though and WOW! I was only up to Skill 2 in the brawler tree (where you get Mindhit1) and I was going up to blue mobs and killing them in one hit! I also managed, without ANY armor on, to solo 5 white mobs at the same time with a hit of Neutron Pixie (a stat enhancing spice). That was with NO armor!!! I now have level 3 and an Area of Effect attack and with a medic backing me up we waded through a pirate base where I was taking out 3 and 4 yellow con mobs at the SAME TIME with the AoE attack. And im not even a novice swordsman yet. Master swordsmen can solo nearly any mob in the game with doctor buffs and can take out a nest or camp of things while the TKA's and others are trying to take out one! Many people have said that Master Swordsmen, Bounty Hunters, Master Creature Handlers(pre nerf), and Commando's are the only classes that can truly solo the higher end content. TKA's can if they can get single pulls or solo mobs, but have a TKA wade into a bull rancor nest and he will be inspecting the inside of the nearest cloning facility.

I think once they revamp the combat in an upcoming patch it will be even more awesome. With the cost of our special moves, swordsmen can sometimes do more damage to themselves than the mobs do (same for Pikemen I hear). You have to watch and not spam specials too much or you will take yourself out. If you are smart and careful, though, the Swordsman can be cool. I can't wait to experience some of the things I have read from Master Swordsmen as I advance. I would encourage you not to play a Mon Cal swordsman by choice though, hehe there are much better suited races out there.

Either way, best of luck to you! If you decide to play on Kettemoor server and do swordsman, I will gladly be available to train you (not many of us so I usually have to pay for training because I can't find someone to teach me, but having been a Master Artisan/Master Architect I have money out the wazoo so its no issue for me, hehe). Just send me an email in game if you decide on this path on that server and want to save some money on training!

Squiddi McSquidd
Master Artisan/Master Architect/Former Master Merchant
Aspiring Master Swordsman (thanks Mr. Holochron)
Kettemoor Server
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