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Weaponsmith versus TailorFollow

#1 Jan 05 2004 at 6:54 AM Rating: Decent
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238 posts
Well I feel that my initial dreams of becoming a grade-A quality Master Weaponsmith has just went down the toilet. Apparently the MASSIVE XP grind is just not my style. But I still have an urge to craft. And the only one that even comes close to being appealing is Tailor. Now, the thing is, I just want to know if the Tailor XP grind is any easier than the Weaponsmith XP grind. And with my current resources being mostly metal and ore, with some gas and polymer/petrochemical, will they be utilized at all in crafting Tailor items?

More Q&A...What's the best Tailor XP grindable item? Should I start harvesting Fiberplast already? Bla Blah Blah...LOL long winded.

Thanks to all who respond..

PS- and please, no one just simply tell me to go to SWGcraft.com! I've been there before and all I could find was simple resource lists and no XP grind item list. thanks

Valkk Armel'ya
Ahazi

Sethrak-Corbantis
Rathos-Lowca
Rynbagga-Sunrunner
#2 Jan 05 2004 at 11:06 AM Rating: Decent
44 posts
Had a very, very, very short stint as a tailor a couple of month back. And the grind added to the very poor market potential turned me away from the profession.

But is WAS fun while it lasted. But you really need to do special orders for fun and grind, grind, grind for advancement.

Still it's nothing like my current path: Chef!
#3 Jan 05 2004 at 11:49 AM Rating: Decent
17 posts
to answer your question regarding grinding xp

i took 3 months to get master tailor but i did not grind continuously for 3 -4 days to get it...it is my chosen profession so i spent time building a customer base and it paid off...its very rewarding...that being said...the following applies to leveling quickly if you chose to do so...when i did need to grind quickly to get to a certain skill box heres what i did:

from novice tailor i grinded a combo of ribbed shirts and tipless gloves up to casual wear 3. then i grinded cloaks (288 XP) and as i gained xp i trained in the field wear tree all the way up to field wear 4. i then crafted cartrige belts to fill out the rest of tailor (299 xp).

keep in mind that this can be done very quickly..none of the above items need components or custom resources...the cloaks do need hide but i found hide easy to get in quantity...

as for the tailor profession...combined with some decent merchant (like 3040 or higher mgmt) u can build a very nice business...i have a steady stream of customers and although i dont have millions of credits accumulated yet..im sure i will soon...factories are useles except for the components...no one need 500 black casual shirts lol unless u get some uniform business...the components u make and dont need can be sold for massive profits to other tailors (1% of players prior to holo-crap) and armorsmiths as well...the social interaction is fun and i even have plenty of time to do other things...once i obtained master, i could not run through coronet or theed w/o being asked to craft something...just whipped out droid (get a couple with the stations and storage) and crafted away...i formulated a simple pricing structure that ensured excellent profits while still being reasonably priced...

as for harvesting...get the best chemical harvesters u can find with the best ratio of extraction rate to maint and harv fiberplast..u need lots of it...also, i found that harvesting polymer all the time rather than any of the other chemicals was the best route because many items require polymer rather than random chemical...metal is also required in variuos forms....copper for some of the high end items and steel as well...certain backpacks require special steel which was all easy to find... MAKE A HIDE FRIEND lol there are a few items that require certain hide from certain planets...and a few items that need certain gemstones, again easy to find...NOW..i know this is long, but a few more comments...experimentation is non existent so dont worry about any resource attributes...only recently did i look for decay resist but its still irrelevant...that makes buying bulk resources cheaper...it doesnt matter for grinding first of all and secondly, when u set up business to sell items the quality is irrelevant...get some high quality crafting tools...failures are a pain in the ***...i recently crafted 14.70 quality tools (im master artisan as well) in mass quantities...previuosly 14.55 was highest...get 4 or 5 clothing/armor tools at those rates and failures will be greatly reduced...as a precaution...add 10% to the amount of resources u buy to account for failures anyway...well i hope this all helps...if u want to discuss anything in-game my info is below...enjoy and have fun

cygnusaa (sunrunner)
master tailor, master artisan, merchant 4044, pistoleer 0300, medic 0000

i live in Southwind 1000m SW from Tyrena shuttle B
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