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TKM+???? Help!!Follow

#1 Jan 03 2004 at 1:39 PM Rating: Decent
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105 posts
Hey guys im just advancing through tk and am thinking ahead of what i might want to couple it with. i definately want somthing mellee, im not to big on guns, but i cant decied between fencer or swordsman...any ideas what would be the pros and cons or is there somthing that would work better?, i hear there both pretty cool, but what would compliment a tkm better? Any help would be appretiated thanx in advance.
____________________________
Ssadi Nyssia
Imperial
Radient

TKM
Master Brawler
Master Marksman
Master Scout
Master Bounty Hunter(Holo1 {in progress})

The things we do in life echo an eternity.

#2 Jan 03 2004 at 1:43 PM Rating: Decent
34 posts
I did Creature Handler with a little medical when I mastered TK. The upper end of CH makes you your own little power group while the medical skills give you and the pets a little pick-me-up in the big fights. Used smartly I was soloing crystal hunters on Dant when the whole big holo chase thing started. My 2cr.
#3 Jan 03 2004 at 2:36 PM Rating: Decent
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105 posts
cool im a 0-0-0-2 medic foe th estim b's and just got novice ch planning on 3-2-0-0 fo rthat what do u think i sthat enuff?
____________________________
Ssadi Nyssia
Imperial
Radient

TKM
Master Brawler
Master Marksman
Master Scout
Master Bounty Hunter(Holo1 {in progress})

The things we do in life echo an eternity.

#4 Jan 03 2004 at 2:46 PM Rating: Excellent
46 posts
a tkm doesn't need pets, they in their own right is a better tank than a level 70 mob with medium armor. a tkm can solo force crystal hunters without armor, however you must master brawler, and that is a huge must. a master brawler/tkm is good and maybe even fencer if u don't like anything else butr i'd take up just enough doc to buff yourself like 0 2 4 0 or 0 4 4 0. but a master brawler/tka/fencer is deadly
#5 Jan 03 2004 at 5:50 PM Rating: Default
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267 posts
Sama beat me to it. TKM + Doctor is nearly indestructable. You can make your own buffs and are a one man wrecking machine. It doesn't hurt to have a pet for a "distraction" but if I wanted a "fun" toon, TKM + Master Doctor would be my baby.
____________________________
Nosfentor Tyrrany
Dark Jedi Master
Tattoine, Chilastra
101.5 Bounty Hunters killed and counting...(3/12/04)
1 death (non BH), 7 incaps received...all Night Sisters
To become a Jedi, read this:
http://swg.allakhazam.com/forum.html?forum=17&mid=1079156596954671645&num=11
#6 Jan 03 2004 at 7:19 PM Rating: Excellent
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84 posts
For the points left over in TK/Doc master would you then recommend some scouting experience???
____________________________
Algren USC
Master Ranger
Test Server

Algren
Wookie Unarmed Brawler
Brawler 3000, Scout 3213, Medic 1023, Artisan 3224
Aspiring TKA and Doctor
- Algren's working template Master TK, Master Doctor, a little scouting
Gorath (the laggy) Server
#7 Jan 03 2004 at 7:34 PM Rating: Default
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267 posts
Depends on what you want to do next. Scouting is useful if you want to hunt resources for money (meat/bone is hard to come by for many artisan classes). Otherwise you could go entertainer if you wanted to dance/play music for the battle fatigued. Really it doesn't matter. It comes down to what makes the game fun for you.
____________________________
Nosfentor Tyrrany
Dark Jedi Master
Tattoine, Chilastra
101.5 Bounty Hunters killed and counting...(3/12/04)
1 death (non BH), 7 incaps received...all Night Sisters
To become a Jedi, read this:
http://swg.allakhazam.com/forum.html?forum=17&mid=1079156596954671645&num=11
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