Forum Settings
       
Reply To Thread

Best Race/Profession combosFollow

#1 Jan 02 2004 at 6:40 PM Rating: Decent
35 posts
I'd like to know what you think are the best Race - Profession combinations in the game, and what your reasons are for thinking so.

Personally I'm still experimenting, but I like the Mon Calamari Artisan classes, so far, because of their great design skills...

Peace
____________________________
In the interrest of being fair, I will clear my mind of all thoughts.
#2 Jan 02 2004 at 10:00 PM Rating: Default
*
63 posts
This one is a given..since they are already dangerous with them razor sharp toe-nails! I've been wondering if a Master Swordsman would stack unto this myself...

Trandoshan
Health +250
Strength +300
Constitution +400
Willpower +100
**Species Features**
Unarmed Accuracy +10
Unarmed Speed +5
Unarmed Damage +15
Melee Defense +10

Creature Harvesting +10
Regeneration +1

Teras Kasi
Combat Equilibrium +55
Defense Vs. Blind +10
Defense Vs. Dizzy +5
Defense Vs. Knockdown +30
Defense Vs. Posture Change +20
Defense Vs. Stun +15
Meditate +85
Ranged Defense +30
Two-handed Melee Speed +10
Unarmed Accuracy +105
Unarmed Speed +60
Unarmed Damage +120
Melee Defense +30

Unarmed Toughness +22

Master Swordsman
Counterattack +25
Defense Vs. Blind +10
Defense Vs. Dizzy +20
Defense Vs. Intimidate +20
Defense Vs. Knockdown +25
Defense Vs. Posture Change +10
Defense Vs. Stun +30
Melee Defense +20
Ranged Defense +15

Any thoughts on this? Yes he would be mainly PVP w/a dash of CH for those who like to run & gun.
____________________________
Ascii*Kerr
"A fools lips bring him strife, and his mouth invites a beating" - Proverbs 18:6
#3 Jan 03 2004 at 12:31 AM Rating: Decent
**
267 posts
here's one area where SOE has actually done something good - you can't gimp your toon in this game no matter how hard you try...at least not in a permanent fashion.

I like the comparison of the Trandoshan and the melee classes is a good one. Zabraks are good at professions requiring mind and agility (medic and bio engineer). Wookies have a slight bonus to the scouting/ranger classes. Humans, like any other game are plain average.

The thing is, if you ever want to go Jedi, all of this means nothing as you'll have to go outside of your comfort zone and racial bonuses to complete all your holocrons. But if you just want to become the master of a profession, look at the above and you're in good shape.
____________________________
Nosfentor Tyrrany
Dark Jedi Master
Tattoine, Chilastra
101.5 Bounty Hunters killed and counting...(3/12/04)
1 death (non BH), 7 incaps received...all Night Sisters
To become a Jedi, read this:
http://swg.allakhazam.com/forum.html?forum=17&mid=1079156596954671645&num=11
#4 Jan 03 2004 at 12:50 AM Rating: Default
*
63 posts
If I did open my force slot, my chief aim would be to create the first Jedi Redneck on SWG mainly as a spoof, nothing better than seeing a short, pudgy, bald headed Redneck with a lightsaber.

Can you say "Hooooo-Weeee!" :
____________________________
Ascii*Kerr
"A fools lips bring him strife, and his mouth invites a beating" - Proverbs 18:6
#5 Jan 03 2004 at 2:40 PM Rating: Decent
*
105 posts
lol..that would be cool.
____________________________
Ssadi Nyssia
Imperial
Radient

TKM
Master Brawler
Master Marksman
Master Scout
Master Bounty Hunter(Holo1 {in progress})

The things we do in life echo an eternity.

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 65 All times are in CST
Demea, Drulian, Iamadam, Anonymous Guests (62)