Forum Settings
       
Reply To Thread

Melee Damage MitigationFollow

#1 Dec 31 2003 at 2:34 AM Rating: Decent
Hi. i heard 2 different things about this skill.
One person said me that it works doing more difficult for ur enemy hit u.
Another person said me that it works reducing the damage.
what is correct?

Thanks and sorry for my english :/

Edited, Wed Dec 31 02:35:17 2003 by SheraX
#2 Dec 31 2003 at 7:59 AM Rating: Decent
I asked this same question for hours and finally got a response...

Damage mitigation takes a percentage off of the damage range. So let's say for example I hit a target with a weapon that does 100-200 DMG. Damage mitigation takes a percentage off of the difference which is 100. Mitigation 1 = 40% off, Mitigation 2 = 60% off, Mitigation 3 = 80% off.

SO let's say you have ranged mitigation 3, and I hit you with my 100-200 scatter pistol. You would take 80% off of the range between 100 and 200, leaving you with 20. This means I can only hit you for 100-120 points of damage.

One more example so it totally makes sense...

Sword = 50-100 DMG, against a melee damage mitigation 1. We would take 40% off of the difference between 50 and 100, which is 40% of 50, or 20 points. We subtract the 20 points from the max dmg, and now my sword hits this person for a damage range of 50-80
#3 Dec 31 2003 at 12:34 PM Rating: Decent
20 posts
Is this applied before or after resist, and armor?
#4 Dec 31 2003 at 4:37 PM Rating: Decent
As far as I understand, it works like this...

Defense mod>>Mitigation>>armor/resists.

The defense +# determines your likelihood of getting hit, and a high defense mod means you will rarely get hit. Following this, the damage range, if you ARE hit, will be reduced by mitigation, giving you a range of damage that you can be hit with. Following this, the value of the damage has the % resists of the armor you are wearing applied to it.

So, example time again. I fire my scatter pistol with 100-200 damage at a character with ranged damage mitigation 2, and he is also wearing armor with a 30% acid resist. Let us ignore the ranged defense mods, because we are ASSUMING that this attack connects. The 100-200 range is now reduced to a 100-140 damage range, so let's assume we hit for 130. This 130 damage hits the armor with a 30% acid resist, so we take 30% off of our total hit value, leaving us with 91, which is the final damage done to the character.

The only reason I am sure of this is because as of yesterday I was clueless about how mitigation interfaced with defense mods and armor and how they worked mathematically, so I searched all through the dev tracker and game guides on the official forums and found all this info from the horse's mouth.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 433 All times are in CST
Anonymous Guests (433)