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Making money in WoW (for newer players)Follow

#1 Jun 07 2008 at 11:39 AM Rating: Excellent
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While levelling, money is often scarce though very required. In reading other posts, gathering some info from guildies and experimenting a bit, I put together (pieced together) this guide for new WoW players on how to get some dosh. I'm sure there's a lot of addendums which can be made to this, as well as a lot of advice from seasoned moneymakers, it is in no way concise and complete, but, you can make a CONSIDERABLE amount of cash this way, and in some form or another it is utilized by many a WoW player.

KK, lets get moving, here's 'Moneymaking 101':

Make an secondary character and immediately run the nearby quests to get to level 5. One he/she is at level 5 don't bother with any more quests, your main objective now is to get him/her to the nearest big city with an auction house (e.g. Stormwind, Exodar, Ironforge, etc...). Auction houses are not located in all towns/cities, so if you need to, simply ask in the chat channel where the nearest location of one is. When you find out, run for it. You may die along the way, but don't worry, respawn and keep running. Don't stop to kill anything as you will no longer level with this character - he/she is going to be a go-between for you your main character and your money. When your secondary gets to the city, go find a friendly guard and ask where to get enchanting training, then go get it (thats why you need level 5 as it is the the minimum level requirement to train professions), as per why you need it, you'll see later. Now, go find the auction house (ask a guard if needed), then go find the mailbox closest to it. Your alt will spend his existence (at least, for the time being) running between the them. For now, position him near the mailbox.

Now go back to your main character. Take up two collection skills, make sure 1 is skinning (As skins are everywhere) and the second either mining or herbalism (remember to buy a skinning knife and a mining pick (if mining chosen)). As your main runs about, skin everything, and mine and/or gather everything you can. When you get to an area with a forge, use your smelting skill (comes with mining) to convert your ore into bars (if you chose mining instead of herbalism). Hold onto everything, do not sell them to any vendors (aside from the gray items, which are common and worthless - these you can sell to a vendor). When your main eventually gets to a mailbox, mail all your collected items to your alt.

Now this becomes your Donald Trump part of the game. Sign in your alt, get your mail, then run with all his/her goodies to the auction house. Browse the auction house for the goods you are about to sell and note the prices, then create auctions for your items undercutting the competition by 5-10%. If an item you are selling is not on the auction house (for example a certain weapon or piece of armor), search out something similar for reference and undercut that price by 5-10%. When you put up any green items for sale, give them a 48 hour auction, most items like skins and ore you can put up for 12 hours (as they tend to sell very quickly, sometimes within seconds of the posting). When all of your auctions are created, run back to the mailbox and wait for either the money from your successful auctions or the next mail from your main.
Note: There is an add on program out there called 'auctioneer' you may eventually want to look into which helps with auction prices, but it does have a tendency once in a while to give you a price way off current market value. The best method is to scan current auctions to get a current value idea.

Now, onto the reason for taking the enchantment skill. Every once in a while you will find you have a green item which just doesn't seem to be selling. If it doesn't sell after two postings, it probably isn't going to sell at all. As an enchanter, you also have the ability to disenchant the item, which breaks the item down into its original magical components, which have just about a 100% sell rate.

Lastly, two bits of valuable advice if running this scheme:

Most skins, leathers, ores and bars will sell irregardless of when you start the auction, but for green items, put your sale up over the weekends. Try to put your greens up for sale on a Friday with a 48 hour limit on the auction. There are many more casual players online who tend to shop the auction houses on Saturdays and Sundays. If your limited on bag space, you also have a great warehouse nearby to store any items for future sale, the bank.

As you start pulling in cash, consider investing in larger bags for your alt. This allows you to store more items for weekend sales and cuts back on running back and forth between the auction house, the bank and the mailbox, which can get a bit frustrating.

Playing this way is a blast as well, after a few hours running amok and killing on your main, you get to play an economics game for a while. It also builds up some anticipation for your next log in to see what's sold and how much you've earned (which is well worthwhile). Hoping this guide might be of help to someone. Good hunting!

O3


P.S. Now, heres a couple of 'advanced tips' for once you have you moneymaking scheme going and are comfortable with it:

While scanning the auction house for item prices, keep your eyes open and buy anything which is underpriced. For example, if you are looking to sell 'item x', lets say you scan the auction house to get an idea on price and find 8 'item x's' at 500s each and 1 'item x' listed at 100s, immediately buy it for 100s. Then post both of your 'item x's' at 400s each. Theres some good money to be made this way. Your expenditure is 100s, you profit is 700s. I've sat once or twice and played this game for an hour, with a considerable profit made at the end.

If you visit a vendor and he/she has an item in limited stock (shown by a number in parenthesis, e.g. 'Potion: Major Rage (1)'), BUY IT! These are the equivalent of 'rare spawns' for vendors. My auction house alt character, alone, can make quite a bit of money in just under an hour by running about town, buying every rare vendor spawn, then immediately putting them in the Auction House.
For example, whenever you stop in a town, go visit the local enchanting guild and buy out enchanting mats such as 'strange dust' and 'lesser magic essence' as well as any rare recipes they may have. These periodically renew at the vendor and sell for a few silver each for the dust and essence, and a few gold each for recipes, BUT, at the AH stacks of dust/essence may sell for 1g+ and some recipes go for up to 15-20g.

If in Ashenvale area, run south to the building just north of the lake. There you can buy cooking training books for 70s each, I've been selling these with 100% buyout at 2g50s.


Edited, Jun 7th 2008 5:13pm by OzoneSSX
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- Fry, Futurama
#2 Jun 07 2008 at 12:31 PM Rating: Excellent
You should add this to the wiki btw. Good starter guide for folks. Or I can add it for you if you like.
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#3 Jun 07 2008 at 12:37 PM Rating: Good
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This is also good for players with higher level characters that don't know how to play the AH very well.
#4 Jun 07 2008 at 12:38 PM Rating: Decent
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2,215 posts
Way too complicated. I just made a rogue recently, by level 27 had a full set of 16 slot bags and well over 100 gold.

Here's what you do:

1: Pick up mining and skinning. Fishing and cooking can supplement your income, but cooking won't be that lucrative until your Outland recipes outside of some novelty stuff like Dragonbreath Chili and Savory Deviate Delight.

2: Sell everything.

3: Profit.

Your first investment should be bags. Bags for you, bags for your bank. The WoW economy is very inflated now from all the high level daily quests. So simple things like copper bars sell for absurdly high prices, 6 gold or more a stack.

Getting gold is pathetically easy in this game, you don't need an in depth guide. It's truly a nobrainer.
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#5 Jun 07 2008 at 12:44 PM Rating: Decent
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Why level it up to level 5? That whole your character won't be preserved BS has been disproven many times over.


EDIT: Want to give ball-less rate downs? No problem, the only thing you should note is that I am completely correct. Someone said "Enchanting" those who have levled it know that there are requirements for DEing items now. If I am coming off harsh, sorry. That isn't my intention.

Seeing as I am at sub-d, the only people that would read this post "want" to. I am not trying to cause a stink over a rating system whose only flaw/greatest strength is the fact that almost everyone can do it, but I'd like to know why exactly am I being rated down for?


Edited, Jun 7th 2008 11:52pm by Justdistaint
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#6 Jun 07 2008 at 12:47 PM Rating: Decent
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Wordaen, Keeper of the Banstick wrote:
You should add this to the wiki btw. Good starter guide for folks. Or I can add it for you if you like.


Thanks. I don't mess about much with the Wiki myself (aside from searching for the odd bit of info) and am not savvy on posting info to it. If you feel it would be helpful to others, please, by all means feel free to add it (and, if you do so, thanks for the help).

O3
____________________________
'It's just like the story of the grasshopper and the octopus. All year long, the grasshopper buried his acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came and the grasshopper died and the octopus ate all his acorns and also got a race car... Is any of this getting through to you?'
- Fry, Futurama
#7 Jun 07 2008 at 12:50 PM Rating: Good
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172 posts
Lord Justdistaint wrote:
Why level it up to level 5? That whole your character won't be preserved BS has been disproven many times over.


Level 5 is the minimum level for training professions (if I'm not mistaken), so it would be required to train enchant/disenchant (for breaking those non-selling greens down into their original components, which sell very well).

Lorimath wrote:
Getting gold is pathetically easy in this game, you don't need an in depth guide. It's truly a nobrainer.

It may be a 'nobrainer' to you, me and many others, but not to a new player. I can run a few dailies on my main, make 100g and fund my alts no problem, but we're not the players I compiled this guide for. I recall being a new player, running quests for 55 coppers or 2 silvers in an attempt to save up 14s for a piece of armor, all the while selling stacks of leather to vendors (as I didn't know better). I could have easily made 10x more money by posting a sale at the AH.

Edited, Jun 7th 2008 5:05pm by OzoneSSX
____________________________
'It's just like the story of the grasshopper and the octopus. All year long, the grasshopper buried his acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came and the grasshopper died and the octopus ate all his acorns and also got a race car... Is any of this getting through to you?'
- Fry, Futurama
#8 Jun 07 2008 at 12:55 PM Rating: Good
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1,876 posts
May want to make a central location page with links to various money making guides out there too, rather than just having a bunch being linked right from the guides page?

You know there are going to be more than a couple different methods on this subject =)
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#9 Jun 07 2008 at 1:20 PM Rating: Good

This money-making guide has some good ideas, but what everyone needs to remember is that just like all markets the AH goes through mood swings (so to speak). Too much supply, demand goes down (and vice versa). Simple economics. It just means that we must stay apprised of what the market is doing and keep aware of these ebbs and flows.

Myshumana -- Tauren Hunter, Feathermoon

Edited, Jun 7th 2008 5:21pm by MyshumanaofFeathermoon
#10 Jun 07 2008 at 1:28 PM Rating: Default
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2,215 posts
OzoneSSX wrote:

Lorimath wrote:
Getting gold is pathetically easy in this game, you don't need an in depth guide. It's truly a nobrainer.

It may be a 'nobrainer' to you, me and many others, but not to a new player. I can run a few dailies on my main, make 100g and fund my alts no problem, but we're not the players I compiled this guide for. I recall being a new player, running quests for 55 coppers or 2 silvers in an attempt to save up 14s for a piece of armor, all the while selling stacks of leather to vendors (as I didn't know better). I could have easily made 10x more money by posting a sale at the AH.

Edited, Jun 7th 2008 5:05pm by OzoneSSX


I should've mentioned, I made that level 27 rogue on a server I've never played on, a server that has no players that I know. Making gold in this game is absurdly, pathetically easy.
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Realm - Mug'thol
Hierax - Level 80 Orc Warrior
Ganoes - Level 80 Blood Elf Paladin
Oreb - Level 80 Tauren Druid
Aguirre - Level 80 Troll Hunter
Shurq - Level 70 Undead Rogue
#11 Jun 07 2008 at 2:44 PM Rating: Excellent
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172 posts
Hey guys and gals. I ran this post to help a few folks out that are just starting. Just saw an angry post (seems to have vanished) about rate downs with an insulting message to me. I'm not going to rate up or down in this post, nor, from this point forward shall I defend anything I've said as, it is an opinion - debate it, yes, defend it, no. There have been over 130 views at this point, which I'm happy for, maybe someone picked up some useful info (which was the intent) and maybe some have disagreed (more than understandable). If anyone needs any clarifying on any of the points of the original post, I'm more than happy to answer and help.

Also, please, feel free to add constructive criticism and/or ideas, I'm very open to them myself and I'm sure it would give many a player new insights into things they haven't thought about - its the point of the thread. Debate would be fantastic, its what forums are for (or should be at least), I'd be more than happy to learn a few things myself.

If I came across as 'all high and mighty', my apologies, it was not the intent. Nor is this post a base for me to fire off rate downs and critique at those who don't agree with me (which via a message has been implied). This post is an opinion based on a play style which has worked for me and I decided to share in case it may offer some help/advice to new players.

Edited, Jun 7th 2008 6:56pm by OzoneSSX
____________________________
'It's just like the story of the grasshopper and the octopus. All year long, the grasshopper buried his acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came and the grasshopper died and the octopus ate all his acorns and also got a race car... Is any of this getting through to you?'
- Fry, Futurama
#12 Jun 07 2008 at 3:00 PM Rating: Excellent
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1,876 posts
Ozone, don't let those "duh, it's easy stupid!" types of people get to you. It may be easy for some, but for others starting out, they won't know the state of the WoW economy (they have nothing to base it on).

While, yes, it is relatively simple to make money in WoW now-a-days, that doesn't mean that every player knows the tricks of the trade. The more information that is brought out on the subject, the better off the community will be as a whole.

In other words, as a modern day prophet once crooned..

"Don't let the bastards grind you down, don't let them grind you down!"
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#13 Jun 07 2008 at 3:03 PM Rating: Excellent
OzoneSSX wrote:
Make an secondary character and immediately run the nearby quests to get to level 5. Once he/she is at level 5 don't bother with any more quests

Now this becomes your Donald Trump part of the game. Sign in your alt, get your mail, then run with all his/her goodies to the auction house. Browse the auction house for the goods you are about to sell and note the prices, then create auctions for your items undercutting the competition by 5-10%. If an item you are selling is not on the auction house (for example a certain weapon or piece of armor), search out something similar for reference and undercut that price by 5-10%. When you put up any green items for sale, give them a 48 hour auction, most items like skins and ore you can put up for 12 hours (as they tend to sell very quickly, sometimes within seconds of the posting). When all of your auctions are created, run back to the mailbox and wait for either the money from your successful auctions or the next mail from your main.

Note: There is an add on program out there called 'auctioneer' you may eventually want to look into which helps with auction prices, but it does have a tendency once in a while to give you a price way off current market value. The best method is to scan current auctions to get a current value idea.

You can get Auctioneer at Norganna's Site

Quote:
Now, onto the reason for taking the enchantment skill. Every once in a while you will find you have a green item which just doesn't seem to be selling. If it doesn't sell after two postings, it probably isn't going to sell at all. As an enchanter, you also have the ability to disenchant the item, which breaks the item down into its original magical components, which have just about a 100% sell rate.

You'd better rethink about your alt never needing to level. Disenchanting is a tiered skill, and you won't be able to disenchant everything at level 5. However, you can disenchant anything in the current (TBC) game at Level 35, since that will enable you to get to 300 skill in enchanting.

Enchanting skill determines what item levels a player can disenchant.

Uncommon and Rare
Skill 	Req. Level 	Item Level 
1 	1-15 	          1-20 
25 	16-20 	         21-25 
50 	21-25 	         26-30 
75 	26-30 	         31-35 
100 	31-35 	         36-40 
125 	36-40 	         41-45 
150 	41-45 	         46-50 
175 	46-50 	         51-55 
200 	51-55 	         56-60 
225 	56-64* 	         61-99 
275 	64-70 	        100-120 

Epic
Skill 	Req. Level 	Item Level 
225 	56-60 	         61-89 
300 	60 	         90-92 
300 	70 	        100-151


Edited, Jun 7th 2008 4:51pm by ohmikeghod
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Aside from the deep and complex parts, WoW is not deep and complex. Jordster
There are only 2 types of goldsellers in these parts. Dead ones, and dead ones that don't know it yet... Dread Lörd Kaolian
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#14 Jun 07 2008 at 4:56 PM Rating: Good
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Just a tiny point about mining: don't just automatically smelt everything into bars, you may find certain metal actually sells better as ore. This might be because people can use the ore to level their own mining skill.

I made pretty much all my cash at certain levels by playing the AH metal market. For example, buying cheap copper and tin ore/bars, and selling bronze. No gathering required, just the skill you have to refine as a miner. I don't know if this is just a weird aspect of my realm's AH (i'm on a medium to low population server), but i made tremendous amounts of gold at relatively low levels doing this. See also, iron ore/bars - steel. Steel sells for a high price usually, all you need is the iron and coal, which costs a little over 4 silver from any blacksmithing trainer.

Edit: Me fail english? That's unpossible!

Edited, Jun 7th 2008 8:57pm by ArtemisEnteri
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#15 Jun 07 2008 at 6:48 PM Rating: Excellent
Nice starter guide.

As stated, if you stay with disenchanting, plan on leveling your bank toon a bit so you can disenchant higher items.

When you are ready to read a bit more about money making, here are a few additional posts I found useful.
Making Money in Azeroth- Some suggestions by Wondroustremor

Bottom Scanner guide by Actodd (when you are ready to make serious money with disenchanting)
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#16 Jun 07 2008 at 8:44 PM Rating: Good
Lorimath wrote:
OzoneSSX wrote:

Lorimath wrote:
Getting gold is pathetically easy in this game, you don't need an in depth guide. It's truly a nobrainer.

It may be a 'nobrainer' to you, me and many others, but not to a new player. I can run a few dailies on my main, make 100g and fund my alts no problem, but we're not the players I compiled this guide for. I recall being a new player, running quests for 55 coppers or 2 silvers in an attempt to save up 14s for a piece of armor, all the while selling stacks of leather to vendors (as I didn't know better). I could have easily made 10x more money by posting a sale at the AH.

Edited, Jun 7th 2008 5:05pm by OzoneSSX


I should've mentioned, I made that level 27 rogue on a server I've never played on, a server that has no players that I know. Making gold in this game is absurdly, pathetically easy.


I must mention that if you played this game for any length of time and then reroll on another server then you KNOW how to make money even if you are flat broke.

On the other hand, if you have not ever played this game and you are just starting out you might not realize what to do in order to get money relatively fast. This thread helps the new player a lot more than a seasoned player who knows things.

In other words... no one cares if you can make money "absurdly, pathetically easy". If you can do that then way to go. You no longer need to comment on the thread, because you evidently make gold a lot easier than understanding a thread.

Do I need to say more?

oh... +1.
#17 Jun 07 2008 at 8:57 PM Rating: Excellent
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ArtemisEnteri wrote:
Just a tiny point about mining: don't just automatically smelt everything into bars, you may find certain metal actually sells better as ore. This might be because people can use the ore to level their own mining skill.



In addition to gaining mining skillups through smelting, many ores can also be prospected by jewel crafters to obtain gems. It seems to vary on my server, so I check and see which is currently fetching the highest price at the time.

Auctioneer comes bundled with two other addons: Enchantrix and Informant. Do yourself a favor and run both of those also. Even if you aren't an enchanter, Enchantrix can help you by letting you know what items disenchant into what essences or dusts. This can be helpful so you know that the truly awful cloth boot "of the Falcon" has a chance to disenchant into illusion dust...and illusion dust sells really well. Enchantrix will also give a baseline value of an item, based on what it disenchants into.

Informant is incredibly handy. While I always try to sell all my vendor trash greys, (and so should everybody) some are worth more than others. Say you're running some instance and you need room in your bag to loot that bop blue, well, now you know what to get rid of. Of course, that's only one example, but it's just a very useful addon.

Other things that sell well are cooking recipes and the fish/meat to cook them. Some people skip cooking at lower levels and then see the wonderful buff foods available and decide to power level cooking. Rather than take the time to go around to the different vendors to see who sells what, they would rather just do one stop shopping at the AH. Same with the cooking mats. A lot of people would rather do dailies than spend time in Elwynn or Tirisfal gathering stringy wolf meat or whatever. Save them the trouble of doing so and charge for the service.
#18 Jun 08 2008 at 6:07 AM Rating: Good
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172 posts
Was going to follow Wordaen's suggestion and post this in the Wiki player written guides, but I haven't a clue on how to add new topics. I also can't seem to find any info on how to do it. Anyone able to point me in the right direction to an 'Idiots guide as to how to post wikis' link? Thanks.
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'It's just like the story of the grasshopper and the octopus. All year long, the grasshopper buried his acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came and the grasshopper died and the octopus ate all his acorns and also got a race car... Is any of this getting through to you?'
- Fry, Futurama
#19 Jun 08 2008 at 6:06 PM Rating: Excellent
OzoneSSX wrote:
Was going to follow Wordaen's suggestion and post this in the Wiki player written guides, but I haven't a clue on how to add new topics. I also can't seem to find any info on how to do it. Anyone able to point me in the right direction to an 'Idiots guide as to how to post wikis' link? Thanks.


Wikibase feedback forum
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--- Mike ---
Old age and treachery will always overcome youth and enthusiasm!
Aside from the deep and complex parts, WoW is not deep and complex. Jordster
There are only 2 types of goldsellers in these parts. Dead ones, and dead ones that don't know it yet... Dread Lörd Kaolian
Stop hanging out with morons. That's probably impossible though because there are tons of morons out there. Mentalfrog

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#20 Jun 08 2008 at 7:51 PM Rating: Decent
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I'm a newer player on WoW and I have a few lvl 70 friends, but they're advice was really nothing compared to this guide. I just wanted to say thanks for posting this, it was actually really helpful!

Also, I had a question: do bandages sell at the AH? I have a hunter with pretty high first aid skill and I was wondering if it would be more lucrative to sell the bandages I make or just keep them to myself? What do you think? Thanks again!
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#21 Jun 08 2008 at 7:59 PM Rating: Decent
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RheaNyx wrote:
I'm a newer player on WoW and I have a few lvl 70 friends, but they're advice was really nothing compared to this guide. I just wanted to say thanks for posting this, it was actually really helpful!

Also, I had a question: do bandages sell at the AH? I have a hunter with pretty high first aid skill and I was wondering if it would be more lucrative to sell the bandages I make or just keep them to myself? What do you think? Thanks again!


Not so much, vendor prices aren't so bad, cloth is always worth more to a vendor as bandages than the cloth alone. I wouldn't use first aid as a money maker.
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#22 Jun 08 2008 at 8:18 PM Rating: Good
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RheaNyx wrote:
I just wanted to say thanks for posting this, it was actually really helpful!


Good to hear. Happy to have helped. With Wordaen's assistance it's now located in the wiki in a bit more detail and with some suggestions which were taken aboard from responses to this thread (Thanks all).

http://wow.allakhazam.com/wiki/Moneymaking_101_for_new_players



Edited, Jun 9th 2008 12:45am by OzoneSSX
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'It's just like the story of the grasshopper and the octopus. All year long, the grasshopper buried his acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came and the grasshopper died and the octopus ate all his acorns and also got a race car... Is any of this getting through to you?'
- Fry, Futurama
#23 Jun 08 2008 at 10:55 PM Rating: Decent
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Threads like these helped me alot when I was brand new to the game.

Something you should mention (Ohmikegod already did), a level 5 won't be able to disenchant very much. But it's good to start with I suppose, and you can even make good gold at lower levels through strange dust. In fact I find it very easy to consistently double my profits by bidding on cheap level 1-20 greens, disenchanting them, and selling the materials at 2x bid price.

You can start with 1g or less, then double it up to 2g, reinvest that and make 4g, then 8, then 16. There becomes a limit where you can only make so much gold/day doing this (as theres only so many cheap greens to bid on) but it's a great idea for new players who don't mind spending 20-30 minutes a day on the AH.
#24 Jun 08 2008 at 11:57 PM Rating: Decent
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122 posts
The tiers for the different tradeskills are at level 5, 10?, 20, 35 and 50. This is to obtain skills 75, 150, 225, 300 and 375 (or even surpass the previous limit). This is the reason i chose to have disenchanting on my main in place of the bank alt. I have had stints where I have leveled my bankalt because of boredom, but she's never going to be level 50. It was quite handy to disenchant useless uncommon quest rewards on my first toon to finance mounts and riding skills. Combine this with another gathering skill, I would recommend mining, for the best way of profit making.
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#25 Jun 09 2008 at 3:21 AM Rating: Excellent
bkhovde wrote:
The tiers for the different tradeskills are at level 5, 10?, 20, 35 and 50. This is to obtain skills 75, 150, 225, 300 and 375 (or even surpass the previous limit). This is the reason i chose to have disenchanting on my main in place of the bank alt. I have had stints where I have leveled my bankalt because of boredom, but she's never going to be level 50. It was quite handy to disenchant useless uncommon quest rewards on my first toon to finance mounts and riding skills. Combine this with another gathering skill, I would recommend mining, for the best way of profit making.

All that's needed is L35, at least until WotLK is released.
____________________________
--- Mike ---
Old age and treachery will always overcome youth and enthusiasm!
Aside from the deep and complex parts, WoW is not deep and complex. Jordster
There are only 2 types of goldsellers in these parts. Dead ones, and dead ones that don't know it yet... Dread Lörd Kaolian
Stop hanging out with morons. That's probably impossible though because there are tons of morons out there. Mentalfrog

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#26 Jun 09 2008 at 4:25 AM Rating: Decent
ohmikeghod the Venerable wrote:
bkhovde wrote:
The tiers for the different tradeskills are at level 5, 10?, 20, 35 and 50. This is to obtain skills 75, 150, 225, 300 and 375 (or even surpass the previous limit). This is the reason i chose to have disenchanting on my main in place of the bank alt. I have had stints where I have leveled my bankalt because of boredom, but she's never going to be level 50. It was quite handy to disenchant useless uncommon quest rewards on my first toon to finance mounts and riding skills. Combine this with another gathering skill, I would recommend mining, for the best way of profit making.

All that's needed is L35, at least until WotLK is released.


Talking about DEing stuff as an Enchanter? Yeah, at Enchanting skill 275 you can DE almost anything... (not sure if everything that is L.70 or whatever is actually DE-able at 275... thought I read somewhere that you actually have to be 300+ in order to DE certain items... no clue where I read it or what items it was refering to.)

The maximum skill at L.35 is 300 isnt it? You need L.50 in order to get to 375, I believe.

On the other hand... You can hit 375 with first-aid, cooking, fishing, skinning, and herbalism professions at any level. I dont think any of those have a level prerequisite. (technically, but it would be very hard to hit 375 in skinning/herbalism with a L.10 character Smiley: wink )

#27 Jun 09 2008 at 5:03 AM Rating: Good
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1,876 posts
Gathering professions and secondary skills follow the same requirements as other professions.

5 - up to 75
10 - up to 150
20 - up to 225
35 - up to 300
50 - up to 375

(edit)
The only ones that do not follow this progression are:
Riding - 40 for 75, 60 for 150, 70 for both 225 and 300 and caps out at 300 (for now!) (but this isn't a Profession anyway)
Lockpicking and Poisonmaking - Both follow the standard weapon skills model (Level × 5) (and cap out at 350) (these technically aren't professions or secondary skills either, but just for the sake of full information!)

Edited, Jun 9th 2008 9:09am by cafeenoftheazurestorm
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#28 Jun 09 2008 at 5:14 AM Rating: Good
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Quote:
not sure if everything that is L.70 or whatever is actually DE-able at 275... thought I read somewhere that you actually have to be 300+ in order to DE certain items... no clue where I read it or what items it was refering to.)


You need lvl 300 to DE purple drops from heroics or raids. That is it. Everything else is lvl 275 and below.

To the OP-

Nice start to a guide. Wish I had it when I started. Can I make a couple of suggestions:

1) Enchanting on your bank alt will not be very profitable since you need to spend time leveling up to 275 to DE pretty much everything. See Mike's post for specifics, but either way, you don't want to have to level your banker. Why spend all that time leveling a banker? Enchanting is a great skill for an actual alt (not a bank alt).

2) I would not make a bank alt in Darnasses. The reason is that the bank is far from the AH. Your banker will not likely have a mount, so going from bank to AH takes longer, and get annoying (I made this mistake).

3) Under your "Advanced Tips" section - saying 400s/500s/700s etc... can be a bit confusing. Much easier if you just said 4g/5g/7g.

4) "As you start pulling in cash, consider investing in larger bags for your alt.". The only comment I have is that your main should have the largest bags that you can afford ASAP (for obvious reasons). Just something I didn't see mentioned.

5) As someone else mentioned - do not automatically smelt your ore. Check prices on AH first. Especially ores like Tin.

6) Re-iterate over and over "DO NOT BUY ANYTHING OFF AH" (Unless you are using it to resell). This is the money sink for many new players. The lure of items on the AH is strong for newbies.

Other than that, it looks good. Nice job again.

Edited, Jun 9th 2008 9:15am by YJMark
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#29 Jun 09 2008 at 8:33 AM Rating: Decent
9 posts
I really believe it's a good idea to help people 'learn the ropes' (so to speak). Taking a few minutes here might do a world of good for some and sure won't hurt anyone that's new. It's basically the same type of 'sell-what-you-find-for-less-than-anyone-else' type of deal that works in most any game where you can buy/sell between players. Every little bit helps and don't let anyone put you down for helping.
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#30 Jun 09 2008 at 3:09 PM Rating: Decent
4 posts
Thx for starting this thread. I was never really good at making money only what I needed at certain times. You do have some good points in there that I can use. I'll try them out next time I play.
#31 Jun 09 2008 at 3:54 PM Rating: Good
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172 posts
KK, guys, wiki has been made to look nice and has incorporated many suggestions found in this thread. If you like, and have the time, please check it out and offer any critique or feedback - in particular please let me know if anything is a bit too confusing, if there's anything blatant that I missed or if there is anything I'm pretty much off the mark and mistaken about.

http://wow.allakhazam.com/wiki/Moneymaking_101_for_new_players

Cheers,
Oz
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#32 Jun 09 2008 at 5:57 PM Rating: Decent
27 posts
Nice and helpful tips. My suggestion is to look and browse in AH and see which goods are high demand -- sells quickly. For example, I've noticed that in my server (Terrokar), wool sells very well, runecloth also sells extremely well as long as you're not greedy (2.5-3g a stack sells quick). Once you hit the Outlands, gold will not be a problem. Just my 2cp.

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#33 Jun 10 2008 at 1:05 AM Rating: Good
Not really off the mark, but...

Quote:
This is the second feasible exception to the DON'T BUY ANYTHING FROM THE AH rule. You may want, at some point, to use the AH to advance your alt's enchanting skill while still making a profit. Here's how. Go to the AH and bid on the lowest priced low level green items. Disenchant them. Then take the magical components that you recovered and re-list those on the AH for a bit of profit.


1. Disenchanting. If you purchase cheap stuff to disenchant, I can't possibly see anyone doing so without Auctioneer/Enchantrix. Using the Bottom Scanner option will net you many items to purchase and even more to bid on. Quick, easy, and painless, as long as you've spent a week or so doing scans before you start in in order to build a good database of normal values for your server.

2. As long as you're buying cheap stuff, check your own equipment when you empty the mailbox and start DEing. You will often find an item there that's better than what you're wearing. swap that in, and disenchant what you were wearing instead. You'll end up with a really inexpensive twink.

Quote:
This may take a few trial and error runs until you begin to become familiar with the items, their components and their relative values, but it does have potential to net some decent (but not great) profit.

Tell that to my disenchanter, who has funded many epic ground mounts for friends and guildies as well as 3 epic flyers. Note: My disenchanter is only Level 50 and 305 Enchanting.


Edited, Jun 10th 2008 2:12am by ohmikeghod
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--- Mike ---
Old age and treachery will always overcome youth and enthusiasm!
Aside from the deep and complex parts, WoW is not deep and complex. Jordster
There are only 2 types of goldsellers in these parts. Dead ones, and dead ones that don't know it yet... Dread Lörd Kaolian
Stop hanging out with morons. That's probably impossible though because there are tons of morons out there. Mentalfrog

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