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Wrath of the Lich King : What we know thus far.Follow

#1 Aug 03 2007 at 11:59 AM Rating: Excellent
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WRATH OF THE LICH KING RELEASE DATE : NOVEMBER 13, 2008

The beta has begun. You can still opt in for a chance to be included. In order to do so, go to account management on the O-Site and select the "beta opt-in" link.

These are the forums for those in the beta. You can only post if you're in the beta, but otherwise feel free to spectate the debate and live vicariously through those that are posting. You'll find the most recent patch notes posted in the general discussion form as the game continues to be updated, but please remember that this is only a beta, and that everything is subject (and is, in fact, likely) to change.

THE ANNOUNCEMENT

Quote:
Blizzard is proud to officially announce the next World of Warcraft expansion set, World of Warcraft: Wrath of the Lich King! With the opening of the Dark Portal, and the renewed war to stop the Burning Crusade's destruction of worlds, the heroes of Azeroth have given little thought to the frozen wastes of Northrend – and the terrible, ancient powers that wait there. Yet the brooding evils of the fallen Nerubian empire and their malevolent sovereign have not forgotten Azeroth...

World of Warcraft: Wrath of the Lich King™ will open the forbidding wasteland of Northrend to exploration by the hardiest adventurers. New levels of power, challenging new dungeons and encounters, an exciting new character profession, and the game's first hero class are just some of the new features awaiting players in Wrath of the Lich King.

For more information, make sure to read the official press release and then check out our new expansion site for screenshots, concept art, the new expansion's announcement trailer, and much, much more!


The official trailer can be found here. It's not a typical Blizzard CG epic, but was created using ingame footage that sets the tone for Northrend.

NEW CLASS: THE DEATH KNIGHT



In order to unlock the Death Knight, you must have leveled a character to 55 or above on whichever server you want the Death Knight. That's all. Death Knights will start at level 55, and do not consume your previous character or anything of that nature.

Death Knights have their own starting area: a floating necropolis above the Eastern Plaguelands, that will you then eventually leave for a new area within EPL itself. The quests during this time will revolve around your defection from evil-ness and your return and rehabilitation to your faction.

The Death Knight is a tank hybrid, similar to Paladin in that it is a tanking caster, but different in that it focuses on dark damaging spells whereas the Paladin is focused more on holy and healing aspects. The Death Knight utilizes a new "Rune" system, different from Rage, Mana, and Energy. "When you are out of combat, you can switch your active runes around a few types; you have 6 rune slots. Abilities will put certain rune types on cooldowns or may even use multiple runes. Thus, what runes you choose affect how your deathknight plays in combat." There are three rune types: Blood, frost, and unholy. Blood runes focus on "weapons, armor, and strikes", frost deals with "control, counters, and combos", and unholy includes "spells, summons, and diseases". As you use runes, the power you gain goes towards an energy source called "runic power", which works similar to rage in that it is consumed by abilities and will decrease on its own over time. You can find a description of how the Death Knight works in gameplay here.

Death Knights will not use shields, but can dual wield as well as use the standard two-handed weapons. They can wear plate armor.

It has been mentioned (I can't find the blue post, but trust me on this) that Death Knights will be capable of tanking 5-man instances. In end-game content, they will be most suited to tanking bosses that deal magic damage, due to an ability they have that reduces it.

Also, Death Knights ARE NOT superior to the classes already in place, despite being referred to as a "hero class". They are different, but not better.

All races will be able to be a Death Knight.

For the time being no new character slots are being added, so you may want to free up some room on your server if you want to play a Death Knight.

NEW CONTINENT: NORTHREND

A continent about 10 zones large, Northrend can be found roughly midway between and to the north of Kalimdor and the Eastern Kingdoms. A cold and, until recently, desolate place, Northrend is the place where the Lich King Arthas holds dominion. However, it won't all be a snow-dominated wasteland, there will be zones with other themes. You will be able to access Northrend as early as level 68, similar to how Outland became available at 58.

The structure of the zones will look like this:

Entry points:
Howling Fjord (lvl 68-72)
Borean Tundra (lvl 68-72)

Both factions will be able to access both entry points.

Afterwards:
The Dragonblight (level 71-75)
Zul'Drak (level 73-76)
Grizzly Hills (level 74-76)
Azjol-Nerub (level 74-78)
Sholazar Basin (lvl 75-78)
The Storm Peaks (lvl 77-80)
Icecrown Glacier (level 77-80)
Lake Wintergrasp (Outdoor PvP)

The zone layout, taken from the beta map, can be found here.

You can find descriptions and pictures of many of Northrend's new critters and abominations (mostly the latter) here.

Blizzard has released extensive information about two zones, which will both be to Northrend what Hellfire Peninsula was to Outland: the Borean Tundra and the Howling Fjord.

The capital city of Northrend will be the Kirin Tor's home: the wizard city of Dalaran. Apparently they can make entire cities teleport and float. Who knew? Regardless, it will act as Northrend's Shattrath, a sanctuary for players of both factions that includes portals to all of the capitols.

Lake Wintergrasp will act as a PvP area even on a PvE server. It will feature siege weapons and destructible buildings. It is entirely optional, so if you just don't want to participate in PvP you can just stay out of the area. However, there are some very nice incentives to taking part. By controlling Lake Wintergrasp, your faction will be able to obtain "Spirit Shards" from instance bosses. These spirit shards provide yet another way to purchase valuable gear for your character.

Also, expect your gear to be replaced fairly quickly. The progression will work similar to how Outland did, so your fancy new epics are likely going to find a spot in the bank before too long.



Tom Chilton wrote:
"The guiding principle is that it should never feel like you're grinding. You should never run out of quest content. We don't expect to be drastically different from what 60 to 70 was like." And despite complaints from the early days of Burning Crusade, even the most epically geared players should be getting new gear from almost at the start. "The hardcore resent that at first, but it's only a matter of time before they start getting into the endgame again."


Flying mounts will work in Northrend... eventually. At first you will not be able to use them, because the devs don't want you to be able to skip over the content by flying right on over. You won't be able to fly until level 77, at which point a trainer or quest will unlock the ability for you. Source here.

Instances:

Raiders rejoice / rebel! All raid-level instances will be accessible by both a 25-man and a 10-man raid group. This is being done to make raiding more accessible and appealing to those who are unable to even get together 24 friends, as if the reduction from 40 to 25 way back when was simply a "good start". By doing this, you will be able to move through the story of WotLK regardless of whether or not you are the member of a large raiding guild. However, the 10-man instances will reward gear that is roughly 1 "tier" below that of gear rewarded to the 25-man raids, though a sense of progression will still be maintained despite the less powerful gear. It has not been declared exactly where PvP gear will fit in with all of this, though one can assume that Blizzard will want to keep it on par with the higher-powered gear in order to maintain balance.

The Howling Fjord will contain Utgarde Keep, a winged instance with two wings thus far. One is an entry-level 70-72 instance, and the other, titled "Utgarde Pinnacle" is for level 80s.

The Borean Tundra will contain The Nexus, another winged instance. This instance is themed around the blue dragonflight, which has rebelled against the mages of Azeroth, blaming the various going-wrongs of the world on their misuse of magic. It will contain three wings, one level 70-72, another level 80, and a third meant for raiding. The raid will presumably feature Malygos, leader of the blue dragonflight, as its final boss.

There are apparently plans to re-release Naxxramas as a raid instance once again. It will be moved to Northrend, and will probably function as the entry-level raid. Naturally, it will be re-tooled to appeal to 25-man (and, presumably, 10-man) raid levels. Source here.

As before, all of the 5-man instances will have heroic versions that will provide additional challenges and gear to those prepared to take them on. However, there will no longer be a reputation requirement to enter them.

Speaking of reputation, the function of tabards has been re-done somewhat. You will now be able to purchase a tabard from its respective faction at a lower reputation level. At this point, you can wear the tabard into the faction's related instance in order to gain additional reputation.

NEW PROFESSION: INSCRIPTION


Inscription is being billed as being to spells what enchanting is to weapons and armor. You can add effects such as knockback, haste rating increase, increased spell range, reduced reagent cost, and others. You will use Herbalism as the primary gathering skill for Inscription. (Hehe, funny plants increasing "magical abilities".) The enhancements come in the form of glyphs that can be bought and sold over the auction house. These glyphs are added to a new page in your spellbook that has a limited number of slots. There are different "tiers" of glyph that determine how they impact your spells. For instance, a glyph in the Major tier might add a significant amount of damage or reduce the cast time of a spell, while a glyph in the Minor tier might make a cosmetic change, i.e. Polymorph: Penguin.

OTHER STUFF NOT WORTHY OF AN ENTIRE SECTION

  • The level cap will be raised to level 80.

  • The skill cap will be raised to 450.

  • Talent trees will be expanded with the levels, and the Death Knight will have three unique trees of its own.

  • An achievement system will be added, which works pretty similarly to those found on the XBox Live and Steam services. You complete miscellaneous tasks, some useful and impressive (downing raid bosses), some not (giving out hugs), for points that eventually result in rewards that will be purely cosmetic. Many of these achievements would have only been possible in older WoW, and thus will be rewarded retroactively. Collectors eat your heart out. Or commit suicide. There's over 400 of these things and growing, it's going to take you awhile. You can find a detailed description of achievements here.

  • New hairstyles, dances, and skin tones will become available. Hairstyles will be made changeable, likely via a "stylist" NPC. The rest, not so likely to be as easily changed. There's no plastic surgery, people.

  • "Siege weapons" and "destructible" buildings will be introduced. At least one zone (Lake Wintergrasp) will feature these.

  • A new battleground that functions similarly Lake Wintergrasp will be added.

  • Background information and the story of the Lich King and why his wrath is so... wrathful can be found here. You can also piece together most of the story of Arthas and the Lich King from the old background lore from WC3 on the official site, found here.

  • Some "changes" will be made to speed up leveling to 70, and new 1-60 content will be added. The required amount of experience from levels 20-60 will be reduced, and quests will reward around 30% more experience. Source here. Note: This has been implemented as of Patch 2.3

  • New Caverns of Time instances will be opened. One of which will be Stratholme, based on the Warcraft 3 mission where Arthas (when he used to be "good") travels through the whole city and "cleanses" the scourge-infected citizens. The Stratholme CoT instance will require level 80, and will be meant for 5 players.

  • More hero classes will be added at some point. None will be released alongside alongside the Death Knight. They will be added later on, via content patches or later expansions. Some likely candidates for hero classes include Demon Hunter, Arch Mage, and Blademaster.

  • Edited, Aug 4th 2007 3:55pm by Azuarc

    Edited, Sep 17th 2008 10:04am by DodoBird

    Edited, Oct 9th 2008 3:26pm by DodoBird

    Edited, Nov 28th 2008 5:59pm by Darqflame
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    #3 Aug 03 2007 at 12:10 PM Rating: Decent
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    Beat me by 11 minutes :(
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    #4 Aug 03 2007 at 12:10 PM Rating: Good
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    How long until we get this post?

    Quote:
    There aren't enough zones for level 70's! The zones are packed! Why did they put in so many level 60-70 zones, only losers are in those level brackets!.


    What are some other crazy things people are going to complain about?
    #5 Aug 03 2007 at 12:12 PM Rating: Good
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    I really want them to open all those unaccesible lands in Azeroth as either zones for high levels or even more ares to level at. I think that would be awesome. There's so much still on Azeroth and a bit still in Outland that hasn't even been touched yet.
    #6 Aug 03 2007 at 12:17 PM Rating: Good
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    Bumping this thread to try to keep it as the "one" thread to rule them all and in the forums bind them.
    #7 Aug 03 2007 at 12:23 PM Rating: Good
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    Grandmother baelnic wrote:
    How long until we get this post?

    Quote:
    There aren't enough zones for level 70's! The zones are packed! Why did they put in so many level 60-70 zones, only losers are in those level brackets!.


    What are some other crazy things people are going to complain about?




    10 more levels to get through...


    Ugh I haven't even gotten through the first batch of new levels dammit!
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    #9 Aug 03 2007 at 12:26 PM Rating: Excellent
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    CaptainOmelette wrote:

    10 more levels to get through...


    Ugh I haven't even gotten through the first batch of new levels dammit!



    Quit posting and start playing. :P
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    #10 Aug 03 2007 at 12:30 PM Rating: Excellent
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    Imios the Brilliant wrote:
    CaptainOmelette wrote:

    10 more levels to get through...


    Ugh I haven't even gotten through the first batch of new levels dammit!



    Quit posting and start playing. :P



    Oh sure like suggesting something rational is going to help me.
    ____________________________
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    #11 Aug 03 2007 at 12:35 PM Rating: Excellent
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    CaptainOmelette wrote:
    Imios the Brilliant wrote:
    CaptainOmelette wrote:

    10 more levels to get through...


    Ugh I haven't even gotten through the first batch of new levels dammit!



    Quit posting and start playing. :P



    Oh sure like suggesting something rational is going to help me.


    Well it either that or hire a power leveler, but then I would never post to you again.
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    #12jortho, Posted: Aug 03 2007 at 12:36 PM, Rating: Sub-Default, (Expand Post) Oh for sure, definite headline material... Once you've digest the plethora of info that is "it was announced" though, feel free to check out actual info on the expansion... http://wow.allakhazam.com/forum.html?forum=21;mid=1186172068152696610;num=4;page=1
    #13 Aug 03 2007 at 12:39 PM Rating: Excellent
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    jortho wrote:
    Quote:
    re-bumped this thread, it's Headline material...


    Oh for sure, definite headline material... Once you've digest the plethora of info that is "it was announced" though, feel free to check out actual info on the expansion... http://wow.allakhazam.com/forum.html?forum=21;mid=1186172068152696610;num=4;page=1


    what a baby.
    #14 Aug 03 2007 at 12:40 PM Rating: Good
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    Imios the Brilliant wrote:
    CaptainOmelette wrote:
    Imios the Brilliant wrote:
    CaptainOmelette wrote:

    10 more levels to get through...


    Ugh I haven't even gotten through the first batch of new levels dammit!



    Quit posting and start playing. :P



    Oh sure like suggesting something rational is going to help me.


    Well it either that or hire a power leveler, but then I would never post to you again.



    What if it was an accident? And the powerleveler meant nothing to me?
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    #15 Aug 03 2007 at 12:41 PM Rating: Good
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    Woot! Gotta love it! *rushes off to read headline in detail*
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    #16jortho, Posted: Aug 03 2007 at 12:41 PM, Rating: Sub-Default, (Expand Post) Thanks would have been more appropriate, but since that's probably what you meant... you're welcome.
    #17 Aug 03 2007 at 12:41 PM Rating: Excellent
    Well, I'm stoked for it. Let the power creep continue!

    And here's to hoping that one of the content patches between now and then has Grim Batol in it. Smiley: boozing
    #18 Aug 03 2007 at 12:42 PM Rating: Good
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    CaptainOmelette wrote:
    Imios the Brilliant wrote:
    CaptainOmelette wrote:
    Imios the Brilliant wrote:
    CaptainOmelette wrote:

    10 more levels to get through...


    Ugh I haven't even gotten through the first batch of new levels dammit!



    Quit posting and start playing. :P



    Oh sure like suggesting something rational is going to help me.


    Well it either that or hire a power leveler, but then I would never post to you again.



    What if it was an accident? And the powerleveler meant nothing to me?


    If that was the case then I might be able to post to you now and then until the akwardness fades, then I should be able to post like normal.
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    #19 Aug 03 2007 at 12:47 PM Rating: Excellent
    The trailer is pretty cool. The scenery is gorgeous. And I really hope that we get to use our flying mounts out there.

    I hope though that Inscription isn't like enchanting. The name isn't terribly encouraging though. Perhaps the ability to create scrolls and other consumables in an alchemy-style profession.

    #20 Aug 03 2007 at 12:55 PM Rating: Excellent
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    Imios the Brilliant wrote:
    CaptainOmelette wrote:
    Imios the Brilliant wrote:
    CaptainOmelette wrote:
    Imios the Brilliant wrote:
    CaptainOmelette wrote:

    10 more levels to get through...


    Ugh I haven't even gotten through the first batch of new levels dammit!



    Quit posting and start playing. :P



    Oh sure like suggesting something rational is going to help me.


    Well it either that or hire a power leveler, but then I would never post to you again.



    What if it was an accident? And the powerleveler meant nothing to me?


    If that was the case then I might be able to post to you now and then until the akwardness fades, then I should be able to post like normal.



    It can be like it was baby! I promise!
    ____________________________
    Ikiad- 75 Warrior Twisting Nether
    Daiki- 75 Druid Twisting Nether
    Daikii-80 Shaman Twisting Nether
    Roarrak- 61 Mage Twisting Nether





    #21 Aug 03 2007 at 1:04 PM Rating: Good
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    Prince Riggy wrote:
    The trailer is pretty cool. The scenery is gorgeous. And I really hope that we get to use our flying mounts out there.

    I hope though that Inscription isn't like enchanting. The name isn't terribly encouraging though. Perhaps the ability to create scrolls and other consumables in an alchemy-style profession.




    The Inscription profession will allow players to permanently enhance their own spells and abilities and those of other players. You can think of it as enchanting for your spells and abilities



    /meep!
    #22 Aug 03 2007 at 1:05 PM Rating: Good
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    I'm just hoping that it doesn't require enchanting, because it sounds perfect for my Priest but I can't drop tailoring or my gear can't be used.
    #23 Aug 03 2007 at 1:18 PM Rating: Good
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    Quote:
    I'm just hoping that it doesn't require enchanting, because it sounds perfect for my Priest but I can't drop tailoring or my gear can't be used.


    If expansion #2 follows suit, then your gear will be crap after the first set of level 71 quests anyway.

    Hopefully, Blizz will be a little more incremental this time and not de-value OL stuff they way they did with Azeroth stuff with TBC.

    The expansion looks pretty exciting though.

    Edited, Aug 3rd 2007 3:18pm by azwing
    #24 Aug 03 2007 at 1:26 PM Rating: Good
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    [sarcasm]Aww, no monk or bard class?[/sarcasm]

    I agree, I hope the curve on gear isn't as steep, they should try to level it off a little bit, otherwise in a couple more expansions players players are going to have stats that reach over 10K each and seven figure hit point levels.

    I'm kind of surprised by inscription as a profession - from the description of it, it kinda makes me think back to EQ2 where you could improve a spell through scrolls/books. I'll have to see how that pans out.

    If the video is any indication - Death Knight is very nice looking - looks like it has the ability to summon skeletons to fight for it. In looking at the video, the player appeared to have started as a paladin, I wonder if the player will actually change class over to Death Knight...too soon to tell.

    <sigh> I just hit level 70 not to long ago...well at least I'll be ready for the expansion. Perhaps I should save some quests in OL for when the expansion comes out for easier leveling.
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    #25 Aug 03 2007 at 1:56 PM Rating: Default
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    Surprised the pally didn't just bubble hearth. waddanoob

    And isn't the Lich King holding the Sword of a Thousand Truths?!?! That would make him impossible to killz!!
    #26 Aug 03 2007 at 2:05 PM Rating: Excellent
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    I think it's unlikely you change over to a Death Knight. That could severely hurt non-plate classes making the switch, among other things.

    azwing wrote:
    If expansion #2 follows suit, then your gear will be crap after the first set of level 71 quests anyway.


    Actually, the tailoring sets are comparable to tier 6-ish gear, so they'll last until level 74 Smiley: grin

    Edited, Aug 3rd 2007 6:06pm by tworow

    Edited, Aug 3rd 2007 6:06pm by tworow
    #27 Aug 03 2007 at 2:13 PM Rating: Decent
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    tworow the Malevolent wrote:
    I think it's unlikely you change over to a Death Knight. That could severely hurt non-plate classes making the switch, among other things.

    azwing wrote:
    If expansion #2 follows suit, then your gear will be crap after the first set of level 71 quests anyway.


    Actually, the tailoring sets are comparable to tier 6-ish gear, so they'll last until level 74 Smiley: grin

    Edited, Aug 3rd 2007 6:06pm by tworow

    Edited, Aug 3rd 2007 6:06pm by tworow


    I think they've already stated that you don't change into a Death Knight but rather start one as a new toon. The difference is you start at a higher level instead of lvl 1.

    This also makes more sense because if it was race or class specific it'd be too frustrating for the players. For example if only paladins could become a death knight what about all the players that don't have a paladin? You'd have to restart a pally (and maybe you absolutely hate playing pallies) and lvl it up to the appropriate lvl to make the switch. Same thing if you only had night elves or tauren and these races couldn't be a death knight. You'd have to restart and lvl a toon just to try one out. Also what happens if you changed a class you enjoyed playing into a death knight? Could you switch back?

    Instead it's a lot less hassle for blizzard and the players to make it take it's own seperate toon slot and not bother with transforming current toons into a death knight.
    #28 Aug 03 2007 at 3:03 PM Rating: Decent
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    Seriously, though... I sure hope that unlocking Death Knight isn't comparable to unlocking some of the classes in FFXI, or doing a Genkai. Some of those really sucked.
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    #29 Aug 03 2007 at 3:25 PM Rating: Decent
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    What was a Death Knight in W3: TFT? im confused... where do you all know Death Knights from? :P
    I can't wait for this expansion, as my druid has hit 60 woot :D
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    #30 Aug 03 2007 at 3:43 PM Rating: Good
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    Death Knight? Bah! Give me my Monk Blizzard! HAND TO HAND.

    There will be sooo many Mary sues on Role playing servers with death knights its not even gonna be funny.

    "I R SQuire 2 Arthas. Evillest death night of all!! muahahah"
    Just No.

    Whats next? Vampires!?
    Quote:

    Well, I'm stoked for it. Let the power creep continue!

    And here's to hoping that one of the content patches between now and then has Grim Batol in it. icon


    Agreed! GRIM BATOL. I want. Though I can wait for the expansion. I still have much to see at lvl70.
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    #31 Aug 03 2007 at 3:44 PM Rating: Good
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    Arthas was a Death Knight after he "fell".

    Death Knights are basically fallen Paladins. Instead of healing they make healing hurt you, instead of raising allies from the dead they use skeletons as minions. It'll be expanded to be a class of course, since current WoW Death Knights mostly use existing skills from other classes (Mortal Strike, Shadowbolt, Mind Control etc.)

    Quote:
    Seriously, though... I sure hope that unlocking Death Knight isn't comparable to unlocking some of the classes in FFXI, or doing a Genkai. Some of those really sucked.


    They said similar to an epic mount quest in scale.

    Although I guess the good thing this time is you don't have to bring a party loaded with Paladins or Warlocks and can be balanced for the fights.

    Edited, Aug 3rd 2007 7:45pm by tworow
    #32 Aug 03 2007 at 3:55 PM Rating: Decent
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    Quote:
    And isn't the Lich King holding the Sword of a Thousand Truths?!?! That would make him impossible to killz!!

    Oh dear god, even if you knew nothing of lore do you really think they would implement a TV show sword into the end boss of a expansion? That is actually Frostmourne, the sword the Lich King used to turn Arthas into a diabolical, father killing, city crushing maniac. Then Arthas when to Ner'Zhul himself and binded to eachother.
    #33 Aug 03 2007 at 4:40 PM Rating: Decent
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    Is it too early to tell if Death Knight will be the only Hero Class in WOTLK? Or do you guys think that there will be a different Hero Class available for each class? Seems wrong to have only one Hero Class available, I hope they expand on this. Of course it's too early to tell, but does anyone have any insight/comments?
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    #34 Aug 03 2007 at 4:48 PM Rating: Excellent
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    They just announced that every class will get a hero class except shaman, who will get a hero class totem with 5 hp. Smiley: lol
    #35 Aug 03 2007 at 4:49 PM Rating: Decent
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    Am I the only one that sees the expansion as a giant message saying "Get to 70 or GTFO"?

    New profession...ok, something for everybody.

    New dances/hair styles...um...yay? Shiny, but so what.

    Everything else: Get to 70 or go away, especialy since Blizzard mentioned a while ago (no clue if it will still be this way) that you need to do some end-game quest to open up a Hero character.

    Bleh...

    I would love to see some low level stuff added instead of so much focus on the high level stuff. High level content is fine and dandy, but you can't just ignore the low stuff, and so far there is basicaly nothing to look forward to unless your 70 already. I'm hoping their "much much more" includes some love for the people who aren't already sitting around waiting for something to do since they already basicaly finished the game.
    #36 Aug 03 2007 at 5:03 PM Rating: Good
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    i think i heard it would be so many choices/class but that may just be speculation. I hope theres a way to change it though.

    Say warrior (only class i somewhat know) there would be a hero class based on tanking and one on dps. if you were the MT in raids u would obviously pick the tanking one. But if you leave someone has to switch from dps hero class to tank.
    these are just musings from me and a couple friends tho.

    i dont think they can send us against the lich king without somehow seeming more powerful then just 10 levels higher.

    just my 2c

    (i cant watch trailer atm on a dial-up connection so i just heard a quick overview so if i contradicted something thats blatently announced please excuse me)
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    #37 Aug 03 2007 at 5:07 PM Rating: Decent
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    Well, to all the people that haven't reached 70, you still probably have about 5-6 months if the expansion is released around the same time as the other one has.
    #38 Aug 03 2007 at 5:11 PM Rating: Default
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    According to the O-Boards (scary I know) there was something on the stream that had a conference with Blizzard reps (dont ask me what it is, but its regarded as fact on the O-Boards and not just rumor. Do I know if its fact? No, I dont. But I'm relaying what I read).

    Hero Classes are unlocked after reaching level 80 and doing a long/hard chainquest. You lose your old character (not confirmed, but it IS confirmed you lose everything that character has gained: rep, keys, mounts, etc, so its possable you lose the old character entirely) and gain a Hero Class that is already leveled. The guess right now is level 68. This is to make it so you don't have to go through the 1-80 grind all over again.

    They are entirely seperate characters, not addons to existing ones. The O-Boards is up in arms right now since it actually does look like you have to lose the character you went to 80 and unlocked the quest with. Again, that part isn't confirmed, but it's what is believed right now based on something the rep said.
    #39 Aug 03 2007 at 5:38 PM Rating: Good
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    Thanks for the comments! I know what I'm going to do now, is put my Rogue on the shelf for now with the exception of getting arena points, and level up my Druid the last 16 levels to get to 70.

    I'm just scared that at level 73 or so, I'd have my level 70 epics replaced. This is what happened to my Shaman that I played for six months at 60 to get epics, only to have them down the crapper not long after visiting Hellfire Penn.

    Edit: new hairstyles and dances are cool indeed, but Blizzard, Please PLEASE give us a new array of /silly's. I swear if I have to listen to another human male go on about Lord of the Rings for 5 minutes I'm gonna freak! Smiley: lol

    Edited, Aug 3rd 2007 9:39pm by Zornov
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    #40 Aug 03 2007 at 9:08 PM Rating: Excellent
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    codexia wrote:
    According to the O-Boards (scary I know) there was something on the stream that had a conference with Blizzard reps (dont ask me what it is, but its regarded as fact on the O-Boards and not just rumor. Do I know if its fact? No, I dont. But I'm relaying what I read).

    Hero Classes are unlocked after reaching level 80 and doing a long/hard chainquest. You lose your old character (not confirmed, but it IS confirmed you lose everything that character has gained: rep, keys, mounts, etc, so its possable you lose the old character entirely) and gain a Hero Class that is already leveled. The guess right now is level 68. This is to make it so you don't have to go through the 1-80 grind all over again.

    They are entirely seperate characters, not addons to existing ones. The O-Boards is up in arms right now since it actually does look like you have to lose the character you went to 80 and unlocked the quest with. Again, that part isn't confirmed, but it's what is believed right now based on something the rep said.


    interesting, but highly doubtful. I mean why would I want to trade my mage for a deathknight that specializes in damage and tanking? I picked and leveled my range dps class for a reason... and geared him out for a reason. It has to be a new character slot, possibly 11 slots now per realm to preventp eople from needing to delete their current full character banks?
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    #41 Aug 03 2007 at 10:16 PM Rating: Excellent
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    Compilation of WotLK info

    Some more information, linked from World of Warcraft. Links to many WoW/MMO websites.

    In short:

    Quote:
    So what is inscription?

    Inscription is a new tradeskill; summarized as "Enchanting for your spells and abilties". How the profession works has not yet been explained, but apparently this adds new effects and/or improves your abilities.

    Mentioned were increased haste rating, increased damage/healing, increased crit rating, increased range, and adding a knockback effect to a spell.

    So what are Deathknights?

    Deathknights are the first hero class, to be introduced with the expansion.

    Creating a deathknight works as thus: Once you hit 80, you are given the option to do a new quest chain, comparable in difficulty to the "old warlock epic mount quest". Once you complete this you are given the option to create a deathknight character. Your old character is not "replaced" by the deathknight; and this is not paladin-specific; anyone can do this. Also confirmed is that any race can be a deathknight.

    Deathknights start high-leveled already- 55ish at the minimum; 80 as the maximum (unconfirmed exactly what level). There are no exceptions; there will be no level 1 deathknights.

    Deathknights are a tanking/DPS hybrid; sort of an "antipaladin". Also confirmed is that deathknights do not use shields; they tank with a 2h/by DWing.

    The ability to summon undead minions is confirmed, though Death Knights are not a pet class and this is more of a treant/shadowfiend type of ability.

    Deathknights do not use mana, rage, or energy. Instead they have a "rune system". When you are out of combat, you can switch your active runes around a few types; you have 6 rune slots. Abilities will put certain rune types on cooldowns or may even use multiple runes. Thus, what runes you choose affect how your deathknight plays in combat.

    EDIT: Additionally, Deathknights are not superior to the existing classes - this is a common misconception going around right now. They're different, but they are not better.
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    #42 Aug 03 2007 at 10:17 PM Rating: Decent

    Can they do that? Can they just release ONE new class? Wouldn't this cause a flood of Death Knights?

    I'm sure a lot of people will want to re-cap their mains. Learn the new spells and what not. But... I was playing FFXI when they released the three new jobs. They were EVEYWHERE! But it wasn't do bad. Because there were three. Each one able to fill different group roles.

    Maybe... I hope there is more I don't know about yet. But all in all. My attention for Warcraft was starting to dwindle. This is just the sort of thing that pulls me right back in! Thanks Blizz! Thanks big time! Now go and release lvl 70 PvP reward epic sets. That look class specific! I'd be your WoW biotch.

    Wonder what the Death Knights CC will be?! Come on, Blackout Health drain.


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    #43 Aug 03 2007 at 10:34 PM Rating: Good
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    In regard to the knockback effect on abilities gained from the inscription profession. Hope it's not too far, but it would definetly be fun to use on those enemies wandering near cliffs, such as the LM flag in Arathi Basin. Smiley: lol
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    #44 Aug 03 2007 at 11:04 PM Rating: Good
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    Quote:
    interesting, but highly doubtful. I mean why would I want to trade my mage for a deathknight that specializes in damage and tanking? I picked and leveled my range dps class for a reason... and geared him out for a reason. It has to be a new character slot, possibly 11 slots now per realm to preventp eople from needing to delete their current full character banks?


    That's actually a pretty good idea, I think. Thematically, it makes sense, because Arthas fell from paladinhood when he became a death knight. And gameplay-wise, it's a tradeoff for starting a death knight at a high level. If you don't want to sacrifice your main, then you'll just have to level an alt from 1-80 or whatever, which is what you'd be doing anyway if it wasn't for the tradeoff.

    So I think the deal is going to be: either sacrifice your main to transform into a death knight, like Arthas, or level up an alt and sacrifice it to become a death knight. Also a good way to lessen the effects of ZOMG DEATH KNIGHT ZERG when everybody and their mother rolls the new class.

    Edited, Aug 4th 2007 3:06am by docfrance
    #45 Aug 03 2007 at 11:08 PM Rating: Excellent
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    codexia wrote:
    They are entirely seperate characters, not addons to existing ones. The O-Boards is up in arms right now since it actually does look like you have to lose the character you went to 80 and unlocked the quest with. Again, that part isn't confirmed, but it's what is believed right now based on something the rep said.


    Hehe, since when has the O-Boards NOT been up in arms. Smiley: laugh

    Edited, Aug 4th 2007 3:08am by KeikoMYA
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    #46 Aug 03 2007 at 11:12 PM Rating: Decent
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    I don't know about giving up the whole character, but there is definately something that has to be given up. One of the reps mentioned it somewhere (no, I have no link. If you ask on the O-Board somebody will link it for you i'm sure, but I'm to lazy to hunt, sorry, lol) that you gave up your character, which is what's causing the huge wave of angst. Since the rep mentioned losing all your faction gains, your keys for instances, even mounts, it's widely believed that you do in fact have to give up the character in order to unlock the Death Knight. Whether or not giving up one character lets you make multiple knights or if that knight simply takes over the spot on your character list where your old one used to be...no idea.

    [edit] And yea, that is true. The O-Boards is ALWAYS up in arms about something :P

    Edited, Aug 4th 2007 3:13am by codexia
    #47 Aug 03 2007 at 11:14 PM Rating: Good
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    I don't think that you'll have to sacrifice your main to become a hero class, I think you'll basically get another class to play already leveled to a certain extent along with your main. You have to do an epic quest to unlock it.

    That's what I've gathered so far, but it's all speculation at this point eh?
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    #48 Aug 04 2007 at 2:01 AM Rating: Good
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    Lol, guys... read that quote from the blizz site a few posts up...
    zornov wrote:
    Your old character is not "replaced" by the deathknight

    :D
    I sure hope that the DK (my abb for Death Knight) will be more of a "achievement" then a replacement... simply that, once you get to 80 you say "yay! I got to the NEW level cap! now I can be a death knight!" or something... :P
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    #49 Aug 04 2007 at 6:45 AM Rating: Decent
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    I have updated the OP, and intend to continue to do so as new information is released, as I am sure it will be.

    I would appreciate it if this topic could be kept bumped and directed to as the "hub" for WotLC info. Thanks!
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    #50 Aug 04 2007 at 7:10 AM Rating: Decent
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    Good thing I'm not playing anymore. 10 more levels? Christ.

    I wonder if they'll imbascale all the new gear like they did in Outlands. That'd be a laugh. They'd probably do it just to **** off that one guild, what's its name, Nihi-something.
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    #51 Aug 04 2007 at 7:43 AM Rating: Excellent
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    Zornov, Goblin in Disguise wrote:
    Compilation of WotLK info

    Some more information, linked from World of Warcraft. Links to many WoW/MMO websites.

    In short:

    Quote:
    So what is inscription?

    Inscription is a new tradeskill; summarized as "Enchanting for your spells and abilties". How the profession works has not yet been explained, but apparently this adds new effects and/or improves your abilities.

    Mentioned were increased haste rating, increased damage/healing, increased crit rating, increased range, and adding a knockback effect to a spell.

    So what are Deathknights?

    Deathknights are the first hero class, to be introduced with the expansion.

    Creating a deathknight works as thus: Once you hit 80, you are given the option to do a new quest chain, comparable in difficulty to the "old warlock epic mount quest". Once you complete this you are given the option to create a deathknight character. Your old character is not "replaced" by the deathknight; and this is not paladin-specific; anyone can do this. Also confirmed is that any race can be a deathknight.

    Deathknights start high-leveled already- 55ish at the minimum; 80 as the maximum (unconfirmed exactly what level). There are no exceptions; there will be no level 1 deathknights.

    Deathknights are a tanking/DPS hybrid; sort of an "antipaladin". Also confirmed is that deathknights do not use shields; they tank with a 2h/by DWing.

    The ability to summon undead minions is confirmed, though Death Knights are not a pet class and this is more of a treant/shadowfiend type of ability.

    Deathknights do not use mana, rage, or energy. Instead they have a "rune system". When you are out of combat, you can switch your active runes around a few types; you have 6 rune slots. Abilities will put certain rune types on cooldowns or may even use multiple runes. Thus, what runes you choose affect how your deathknight plays in combat.

    EDIT: Additionally, Deathknights are not superior to the existing classes - this is a common misconception going around right now. They're different, but they are not better.


    Everything in the post above is pretty much accurate as to what was said yesterday at Blizzcon.

    In addition:

    They also announced that there would be a PVP zone in Northrend and new battlegrounds where seige engines and destroyable buildings would be in play since they know people like blowing things up.

    What I saw of one of the two entry zones in Northrend (Howling Fjord) was very nice and there were lots of yellow NPCs around so it looks like we will have more factions to gain rep with. They were letting people play premade 70s for 20 minutes at a time in the zone though it took up about 5 minutes of that time just to get enough skills on the empty bars to function. The lines to try things out were huge though.

    When I was at the panal where they discussed the expansion, someone did ask about new mounts and they said that while there would be some new choices, there would be no need to upgrade from what we have in BC. So, they didn't specifically say that we couldn't use flying mounts and the guy even joked about needing to learn how to de-ice your mount's wings.

    The new hairstyles/dances weren't discussed in detail but they said that plastic surgery for your character was not planned anytime soon.

    As far as the Death Knight goes, everything said in the quoted post agrees with what I heard there.


    We're having a good time and my boyfriend is totally excited by what he is seeing from the new Starcraft II. It's crowded but organized. The convention food is overpriced and the soda machines empty out by midday. We stopped at the store on the way home last night to pick up sodas, jerky and snacks to eat while we're there today. We've seen some pretty nice costumes though not as many as I was expecting. We've been mostly just enjoying the panal discussions though we did go wait in the line to try out the Northrend stuff they had.



    Edit:
    Oh - I almost forgot. There was also some official mention of a WoW movie that's being worked on. I don't know any details though.


    Edited, Aug 4th 2007 8:55am by morghast
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