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Fishing - Jig Lag, the simple reason people fail at fishingFollow

#1 Feb 14 2011 at 9:24 AM Rating: Good
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Ok, I have ended up retyping this basic information a number of times, so I'm going to create a new post that I can just link when it is the answer to peoples questions.


What is Jig Lag:
Jig lag can be explained by, any delay in providing a response to the server during the fishing mini-game.

What causes Jig Lag:
1 -Communication lag caused by your ISP
2 -Communication lag caused by general internet traffic
3 -Communication lag casued by the SE servers
4 -Slow player response due to distractions

How long do I have before Jig Lag takes effect:
As tested by MJV, ~10 seconds, this may be slightly longer for the first jig to start the minigame.

What are the results of Jig Lag:
Instant depletion of remainder bar
For someone familiar with the other 2 DoL classes, this can seem a lot like DoL Fatigue, but there is one key difference. Fatigue will damage the fish, and auto-fail from a single jig. Jig lag will auto-fail, but you will not recieve a damage fish message from that same jig. (Note: If your lag is not completely debilitating, you can damage a fish on one jig, then fail to jig lag on the other actions. This is different then the fatigue damaged fish message from the same jig action)


So that is the basic information.
Jig lag can be VERY frustrating, and depending on your ISP/SE Server can be very uncommon, or a regular/daily occurance. Unfortunately, only cause #4 can be resolved immediately. All other causes are outside your immediate control.

So, if you are having fishing troubles consider this as the possible cause.



Edited, Feb 14th 2011 10:26am by Purplenv
#2 Feb 14 2011 at 9:32 AM Rating: Good
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PS, I consider the ability of rather simple internet lag to cause this problem a bug, and eventually hope SE will resolve the issue, which is as simple as extending the jig timer. For realism, it is fine to keep a timer like this in place, in contrast with the other DoL classes, but it really should be set to a duration that does not come into play so often for the average player.

The addition of an appropriate error message stating that the players response was to slow, should also be implemented.
#3 Feb 23 2011 at 7:49 AM Rating: Decent
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Still hoping something gets changed, to atleast extend the timer. Plenty of chances lately with 15a/15b, but still nothing...
#4 Feb 26 2011 at 10:14 AM Rating: Decent
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The outline for path 1.16 mentions this:

* Increased pace of gathering actions
** Changes to the frame rates of action animations to speed up gathering

Maybe when they are making changes to the gathering code they will correct the Jig Lag issue. I keep watching also, since some of us are completely unable to fish. This is the first thing I am going to test after the patch. :)
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#5 Feb 28 2011 at 7:20 AM Rating: Decent
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DogenZenji wrote:
The outline for path 1.16 mentions this:

* Increased pace of gathering actions
** Changes to the frame rates of action animations to speed up gathering

Maybe when they are making changes to the gathering code they will correct the Jig Lag issue. I keep watching also, since some of us are completely unable to fish. This is the first thing I am going to test after the patch. :)


They stated some of those changes were added last patch, and the jig-lag issue wasn't touched.
I'm not holding my breath for this patch, so it would be a pleasant surprise.

I have personally gotten my ISP to resolve my connection issues for atleast 80% of the time, so my main can't fish time now is mostly just on the weekend.
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