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List of Mining Aim 'Sweet Spots'Follow

#1 Dec 10 2010 at 1:35 PM Rating: Good
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Here is the info I've gathered so far. From what I've seen, the Aim 'Sweet Spots' are the same for all mining nodes. Obviously nodes only have ~5 items, but the 'Sweet Spot' location is the same.

+5---
+4-Raw Amethyst/Obsidian
+3-Raw Fluorite/Mythril Ore/Wyvern Obsidian
+2-Silver Ore
+1-Zinc Ore/Iron Sand/Miter Shell
+0---
-1-Limonite
-2-Iron Ore
-3-Gold Sand/Raw Danburite
-4-Gold Ore/Raw Lapis Lazuli/Raw Goshenite
-5---

This info was gathered from mining in all Grade5 areas.

Please help contribute your findings. In the future it may be best so create separate tables for each location. Hope this helps.

Edited, Dec 10th 2010 4:27pm by Sigmakan

Edited, Dec 10th 2010 5:46pm by Sigmakan
#2 Dec 10 2010 at 3:08 PM Rating: Good
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Mining
+5---
+4-Raw Amethyst, Obsidian, Sunstone, Bone Chip, Humus
+3-Raw Fluorite, Mythril Ore, Wyvern Obsidian, Silver Sand, Scallop Shell, Copper Ore
+2-Silver Ore, Dragon Obsidian, Sunrise Tellin, Saltpeter
+1-Zinc Ore, Iron Sand, Miter Shell, Sea Sand
+0---Pyrite
-1-Limonite, Alumen
-2-Iron Ore, Jade
-3-Gold Sand, Raw Danburite
-4-Gold Ore, Raw Lapis Lazuli, Raw Goshenite, Raw Aquamarine
-5---
TBD:

Botany
+5---
+4-Cedar Branch, Rataan Lumber
+3-Cedar Log, Mahogany Log, Yew log, Pine Branch, La Noscea Orange, Prickly Pineapple
+2-Pine Log, Mahogany Branch, Yew Branch, Bamboo Stick
+1- Cinderfoot Olives, Mistletoe, Sun Lemon
+0---Elm Log, Arrowood Branch, Willow Branch, Maple Sap
-1-Oak Log, Ash Branch, Elm Branch, Oak Branch, Cock Feather, Swan Feather
-2-Ash Log, Walnut Branch, Gridanian Chestnut, Iron Acorn, Pixie Plumb
-3-Walnut Log, Chestnut Branch, Beehive Chip, Wildfowl Feather
-4-Black Truffle, Eagle Feather, Gil Bun
-5---

Mining Leves
+5---
+4-
+3-High-quaility Mythril Ore
+2-High-quality Saltpeter, High-quality Raw Sphene
+1-
+0---
-1-
-2-Superior-Quality Iron Ore
-3-
-4-
-5---

Botany Leves
+5---
+4-Wormless Lauan Logs
+3-High-quality Spruce Log, Straight Mahogany Log
+2-
+1-
+0---
-1-
-2-Fine-grain Rosewood Log
-3-
-4-
-5---

These results are all of grade 5 and includes pine, yew, and oak for grade 4 so it's probably over all grades. Anyone want to share the missing spots like willow, maple, cedar, etc?

The sweet spot is only the same in the grade, zone and only if you're on the same type of node. As soon as you change the grade, zone or node the sweet spot is likely different.

I have most of the grade 5 botany sweet spots. I'll edit them in when I'm at home tonight or tomorrow. It will show for example that mistletoe is the same on the 3 oak trees in Treespeak, but changes on walnut (iirc).



Edited, Jan 17th 2011 9:32am by landael

Edited, Jan 18th 2011 8:52pm by landael

Edited, Mar 7th 2011 10:46am by landael
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#3 Dec 10 2010 at 3:17 PM Rating: Good
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I've changed zones and noticed the exact same spots. For mining at least. Botany could be different because the harvesting nodes are actually different (oak tree, willow tree) whereas all mining nodes are just mining nodes.

Edited, Dec 10th 2010 4:18pm by Sigmakan
#4 Dec 10 2010 at 5:21 PM Rating: Good
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Sigmakan wrote:
I've changed zones and noticed the exact same spots. For mining at least. Botany could be different because the harvesting nodes are actually different (oak tree, willow tree) whereas all mining nodes are just mining nodes.

Right on. That really simplifies things. There are far fewer items to log on trees so maybe they wanted to mix it up.
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#5 Dec 11 2010 at 2:50 AM Rating: Decent
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Silver Sand is at +3 at Grade 3 nodes.

Good list. Gold sand and Ore is consistent with what you have. Was actually about to post my results when I saw this thread.

Edit: Silver Sand has the same sweet spot at grade 5 nodes. Have a feeling the sweet spot stays the same, regardless of the grade.

Edited, Dec 11th 2010 3:54am by Clydey2Times

Edited, Dec 11th 2010 8:55am by Clydey2Times
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#6 Dec 11 2010 at 2:52 AM Rating: Decent
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landael wrote:
The sweet spot is only the same in the grade, zone and only if you're on the same type of node. As soon as you change the grade, zone or node the sweet spot is likely different.

I have most of the grade 5 botany sweet spots. I'll edit them in when I'm at home tonight or tomorrow. It will show for example that mistletoe is the same on the 3 oak trees in Treespeak, but changes on walnut (iirc).


It's the same no matter what zone you go to. For example, gold sand is -3 at both Haltall and Treespeak.
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#7 Dec 11 2010 at 2:53 AM Rating: Decent
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edit: double post


Edited, Dec 11th 2010 3:54am by Clydey2Times
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#8 Dec 11 2010 at 11:08 AM Rating: Good
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You guys are right. My mistake. It was staring me right in the face. Edited botany into my previous post.
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#9 Dec 11 2010 at 12:41 PM Rating: Decent
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Here's a few that I have written down... not sure if you are just trying to track the "good" stuff or everything.

+4 - Humus (ugh)
+3 - Silver Sand
+2 - Dragon Obsidian
-2 - Jade
#10 Dec 15 2010 at 5:14 PM Rating: Decent
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+5 Humus
+4 Obsidian / Sunstone
+3 Silver Sand / Copper
+0 Pyrite
-1 Alumen / Iron Sand
-2 Jade
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#11 Dec 15 2010 at 5:38 PM Rating: Good
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The only things that I can confirm with 100% certainty is that 0 = Pyrite, -1= Limonite, -2 = Iron Ore and that Iron Sand is >0 +3 is scallop shells

Edited, Jan 15th 2011 9:38pm by FinalSwag
#12 Dec 16 2010 at 6:29 PM Rating: Decent
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Khaap wrote:
+5 Humus
+4 Obsidian / Sunstone
+3 Silver Sand / Copper
+0 Pyrite
-1 Alumen / Iron Sand
-2 Jade


Humus is +4.
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#13 Dec 24 2010 at 12:16 AM Rating: Decent
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Are these consitent thru out all grades?

Like, per the OP, zinc in grade 5 is +1. You can find zinc starting in grade 1, is this going to be the same in grade 1 as in grade 5?

I would think it would change per grade, but maybe not.

I usually dont even bother with the notch/ aim, i usually just get what i get and end up getting what i need eventually (I usually need it all anyway, heh). I never really thought each node/grade and possibly each item was already pre-determined. I figured the notch/ aim was just random per node.

I'm going to be chopping for ash branches sooner or later. so no matter what grade im in (as long as its an ash tree) I should aim at -1?

I'd be curious to see screen shots of what is considered aiming spots. Even if it was just every other one.
#14 Dec 24 2010 at 1:20 AM Rating: Decent
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well, going off of my previous comment...

I usually use the mouse, but if you actually use the arrows keys there are definintely that many notches.

Doing some grade 3 leves with botany so far i can confirm what the previous person stated about oak being in -1.

Interesting stuff!
#15 Dec 25 2010 at 1:15 PM Rating: Good
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I know when I do botany.. there are different types of trees... so depending on the tree, your sweet spot will have a higher chance to yield the type of mats you're looking for..

But a Oak Tree won't drop Walnut logs or anything like that~
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#16 Dec 26 2010 at 1:26 PM Rating: Decent
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Cedarwood

Raw Aquamarine can be found at -4

You'll know its it, when your reminding bar starts at 2/5. Normally you can mine it successfully if you hit within the small circle of the radar.

NORMALLY <---- :(

I dmg a few.
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#17 Dec 28 2010 at 10:16 AM Rating: Good
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To clarify again, the sweet spots are the same everywhere for mining. Location and grade don't matter.
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#18 Dec 29 2010 at 12:50 AM Rating: Good
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Botany:

+0 : maple sap
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#19 Dec 29 2010 at 11:28 AM Rating: Decent
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Clydey2Times wrote:
To clarify again, the sweet spots are the same everywhere for mining. Location and grade don't matter.


I afraid I might have to disagreed with this.

At some grade 3 mining nodes, Nopihca wells and Coethas, sometimes the spot for Gold sand, normally I found at -4 and Mythril ore normally at +4 is in reverse.

I commonly found Raw Amethyst at -4 and Raw Goshenite at +4 <--- Coethas

Something just don;t add up.
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#20 Dec 29 2010 at 4:20 PM Rating: Decent
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Does that mean it said "Right where you are mining" ? Seems static, but who ever knows:

Any intel on the "notch" for Oysters in g3-5 La Noscea mining nodes?

Thx in advance,

Matt
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#21 Dec 29 2010 at 5:08 PM Rating: Decent
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Humster wrote:
Clydey2Times wrote:
To clarify again, the sweet spots are the same everywhere for mining. Location and grade don't matter.


I afraid I might have to disagreed with this.

At some grade 3 mining nodes, Nopihca wells and Coethas, sometimes the spot for Gold sand, normally I found at -4 and Mythril ore normally at +4 is in reverse.

I commonly found Raw Amethyst at -4 and Raw Goshenite at +4 <--- Coethas

Something just don;t add up.


You can find the node's loot at any notch. However, one notch has a higher chance of yielding that loot. -3 will always carry the message "You sense handfuls of Gold Sand right where you are mining" after you have mined gold sand. I've tested it and a lot of other people have tested it. I have never received the above message for gold sand at any other notch.
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#22 Dec 29 2010 at 5:23 PM Rating: Decent
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There also seems to be sweet spots within the mining circle. Some things vary, and have multiple areas which finally yield the ore, but I have noticed that Malachite and Sunstone seem to have 1 or 2 areas within the circle that they tend to be in, usually in the middle to center of the inner circle or just beyond it. Same thing for iron ore, which for 4 or 5 yields in a row will be in the middle of the outer circle, but will then switch. I have only just started noticing this, and I haven't really gone about compiling data other than by making mental notes. Also, you can predict the kind of ore or stone you are mining by the length of the bar above the mining circle. Iron, Zinc, Limonite, Silver, Jade, Obsidian, Iron and Silver sand, and maybe pyrite (not sure) all start out with bars that end at about 60-70% of the total bar length, while Gold Sand and Mythril ore always have a bar that ends at the 50% mark.
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#23 Dec 29 2010 at 5:34 PM Rating: Decent
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redfoxxredfoxx wrote:
There also seems to be sweet spots within the mining circle. Some things vary, and have multiple areas which finally yield the ore, but I have noticed that Malachite and Sunstone seem to have 1 or 2 areas within the circle that they tend to be in, usually in the middle to center of the inner circle or just beyond it. Same thing for iron ore, which for 4 or 5 yields in a row will be in the middle of the outer circle, but will then switch. I have only just started noticing this, and I haven't really gone about compiling data other than by making mental notes. Also, you can predict the kind of ore or stone you are mining by the length of the bar above the mining circle. Iron, Zinc, Limonite, Silver, Jade, Obsidian, Iron and Silver sand, and maybe pyrite (not sure) all start out with bars that end at about 60-70% of the total bar length, while Gold Sand and Mythril ore always have a bar that ends at the 50% mark.


Sort of along the same lines, the way it seems to me is that items have a default position they are "normally" at on the circle, with a chance to be further away from that spot. The further from "normal" the item ends up being, the less of a chance it has to be there. (I think a bell curve would be an accurate representation of this?)
#24 Dec 29 2010 at 9:51 PM Rating: Decent
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Clydey2Times wrote:


You can find the node's loot at any notch. However, one notch has a higher chance of yielding that loot. -3 will always carry the message "You sense handfuls of Gold Sand right where you are mining" after you have mined gold sand. I've tested it and a lot of other people have tested it. I have never received the above message for gold sand at any other notch.


But I did, thats why I'm totally bewildered.

By the way, did you guys also use +vit rings and eat Tomato pies?
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#25 Dec 30 2010 at 1:06 PM Rating: Decent
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Humster wrote:
Clydey2Times wrote:


You can find the node's loot at any notch. However, one notch has a higher chance of yielding that loot. -3 will always carry the message "You sense handfuls of Gold Sand right where you are mining" after you have mined gold sand. I've tested it and a lot of other people have tested it. I have never received the above message for gold sand at any other notch.


But I did, thats why I'm totally bewildered.

By the way, did you guys also use +vit rings and eat Tomato pies?


That makes no sense, then. Never heard of anyone getting a different message. Everyone else has confirmed the sweet spots, so that's just weird.


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#26 Jan 14 2011 at 2:34 PM Rating: Good
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Botany

+1 Cinderfoot Olives
-1 Elm Branches
-2 Gridanian Chestnuts

Edited, Jan 14th 2011 3:35pm by Thornpaw

Edited, Jan 14th 2011 3:36pm by Thornpaw
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#27 Jan 14 2011 at 3:48 PM Rating: Good
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YawaFairy wrote:

+0 : maple sap


Thornpaw wrote:

+1 Cinderfoot Olives
-1 Elm Branches
-2 Gridanian Chestnuts
.

Botany section updated. Thank you.
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#28 Jan 15 2011 at 3:35 PM Rating: Good
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Rosewood Log -2
Spruce Log +3

These logs are only found in Fieldcraft leves, thought it would be helpful to share ^^
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#29 Jan 16 2011 at 6:42 AM Rating: Good
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-3 Chestnut Branches, cannot seem to find Chestnut logs.

0 Elm Logs (Oddity here, Arrowwood Branches also at Notch 0 and drop more frequently. Have several stacks of Arrowwood Branches, but not even one stack of Elm Logs.)
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#30 Jan 16 2011 at 10:24 AM Rating: Good
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SuperBof wrote:
Rosewood Log -2
Spruce Log +3

These logs are only found in Fieldcraft leves, thought it would be helpful to share ^^

Good idea. I added a section for leves.

Thornpaw wrote:
-3 Chestnut Branches, cannot seem to find Chestnut logs.

0 Elm Logs (Oddity here, Arrowwood Branches also at Notch 0 and drop more frequently. Have several stacks of Arrowwood Branches, but not even one stack of Elm Logs.)

Updated.
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#31 Jan 16 2011 at 10:59 AM Rating: Decent
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Botany

+3 Prickly Pineapple
#32 Jan 16 2011 at 1:16 PM Rating: Good
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from a days mining in skull valley

+4 Bone chips
+3 Copper Ore, scallop shells
+2 Saltpeter, sunrise tellins
+1 sea sand
0 Pyrite
-1 Limonite, Alumen
-2 Iron ore
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#33 Jan 16 2011 at 7:46 PM Rating: Good
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+4 Cedar Branch
+3 Cedar Log
0 Willow Branches
-1 Cock Feathers
-2 Pixie Plumbs
-3 Beehive Chips
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#34 Jan 17 2011 at 10:31 AM Rating: Good
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SylOdinsdottir wrote:
+3 Prickly Pineapple


Thornpaw wrote:
+4 Cedar Branch
+3 Cedar Log
0 Willow Branches
-1 Cock Feathers
-2 Pixie Plumbs
-3 Beehive Chips

Updated
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#35 Jan 17 2011 at 11:25 AM Rating: Good
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R30 Mining Leve Cedarwood - Of Muskets and Men - Superior-Quality Iron Ore -2
R30 Mining Leve Nophica's Wells - Myrthril for Merchants - High-quaility Mythril Ore +3
R30 Botany Leve Nophica's Wells - Support Our Mines - Wormless Lauan Logs +4

Edited, Jan 17th 2011 7:06pm by Thornpaw
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#36 Jan 18 2011 at 3:51 PM Rating: Excellent
Clydey2Times wrote:
Khaap wrote:
+5 Humus
+4 Obsidian / Sunstone
+3 Silver Sand / Copper
+0 Pyrite
-1 Alumen / Iron Sand
-2 Jade


Humus is +4.




Using this as an example, let's say Humus is harvestable from multiple grade nodes. So would you be able to set your marker to +4 on ANY of those harvest grade node (for the zones that contain the item) and be able to bring up Humus?

Sorry, I have no idea how DoL classes work!
#37 Jan 18 2011 at 4:05 PM Rating: Decent
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Osarion, Goblin in Disguise wrote:
Using this as an example, let's say Humus is harvestable from multiple grade nodes. So would you be able to set your marker to +4 on ANY of those harvest grade node (for the zones that contain the item) and be able to bring up Humus?

Sorry, I have no idea how DoL classes work!


For the most part, if that item exists within that node the 'sweet spot' will be the same, and thus that particular spot will have the greatest percentage of chance in getting that item (in your example, Humus would have the best drop rate at +4).
#38 Jan 19 2011 at 12:43 AM Rating: Decent
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High-quality Raw Sphene (leve item) is +2. And usually the normal of the item is the same (from my experience only), I would imagine the regular Raw Sphene is +2 as well. This is an educated guess, so if this is wrong please let me know. And thanks for all the info from the other posters.

Really think we should compile a full list, and have a sticky for this stuff.
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#39 Jan 19 2011 at 8:38 AM Rating: Good
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Grenger wrote:
High-quality Raw Sphene (leve item) is +2. And usually the normal of the item is the same (from my experience only), I would imagine the regular Raw Sphene is +2 as well. This is an educated guess, so if this is wrong please let me know. And thanks for all the info from the other posters.

Really think we should compile a full list, and have a sticky for this stuff.


Far as I know (I've personally experienced 3-4 examples of this myself), all HQ variants of an item for leves share the exact same sweet spot as their normal counterparts.
#40 Jan 19 2011 at 11:23 AM Rating: Good
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Jamiso wrote:
Grenger wrote:
High-quality Raw Sphene (leve item) is +2. And usually the normal of the item is the same (from my experience only), I would imagine the regular Raw Sphene is +2 as well. This is an educated guess, so if this is wrong please let me know. And thanks for all the info from the other posters.

Really think we should compile a full list, and have a sticky for this stuff.


Far as I know (I've personally experienced 3-4 examples of this myself), all HQ variants of an item for leves share the exact same sweet spot as their normal counterparts.


That's in line with my findings too.
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#41 Jan 20 2011 at 2:06 AM Rating: Good
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Clydey2Times wrote:
Jamiso wrote:
Grenger wrote:
High-quality Raw Sphene (leve item) is +2. And usually the normal of the item is the same (from my experience only), I would imagine the regular Raw Sphene is +2 as well. This is an educated guess, so if this is wrong please let me know. And thanks for all the info from the other posters.

Really think we should compile a full list, and have a sticky for this stuff.


Far as I know (I've personally experienced 3-4 examples of this myself), all HQ variants of an item for leves share the exact same sweet spot as their normal counterparts.


That's in line with my findings too.



agreed
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#42 Jan 24 2011 at 9:31 PM Rating: Decent
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can we get a comsolidated list in the first post? good info but it's all spread out
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#43 Mar 07 2011 at 11:48 AM Rating: Good
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Kewlguy wrote:
can we get a comsolidated list in the first post? good info but it's all spread out

Mining has been added to the 2nd post.
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