tsumarione wrote:
IMHO, I don't buy this as fatigue related. I don't play botanist enough to be fatigued. Yet post update, I damage way way more harvest than I ever did before. I believe this was ninja nerfed, which is sad because logs are hard enough to get vs. the 10 gil iron acorn nuts, +1/2/3 and feathers, etc. that most often drop.
I really hope SE does something to spice up harvesting, otherwise, death by boredom.
Regards.
All SE did was remove the "you are getting close" messages. (as MJV noted, some item durabilities have changed)
This seems to have caused some people to fail at harvesting, while I personally think it was a good change.
Honestly, if you are damaging items more now, and failing to harvest, then you are likely harvesting nodes that are to high for your skill/gear, or you do not adapt your swing meter technique depending on the node that you are hitting.
1 - Gear, if you are harvesting grade 4 nodes with a rank 12 tool, and crap gear, then YES, you should have a hard time, regardless of even your skill. Keep your gear updated.
2 - Learn your sweat spots, but also where a target item usually lands on the swing meter. Through trial and error you should be able to issolate the item result to 50% of the swing bar, based solely on the node type, and the information provided by the remainder bar, before you even hit the node.
Example, Rank 40 mining, grade 5, with the MJV's lists you know your node has gold ore as the possible reward.
Target sweat spot of 1 above the very bottom.
The remainder bar comes up, and before you even swing, you will have an idea of the item you have.
-Less then 50% remainder bar, this is a gem. The area on the swing bar is usually pretty random, but 1/2 the time it will fall roughly in the middle of the smaller half of the bar. I always swing here, then on the opposite side. Gems only give me two swings at my level now, after nov patch.
-Just over 50% remainder bar, this is gold sand/ore or mythril, depending on your loot lists. I will ALWAYS swing @ less then 25% for this result. The result is possitive a good % of the time, and since I only get 2 swings on gold ore, if its a miss, the harvest is lost anyways.
-Well over 50% is the other junk loot, silver, iron, zinc. You will have many swings, so lots of attempts to hit whatever item came up.
IMO the current changes to DoL are good. It provides a challenge to players who would otherwise just mindlessly whack at nodes. If you are not targeting specific sweat spots, and use the same swing bar routine regardless of what the feedback you recieve from the node during the harvest, then you SHOULD fail more.
Another example:
Rank 22 fishing, Grade 4 node fishing in Cedarwood. Targeting blue/red coral, use lugworm, because I'm lazy.
Sweat spot is up two from the very bottom.
Uppon getting a bite, and evaluating the remainder bar, I have a very good idea what has nibbled, before I land my first jig.
Note - Since its node specific loot, I would reset the triangle on the two spear nodes in the immediate area.
-@ 75% remainder bar, its coral, red or blue. With this result, I know I have 2 jigs, and it takes 2 jigs to real in the coral. After trial and error, I have learnt that 90% of the time the coral swing bar target is the very far right. I will swing to that side, twice, and boom, Coral is mine. Got 13 Coral in an hour last night, for a test.
-remainder bar over 75%, this is most likely Tuna. Swing bar target is ~25% on the left. Swing there and cross my fingers, but only care to make the catch for the full SP.
As a rank 22 fisherman, a player without the ability to respond to the node as it provides information, would likely have a hard time catching half as many coral in the same period of time, if any at all.
To avoid damaging items, a DoL player now, either needs to play more intelligently, or needs to harvest nodes that are not at the limits of their rank/gear.
Edited, Dec 10th 2010 10:12am by Purplenv