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#1 Oct 20 2010 at 6:45 AM Rating: Decent
I am worried about healers with season 1 of arenas in Cataclysm. From my understanding it seems that being a healer you need resilience to survive the big hits and do well in Arenas with season 1 there isn't an easy way to obtain that resilience which leads me to believe that its going to be a strong dps/nuke season. I have also heard this from some other players can anyone elaborate?
#2 Oct 20 2010 at 6:56 AM Rating: Decent
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I don't play a healer right now so I can't say to much about that, but with the start of a new expansion everyone is going to be close to the same gear level entering arena. In Wrath there was blue gear that I believe could be crafted or bought with herosim emblems.
#3 Oct 20 2010 at 10:12 AM Rating: Good
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*Cough* Paladins *Cough*

That aside, nobody knows how arenas will shape up, not even blizzard. I would recommend just going ahead and playing whichever class/spec you fancy.

I personally will be playing my priest as quickly as possible.
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#4 Oct 20 2010 at 10:55 AM Rating: Decent
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Never been an issue before, and all heal reduction effects got nerfed in 4.0.1, making it even less of an issue.
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#5 Oct 20 2010 at 11:53 AM Rating: Good
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Overlord Theophany wrote:
Never been an issue before, and all heal reduction effects got nerfed in 4.0.1, making it even less of an issue.


Season 5?
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#6 Oct 20 2010 at 1:02 PM Rating: Decent
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Kavekk the Ludicrous wrote:
Overlord Theophany wrote:
Never been an issue before, and all heal reduction effects got nerfed in 4.0.1, making it even less of an issue.


Season 5?

MS and Wound Poison were still 50% heal reductions at the time, thus not really an applicable data point when looking at the upcoming Season 9.

Plenty of healers got gladiator (and title-ranked gladiator) in S5, proving that it's not really been too much of a problem.

Edited, Oct 20th 2010 12:03pm by Theophany
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#7 Oct 20 2010 at 1:18 PM Rating: Good
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Overlord Theophany wrote:
Kavekk the Ludicrous wrote:
Overlord Theophany wrote:
Never been an issue before, and all heal reduction effects got nerfed in 4.0.1, making it even less of an issue.


Season 5?

MS and Wound Poison were still 50% heal reductions at the time, thus not really an applicable data point when looking at the upcoming Season 9.

Plenty of healers got gladiator (and title-ranked gladiator) in S5, proving that it's not really been too much of a problem.

Edited, Oct 20th 2010 12:03pm by Theophany


I recall druids being especially screwed, though I try to repress the memory of S5 as much as I can.
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#8 Oct 20 2010 at 1:30 PM Rating: Decent
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Kavekk the Ludicrous wrote:
Overlord Theophany wrote:
Kavekk the Ludicrous wrote:
Overlord Theophany wrote:
Never been an issue before, and all heal reduction effects got nerfed in 4.0.1, making it even less of an issue.


Season 5?

MS and Wound Poison were still 50% heal reductions at the time, thus not really an applicable data point when looking at the upcoming Season 9.

Plenty of healers got gladiator (and title-ranked gladiator) in S5, proving that it's not really been too much of a problem.

Edited, Oct 20th 2010 12:03pm by Theophany


I recall druids being especially screwed, though I try to repress the memory of S5 as much as I can.

Safe to say I think Blizzard has learned from that, and beyond gear being available immediately, crafted sets and nerfs to MS effects should be sufficient to prevent a DPS burst-athon.
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#9 Oct 20 2010 at 1:36 PM Rating: Good
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Overlord Theophany wrote:
Kavekk the Ludicrous wrote:
Overlord Theophany wrote:
Kavekk the Ludicrous wrote:
Overlord Theophany wrote:
Never been an issue before, and all heal reduction effects got nerfed in 4.0.1, making it even less of an issue.


Season 5?

MS and Wound Poison were still 50% heal reductions at the time, thus not really an applicable data point when looking at the upcoming Season 9.

Plenty of healers got gladiator (and title-ranked gladiator) in S5, proving that it's not really been too much of a problem.

Edited, Oct 20th 2010 12:03pm by Theophany


I recall druids being especially screwed, though I try to repress the memory of S5 as much as I can.

Safe to say I think Blizzard has learned from that, and beyond gear being available immediately, crafted sets and nerfs to MS effects should be sufficient to prevent a DPS burst-athon.


Yeah, I don't think it'll be that bursty. From what I've seen, 85 pvp is currently fairly slow even without much resilience due to the large health pools.
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#10 Oct 20 2010 at 5:43 PM Rating: Good
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Made in season 5: http://www.wegame.com/watch/SK_Realz_Episode_2/

(resto druids actually look like being the exceptional healer for cata. No healers lok too bad really)
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#11 Oct 22 2010 at 6:29 AM Rating: Decent
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Yeah dk's hot removing ability screwed Druids in s5...while my partner played Druid and I on my rogue. Needlessto say we did horrible that season.
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#12 Oct 24 2010 at 6:59 PM Rating: Good
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I wonder how the new Tree of Life will affect pvp for druids. They were pretty difficult to kill while in tree form with being able to avoid most cc and throwing on massive hots but with tree only lasting 30 seconds that could change a lot of things.
#13 Oct 24 2010 at 7:13 PM Rating: Decent
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Hyolith wrote:
I wonder how the new Tree of Life will affect pvp for druids. They were pretty difficult to kill while in tree form with being able to avoid most cc and throwing on massive hots but with tree only lasting 30 seconds that could change a lot of things.

Definitely will make them easier to kill for rogue teams, since I doubt a lot of resto druids know how to deal with sap.
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#14 Oct 25 2010 at 6:31 AM Rating: Good
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The healing bonus from the old Tree of Life was rolled into the Restoration tree in other ways (Mastery or direct talents), so Druids weren't nerfed, when talking about healing output. Tree of Life did make them immune to stuff like Polymorph, but I'm fairly certain that a Druid getting Polymorphed can break it by switching in and out of any form. So that's 1 GCD to break Polymorph.

Hopefully, with the health pools at level 85, one global cooldown shouldn't make or break the game.

As for Sap, I didn't know there was a way to counter it with Tree of Life form. If there isn't then what's changed?
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#15 Oct 25 2010 at 7:20 AM Rating: Good
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Yeah, shifting breaks poly, but they're changing it so it only makes you immune to it (so if you eat a poly in caster, you're screwed). Tree of life is immune to sap because elementals are. Before then, druids used to start in cat, which, at the time, was sap immune. Not that you'd have wanted to open on anyone else, but y'know.
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#16 Oct 25 2010 at 9:09 AM Rating: Good
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@Mazra: ToL is now a longass cooldown, so you wont want to blow it at the start against a rogue team (unless you think your partner can solo the rogue's healer but that will probably not be possible in cata). So rogue teams get a big advantage now in that they are able to sap the druid at the start of a match when they are still in caster form, ditto for polymorph.

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#17 Oct 25 2010 at 2:17 PM Rating: Decent
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Mazra wrote:
As for Sap, I didn't know there was a way to counter it with Tree of Life form. If there isn't then what's changed?

ToL isn't a viable way to stop rogue CC, as it's an on-use cooldown. All the rogue team has to do is wait out ToL, sap the druid, then go to town on the druid's partner.

Of course, this really only works as a rogue team where the druid's partner can't get into combat, or if the druid is too far/out of LOS of their partner.

If the druid's partner (say a warrior) gets into combat and the druid puts a hot on the warrior, the druid will get into combat as well, making it impossible for a rogue to sap.

So basically it'll work at really low levels of arena play, but not at 1800+.
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#18 Oct 26 2010 at 4:30 PM Rating: Good
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Quote:
I am worried about healers with season 1 of arenas in Cataclysm.... you need resilience to survive the big hits

Remember that Cata will be a gear reset. Everyone will start the next season with only the one new viable tier of available PvP gear and will gear at about the same rate, more or less.
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#19 Oct 26 2010 at 5:22 PM Rating: Decent
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TherionSaysWhat wrote:
Quote:
I am worried about healers with season 1 of arenas in Cataclysm.... you need resilience to survive the big hits

Remember that Cata will be a gear reset. Everyone will start the next season with only the one new viable tier of available PvP gear and will gear at about the same rate, more or less.

For the first week, this will be true, but when arenas start, people with higher tier arena teams will gear much faster than others, due to getting more conquest points.

Remember that the best PvP gear will still cost conquest points.
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