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Engineers:Follow

#1 Oct 19 2010 at 11:26 PM Rating: Good
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We can apply tinkers AND enchants to gear.

OFN or not, this is AMAZING news.
#2 Oct 20 2010 at 12:21 AM Rating: Decent
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Finally something cool fo us, until Blizz thinks its to OP and nerfs it that is.
#3 Oct 20 2010 at 1:24 AM Rating: Decent
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It was apparently in the patch notes (I didn't see it, my brother told me it was there) and is apparently intended.

I'm pretty stoked about it, especially when in SotA a mage rooted me and I didn't want to waste a cooldown, so I just MC'd him.

I /lol'd, restealthed, and ganked the **** out of him.
#4 Oct 20 2010 at 7:47 AM Rating: Decent
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Tuskarr's and Nitro Boosts one one set of boosts - how much speed can you get?

I guess I'd better get myself a glove enchant too now. Once I upgrade my hateful gloves, at least.
#5 Oct 20 2010 at 5:46 PM Rating: Good
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Giving up blacksmithing, brb
#6 Oct 20 2010 at 8:15 PM Rating: Decent
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ArtemisEnteri wrote:
Giving up blacksmithing, brb

Good choice.

Any serious PvPer that doesn't have Engineering after this change kinda makes me wonder.
#7 Oct 20 2010 at 8:57 PM Rating: Good
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Actually engineering is better than BS right now, even in pve. I really just didn't want to waste gold leveling a profession before cata. Then again i made like 20k gold gouging glyphs after the patch so i'll likely switch and get my warrior to go Blacksmithing. Frag bombs and nitros compliment Ret so much too, this is gonna be fun!
#8 Oct 20 2010 at 9:36 PM Rating: Decent
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Ever since wow launched equipment crafters (tailor, leather, blacksmith) were the worst professions. They almost never got to craft anything useful that wouldn't be shortly replaced by better quality items from drops or quest rewards. They were only barely alive when they were the main source of Fire Resistance gear for Fire Resistance raids, and that doesn't exist anymore.

Blizz has acknowledged this and they've been saying "we're going to change this". So watch out for changes to those professions.

Edited, Oct 20th 2010 11:37pm by xorq
#9 Oct 21 2010 at 9:05 AM Rating: Good
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I’ve been using Tuskarr’s all this time.

Just hotkeyed my Nitros.

Life is beautiful.
#10 Oct 21 2010 at 10:12 AM Rating: Good
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Quote:
Any serious PvPer that doesn't have Engineering after this change kinda makes me wonder.


This is how I classify my chars based on how they work on PvP:
1- Healers.
2- Rogue.
3- The FOTM.
4- The Handicap.

Rogue and Healers are always playable in PvP. On those I can be ***** to invest on a profession that will help them in PvP.

The rest of classes switch category back and forth and patches constantly buff and nerf different classes constantly shifting the unfair advantage from one class to another. So if your char isn't rogue or healer then you should switch chars constantly and the additional investment of maxing out engi may be too much.

If you were really serious about PvPing your DK even in seasons when it is a handicap class, sure, but switching to a FOTM class even without a profession will yield a better outcome than maxing out engineering for a Handicap category class.

Do note I don't say this from a perspective of "they's nerfing my class QQ", I'm saying this from a perspective "I have this group of chars, these become bank alts, these will see use this season", and I end up rotating which chars become bank alts as patches nerf and buff stuff.

Edited, Oct 21st 2010 12:14pm by xorq
#11 Oct 22 2010 at 6:24 AM Rating: Decent
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This is great news! Finally a buff to engineers, I'm stoked about this change, my two engineers (rogue & dk) will be getting some love with this one. :)
#12 Oct 27 2010 at 8:22 PM Rating: Decent
Just tried to add the engineering AC bonus to my tanking +2% aggro gloves and it didn't stack - AC wanted to overwrite the chant - is this going to eventually happen or did I happen to find a combo that doesn't work?
#13 Oct 27 2010 at 8:41 PM Rating: Decent
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Yeah, doesn't appear that the armor increases work, but all of the fun/non-essential stuff like hand rockets and nitro boosts work.
#14 Oct 29 2010 at 7:38 PM Rating: Decent
Ah well - half a pie I guess.
#15 Oct 29 2010 at 10:39 PM Rating: Decent
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rusttle wrote:
Ah well - half a pie I guess.

More like 99.465% of it.
#16 Oct 30 2010 at 9:37 AM Rating: Good
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Pretty much everyone is going to be running engineering in pvp now. In 5v5 it's going to look like flies zipping around the screen with all the nitro boots going off!
#17 Oct 30 2010 at 11:50 AM Rating: Good
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Hyolith, Hero Among Heroes wrote:
Pretty much everyone is going to be running engineering in pvp now. In 5v5 it's going to look like flies zipping around the screen with all the nitro boots going off!

Nitro boosts can't be used in arena, and from what I can tell, won't be able to be used in rated BGs.
#18 Oct 31 2010 at 9:30 AM Rating: Good
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Overlord Theophany wrote:
Hyolith, Hero Among Heroes wrote:
Pretty much everyone is going to be running engineering in pvp now. In 5v5 it's going to look like flies zipping around the screen with all the nitro boots going off!

Nitro boosts can't be used in arena, and from what I can tell, won't be able to be used in rated BGs.


Ah, I did not know this. So all the fun fancy stuff can't be used in arena?
#19 Oct 31 2010 at 11:54 AM Rating: Decent
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Yeah, pretty much the only thing you can use are rocket gloves.
#20 Oct 31 2010 at 3:03 PM Rating: Decent
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xorq wrote:
Quote:
Any serious PvPer that doesn't have Engineering after this change kinda makes me wonder.


This is how I classify my chars based on how they work on PvP:
1- Healers.
2- Rogue.
3- The FOTM.
4- The Handicap.

Rogue and Healers are always playable in PvP. On those I can be ***** to invest on a profession that will help them in PvP.

The rest of classes switch category back and forth and patches constantly buff and nerf different classes constantly shifting the unfair advantage from one class to another. So if your char isn't rogue or healer then you should switch chars constantly and the additional investment of maxing out engi may be too much.

If you were really serious about PvPing your DK even in seasons when it is a handicap class, sure, but switching to a FOTM class even without a profession will yield a better outcome than maxing out engineering for a Handicap category class.

Do note I don't say this from a perspective of "they's nerfing my class QQ", I'm saying this from a perspective "I have this group of chars, these become bank alts, these will see use this season", and I end up rotating which chars become bank alts as patches nerf and buff stuff.

Edited, Oct 21st 2010 12:14pm by xorq


Or you could learn to play your class even when its handicapped, and when they get buffed you'll actually be a good player.
#21 Oct 31 2010 at 5:46 PM Rating: Decent
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mikelolol wrote:
Or you could learn to play your class even when its handicapped, and when they get buffed you'll actually be a good player.

Glad I wasn't the only one thinking that.
#22 Oct 31 2010 at 10:18 PM Rating: Good
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^^^DK reroller in S5, whatup. Yeah, i went there!

Edited, Nov 1st 2010 12:18am by ArtemisEnteri
#23 Nov 01 2010 at 12:07 PM Rating: Decent
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ArtemisEnteri wrote:
^^^DK reroller in S5, whatup. Yeah, i went there!

Edited, Nov 1st 2010 12:18am by ArtemisEnteri

Yeah, I didn't reroll DK just to succeed in S5, though.
#24 Nov 01 2010 at 4:38 PM Rating: Default
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1,912 posts
mikelolol wrote:
xorq wrote:
Quote:
Any serious PvPer that doesn't have Engineering after this change kinda makes me wonder.


This is how I classify my chars based on how they work on PvP:
1- Healers.
2- Rogue.
3- The FOTM.
4- The Handicap.

Rogue and Healers are always playable in PvP. On those I can be ***** to invest on a profession that will help them in PvP.

The rest of classes switch category back and forth and patches constantly buff and nerf different classes constantly shifting the unfair advantage from one class to another. So if your char isn't rogue or healer then you should switch chars constantly and the additional investment of maxing out engi may be too much.

If you were really serious about PvPing your DK even in seasons when it is a handicap class, sure, but switching to a FOTM class even without a profession will yield a better outcome than maxing out engineering for a Handicap category class.

Do note I don't say this from a perspective of "they's nerfing my class QQ", I'm saying this from a perspective "I have this group of chars, these become bank alts, these will see use this season", and I end up rotating which chars become bank alts as patches nerf and buff stuff.

Edited, Oct 21st 2010 12:14pm by xorq


Or you could learn to play your class even when its handicapped, and when they get buffed you'll actually be a good player.


I do not claim to be a great in PvP but I do in fact play a number of classes "decently". And I do play the handicap classes a bit even in the seasons when they are in the handicap category.

So I really really do get to experience the action from both angles, and I have reached the conclussion that it isn't worth it.

Playing a handicap class means you are:
1- not playing a healer.
2- not playing a rogue.
3- not playing a FOTM class.

As result your contribution to the success of your team is inferior to what you would do if you were playing either healer, rogue, or fotm. The unbalance is always present and is always big enough to exceed playing skill by far.

Also, being good at one class every season doesn't make you be good the season it gets buffed. It is also not required in order to be good at it the day it gets buffed.

Sticking to one class season after season regardless of buffs and nerfs just makes you be the guy who keeps whining about the game's imbalance or the guy who suffers from it and just keeps his mouth shut about it.

It does suck having to level and gear one alt after another as patches bring nerfs and buffs. But it is a matter of choice. It depends on what you want from your gaming experience. I don't enjoy much to play the handicap class or to be in a position where I have to lose to bugs, exploits, glitches or poor class balance, or trying to contribute to my team and having significantly inferior results to what I would be getting if I were playing a different class.

Quote:
Glad I wasn't the only one thinking that.


You play Rogue. It has a separate category on the list. It is one of the two categories that is always viable in PvP. It may not always be the best class, but it is always a viable class.



Edited, Nov 1st 2010 6:42pm by xorq
#25 Nov 01 2010 at 6:14 PM Rating: Excellent
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Quote:
Yeah, I didn't reroll DK just to succeed in S5, though


I was ret in 3.0, i have no ground to stand on.

As for rerolling, there hasn't really been any class in dire straits since burning crusade so i see it as kinda unnecessary if all you want is a high rating. I play diferent classes in pvp just to have fun with them. No matter what class you play you have a gladiator viable spec available to you. If you aren't into arena (like me) then you can just take your favourite spec and try different stuff with it in BGs and world pvp. Look at all the scrubs crying about ret pallies being terrible atm, and i'm having a blast on mine cause i tried something a bit unusual with my spec and gear.
#26 Nov 01 2010 at 6:18 PM Rating: Good
Stop saying class when you mean spec.
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