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How does PvP feel to you after the patch?Follow

#27 Oct 20 2010 at 9:02 PM Rating: Decent
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teacake wrote:
Yeah, and life tap previously put the locks generally right below the healers (along with the blood dk's) on total healing done. But now they are doing 800k healing in battlegrounds. That's not just life tap anymore. Asked a couple of locks in my guild and they suggested it was this pet healie thing.


It's the sum of many things... basicly, on healing done, warlocks are showing:

15% of their damage done
+ healing from actual self healing spells.
+ healthstones.
+ the hp regen that acts as substitute to mana regen.
+ healing done to pet trough red beam.

Note that on the part of self healing spells there's now soul harvest, which works as an out of combat recharge. It heals a lot.

I'm also wondering if mana restored trough mana restoring effects such as lifetap count as healing done. Because warlocks are currently showing more healing done than damage done.


Edited, Oct 20th 2010 11:08pm by xorq
#28 Oct 20 2010 at 9:25 PM Rating: Good
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Going from 1000-1500 resilience produces greater benefit than going from 0-1000. I know it's counter intuitive, but resilience gets crazy good the more you stack. My strategy for pvp at the moment is, gem and enchant as much resi as possible. That's with pvp gear in every slot, even 2 resi trinkets, it is that good. Then you rely on the patch buffs to your base abilities to do damage. Below 1k or so i still felt fragile, now i'm over 1500 i feel incredibly tough, can still do good sustained damage and i can set up vicious bursts that can even kill res stacking healers*.

I must say, i've been stomping everything in sight as ret (i made some arena master aff.lock RAGE yesterday by beating him in back-to-back duels) but i'm having huge problems beating well played feral druids. It doesn;t help when DBW procs and i can't see when they are in caster form to repent :P

I can't easily counter being opened on, taking full pounce duration and a 5 pt rip, then the druid goes bear and kites me til the bleed is over, cycloning to restealth/interrupt heals before reopening. Popping TF before putting rake and rip up will KILL me through 1500 resi, if i don't heal. If you get the opener you should always beat non-healers. Don't get opened on though, casters all have 40 yard range, ouch.


* I was a negative nancy about ret before actually trying it. Stack res in your gearing, gemming and enchanting. Reforge as much crit as you're comfortable with to mastery (i went with all available crit > mastery. 18% crit chance, 16% mastery chance). Play conservatively til cooldowns are up then use hand of light procs to get zealotry and selfless healer on yourself and destroy things. (Make sure to fill in gaps between crusader strikes with holy wrath and ex. saving judgement to proc the speed boost.) You become an unstoppable behemoth with tons of healing to keep you and your friends alive, that can quickly switch to damage mode.

http://www.wowhead.com/talent#scZ0bZcrGsbosdbd:cRMozMmz0

Exorcism glyph can be swapped for CS if you prefer, but i'm being kited so often, i use procced exorcisms more and they hit like a freight train.
#29 Oct 20 2010 at 9:46 PM Rating: Decent
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Mazra wrote:
My 980 resilience tells me I'm mitigating 28% damage or so. Will 500 resilience really matter? I mean, I fought some Wrathful guys as well, and if they kept their eyes forward, I could rip through them fairly well. The problem is just that usually they turn around and 3-shot me or something silly the moment I drop out of stealth.

500 resilience makes a HUGE difference. With just a 200 resilience difference, I notice that I drop a hell of a lot slower; I can't even imagine the difference that 500 would make.

Keep in mind that your tooltip number is actually incorrect; it's actually reducing more damage than that.
#30 Oct 21 2010 at 6:50 AM Rating: Excellent
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Did they nerf or buff something? I've got almost 1400 resilience and all the sudden yesterday I was getting stomped by everyone. Mages, locks, rogues, feral druids, in any of those cases, if my trinket was on cooldown it was all over before I could even begin to fight back. CC seems a bit ridiculous right now.

Just wondering if anything externally had changed because I don't think I sucked any worse yesterday than I usually do, and my spec did not change. Although it may have to - if this is how it is now I may need Pain Suppression back, as with the glyph it's my only defense when stunlocked.

I also need to L2LOS better, but not sure it will help in all cases because I had mages shooting me through walls in WSG yesterday. Battlegrounds are so, erm, quirky right now though, that I'm not taking that seriously.
#31 Oct 21 2010 at 8:57 AM Rating: Good
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Guess I'll have to stick it out and get that PvP weapon and then work on the off-set pieces of my gear.

It's silly that even with glyphed Barkskin running, meaning I'm taking 20% less damage and have 25% less chance to get crit, I'm dropping like a rock. I hit Survival Instincts and take xx% less damage on top of that, as well Frenzied Regeneration which puts me at around 65k health with a self-heal running, but people still roflstomp over me.

So far my strategy has been:

If it doesn't drop before Rip, put Rip on and RUN!

Produces a 10% survival rate, because usually I go after squishies, who in turn are ranged classes with 40 yard spells that suck me bone dry before I get anywhere.

Edited, Oct 21st 2010 4:58pm by Mazra
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#32 Oct 21 2010 at 9:00 AM Rating: Decent
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teacake wrote:
Did they nerf or buff something? I've got almost 1400 resilience and all the sudden yesterday I was getting stomped by everyone. Mages, locks, rogues, feral druids, in any of those cases, if my trinket was on cooldown it was all over before I could even begin to fight back. CC seems a bit ridiculous right now.

Just wondering if anything externally had changed because I don't think I sucked any worse yesterday than I usually do, and my spec did not change. Although it may have to - if this is how it is now I may need Pain Suppression back, as with the glyph it's my only defense when stunlocked.

I also need to L2LOS better, but not sure it will help in all cases because I had mages shooting me through walls in WSG yesterday. Battlegrounds are so, erm, quirky right now though, that I'm not taking that seriously.


They seem to have nerfed the resil buff.

Then there's also the fact that as of now everybody "learned" that healer, priest and mage are maximum threat. So you are now everyone's target, even if all your rogues are unstealthed, if you have been spotted it's you who will be focused.

#33 Oct 21 2010 at 9:14 AM Rating: Excellent
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xorq wrote:

Then there's also the fact that as of now everybody "learned" that healer, priest and mage are maximum threat. So you are now everyone's target, even if all your rogues are unstealthed, if you have been spotted it's you who will be focused.



This is true. And sad, as my own team can never work out that focusing the healer might be a good idea.

I also realized that all those people I was laughing at last week as they slapped me with their wet noodles have now got the wrathful weapon(s). That doesn't really matter for casters of course, but rogues are officially scary again (about time).
#34 Oct 21 2010 at 11:03 AM Rating: Good
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Yeah, they nerfed their previous buff to resilience a bit.

So before wedensday, you had 50% more damage reduction than the tooltip displayed. If you had 40% reduction against player attacks, (1480 res or whatever) you actually had 60% reduction. It was possible to stack resilience to 1850 or so and get 80% damage reduction against players.

Since the last patch though, the new cap is 60% reduction and you only receive 25% more than the tooltip displays. So the maximum amount of resi to aim for is 1714.

Oh and Mazra, i would really only bleed(kite) heavily armored melee and healers. Casters will fold to ferocious bite, and you can skullbash to interrupt now without dropping out of cat. Skullbash is a good 2nd distance closer if you don't need to interrupt (like after trinketing a death coil or psychic scream and you're a little off target).

A good tip for bleed kiting, once the rip and rake is up and you're shifting etc to make distance, if you anticipate a death grip or charge to be incoming, go bear and get ready to bash. When it's on cd nature's grasp works too. If you start to go toe to toe don't forget thorns just before, cause it's a ton of free damage.

Also, lifebloom is really absurdly cheap now so between that, instant healing touches and getting a respectable amount of resilience you shouldn't have many problems really.

Edited, Oct 21st 2010 1:04pm by ArtemisEnteri
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