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Here's why I can't wait for rated BGs...Follow

#1 Oct 07 2010 at 2:40 AM Rating: Decent
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I log, and queue to random BGs...

It's Strand of the Ancients...

We are defending, my teammates rush the boat and kill a few weak people while letting demos get straight to the gates unharmed and protected by the ones that aren't as easy to kill.

I try to stop the demos but there's no case, I get killed because I'm alone trying to kill 2 demos while 3-4 guys attack me. Door broken.

I yell in BG which gate needs immediate defense while waiting to respawn, then run to the gate and reach it before the demos get there. But for the second time I'm alone, trying to kill 2 demos which are protected by 3-4 other people.

My teammates, after having killed every easy kill that remained at the boat, proceeded to head to the gy at the beach to camp them as they respawn.

Then it's the yellow gate, same thing again. Yellow gate was defended by only lonely me with no chance against a full group of enemies.

Since all is lost anyway, I decide the problem was that my team lacked coordination and that I should practice my team communiaction skills by letting my team know the sinful amount of stupidity they have just shown.


[xorq]: You guys are bad, because you're in defense and you haven't defended anything, you'll always lose if you always do the same.
[horrid noob]: STFU, you suck Xorq, you have 0 kills and 3 deaths. I have more kills than you!!!!.


This isn't something that has happened to me just once, I've had it happen many times. It's one of the reasons I can't wait for rated BGs...

And Mr. Horrid Noob is going to be in for a big shock when he discovers that in rated BGs he doesn't get any points for losing.
#2 Oct 07 2010 at 6:45 AM Rating: Good
xorq wrote:
that I should practice my team communiaction skills
Keep practicing. Also if you start your phrase with "You guys are bad" it doesn't help.

The good thing is nobody is stopping you to do your own premade.
#3 Oct 07 2010 at 7:01 AM Rating: Excellent
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xorq wrote:

[xorq]: You guys are bad, because you're in defense and you haven't defended anything, you'll always lose if you always do the same.


I actually get results maybe 50% of the time if I ask politely, using only grammatically called-for caps and with no variations of the following words: bad, noob, suck. Just a simple "Can I get some help at x?" in the bg chat.

It's only a 50% response, but it's 50% more than you'll get if you scold them. It doesn't matter that you're right, they're going to see one of those key words, or yelling, and confuse you with that guy who does nothing but screech at everyone else despite doing jack-all himself and having no idea what he's talking about (you know the one, there is always at least one), and dismiss you without really reading what you have to say. My eyes go right over yells in a battleground.
#4 Oct 07 2010 at 10:10 AM Rating: Good
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This is currently why I hate playing BG's on my battlegroup. Horde seems to get steamrolled in everything we play. People won't defend flag/bases is pretty much the biggest reason we lose.

I hope that rated bg's weed out those people who don't actually play and allow for at least some hard fought games.
#5 Oct 07 2010 at 1:53 PM Rating: Excellent
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I ususually get the best response when I say something like "guys, we're bad :(" early on in a match like AB where we've only got one node.

Then people tend to realize "oh, I'm in a BG, guess I should try to win it!"
#6 Oct 08 2010 at 1:05 AM Rating: Default
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teacake wrote:
xorq wrote:

[xorq]: You guys are bad, because you're in defense and you haven't defended anything, you'll always lose if you always do the same.


I actually get results maybe 50% of the time if I ask politely, using only grammatically called-for caps and with no variations of the following words: bad, noob, suck. Just a simple "Can I get some help at x?" in the bg chat.

It's only a 50% response, but it's 50% more than you'll get if you scold them. It doesn't matter that you're right, they're going to see one of those key words, or yelling, and confuse you with that guy who does nothing but screech at everyone else despite doing jack-all himself and having no idea what he's talking about (you know the one, there is always at least one), and dismiss you without really reading what you have to say. My eyes go right over yells in a battleground.


I get what you say. But I only call people bads after they have played so bad that they had already made winning impossible.

And when I said I "yell" on /bg which gate needs defense I really mean I say something like "purple", "inc purple", "2 demos inc purple" or "purple needs help fast", and I sometimes type the color in caps.

I just played a Eye of the Storm where we had only 1 node and everyone was throwing themselves to mid field to fight alliance that were on the roads. And I just walked to a node all alone and uncapped it because it was completely unguarded, from the unguarded node I was capping I was also seeing that the other node was unguarded too. I called it on BG chat, I said that those nodes were unguarded and that I needed help for holding the node. And yes, I said it politely, I don't like to waste time typing because I can get killed for typing too much, I said something along the lines of "need help fr, be unguarded too, fast pls".

I didn't get any help, nobody went to the unguarded node, and shortly after the node I was capping turned neutral a group composed of disc priest, rogue, dk, and a mage came to recover it and I was completely alone.

In that situation, I am standing on an easy unguarded node, and 14 people on my team KNOW that I'm there capping it, and that there is also another node that would be easy to cap, and their choice of action is to continue rushing to middle.

I pretty much take that as my team saying "We aren't going to do sh*t to win so if you're trying to win you're @#%^ed" which is when I go negative mode and stop fighting myself and take the time to type fully coherent sentences describing how terrible they are and telling them why they are making the team lose.

Quote:
The good thing is nobody is stopping you to do your own premade.


Yeah, I've done that, but at the moment there isn't much of a point in doing premades unless you want to do achieves or grind the rep.

In terms of honor or arena points it's faster to queue as random than to organize a premade, specially if it isn't bg weekend for a 10-man or 15-man bg.


Edited, Oct 8th 2010 3:16am by xorq
#7 Oct 08 2010 at 11:14 AM Rating: Excellent
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xorq wrote:
In that situation, I am standing on an easy unguarded node, and 14 people on my team KNOW that I'm there capping it, and that there is also another node that would be easy to cap, and their choice of action is to continue rushing to middle.


Oh I hear you. Sometimes I get so frustrated, I find myself using filthy words I didn't even realize I knew. I have to look them up after.

I'm looking forward to rated BG's as well for the same reason. I may still get a whoopin', but it will be for better reasons.
#8 Oct 08 2010 at 2:23 PM Rating: Good
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I remember once when I was on a lowbie, was doing WSG.

We were down 2-0 with 7 minutes remaining. Both flags had been grabbed, both flags being contained at their respective graveyards. Our team couldn't comprehend "go get our flag back." That to them I guess meant "lets go farm honor in the middle." Now occasionally some people would attack our flag carrier but we had hope for about 2 minutes. After that we told the flag carrier to drop it. He wouldn't, everyone by him just let the rogues and druids come in to try and kill him, they couldn't. So we had to sit there for 5 minutes wasting time just to get our 1 mark because of some stubborn ******* yelling at people and telling us that we suck.
#9 Oct 08 2010 at 2:49 PM Rating: Good
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Hyolith wrote:
I remember once when I was on a lowbie, was doing WSG.

We were down 2-0 with 7 minutes remaining. Both flags had been grabbed, both flags being contained at their respective graveyards. Our team couldn't comprehend "go get our flag back." That to them I guess meant "lets go farm honor in the middle." Now occasionally some people would attack our flag carrier but we had hope for about 2 minutes. After that we told the flag carrier to drop it. He wouldn't, everyone by him just let the rogues and druids come in to try and kill him, they couldn't. So we had to sit there for 5 minutes wasting time just to get our 1 mark because of some stubborn @#%^ yelling at people and telling us that we suck.

On the flip side of that, two days ago I was in a WSG match where I entered with 10 mins left. We were down 2-0, and we came back and won 3-2. I capped two flags, and a shaman capped the third.

Even down 2-0, it's stupid to give up. It's still possible to win with a couple exceptional players.
#10 Oct 08 2010 at 3:09 PM Rating: Default
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Hyolith wrote:
I remember once when I was on a lowbie, was doing WSG.

We were down 2-0 with 7 minutes remaining. Both flags had been grabbed, both flags being contained at their respective graveyards. Our team couldn't comprehend "go get our flag back." That to them I guess meant "lets go farm honor in the middle." Now occasionally some people would attack our flag carrier but we had hope for about 2 minutes. After that we told the flag carrier to drop it. He wouldn't, everyone by him just let the rogues and druids come in to try and kill him, they couldn't. So we had to sit there for 5 minutes wasting time just to get our 1 mark because of some stubborn @#%^ yelling at people and telling us that we suck.


Ever got so tired of your teammates being so bad that you wanted to retaliate in response?

And do note that I don't even worry about people lacking gear or even lacking PvP skill so much. When I say bad I strictly mean they are not even attempting to win the objective.

In shooter games you have the benefit that you can switch teams. If I do everything to help my team win, and they just completely ***** up, I can retaliate by switching teams and farming them with extreme prejudice.

To make sure I get my point across, I engage on my highly diplomatic communication skills by delivering phrases with very nice morale modifiers, like "I told you to help me get the flag, now lets see if you can get it with me defending it" or "Every point your team has, was scored by me, now I'm on the other team making sure you don't score any, try harder". This usually results in them getting mad at me, trying harder at least against me, learning to be less fail, and becoming less frustrating teammates to have the next round, either that or extremely humiliating scoreboard results which is equally satisfactory.

In WSG, you can't switch teams. The only way to retaliate that I have found is to defend my own flag and, making use of my higly diplomatic communcation skills, present my teammates with morale modifying phrases like "I will defend this flag as long as I can, and if you're bad, I hope you're getting farmed with extreme prejudice for every minute of it".

Personally, I completely preffer the option on shooter games because I don't like acting against my own team, I am more comfortable with switching teams.

Edited, Oct 8th 2010 5:18pm by xorq
#11 Oct 08 2010 at 3:46 PM Rating: Good
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I've definitely had my share of comebacks, though usually far between. But I agree you can always come back and win but it's not possible to win when I see 5 people camping middle for honor, 1 lonely rogue trying to take on the druid FC with 2 healers and some dps while our FC and 2 others defending him are waiting patiently for the return of our flag.

Oh, which reminds me of the times when your running back to your base with the flag. No one is guarding your flag, you get to the tunnel and see "Name has taken the X's flag" so what does the FC plus all his little minions do? Run to the flag room, and wait. No one ever seems to go and find the other FC and by that time he's smart enough to run the other way and simply avoids all resistance.
#12 Oct 08 2010 at 3:54 PM Rating: Good
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Hyolith wrote:
I've definitely had my share of comebacks, though usually far between. But I agree you can always come back and win but it's not possible to win when I see 5 people camping middle for honor, 1 lonely rogue trying to take on the druid FC with 2 healers and some dps while our FC and 2 others defending him are waiting patiently for the return of our flag.

Eh, the game I was referring to, 8/10 of the Horde players were camping the middle; only the shaman and I were going for the flag. Smiley: frown

It really depends. I have a decent amount of resilience, and the shaman was resto and a pretty good healer, so between us it wasn't too hard to cap.
#13 Oct 08 2010 at 5:24 PM Rating: Good
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Overlord Theophany wrote:
Hyolith wrote:
I've definitely had my share of comebacks, though usually far between. But I agree you can always come back and win but it's not possible to win when I see 5 people camping middle for honor, 1 lonely rogue trying to take on the druid FC with 2 healers and some dps while our FC and 2 others defending him are waiting patiently for the return of our flag.

Eh, the game I was referring to, 8/10 of the Horde players were camping the middle; only the shaman and I were going for the flag. Smiley: frown

It really depends. I have a decent amount of resilience, and the shaman was resto and a pretty good healer, so between us it wasn't too hard to cap.


That's pretty cool. I don't believe I've ever had any games quite like that.

Hopefully rated BG's will bring my guild to pvp together more. We got 8 together once for a premade and dominated a WSG, but with the queue time people don't stay around but for 1 or 2. Plus the new guild achievements we will have to get.
#14 Oct 08 2010 at 10:30 PM Rating: Good
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Yeah, my guild is the biggest PvP guild on Draka, we do random BG groups all the time. At times we've had 4-5 groups going.

It's pretty nice when you have over 100 active PvPers in one guild, even if most have barely seen 1800 if that.
#15 Oct 08 2010 at 11:17 PM Rating: Good
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I've never seen 1800. I'm pretty noob when it comes to pvp. I'm competent enough to know what to do in BG's. My reaction time as well as key bindings probably hinder me the most in arena though.

I started a 2's team with a friend of mine on my mage so it was MP. But we were both pretty new to arena so we had our good and bad days. Sadly a lot of my experience in pvp with games has always been attack fast and attack hard and that's usually what kills us. Sometimes we'd get lucky other times I couldn't get a dps down and got frustrated. Had some fun experiences like soloing a rogue and druid on my mage.

Hopefully I'll be able to enjoy pvp more with rated bg's and the ability to grab some other pvp items without having to have a 2200 rating.
#16 Oct 10 2010 at 4:12 PM Rating: Good
Problem with BGs is that you get a better reward for killing other players then you do for achieving objectives.

I can't begin to count the number of times where I've racked up objectives and then at the end, see that some idiot who spent his entire time GY camping, fighting mid-field and doing other stuff that didn't contribute had way more bonus honor.

You want BGs cleaned up then Blizz is going to have to give the real rewards for capping and taking objectives and less bonus honor for killing.
#17 Oct 10 2010 at 9:28 PM Rating: Decent
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#18 Oct 10 2010 at 10:02 PM Rating: Decent
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xorq wrote:
What they still need to do is implement a "this is teamwork" policy so that everyone in the team gets the same amount of honor, honor for kills goes equally distributed to the entire team, as does honor for everything else.

That way, the guy farming kills will not see himself getting more reward, and the ones trying to win will not see themselves getting less reward than him.


Honestly I don't see that working out very well. I can see a lot of people then actually staying and defending, and not actually wanting to do any work. If you stay and say defend AV, or something you can sit there and do absolutely nothing and get the same amount of honor as all the other people trying to cap whatever and win the game.

With rated battlegrounds we probably won't see a lot of honor farming unless the team has got it on lock down. People won't want to lose and hopefully the competent people will be the ones playing.
#19 Oct 10 2010 at 10:47 PM Rating: Decent
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Hyolith wrote:

Honestly I don't see that working out very well. I can see a lot of people then actually staying and defending, and not actually wanting to do any work. If you stay and say defend AV, or something you can sit there and do absolutely nothing and get the same amount of honor as all the other people trying to cap whatever and win the game.


That's actually another point were it would be good.

You need people defending important strategic points. The people defending them shouldn't get any less honor than the rest of their teammates if they were doing their part.

But I also can't make much sense out of what you say about defending = not doing any work.

You mention AV. If you are at offensive you will encounter almost no resistance, I have an ICC geared tank, I run straight to the last boss, tank him with his 4 warmasters and it's over, no resistance at all, no PvP skill required. The ones who would have to work harder are the ones on defense trying to delay the enemy offensive.

I think the only BG where defending a strategic point isn't important is warsong. I find it's usually better to just let the enemy grab the flag and intercept the carrier than to turtle the flag room, unless you're already winning.
#20 Oct 11 2010 at 9:40 AM Rating: Good
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I understand that defense is a good thing. But in a battle like AV it takes awhile before the opposite faction gets to your base. If there is no incentive to actually go out there and kill people then it just won't happen. The incentive for going on O is because you usually get more HK's therefore more honor. But if the honor is split amongst everyone then no one is going to want to do much work on O because it won't make too much of a difference.

In WSG I always try and stay and defend flag, but part of defending is that you don't get as many HK's as people out there trying to take the flag. I know they tried to combat that by saying you get 50% more honor if you are defending, but in WSG with only 10 players theren't not too terribly many HK's happening in the flag room. So in that case it probably would be better for the defender to get the same as the people on O.

So I don't know, in the end I don't think it would work out too well, some people could just sit back and do nothing and get the same honor as the people doing something.
#21 Oct 11 2010 at 9:51 AM Rating: Default
rusttle wrote:
Problem with BGs is that you get a better reward for killing other players then you do for achieving objectives.

I can't begin to count the number of times where I've racked up objectives and then at the end, see that some idiot who spent his entire time GY camping, fighting mid-field and doing other stuff that didn't contribute had way more bonus honor.

You want BGs cleaned up then Blizz is going to have to give the real rewards for capping and taking objectives and less bonus honor for killing.


Thats the heart of it really. Pumping up the rewards for accomplishing x task in the BG and downplaying the HK aspect (while keeping HK's viable) its a slippery slope to work on. And would no doubt cause no end of people rageing at Blizzard (well, more then they do allready...) about "breaking" BG's because they cant honor farm anymore. lol
#22 Oct 11 2010 at 11:57 AM Rating: Good
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No. There really is no real reason why you should distribute honor differently to different teammates in a teamwork effort.

It would be like distributing arena points unevenly to different team members in an Arena team. Or distrubuting XP, gold, badges, points, unevenly to different teammates in a Dungeon group or raid.

Quote:
But in a battle like AV it takes awhile before the opposite faction gets to your base. If there is no incentive to actually go out there and kill people then it just won't happen. The incentive for going on O is because you usually get more HK's therefore more honor.


No, AV does not work the way you describe. Both factions reach each other's boss within less than 100 seconds from the moment the battle starts, and the ones on offensive get almost no HKs. If you wanted to farm HKs at AV you'd have to turtle.

Also, if you're trying to win AV by doing HKs you're doing it wrong. Even if it comes down to reinforcements, towers are worth 75 reinforcements, captains are worth 100, HKs are worth 1 (ONE).

As for Warsong, you're wrong there too, the people actually running the flag don't get as many HKs, and probably aren't even doing that much damage as it's tons more efficient to sheep someone so that he can't chase than to dps him down while he's hitting the FC. The ones getting the HKs are the ones farming HKs, they are also the ones being retards and breaking all the sheeps, blinds gouges and saps you did to help the FC run away, and if you're lacking heals, that gets your FC killed.



Edited, Oct 11th 2010 2:05pm by xorq
#23 Oct 11 2010 at 1:34 PM Rating: Good
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xorq wrote:
Quote:
But in a battle like AV it takes awhile before the opposite faction gets to your base. If there is no incentive to actually go out there and kill people then it just won't happen. The incentive for going on O is because you usually get more HK's therefore more honor.


No, AV does not work the way you describe. Both factions reach each other's boss within less than 100 seconds from the moment the battle starts, and the ones on offensive get almost no HKs. If you wanted to farm HKs at AV you'd have to turtle.

Also, if you're trying to win AV by doing HKs you're doing it wrong. Even if it comes down to reinforcements, towers are worth 75 reinforcements, captains are worth 100, HKs are worth 1 (ONE).


Maybe that's how AV works on battlegroup but not on mine, yes in the end the winner is the faction who kills the final boss, but it's never over in 2 minutes. People usually wait for graveyards to be capped, towers to be destroyed and what not. If you take away the need to do those things then it's not going to be much of a battleground anymore. If you take away people getting more honor for more HK's then people simply aren't going to participate as much. If I know I'm going to get the same amount of honor as the people who want to do all the work, then why do it?

FC's do tend to get more HK's than defenders, why? Because they are in the middle of the action. Running across middle is a haven for HK's defenders never get there. So while FC's might not get as many killing blows or do as much damage they are still getting more HK's than the people defending the flag room.
#24 Oct 11 2010 at 2:42 PM Rating: Decent
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There isn't a single BG where individually getting more honor than teammates from HKs is an incentive that leads to winning.

- In AB it's an incentive to farm kills in the roads, which makes you lose.
- In WSG it's an incentive to farm kills midfield or at the enemy gy, which makes you lose.
- In EOTS it's an incentive to rush mid instead of grabbing nodes, which makes you lose.
- In Strand, it's an incentive to farm kills at the beach or spawn instead of focusing on defending/damaging gates and defending/capping gys, which makes you lose.
- At AV, even if you win by reinforcements, reinforcements battles are almost always won by the towers and not by the HKs. And that only happens if you turtle the game.
- At isle, if you're farming random kills midfield, you're doing it wrong, because what your team needs to destroy fast is the enemy gates.

And you also haven't provided any actual reason why in a teamwork effort any needed role should be more rewarded than any of the other needed roles. And keep in mind that individual extra honor for HKs currently gives extra reward to an unneeded role, to the guy making your team lose.

Hyolith wrote:

People usually wait for graveyards to be capped, towers to be destroyed and what not. If you take away the need to do those things then it's not going to be much of a battleground anymore.


The need to do those things does not exist. The boss can be 5-manned in ICC gear without taking any graveyard or bunker and without any PvP action. I know, it's sad.

Quote:
FC's do tend to get more HK's than defenders, why? Because they are in the middle of the action. Running across middle is a haven for HK's defenders never get there. So while FC's might not get as many killing blows or do as much damage they are still getting more HK's than the people defending the flag room.


But that doesn't matter, the guy being FC is the one not doing it for HKs, the ones looking for HKs will not even run the flag at all, and very often they will do nothing to protect the FC. And in some cases, it is them who get the FC killed.

Edited, Oct 11th 2010 4:43pm by xorq
#25 Oct 12 2010 at 10:24 AM Rating: Good
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I'm seeing the trend on my server as well, which is why I quit PvP (and thus the game itself for the time being). It's happening in Warsong Gulch as well, with people farming the middle while one from the enemy's team solo-caps three flags. I think that's why Alterac Valley is also seeing a boom in activity lately.

People are maxing out in gear and have no reason to actively try to win anymore, so instead of doing lots of tactics and stuff to get the win and the honor points, they just hang out in midfield, killing those on the other team that feel the same way. Basically it's like World PvP, except World PvP is dead, so they sign up for Battlegrounds to do it.
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#26 Oct 12 2010 at 10:44 AM Rating: Decent
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Mazra wrote:
It's happening in Warsong Gulch as well, with people farming the middle while one from the enemy's team solo-caps three flags.


That's pretty much what happens in all the WSG games I play. More often than not. Our FC will run RIGHT past their FC, won't even touch each other. Our defenders won't even touch their FC. Then you both sit there, wait for the FC's to become vulnerable and pray your team can actually kill the other FC and return the flag by extreme luck.
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