Forum Settings
       
Reply To Thread

LoS in bg'sFollow

#1 Oct 01 2010 at 6:36 AM Rating: Decent
***
3,451 posts
With the awesomeness that will be rated bg's right around the corner, will blizzard address the Los issues in wsg and other bg's? Although we've been playing it like this for years I think it would be a good idea to fix places like that big stump midfield in warsong for example.

Could add a strategic spot midfield and it only makes sense IMO. What do you guys think? Leave as is or make it so you can't get shot through walls?

#2 Oct 01 2010 at 8:17 AM Rating: Good
***
1,574 posts
I sincerely doubt it. I’ll be a little surprised if they fix issues such as the Alliance-side AB early escape exploit or the wall-climbing exploits in WSG.

I think it more likely that the ranked BGs will be the ones without these issues: Eye of the Storm I would bet on, probably the new-in-Cataclysm battlegrounds, and possibly Strand of the Ancients and Isle of Conquest, though the vehicles make those problematic.
#3 Oct 01 2010 at 1:47 PM Rating: Decent
*****
13,048 posts
I doubt it as well, but it would be really nice if they did fix it.
#4 Oct 01 2010 at 3:01 PM Rating: Good
emmitsvenson wrote:
I sincerely doubt it. I’ll be a little surprised if they fix issues such as the Alliance-side AB early escape exploit or the wall-climbing exploits in WSG.

I think it more likely that the ranked BGs will be the ones without these issues: Eye of the Storm I would bet on, probably the new-in-Cataclysm battlegrounds, and possibly Strand of the Ancients and Isle of Conquest, though the vehicles make those problematic.


I hope not. EoTS is just stupid as hell with knockback effects, veichle combat makes me want to kill myself and the battle for gilneas doesn't look like a very good map. WSG, AB and Twin Peaks are the only ones I'd want rated, but it's pretty clear Blizzard and I have wildly different criteria for this **** or Dalaran and Ogrimmar arenas would have been removed from the game a long time ago.
#5 Oct 01 2010 at 3:23 PM Rating: Decent
*****
13,048 posts
Kavekk the Ludicrous wrote:
emmitsvenson wrote:
I sincerely doubt it. I’ll be a little surprised if they fix issues such as the Alliance-side AB early escape exploit or the wall-climbing exploits in WSG.

I think it more likely that the ranked BGs will be the ones without these issues: Eye of the Storm I would bet on, probably the new-in-Cataclysm battlegrounds, and possibly Strand of the Ancients and Isle of Conquest, though the vehicles make those problematic.


I hope not. EoTS is just stupid as hell with knockback effects, veichle combat makes me want to kill myself and the battle for gilneas doesn't look like a very good map. WSG, AB and Twin Peaks are the only ones I'd want rated, but it's pretty clear Blizzard and I have wildly different criteria for this sh*t or Dalaran and Ogrimmar arenas would have been removed from the game a long time ago.

I feel the same way. I really dislike EotS, IoC, and SotA is just "meh".
#6 Oct 01 2010 at 10:54 PM Rating: Good
****
7,732 posts
Overlord Theophany wrote:
Kavekk the Ludicrous wrote:
emmitsvenson wrote:
I sincerely doubt it. I’ll be a little surprised if they fix issues such as the Alliance-side AB early escape exploit or the wall-climbing exploits in WSG.

I think it more likely that the ranked BGs will be the ones without these issues: Eye of the Storm I would bet on, probably the new-in-Cataclysm battlegrounds, and possibly Strand of the Ancients and Isle of Conquest, though the vehicles make those problematic.


I hope not. EoTS is just stupid as hell with knockback effects, veichle combat makes me want to kill myself and the battle for gilneas doesn't look like a very good map. WSG, AB and Twin Peaks are the only ones I'd want rated, but it's pretty clear Blizzard and I have wildly different criteria for this sh*t or Dalaran and Ogrimmar arenas would have been removed from the game a long time ago.

I feel the same way. I really dislike EotS, IoC, and SotA is just "meh".


I like EotS and it could end being pretty good as rated. IoC and SotA should be nuked and we should be brainwashed to forget they ever happened.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#7 Oct 02 2010 at 12:26 AM Rating: Good
***
1,609 posts
I quite like strand of the ancients. Kinda sucks to be melee in that BG though, if ranged know what they are doing. Attacking, they get the protection of the demos, and defending you get dot dot dotted then they teleport behind the walls and start cannoning you.

Isle of Conquest is horrible though, and preventing me from ever getting a battlemaster achievement.

Edited, Oct 2nd 2010 2:26am by ArtemisEnteri
#8 Oct 02 2010 at 8:55 AM Rating: Excellent
ArtemisEnteri wrote:
I quite like strand of the ancients. Kinda sucks to be melee in that BG though, if ranged know what they are doing. Attacking, they get the protection of the demos, and defending you get dot dot dotted then they teleport behind the walls and start cannoning you.

Isle of Conquest is horrible though, and preventing me from ever getting a battlemaster achievement.

Edited, Oct 2nd 2010 2:26am by ArtemisEnteri


Isle of conquest is not required for battlemaster, you only get a tabard for completing the meta.
#9 Oct 02 2010 at 12:18 PM Rating: Good
***
1,609 posts
Oh i didn't even notice that, thank you!
#10 Oct 05 2010 at 7:42 AM Rating: Decent
Is there any defense against the knockbacks in EoS?

I'm so f-n sick of some gd boomkin or shammy rolling into a flag fight and blowing everyone off the edge.
#11 Oct 05 2010 at 1:00 PM Rating: Default
*****
13,048 posts
rusttle wrote:
Is there any defense against the knockbacks in EoS?

I'm so f-n sick of some gd boomkin or shammy rolling into a flag fight and blowing everyone off the edge.

Stop sucking.

Problem solved.

(There really isn't a defense.)
#12 Oct 05 2010 at 3:14 PM Rating: Good
***
1,574 posts
rusttle wrote:
Is there any defense against the knockbacks in EoS?


There are a few options. Warlocks have the best of them, a ‘port to their demonic circle. Warriors can charge/intercept/intervene. Ferals can feral charge. Subtlety rogues can shadowstep. Mages have a small chance to save themselves with a blink, if they’re sailing over solid land.

But for any of these to work, you have to have enough situational awareness to see the elesham/boomkin/firemage moving in with that particular gleam in their eye, because you can’t be in the middle of a global cooldown when you get hit, or you could be out of range before you can save yourself. You also need low latency and darn good reflexes.

As a ranged class, against amateurs, you can often keep them from flanking you--make sure the straight line that connects you and them points to a solid landing, or that you have the flagpole at your back. This is largely impossible if you are melee, however. All the knockback powers are instants, so no interrupts, and you’d have to be psychic to throw up an immunity or self-root.

Also, a real pro will ***** you no matter what. I’ve a BG buddy who hexes people before launching them with a thunderstorm, if he thinks they’re likely to know a counter. Honestly, the best defense is probably preemptive knockback, if you’ve got it. I’ve seen some hilarious flag battles where both sides get launched into space, half a dozen or more people flying and the flag untouched.

Cataclysm promises to add some knockbacks (notably to warriors and a hunter pet) and remove others (fire mage). It also promises to add at least one new countermeasure, Leap of Faith.
#13 Oct 05 2010 at 5:50 PM Rating: Excellent
***
1,609 posts
Hunter's can mouse-spin 180 and disengage, but it's kinda tricky to pull off. I have seen a hunter do that in blade's edge arena, very impressive. Feral leap is the best, cause it can arc and gain you some distance to clear terrain; you rarely get no path available messages.
#14 Oct 05 2010 at 7:54 PM Rating: Default
*****
13,048 posts
ArtemisEnteri wrote:
Hunter's can mouse-spin 180 and disengage, but it's kinda tricky to pull off. I have seen a hunter do that in blade's edge arena, very impressive. Feral leap is the best, cause it can arc and gain you some distance to clear terrain; you rarely get no path available messages.

You can also shadowstep. I do that all the time in EotS and BEA.
#15 Oct 12 2010 at 7:50 AM Rating: Good
***
1,609 posts
Someone posted something amusing on arenajunkies. Apparently a paladin attempting to use the long arm of the law speed boost to close distance with a mage, will cause frost armor to proc and you will move slower than normal. FML.
#16 Oct 12 2010 at 10:46 AM Rating: Decent
***
3,451 posts
Quote:
Also, a real pro will ***** you no matter what. I’ve a BG buddy who hexes people before launching them with a thunderstorm, if he thinks they’re likely to know a counter. Honestly, the best defense is probably preemptive knockback, if you’ve got it. I’ve seen some hilarious flag battles where both sides get launched into space, half a dozen or more people flying and the flag untouched.


So your pro shammy friend casts hex 1.5 sec cast which risks him getting locked out of nature spells thus preventing him to cast the Tstorm. Not to mention you still can run around freely while hexed so you can still position yourself to avoid the knockoff.

Best defense is(as said above) situational awareness and not standing close to edge. But we all will get caught at times,(stealthed moonkin anyone?) just laugh it off and go gank him back after rez. ;)

Edit: grammer

Edited, Oct 12th 2010 12:55pm by Zornov
#17 Oct 12 2010 at 10:52 AM Rating: Decent
***
3,761 posts
rusttle wrote:
Is there any defense against the knockbacks in EoS?

I'm so f-n sick of some gd boomkin or shammy rolling into a flag fiht and blowing everyone off the edge.


I've been knocked off the cliff on my mage and blinked back on, thats always fun.

The best defense is overall awareness. You see a shaman riding into middle on his mount from the corner of your eye, you reposition so the knockback wont kill you. If they can come in from any angle and catch you by surprise, you're done. More reason to use keybinds over clicking, have all cooldown counters stacked tight together instead of spread all over your hotbars so you can spend more time watching the action, not your interface.
#18 Oct 14 2010 at 1:55 AM Rating: Good
***
1,150 posts
Death Knights get a spell in the Frost tree now that grants immunity to knockback effects, which is useful. Because you can practically smell when someone is planning to knock you off the edge.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 13 All times are in CST
Anonymous Guests (13)