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#1 Sep 27 2010 at 1:23 PM Rating: Good
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All 3v3 WLD matches from the warrior's perspective. Every member of the team is very good, though vent shifts the focus from individual skill to the teamwork between all three.

Link.
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#2 Sep 27 2010 at 5:42 PM Rating: Good
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Finally a Warrior perspective.

Been wondering if they really do macro Lolstorm to every key.
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#3 Oct 10 2010 at 11:05 PM Rating: Decent
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Mazra wrote:
Finally a Warrior perspective.

Been wondering if they really do macro Lolstorm to every key.


LOL, you really should try to play Warrior. It's currently the hardest class to play in PvP, it doesn't seem so until you try to do it yourself.

As for the bladestorm macro. Yes, I have bladestorm on a macro so that I can quickly /cancelaura bladestorm when I need to stop bladestorm to do something else.

Edited, Oct 11th 2010 1:15am by xorq
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#4 Oct 10 2010 at 11:45 PM Rating: Decent
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xorq wrote:
Mazra wrote:
Finally a Warrior perspective.

Been wondering if they really do macro Lolstorm to every key.


LOL, you really should try to play Warrior. It's currently the hardest class to play in PvP, it doesn't seem so until you try to do it yourself.

As for the bladestorm macro. Yes, I have bladestorm on a macro so that I can quickly /cancelaura bladestorm when I need to stop bladestorm to do something else.

Warriors aren't that hard to play in PvP. There's really not too much twitch-reaction skills that warriors need beyond spell reflect (which I don't see often) and interrupts, which almost every class does.

Pretty much everything else is taken care of via macros. I don't know what class I'd call the hardest in PvP currently, but warrior is definitely not it.
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#5 Oct 11 2010 at 2:22 AM Rating: Decent
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Overlord Theophany wrote:
xorq wrote:
Mazra wrote:
Finally a Warrior perspective.

Been wondering if they really do macro Lolstorm to every key.


LOL, you really should try to play Warrior. It's currently the hardest class to play in PvP, it doesn't seem so until you try to do it yourself.

As for the bladestorm macro. Yes, I have bladestorm on a macro so that I can quickly /cancelaura bladestorm when I need to stop bladestorm to do something else.

Warriors aren't that hard to play in PvP. There's really not too much twitch-reaction skills that warriors need beyond spell reflect (which I don't see often) and interrupts, which almost every class does.

Pretty much everything else is taken care of via macros. I don't know what class I'd call the hardest in PvP currently, but warrior is definitely not it.


I really meant the part where I said that it doesn't seem so until you try to do it yourself. You're more than welcome to try.

As for the macroing. Warrior is possibly the only class that doesn't get anywhere without intensive macro work. And what macros can do for you in the case of warriors is very limited when you come across the fact that the class has all the stance dancing with rage loss and equipment swapping requirements to be able to access different spells.

Most of those "reactive" abilities like interrupts, disarms, reflects and so on require equipment swap, stance dancing, or both, which is penalized with loss of rage and also suffers interference from network lag, which makes them very difficult to use at all. Now every caster has so much haste that a warlock can cast 1.0 seconds fears, the equipment, or the stance dance, will make you lose at least 0.5s.

Then there's the rage system, very unique in that it means you cannot use any of your abilities at the start, or after swapping stances, and you're forced to swap stances. So depending on incoming damage you have a forced stall a few seconds each time you swap stances to use a specific stance-restricted ability.

Stricly from personal experience, I find warrior much harder to play in PvP than: any spec DK, assa rogue, ret pally, shadowpriest, any spec warlock.

From comments from other people who play warrior in PvP as well as other classes, I've been told it's much harder than: Moonkin, frost mage, arcane mage, shadowpriest, dk, any spec warlock, elemental shaman.

And I haven't heard anyone that plays warrior and another class in PvP to say that the other class is harder than warrior.

Warriors do have their advantages, they are more viable than a DK for a 2s team with a Paladin. But they are not as viable as DK for a 2s team with a disc Priest.

I don't know about after the patch, how things will turn out, I know they're changing the stance restriction for pummel so that it works in battle stance so that's a huge relief, it means being able to interrupt spells without having to swap equip and stance and losing rage.


Edited, Oct 11th 2010 4:30am by xorq
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#6 Oct 11 2010 at 12:11 PM Rating: Decent
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Xorq, I've played a warrior in PvP. Compared to a shadow dance rogue or feral druid, it's a pretty simple class.

Gear swapping is something rogues have been doing for years now. Obviously not in reaction to abilities, but really, if you know how other classes play, it's not too hard to macro swap on your shield and go into defensive stance.

I know warriors who didn't even have a shield setup and have gotten to 1800+, so warrior can't be as hard as you're making it out to be.
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#7 Oct 11 2010 at 1:36 PM Rating: Decent
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Well I haven't known anyone that plays warrior in PvP and also Feral or ShD Rogue. But warrior is by far harder than the class/specs I have listed. And I'll take your comment as a hint not to spec ShD.

The problem with the gear and stance swap is:
1- GCDs and server lag delaying your reactive ability. Even for abilities that are off the GCD, the server has to "acknowledge" your new stance (or equipment!) before you can use it. If you get just a bit of lag the effect pretty much multiplies itself.
2- You end up with barely enough rage to use that 1 ability after you stance dance, and you're rage starved waiting on a 3.5 weapon swing timer to rebuild your rage. (Exception if you're getting inc damage feeding you more rage).
3- You have to switch back immediately because you're forced into battle stance to DPS, so you lose gcds and rage again.

Then you have that the dps rotation keeps you GCD locked, and is composed of 3 timed debuffs (hamstring, sunder, rend), a cooldown (MS), 2 procs (execute, overpower) and a rage dump (heroic strike) which in itself hogs up a lot of keyboard and is much more of a mess to keep up with than DK runes-RP or rogue's energy-CP. On top of that you have to add a collection of abilities, charge, intercept, intervene, interrupts, disarm, shield block, reflect, fear, enrages, regen, shattering throw, heroic throw, victory rush, sweeping strikes, cooldowns, etc and a twisty network of macros.

Shattering throw, for example, can be considered another reactive abilitiy, usable against immunities, most likely paladin bubbles, but it requires rage, battle stance, and is casted, and in that stance you can't interrupt, so if you want to interrupt you have to swap stances, if the paladin bubbles (instead of healing) when you swap stances there is no rage to do Shattering throw.


Edited, Oct 11th 2010 4:44pm by xorq
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NOTE: I may post comments about my like/dislike/approval/disapproval of game features.
1- They are NOT a complaint. They are a perspective.
2- They are NOT advocacy. They are a perspective.

Overlord Theophany wrote:
Insults aren't needed
#8 Oct 11 2010 at 4:29 PM Rating: Good
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xorq wrote:
Well I haven't known anyone that plays warrior in PvP and also Feral or ShD Rogue. But warrior is by far harder than the class/specs I have listed. And I'll take your comment as a hint not to spec ShD.


I've played all classes mentioned. I don't find either one of them to be easier/harder than the other. Each class/spec has it's ups and downs.

I could go into further detail, but I honestly think they're all equal in difficulty(just these specs, that is). I'm not taking sides, that's just my opinion.
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