That's a terrible example. That potion only regens 3600 health/mana and you are in a sleep that's a MAGIC effect, so you can't break it on command. That's a pitiful amount regained and a complete loss of the ability to move of take action. Plus, it means that another player can't dispell magic effects from you without risking taking your dream effect instead.
And I'm right in thinking that they didn't add a Wrath version of the potion, right? Of course no one would use it for such a pitiful heal. People would avoid using it if it restored 12K.
Furthermore, you are making your argument in terms of Wrath, where mana is a non-issue. If you actually have to worry about your pool, than anything that can give you back a significant amount is huge.
Edited, Sep 18th 2010 5:51pm by idiggory
Yes there is a Wotlk version. The Wotlk Version is not a magic effect and can't be dispelled, won't break from damage and you can break the effect at any time. http://www.wowhead.com/item=40081
I think it's a perfectly valid example. Except perhaps I should have extended to say that they weren't used even when mana was a big deal.
In Vanilla people were downranking spells to save mana and innvervate was like the atomic bomb of raids (similar to Bloodlust now), I've only seen the potion used in very rare ocassions and never
Those potions only made sense for hunters because hunters had to have mana and they weren't given any mana regen, so they would run out of mana on long encounters. No encounter is that long anymore, and all DPS classes that use mana are given mana regen.
There was never an issue about not being able to break the effect on command, the issue with those was more that the effect would instantly break from any damage (same as bandage or cannibalize), so it was not usable on some of the long encounters where Hunters ran OOM.
Also, healing is not going to work the same way in Cata, the way mana conservation works in Cata is that if you use slow HPS heals you spend very little mana, if you use high HPS heals you use a lot of mana, so if you stop healing for 6 seconds you will lose a lot of mana using high HPS spells to recover.
Edit: But don't get me wrong. I use Cannibalize and I like it, it's just it doesn't work in the way that you suggest. Edited, Sep 18th 2010 7:27pm by xorq
NOTE: I may post comments about my like/dislike/approval/disapproval of game features.
1- They are NOT a complaint. They are a perspective.
2- They are NOT advocacy. They are a perspective.
Overlord Theophany wrote:
Insults aren't needed