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PVP weapon and BlizzFollow

#1 Sep 15 2010 at 9:17 AM Rating: Decent
Why this hate for PVP players?
Ratings, restrictions, players aren't rewarded for having fun anymore or participating.

WE WANT OUR PVP WEAPONS OR... Apply the same for raiding

Let’s rate our raiders now ( # of wipes, attempts, # of players that have died, overhealing done, Dps done, gems in all slot, etc...) only high rating raiders can see weapons drop, the rest won’t. They will be stuck with craftable and a no hope to see a decent weapon if they are casual.



#2 Sep 15 2010 at 9:25 AM Rating: Excellent
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Do you know why blizzard implemented the ratings requirement?

Anyhow, I remember a blue post stating that they would be making weapons more accessible. Let me go fish for it.

Edit: From blue post

Bornakk wrote:
As an update to the original announcement, there will be two tiers of PvP weapons in Cataclysm. The lower tier weapons will correspond in quality to items found in the latest raid tier on normal difficulty and cost only Conquest Points. The higher tier weapons will correspond in quality to items found in the latest raid tier on Heroic difficulty and will have a minimum personal rating requirement in addition to costing Conquest Points. All of the highest-stat PvP armor, including shoulder and head pieces, will cost only Conquest Points and have no rating requirements. We have updated our original announcement text to reflect this clarification.


Next time I suggest you do some research before QQing...

Edited, Sep 15th 2010 3:27pm by devzzz
#3 Sep 15 2010 at 9:33 AM Rating: Default
devzzz wrote:
Do you know why blizzard implemented the ratings requirement?

Anyhow, I remember a blue post stating that they would be making weapons more accessible. Let me go fish for it.

Edit: From blue post

Bornakk wrote:
As an update to the original announcement, there will be two tiers of PvP weapons in Cataclysm. The lower tier weapons will correspond in quality to items found in the latest raid tier on normal difficulty and cost only Conquest Points. The higher tier weapons will correspond in quality to items found in the latest raid tier on Heroic difficulty and will have a minimum personal rating requirement in addition to costing Conquest Points. All of the highest-stat PvP armor, including shoulder and head pieces, will cost only Conquest Points and have no rating requirements. We have updated our original announcement text to reflect this clarification.


Next time I suggest you do some research before QQing...

Edited, Sep 15th 2010 3:27pm by devzzz
Conquest points are earned in Rated battlegrounds only, no love for casual.
#4 Sep 15 2010 at 9:34 AM Rating: Decent
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Every time I think Rawdeal can't make a post even more retarded than his last one...
#5 Sep 15 2010 at 9:35 AM Rating: Excellent
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How about we try to avoid threads that are simply complaining hmmm?

Edited, Sep 15th 2010 10:55am by Xsarus
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#6 Sep 15 2010 at 9:49 AM Rating: Good
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Is that directed at me or at Rawdeal? Regardless, lets try again;

Quote:
Why this hate for PVP players?
Ratings, restrictions, players aren't rewarded for having fun anymore or participating.

Exactly, because we all know how that worked out back in and part of TBC; you could buy the best gear for the job without actually being any good at it. That's the PvP equivalent of ALL IcC bosses dropping a T10.5 piece on normal. Since they don't, the best way to balance it is to make the best tier of PvP gear unattainable for those that 'just' participate.

Quote:
WE WANT OUR PVP WEAPONS OR... Apply the same for raiding

Let’s rate our raiders now ( # of wipes, attempts, # of players that have died, overhealing done, Dps done, gems in all slot, etc...) only high rating raiders can see weapons drop, the rest won’t. They will be stuck with craftable and a no hope to see a decent weapon if they are casual.

Blizzard applied the same penalty to PvP THAT IS ALREADY IN PLACE FOR RAIDS. Raiders are rated by their ability to down a boss or not. You'd have a right to complain if bosses dropped loot even if you didn't kill them.

Unless you're complaining about the fact that you can't get high-end arena weapons right now without being good, in which case you're argueing a moot point as your whole problem will be solved come Cataclysm, as Devzzz pointed out.

Edited, Sep 15th 2010 5:50pm by Mozared
#7 Sep 15 2010 at 10:15 AM Rating: Good
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The thread has some very QQ tone but it does talk about a real issue. The change in Cata is nice however, if I understood right then it's probably a pretty good fix for that issue.

What happens NOW IN WOTLK is that if you make a PvP char and don't raid the best weapon you can get is ilvl 232 weapons that drop in the 5-man dungeons. At this point in the game ilvl 232 gear is the current equivalent of having outdated green gear.

Some classes, mainly casters, can lol at the weapon slot as just a decrease in stats, but an Arms warrior with a 232 weapon does worthless damage, and reaching 1800 using an ilvl 232 weapon is significantly challenging to say the least.

And you didn't have to be that good to down a raid boss that drops a decent weapon, and at this point in wotlk I've beaten 1st and 2nd hall bosses in 10-man normal in PuGs with carries, lemmings and afks during the encounter. (Yes, an AFKs during the encounter, once an AFK offtank at Marrowgar). Those guys drop ilvl 251 weapons.

And Marrogar 25, which isn't much less trivial at this point in the game, drops ilvl 264 Bryntroll Arbiter which is a quite decent weapon for PvP. I wouldn't call myself "good" for beating Marrowgar 25.

The problem with BG reward gear is that you can get it for being AFK in BGs. You can be AFK in raids and be carried with equal ease too, but you would need to get into a group that has no problem about it, while in BGs your teammates didn't get a choice about you.
#8 Sep 15 2010 at 10:18 AM Rating: Default
Mozared wrote:
Is that directed at me or at Rawdeal? Regardless, lets try again;

Quote:
Why this hate for PVP players?
Ratings, restrictions, players aren't rewarded for having fun anymore or participating.

Exactly, because we all know how that worked out back in and part of TBC; you could buy the best gear for the job without actually being any good at it. That's the PvP equivalent of ALL IcC bosses dropping a T10.5 piece on normal. Since they don't, the best way to balance it is to make the best tier of PvP gear unattainable for those that 'just' participate.

Quote:
WE WANT OUR PVP WEAPONS OR... Apply the same for raiding

Let’s rate our raiders now ( # of wipes, attempts, # of players that have died, overhealing done, Dps done, gems in all slot, etc...) only high rating raiders can see weapons drop, the rest won’t. They will be stuck with craftable and a no hope to see a decent weapon if they are casual.

Blizzard applied the same penalty to PvP THAT IS ALREADY IN PLACE FOR RAIDS. Raiders are rated by their ability to down a boss or not. You'd have a right to complain if bosses dropped loot even if you didn't kill them.

Unless you're complaining about the fact that you can't get high-end arena weapons right now without being good, in which case you're argueing a moot point as your whole problem will be solved come Cataclysm, as Devzzz pointed out.

Edited, Sep 15th 2010 5:50pm by Mozared
Let me try again
  • http://blue.mmo-champion.com/t/24401796793/cataclysm-badge-and-pvp-point-changes



  • Zarhym clarification
    Quote:
    Q u o t e:
    Why are rating requirements being removed?
    --------------------------------------------------------------------------------


    "The current system has a touch of the rich-get-richer syndrome where players who lack the ratings can’t get the most competitive gear and feel like they have no hope of competing. Better players will still gear up much more quickly because they will have more points to spend. Rating requirements on, for example, weapons was pretty unpopular in the community."


    Well the rich-get-richer syndrome will still be there, Rated BG's will be dominated by organized arena teams/guilds. Casual players will still get nothing, casual="the community".

    Sooooo, again, why make it so hard on the PVP "community", when a raider can be granted by the RNG God a weapon of mass destruction on is first raid EVARRRR.

    it sounds like a QQ but i really don't understand the fixation on Blizzard part with the weapons, most important/fun equipment for PVP.

    Edited, Sep 15th 2010 12:35pm by RAWDEAL
    #9 Sep 15 2010 at 10:45 AM Rating: Excellent
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    Weapons, like shoulders are one of the most recognizable parts of your gear, so I'd imagine that's why people focus on them. They're also very important for melee.

    Remember in bg's you can't lose rating, and there will be groups of different skill level participating. You're not always going to be playing against a super organized team. Blizzard has always been pretty good about not making it that hard to accumulate points, so with a double set of gear available, one without ratings, I don't see that there's a big problem here.
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    #10 Sep 15 2010 at 10:58 AM Rating: Good
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    xorq wrote:
    What happens NOW IN WOTLK is that if you make a PvP char and don't raid the best weapon you can get is ilvl 232 weapons that drop in the 5-man dungeons.


    You can aim a little higher than that. A Battered Hilt, for example.

    The new honor/conquest pont system sounds beautiful to me, by the way. I’m so glad that the best PVP rewards will be handed out for objective-based pvp in the battlegrounds and not just for arena deathmatches. Honestly, I’ve always found the battlegrounds to be much more fun.
    #11 Sep 15 2010 at 11:19 AM Rating: Default
    Sir Xsarus wrote:
    with a double set of gear available, one without ratings, I don't see that there's a big problem here.
    The thing is "how much" conquest points you need for a weapon, I would have been please to purchase them with honors only for the older models. Collecting for months Conquest points (if you are casual) doesn’t sound fun to me. Nothing is fun in PVP when you hit like a pussycat, I was hoping Blizz got the message in WOTLK.

    PVP is not PVE, give us our weapons so we can smack each others and have fun, skills and strategy will determine the winners of the battles.
    #12 Sep 15 2010 at 11:38 AM Rating: Excellent
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    Do we know the numbers yet?
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    #13 Sep 15 2010 at 12:08 PM Rating: Decent
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    Quote:
    Weapons, like shoulders are one of the most recognizable parts of your gear, so I'd imagine that's why people focus on them. They're also very important for melee.


    Shoulders are a visual. It's more like a disguise, you can pretend you have a certain armor set by just having shoulders and helm. You can get into gearscore people dungeons and raids in full PvP gear with visually recognizable PvE shoulders and helm and remove all the buffs that increase your HP. This will effectively disguise you to the eyes of gearscore people.

    Weapon instead is one of the most important slots in terms of stats and effect on your DPS. Melee with 6k gs and an ilvl 232 weapon will do less dps than if they have 5k gs and Shadowmourne.

    Quote:
    Well the rich-get-richer syndrome will still be there, Rated BG's will be dominated by organized arena teams/guilds. Casual players will still get nothing, casual="the community".

    Sooooo, again, why make it so hard on the PVP "community", when a raider can be granted by the RNG God a weapon of mass destruction on is first raid EVARRRR.


    The rich gets richer poor gets poorer is a problem caused by the rating. Most visible at the 1800 rating range.

    Just below the 1800 rating you have many emerging teams with ilvl 232 weapons which have the skill to compete in the 2200 rating but can't progress because they can't reach 1800 without the weapon upgrade. Poor gets poorer because not having rating prevents them from climbing in rating.

    Just above the 1800 rating it's populated by teams that would be steamrolled by many teams who have less rating than them but they win instead because they have the 264 weapons and their adversaries don't. Rich gets richer because having rating protects them from losing rating.

    They're saying they're removing the rating requirement from PvP gear. So you'll just gear up slower if you lose more, or faster if you win more. Good teams will still dominate you even if you get the same gear as them, and they will tend to get the better gear faster than you. But your upgrade progress isn't going to be stopped by gear handicaps.

    Also, you don't need a static team roster as with arenas. You just need to form A NORMAL BG PREMADE. If you get about 30 people into your friendlist that are into rated bgs as much as you, you'll typically find 8 online at the same time pretty often and you can draft 2 trough LFM and have a decent team.

    Quote:
    Do we know the numbers yet?


    At the moment Devs think you should focus on what you think about the mechanics themselves and not the numbers. They say all number values are still currently TBD but they plan to make the numbers "so that X objective will be met" and they usually give you an idea of what the objective is. They'll patch as many times as they have to, too, so they'll get there by trial and errorpatch if they don't get it right at first.

    Edited, Sep 15th 2010 2:11pm by xorq
    #14 Sep 15 2010 at 12:24 PM Rating: Excellent
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    Quote:
    Quote:
    Do we know the numbers yet?


    At the moment Devs think you should focus on what you think about the mechanics themselves and not the numbers. They say all number values are still currently TBD but they plan to make the numbers "so that X objective will be met" and they usually give you an idea of what the objective is. They'll patch as many times as they have to, too, so they'll get there by trial and errorpatch if they don't get it right at first.
    Exactly. People should stop panicking when we don't have any solid idea of accessibility.

    Edited, Sep 15th 2010 1:24pm by Xsarus
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    #15 Sep 15 2010 at 1:00 PM Rating: Good
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    Why do you care, Rawdeal? I thought you were good at PvP. Surely if you're good at PvP you can get to 1800 for weapons.

    That said, I'm glad Blizzard is changing their minds; S3 was the best season in my opinion, when they only had restrictions on weapons and shoulders.
    #16 Sep 15 2010 at 1:04 PM Rating: Excellent
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    emmitsvenson wrote:
    The new honor/conquest pont system sounds beautiful to me, by the way. I’m so glad that the best PVP rewards will be handed out for objective-based pvp in the battlegrounds and not just for arena deathmatches. Honestly, I’ve always found the battlegrounds to be much more fun.


    I completely agree.

    Xsarus' point about accessibility is key. The questions are, how many conquest points will the weapons cost, and how fast can a casual player accrue them? IOW, how realistic is it to be able to get them? I've never had a problem with the best weapons being available to the best players. I just want some weapons available to everybody else.

    I'll admit I'm a bit disappointed that there will be no scrubbier weapons available for honor only, but not enough to QQ about it, at last not yet. My guild isn't likely to do a lot of (if any) rated BG's, but as long as pugging them allows me to save up enough conquest points for a weapon before the season ends and those points are reset to zero, I'm happy. That puts me 2-3 tiers behind at any given time, which sounds about right to me.

    Edited, Sep 15th 2010 3:05pm by teacake
    #17 Sep 15 2010 at 1:11 PM Rating: Good
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    teacake wrote:
    emmitsvenson wrote:
    The new honor/conquest pont system sounds beautiful to me, by the way. I’m so glad that the best PVP rewards will be handed out for objective-based pvp in the battlegrounds and not just for arena deathmatches. Honestly, I’ve always found the battlegrounds to be much more fun.


    I completely agree.

    Xsarus' point about accessibility is key. The questions are, how many conquest points will the weapons cost, and how fast can a casual player accrue them? IOW, how realistic is it to be able to get them? I've never had a problem with the best weapons being available to the best players. I just want some weapons available to everybody else.

    I'll admit I'm a bit disappointed that there will be no scrubbier weapons available for honor only, but not enough to QQ about it, at last not yet. My guild isn't likely to do a lot of (if any) rated BG's, but as long as pugging them allows me to save up enough conquest points for a weapon before the season ends and those points are reset to zero, I'm happy. That puts me 2-3 tiers behind at any given time, which sounds about right to me.

    Edited, Sep 15th 2010 3:05pm by teacake


    If dungeons and professions keep at the pace they have for wotlk.

    t0:crafted/dungeon
    t1:points(no rating)
    t2:points(rating)

    Seems fair to me. If you didn't have something to look forward to the game would get boring very quickly. That's just how wow players have been conditioned. At least if you can't get the t1 in less than a month it will be a long-term goal that will keep you joining rated bgs or arenas.

    I went on an explanation of the differences between casual and hardcore, then I remembered the thread I read the other day. Everybody thinks of different things when the word 'casual' is spoken...
    #18 Sep 15 2010 at 1:13 PM Rating: Decent
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    Sir Xsarus wrote:
    Quote:
    Quote:
    Do we know the numbers yet?


    At the moment Devs think you should focus on what you think about the mechanics themselves and not the numbers. They say all number values are still currently TBD but they plan to make the numbers "so that X objective will be met" and they usually give you an idea of what the objective is. They'll patch as many times as they have to, too, so they'll get there by trial and errorpatch if they don't get it right at first.
    Exactly. People should stop panicking when we don't have any solid idea of accessibility.

    Edited, Sep 15th 2010 1:24pm by Xsarus


    We do. It's been explained.

    We don't have an idea of how long it will take to gear up but odds are it will remain very similar to the current honor system except there will be two separate tiers of currency and gear for random vs random and premade vs premade.

    You'll get rated somehow, I'm guessing it will be based off of your win:loss ratio, and you'll get more points or less points depending on it the same way as with current arena points.

    I also remember someone saying there would be entry-level PvP BoEs from crafting that will be updated every season too. So in that term it means you can probably gear up quite fast from first tier by combining Honor and Crafted and progress trough the top tier at a similar pace of how you get Arena gear that doesn't require rating.

    You just have to understand what is they way they intend it to work. Things will either work as intended or get patched over and over until they work as intended, eventually.

    Edited, Sep 15th 2010 3:17pm by xorq
    #19 Sep 15 2010 at 1:21 PM Rating: Good
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    xorq wrote:
    You'll get rated somehow, I'm guessing it will be based off of your win:loss ratio, and you'll get more points or less points depending on it the same way as with current arena points.

    I also remember someone saying there would be entry-level PvP BoEs from crafting that will be updated every season too. So in that term it means you can probably gear up quite fast from first tier by combining Honor and Crafted and progress trough the top tier at a similar pace of how you get Arena gear that doesn't require rating.

    You just have to understand what is they way they intend it to work. Things will either work as intended or get patched over and over until they work as intended, eventually.

    Edited, Sep 15th 2010 3:17pm by xorq


    I highly doubt it will be with ratio. Why would somebody 10/1 be higher rated than a 67/10 team? It will ikely be similar to how area works. Then again, they did say you wouldn't lose rating?

    Thread

    Wryxian wrote:
    All three professions will create their starter sets of PVP gear, which will be upgraded with new recipes every season. In general, these are meant to keep pace as an entry-level PvP set below whatever the current Hero Point set is.
    #20 Sep 15 2010 at 1:22 PM Rating: Decent
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    xorq wrote:
    Sir Xsarus wrote:
    Quote:
    Quote:
    Do we know the numbers yet?


    At the moment Devs think you should focus on what you think about the mechanics themselves and not the numbers. They say all number values are still currently TBD but they plan to make the numbers "so that X objective will be met" and they usually give you an idea of what the objective is. They'll patch as many times as they have to, too, so they'll get there by trial and errorpatch if they don't get it right at first.
    Exactly. People should stop panicking when we don't have any solid idea of accessibility.

    Edited, Sep 15th 2010 1:24pm by Xsarus


    We do. It's been explained.

    We don't have an idea of how long it will take to gear up but odds are it will remain very similar to the current honor system except there will be two separate tiers of currency and gear for random vs random and premade vs premade.

    You'll get rated somehow, I'm guessing it will be based off of your win:loss ratio, and you'll get more points or less points depending on it the same way as with current arena points.

    I also remember someone saying there would be entry-level PvP BoEs from crafting that will be updated every season too. So in that term it means you can probably gear up quite fast from first tier by combining Honor and Crafted and progress trough the top tier at a similar pace of how you get Arena gear that doesn't require rating.

    You just have to understand what is they way they intend it to work. Things will either work as intended or get patched over and over until they work as intended, eventually.

    Edited, Sep 15th 2010 3:17pm by xorq

    Just a correction, but Conquest points are used for arena and rated BG gear, as arena points are now.

    It's basically the same system, they're just changing the name of Arena points to Conquest points, because it wouldn't make sense to get Arena points from rated BGs.

    So it's the same system we have now.
    #21 Sep 15 2010 at 1:33 PM Rating: Excellent
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    Overlord Theophany wrote:

    So it's the same system we have now.


    More or less, except right now you don't have to win your arena matches to get some points for the week (that's still true right?). I can lose 10 matches and still expect to earn some points.

    The original announcement about Cataclysm currency said:

    Quote:
    Earned from winning Rated Battlegrounds or Arenas


    (emphasis mine)

    I don't mind this personally. It never made sense to me that I could just walk into arena and /dance my way to points. It's not that much different from AFKing in battlegrounds and it shouldn't be rewarded.

    But it does mean that for someone who doesn't have a regular team to play with, who has to join pugs to form teams for rated battlegrounds, they're going to accrue points much, much more slowly, because they're not going to win a whole lot. Which I also don't have a problem with. I'm just personally hoping that I can still accrue enough in the span of a single season to get a weapon. It'll be brutal to save up all season, not quite make it, and then have my points wiped and have to start fresh from zero.

    For anything other than weapons, it doesn't matter, because they've said there will still be an honor-only tier, and I'll still have upgrades to shoot for.

    Edit: I think there will be a lot of people in the "I have to pug it" boat too - how many guilds right now don't have enough regular raiders field a 25 man raid? I think it's going to be hard to have a consistent team big enough to be able to field a team for any rated battleground. OTOH, if there are more people in that situation, maybe it levels the playing field a bit. I wonder if there will be a matchmaking system for battlegrounds based on the team members' average rating or something.

    Edited, Sep 15th 2010 3:37pm by teacake
    #22 Sep 15 2010 at 3:09 PM Rating: Default
    Overlord Theophany wrote:
    Why do you care, Rawdeal? I thought you were good at PvP. Surely if you're good at PvP you can get to 1800 for weapons.

    That said, I'm glad Blizzard is changing their minds; S3 was the best season in my opinion, when they only had restrictions on weapons and shoulders.
    I do have it on my priest (2340) and Warrior (2150), but I have 10 levels 80 and enjoy playing each classes. Don't have the time to grind all pvp weapons on all of them. I will have to PVE (raid) to get my weapons on my other toons. It still blows my mind that I get a weapon in 1 night and have to grind weeks for PVP weapon.

    Not to mention it takes a lots of arena points to get it presently, so i don't expect to be easier in Cata.

    What about a chess drop at the end of a rated BG for the winners? We did put together a 10/15/25 group; we kill the enemies (much harder than some raid boss). We all rolls on pvp weapon and gears, same as PVE.

    Edited, Sep 15th 2010 6:13pm by RAWDEAL
    #23 Sep 15 2010 at 4:20 PM Rating: Decent
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    RAWDEAL wrote:
    Overlord Theophany wrote:
    Why do you care, Rawdeal? I thought you were good at PvP. Surely if you're good at PvP you can get to 1800 for weapons.

    That said, I'm glad Blizzard is changing their minds; S3 was the best season in my opinion, when they only had restrictions on weapons and shoulders.
    I do have it on my priest (2340) and Warrior (2150), but I have 10 levels 80 and enjoy playing each classes. Don't have the time to grind all pvp weapons on all of them. I will have to PVE (raid) to get my weapons on my other toons. It still blows my mind that I get a weapon in 1 night and have to grind weeks for PVP weapon.

    Not to mention it takes a lots of arena points to get it presently, so i don't expect to be easier in Cata.

    What about a chess drop at the end of a rated BG for the winners? We did put together a 10/15/25 group; we kill the enemies (much harder than some raid boss). We all rolls on pvp weapon and gears, same as PVE.

    I assume that that's what they plan for the Tol Barad dungeon (similar to VoA). Right now in VoA obviously they don't have weapons on the loot table, but who knows what'll happen in the TB raid.
    #24 Sep 15 2010 at 4:33 PM Rating: Default
    Overlord Theophany wrote:
    RAWDEAL wrote:
    Overlord Theophany wrote:
    Why do you care, Rawdeal? I thought you were good at PvP. Surely if you're good at PvP you can get to 1800 for weapons.

    That said, I'm glad Blizzard is changing their minds; S3 was the best season in my opinion, when they only had restrictions on weapons and shoulders.
    I do have it on my priest (2340) and Warrior (2150), but I have 10 levels 80 and enjoy playing each classes. Don't have the time to grind all pvp weapons on all of them. I will have to PVE (raid) to get my weapons on my other toons. It still blows my mind that I get a weapon in 1 night and have to grind weeks for PVP weapon.

    Not to mention it takes a lots of arena points to get it presently, so i don't expect to be easier in Cata.

    What about a chess drop at the end of a rated BG for the winners? We did put together a 10/15/25 group; we kill the enemies (much harder than some raid boss). We all rolls on pvp weapon and gears, same as PVE.

    I assume that that's what they plan for the Tol Barad dungeon (similar to VoA). Right now in VoA obviously they don't have weapons on the loot table, but who knows what'll happen in the TB raid.
    The problem I have with dungeon like VOA, it takes PVE gears to participate, still don't reach the PVP base players. The ONLY reason is easy for me to get PVE weapons is I help peoples a lot (raiders) in pvp, so they bring me along on some raids.
    #25 Sep 15 2010 at 4:37 PM Rating: Decent
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    RAWDEAL wrote:
    Overlord Theophany wrote:
    RAWDEAL wrote:
    Overlord Theophany wrote:
    Why do you care, Rawdeal? I thought you were good at PvP. Surely if you're good at PvP you can get to 1800 for weapons.

    That said, I'm glad Blizzard is changing their minds; S3 was the best season in my opinion, when they only had restrictions on weapons and shoulders.
    I do have it on my priest (2340) and Warrior (2150), but I have 10 levels 80 and enjoy playing each classes. Don't have the time to grind all pvp weapons on all of them. I will have to PVE (raid) to get my weapons on my other toons. It still blows my mind that I get a weapon in 1 night and have to grind weeks for PVP weapon.

    Not to mention it takes a lots of arena points to get it presently, so i don't expect to be easier in Cata.

    What about a chess drop at the end of a rated BG for the winners? We did put together a 10/15/25 group; we kill the enemies (much harder than some raid boss). We all rolls on pvp weapon and gears, same as PVE.

    I assume that that's what they plan for the Tol Barad dungeon (similar to VoA). Right now in VoA obviously they don't have weapons on the loot table, but who knows what'll happen in the TB raid.
    The problem I have with dungeon like VOA, it takes PVE gears to participate, still don't reach the PVP base players. The ONLY reason is easy for me to get PVE weapons is I help peoples a lot (raiders) in pvp, so they bring me along on some raids.

    Yeah, I get that. At the same time, if you want PvP weapons and don't want to PvE, there's not going to be a rating requirement on them, so you can get them pretty easily already in Cata.

    Also, calling VoA PvE is kind of a stretch. I can do VoA in PvP gear. Smiley: tongue
    #26 Sep 15 2010 at 5:57 PM Rating: Default
    Overlord Theophany wrote:


    Also, calling VoA PvE is kind of a stretch. I can do VoA in PvP gear. Smiley: tongue
    I do understand in Wrathful gears you will perform well, but most groups asked for GS and insane dps when the new boss came up. Beating a team in WSG of 10 arena players deserved at least the same rewards as a boss in PVE... Blizz, throw me a freakin bone here!
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