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#52 Sep 13 2010 at 3:00 PM Rating: Default
Overlord Theophany wrote:
RAWDEAL wrote:
Overlord Theophany wrote:
Let's put it this way: I don't see a lot of twinks practicing their death coil vanishes, instant blinds on trinket, etc, where top arena players practice that stuff. To think that organization matters more than skill in PvP is pretty funny, really.
We are talking BG'S here not arena, organization is the key. Thinking skill matter more is stupid, lost plenty of battles with Richard’s full of skills wanting to save the day. 2200 arena rating won't win you a 40 man BG, organization will.

Do you really think you are a top arena player? what's your actual rating? i'm curious.

You think that 5v5 teams don't have organization? Try playing against some.
I agree that GOOD 5v5 teams have organization, but saying that twink guilds sucks I have a surprise for you. The level of understanding of the strategy is higher than most casual players. Just like raiding, it's a team work; if one or more ***** up...it's a wipe! I don't care what is your GS.

BG's and arena are 2 different animals, but with a good RL and discipline, BG'S are lots of fun and more accessible (think wolf pack). I highly recommended to check them out for Cata.
#53 Sep 13 2010 at 3:54 PM Rating: Good
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But November 2nd is far away... however will I spend all that time?

Not that I really need a PvP weapon to pwn nubs. I'm cool like that.
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#54 Sep 13 2010 at 4:01 PM Rating: Good
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Mazra wrote:
But November 2nd is far away... however will I spend all that time?

Not that I really need a PvP weapon to pwn nubs. I'm cool like that.


Like me, not actually playing wow :P

If you do want to do something productive, Iw ill be leveling a new human rogue when I gain access to a brand new ultra shiny super duper magnificent PC and real internet!

You are more than welcome to level with me. But I will be working full time.
#55 Sep 13 2010 at 4:01 PM Rating: Decent
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Quote:
You're wrong, and you need to read more.

You can't get a 10 second stun in. CS and KS DR, making a CS+KS a 7 second stun, and you'll have a 20 second cooldown. I'd rather Premed/Ambush/KS, do 10k damage and stun someone for 6 seconds.

That's my point, though. It's retarded that one of our openers is completely useless outside of Shadow Dance, now. If I can do 10k more damage with 1 second less stun, why am I going to CS?


I did edit my post to make it more visible that I said "this is what you can't do in Cata".

Now let's get to what I did say you affirmatively can do in Cata.

You can affirmatively have your 4s Cheap Shot and your 6s Kidney Shot "during the fight". You're not going to be dead in 15 sec after Cheap Shot. Rogues are looking like the melee class with highest survivability as of now, only second to DKs in specific situations.

I also said you will open with ambush more often. Because you'll probably get more benefit from Ambush->Kidney Shot than from opening with Cheap Shot. You can ambush with any weapon now too. It's all part of a "less cheap shot and more ambush" conspiracy the devs have going on in there.

I don't see cheap shot as completely useless.

6s Kidney Shot requires 5 combo points so you can't "start" with a 6s KS. Cheap Shot will still give you the ability to "open with a stun". And Kidney Shot has a 20 sec cooldown so if you open with Ambush->Kidney Shot your only way to pull another stun during that cooldown is to vanish->cheap shot.

Also keep in mind that you get a self-healing effect. So while you will stun your enemies for 6 seconds instead of 9 you can heal enough to make up for the damage received during those other 3 seconds.

I'm not going to convince you to play Rogue in Cata, in fact you should probably play another class because you've played rogue so much you'd probably enjoy a change. But my current view of rogues in Cata is that they are shaping up to be quite imba for PvP and quite boring for PvE.

It's hard to say how casters will turn out, they look fine but it greatly depends on the effectiveness and the cooldown of anticaster abilities given to other classes. Something as small as an unbalanced version of CloS and casters are screwed.

Edited, Sep 13th 2010 6:07pm by xorq
#56 Sep 13 2010 at 4:04 PM Rating: Good
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xorq wrote:
[quote]6s Kidney Shot requires 5 combo points so you can't "start" with a 6s KS. Cheap Shot will still give you the ability to "open with a stun". And Kidney Shot has a 20 sec cooldown so if you open with Ambush->Kidney Shot your only way to pull another stun during that cooldown is to vanish->cheap shot.


SOrry to not reply to the rest of the post, but, why would you want to vanish cheap shot, if kidney shot is on cooldown? That means your cheap shot will have diminishing rreturns and only be 2 seconds max.
#57 Sep 13 2010 at 4:08 PM Rating: Decent
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devzzz wrote:
xorq wrote:
[quote]6s Kidney Shot requires 5 combo points so you can't "start" with a 6s KS. Cheap Shot will still give you the ability to "open with a stun". And Kidney Shot has a 20 sec cooldown so if you open with Ambush->Kidney Shot your only way to pull another stun during that cooldown is to vanish->cheap shot.


SOrry to not reply to the rest of the post, but, why would you want to vanish cheap shot, if kidney shot is on cooldown? That means your cheap shot will have diminishing rreturns and only be 2 seconds max.


To interrupt a channeled cooldown while kick is on cooldown? It's situational. But also meant that you can't just pull another stun during that time without blowing vanish for the other stun.

Instead if you know you will want to have a second stun you can open with cheap shot and have your second stun (even if it has DR) during the fight without having to blow vanish for it.

Stuns are also used as near-equivalents to root/silence. They prevent your target from moving and prevent it from casting things at you, in particular if you want to "prevent" an instant cast.

Edited, Sep 13th 2010 6:16pm by xorq
#58 Sep 13 2010 at 4:09 PM Rating: Good
devzzz wrote:
xorq wrote:
[quote]6s Kidney Shot requires 5 combo points so you can't "start" with a 6s KS. Cheap Shot will still give you the ability to "open with a stun". And Kidney Shot has a 20 sec cooldown so if you open with Ambush->Kidney Shot your only way to pull another stun during that cooldown is to vanish->cheap shot.


SOrry to not reply to the rest of the post, but, why would you want to vanish cheap shot, if kidney shot is on cooldown? That means your cheap shot will have diminishing rreturns and only be 2 seconds max.


Different target, possibly. CS looks to be pretty situational.

Nah, if all you want is an interrupt then gouge or garrote would be better.

Edited, Sep 13th 2010 10:10pm by Kavekk
#59 Sep 13 2010 at 4:09 PM Rating: Good
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xorq wrote:
devzzz wrote:
xorq wrote:
[quote]6s Kidney Shot requires 5 combo points so you can't "start" with a 6s KS. Cheap Shot will still give you the ability to "open with a stun". And Kidney Shot has a 20 sec cooldown so if you open with Ambush->Kidney Shot your only way to pull another stun during that cooldown is to vanish->cheap shot.


SOrry to not reply to the rest of the post, but, why would you want to vanish cheap shot, if kidney shot is on cooldown? That means your cheap shot will have diminishing rreturns and only be 2 seconds max.


To interrupt a channeled cooldown while kick is on cooldown? It's situational.


True. I would personally rather use garotte, although that may get resisted.

Gouge, is a good interrupt as well.

kavekk wrote:
Different person

That is a good reason actually!

Edited, Sep 13th 2010 10:10pm by devzzz
#60 Sep 13 2010 at 4:57 PM Rating: Decent
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xorq wrote:
You can affirmatively have your 4s Cheap Shot and your 6s Kidney Shot "during the fight". You're not going to be dead in 15 sec after Cheap Shot. Rogues are looking like the melee class with highest survivability as of now, only second to DKs in specific situations.

Yeah, we might have the best survivability if we're Sub and we blow every single cooldown we have. Otherwise? Hah, no.
#61 Sep 13 2010 at 8:58 PM Rating: Decent
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Overlord Theophany wrote:
xorq wrote:
You can affirmatively have your 4s Cheap Shot and your 6s Kidney Shot "during the fight". You're not going to be dead in 15 sec after Cheap Shot. Rogues are looking like the melee class with highest survivability as of now, only second to DKs in specific situations.

Yeah, we might have the best survivability if we're Sub and we blow every single cooldown we have. Otherwise? Hah, no.


That's precisely the reason why.

Every class has to use their cooldowns. If you compare the ones Rogues get with the near-equivalents of other classes, the ones rogues get are stronger, have a shorter cooldown, or both.

In Cata, from what I understand from blue posts, if you have a Pally, a DK, a Rogue, an Enh Shaman, and a Feral and none of them use any cooldowns they're going to be about equally squishy to incoming damage.

Mail will absorb slightly more than Leather, and Plate will absorb slightly more than Mail, but it's getting nerfed big time so it's no longer as meaningful.

Warriors are going to be the squishiest class, they don't get any resist/absorb/survive abilities unless they spec prot.
#62 Sep 13 2010 at 10:18 PM Rating: Decent
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Warriors are going to be the squishiest class, they don't get any resist/absorb/survive abilities unless they spec prot.

That depends entirely on how severe the plate nerf is.

Considering is fine, but since so much depends on the plate nerf, we won't know what will happen - claiming A will is just as pointless as claiming B will.
#63 Sep 14 2010 at 12:11 PM Rating: Decent
I would love this:
  • http://forums.worldofwarcraft.com/thread.html?topicId=25170782836&sid=1&pageNo=16


  • Blue post from Kalgan
    "We're simultaneously working on a "war games" mode for battlegrounds that allows groups to challenge other groups to a battle in a specific battleground (including horde vs horde and alliance vs alliance). Granted, the rewards aren't significant, but it's more for players to be able to have fun battling their guildmates and friends or for players on a server to throw down for the sake of pride and bragging rights."
    #64 Sep 14 2010 at 12:15 PM Rating: Good
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    RAWDEAL wrote:
    I would love this:
  • http://forums.worldofwarcraft.com/thread.html?topicId=25170782836&sid=1&pageNo=16


  • Blue post from Kalgan
    "We're simultaneously working on a "war games" mode for battlegrounds that allows groups to challenge other groups to a battle in a specific battleground (including horde vs horde and alliance vs alliance). Granted, the rewards aren't significant, but it's more for players to be able to have fun battling their guildmates and friends or for players on a server to throw down for the sake of pride and bragging rights."


    That sounds like fun. And if it doesn't actually affect the ratings then I see a lot of messing around and trying stuff in such games.
    #65 Sep 14 2010 at 12:31 PM Rating: Decent
    devzzz wrote:
    RAWDEAL wrote:
    I would love this:
  • http://forums.worldofwarcraft.com/thread.html?topicId=25170782836&sid=1&pageNo=16


  • Blue post from Kalgan
    "We're simultaneously working on a "war games" mode for battlegrounds that allows groups to challenge other groups to a battle in a specific battleground (including horde vs horde and alliance vs alliance). Granted, the rewards aren't significant, but it's more for players to be able to have fun battling their guildmates and friends or for players on a server to throw down for the sake of pride and bragging rights."


    That sounds like fun. And if it doesn't actually affect the ratings then I see a lot of messing around and trying stuff in such games.
    Talking about trying stuff, I wonder if ranged dps teams will have a little advantage in rated BG's. In arena they are constraint by the size of the arena, but with open fields classes like Hunter and mage can hurt a lot.
    #66 Sep 14 2010 at 12:34 PM Rating: Good
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    RAWDEAL wrote:
    devzzz wrote:
    RAWDEAL wrote:
    I would love this:
  • http://forums.worldofwarcraft.com/thread.html?topicId=25170782836&sid=1&pageNo=16


  • Blue post from Kalgan
    "We're simultaneously working on a "war games" mode for battlegrounds that allows groups to challenge other groups to a battle in a specific battleground (including horde vs horde and alliance vs alliance). Granted, the rewards aren't significant, but it's more for players to be able to have fun battling their guildmates and friends or for players on a server to throw down for the sake of pride and bragging rights."


    That sounds like fun. And if it doesn't actually affect the ratings then I see a lot of messing around and trying stuff in such games.
    Talking about trying stuff, I wonder if ranged dps teams will have a little advantage in rated BG's. In arena they are constraint by the size of the arena, but with open fields classes like Hunter and mage can hurt a lot.


    BGs aren't the same as arena though. Somebody that died will be up within 30 secs max.

    And those 2 classes aren't necessarily the best classes to help achieve the objectives.

    Yes they will be able to solo kill certain classes easier, but that isn't what BGs are about.
    #67 Sep 14 2010 at 12:44 PM Rating: Excellent
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    Ranged do have the advantage of being able to defend a node without having to be right on the node. A NE hunter for example can stealth and interrupt a capture thus delaying the fight long enough for others from his team to respond with help. It'll be interesting to see what the strategies become with people having more health, and also taking it more seriously.
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    #68 Sep 14 2010 at 1:40 PM Rating: Good
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    Sir Xsarus wrote:
    Ranged do have the advantage of being able to defend a node without having to be right on the node. A NE hunter for example can stealth and interrupt a capture thus delaying the fight long enough for others from his team to respond with help. It'll be interesting to see what the strategies become with people having more health, and also taking it more seriously.

    Camouflage should change that for hunters at the level cap; it won't just be NEs anymore. Smiley: tongue
    #69 Sep 14 2010 at 1:43 PM Rating: Excellent
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    ah, right, I haven't been playing my hunter in the beta as much as my druid, so didn't remember that change.
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    #70 Sep 14 2010 at 2:08 PM Rating: Good
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    They should really send a developer over to play some Warhammer Online. The Bolster thing is amazing (and they already converted to scaling spells instead of making various ranks anyway).

    Basically, Bolster (for those who haven't played Warhammer Online) increases the "level" of the people in a Scenario (Battleground) to the last level in that bracket. For World of Warcraft, that would mean a level 10 player who joins a Battleground would get bumped to level 19, but only in terms of damage/healing output (since stuff now scales with level instead of ranks, it's even easier to implement), health and mana levels (rage, energy and focus are constant throughout the game, except for talent specs).

    I'm saying this because with these changes to scaling abilities and such, getting into a Battleground early on in a level bracket is just painful. Level 19 Rogues one-shotting people with Ambush (and Backstab), Hunters killing lowbies with their pets and all that. Yes, it takes away some of the fun for those x9 players, but I believe it would allow for a more challenging Battleground. Of course, level 19 Rogues would still have an advantage over a level 10 Rogue, since abilities and such aren't unlocked through Bolster. The higher level players would have more abilities at their disposal, but the lower level players would at least not get one-shot so much.

    Anyway, it might not be that hot an idea, or maybe I'm just suffering from a mild aneurysm after 20 minutes of waiting for the Spirit Healer to resurrect me after getting one-shot by the Rogue camping our graveyard. Just thought it worked very well in Warhammer and figured I'd air the idea here. What do you think?
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    #71 Sep 14 2010 at 3:56 PM Rating: Good
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    Overlord Theophany wrote:
    Sir Xsarus wrote:
    A NE hunter for example can stealth and interrupt a capture thus delaying the fight long enough for others from his team to respond with help.

    Camouflage should change that for hunters at the level cap; it won't just be NEs anymore.


    The Night Elf shadowmeld racial is incredibly powerful in battlegrounds such as AB and EotS, where estimating forces is 90% of the strategy. There’s no question in my mind that Alliance teams will dominate those ladders, and teams made entirely of NE + rogues + druids will be at the very top.

    Hunters might end up on that list too, depending on how Camoflage is implemented. To quote blue:

    Quote:
    Camouflage is *not* stealth. Your enemies will never wonder where you are. We're trying to use the new Cataclysm water effect to put a shimmering PREDATORy visual on you. It's protection from ranged attacks and it gives you some combat bonuses, but it's not like Shadowmeld or rogue / druid stealth where players can't find you.

    The idea with it is that Hunters are only vulnerable to melee attacks or ranged AEs while they are in the obscured state. If you target a camo hunter or a rogue using Smoke Bomb, you will get an error message saying something like "Target obscured." You can see them and target them, but can't use your attacks. Imagine they are behind a pillar or something. You can try and get off an AE near them or you can move to melee.


    That's not quite what's on the beta now. We'll see what it ends up being.



    Edited, Sep 14th 2010 6:02pm by emmitsvenson
    #72 Sep 14 2010 at 4:53 PM Rating: Excellent
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    what's the date on that post?

    http://cata.wowhead.com/spell=51755

    wonder what will make it live.

    Edited, Sep 14th 2010 5:54pm by Xsarus
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    #73 Sep 14 2010 at 5:32 PM Rating: Good
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    "War Games Mode" could be an excellent training and tactics tool regardless of any honor, etc available from the matches. Not to mention fun as hell and a great way to shut up the occasional loud-mouths in the guild.
    #74 Sep 18 2010 at 12:25 AM Rating: Decent
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    I've been looking more at the new talents ret paladins get, I think ret isn't going to be that bad if they balance the actual damage properly.

    I do have my concern about the ret "charge", it gives a speed boost so that you can run at your target and catch up with it the same way charge does. The problem I see with it is that it is not so much a charge but a sprint, it can be used to escape.

    Now this is something paladins really didn't have before, because, you see, in the current version if you are killing a paladin he could bubble or heal or something but he has nowhere to go from there, there isn't any escape, you wait out the bubble and finish him. It's not like rogues that just *poof* vanish and you can't kill them, or druids/mages that can escape.

    This can be additionally terrible in combination with Hand of Freedom. Which means they get a sprint to run away AND can't be snared.

    I know, so do Druids, but I'm not exactly happy that Druids do and I don't think we needed to have more classes that do that. And also, there's a chance that this goes into implementation, proves to be as overpowered as it is for the Druid (except everyone pretty much accepts it on the druid by now) and gets a nerf similar to forbearance causing it to become useless for it original intended use.
    #75 Sep 21 2010 at 4:57 PM Rating: Good
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    One thing I'm liking about these new rated battlegrounds is that it will encourage people to interact on their servers and form networks between skilled players. The LFM spam will be regrettable but it is what it is. Anything to get away from the random queues. It looks like success in Cataclysm will call for teamwork the likes of which we haven't seen for some time.
    #76 Sep 21 2010 at 9:54 PM Rating: Decent
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    CatPredator wrote:
    One thing I'm liking about these new rated battlegrounds is that it will encourage people to interact on their servers and form networks between skilled players. The LFM spam will be regrettable but it is what it is. Anything to get away from the random queues. It looks like success in Cataclysm will call for teamwork the likes of which we haven't seen for some time.

    I don't know about your server, but on Draka we've always had a network of the best PvPers.

    I'm not really well-known anymore due to breaks from the game, but when you get into the in-crowd you're basically asked to join some of the top teams on your server.

    Only bad part is when you're far overloaded on one class (rogues on Draka) and you're forced to look outside the in-group.

    But yeah, I agree with you, more people will begin to network as the best PvPers have been for the past 3 years.
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