Generally, in PvP you want a stat known as resilience. This is obtained through several ways: PvP gear obtained through honor or arena points (or a combination of the two), enchants, and gems.
The resilience cap is 1415. 900+ is considered a decent amount for PvP so that you don't get bursted into the ground. Less resilience can be used by certain classes, but it's generally wise to use mainly PvP gear for PvP. User Interface
In any decent discussion about PvP, UI will always come up as it's an integral part in making information easier to process and makes timing much easier. Things like knowing when your Kidney Shot will end so you can put up a Dismantle, Evasion, or Vanish; even more obvious, knowing when a Blind, Polymorph or other CC will end so you can chain another CC onto it.
Other concerns will be timers in BGs to know how long something has before it's capped, how long before the BG is over (and who will win at that time), or how long you have left on your cooldowns are all important information.
Without going too in-depth, here's a screenshot of my UI out of combat and with my unit frame addon in configuration mode:
And in combat:
Some things you will quickly notice are:
1) My unit frames are incredibly easy to see; they don't have portraits, animations, or anything crazy. So often you'll see crazy unit frames that while they look awesome, do nothing for you because you want to stare at them the whole time. Keep your eyes off your bars 98% of the time.
2) I have a minimalist setup. This isn't because I like it (well, okay, it kind of is), but it's because the more screen I can see, the more I can see my enemies and see where they are.
3) I show a couple bars. This is because I show cooldowns on them. I could play without them, and often have in the past.
4) All of my timer information is centrally located on my screen, along with my combo points. Exceptionally important because you don't want to have to be looking all over the place trying to find information you need to know.
5) Too many addons kill you. More addons use up more of your processor and RAM, making your computer slow down, making your reaction times slower, making you dead in PvP.
See how I did that?
A couple quick notes and then this section is over: I NEVER use Curse. In fact, I hate everything to do with that company (and it still **** me off that they bought MMO-Champion, but that's another thread).
I will use Wowinterface
over them every single day of the week. If WoWI doesn't have it, it's not worth having.
Mods I actively use in PvP are: Pitbull (unit frames), Dominos (bars), OmniCC (cooldown timers), DoTimer (CC/debuff tracker), Gladius (arena frames), Capping (BG timers), and nugComboBar (combo points). That's it. Key binds
Here's one of my biggest pet peeves and also methods of success. Efficient keybinding can shave as much as half a second off of your reaction time, which is huge in PvP at any level. Taking half a second longer to find Kick or reach for it and press it can mean missing an interrupt that will eventually cause you to die.
To that end, let me tell you how I keybind, and from there, you can figure out how to bind your own keys.
Here's what my hidden bars look like, so you can see what I'm referring to when I talk about my keybinds:
As you can see, I don't use ANY numbers over 5. That's because that's what my fingers can reach from my position on the WASD keys. I also choose not to rebind Q, E, or R, as I've been playing with those keys for more than five years now, and it would make me awkward.
So here's a run-through: I have a G5 mouse (honestly the best gaming mouse in the world), which has two buttons under the scroll wheel that can be re-bound. I bound them to Page Up/Down, which you can see as PU and PD on the screenshot.
I also unbound the scrollwheel from the zoom distance. I keep my zoom distance pretty standard (and fairly far), so I don't need to mess with it on the fly.
I've re-bound my scrollwheel to abilities. You can see it as WU/WD (wheel up/down). I also have Alt, Ctrl, and Shift bound as modifiers to the scrollwheel. If I use WD normally, it will stealth/unstealth me. If I use Alt-WD (hold all while moving my scrollwheel down), I'll use Eviscerate.
You can even add other combinations to those, to add even more buttons. As a rogue though, I only need Alt, Shift, and Ctrl.
The G5 mouse also has two buttons on the side; Buttons "4" and "5". You can see their binds as B4/B5. I've also added Alt, Shift, and Ctrl modifiers to those.
So on my mouse alone, with the three modifier keys, I have about 20 keybinds, with the potential for more. These are binds that aren't awkward to reach, I can press pretty much instantly, can comfortably spam, and don't need to move my hands at all to use.
Oh, and I can keep my character moving as normal while using them.
For the rest, I use typical letter keys and number keys. 1-5 as you can see, are CloS, Evasion, Sprint, Vanish, and Prep. I also use ` (the key next to 1) for shiv though I almost never use it anymore. F, G, V, T, Y, U, I, and O all get used for either gear sets, abilities, or engineering items.
Mounts are * and -, up at the top of my num pad. Why? Because when I'm using them, I'm never rushed. I'm always out of combat, able to move my hands, etc.
So there you have it, my keys to keybinding.
Oh! Before I forget, put your PvP trinket somewhere that you can twitch-activate it. Mine is one of the buttons right below my scrollwheel, so I move my index finger to it and voila, I can trinket right as someone blinds/fears/cyclones me. Movement
Movement seems pretty basic and a pretty easy concept, but it's actually very complex when you get into world PvP, BGs, and arena. Duels are generally on a flat, open surface so that classes can't LOS.
Something that needs to be understood before you can become a truly skilled PvPer is that dealing damage 100% of the time, unlike in PvE, is not
the best way to PvP. I have bandages (and now, after 4.0.1, Recuperate) to self-heal, and ducking out of LOS can allow me to regain HP that I've lost. This is something that every class can take advantage of.
Also of concern when thinking about movement is your keybinds: following the keybind section, you should be familiar with what I do for keybinds, but you probably don't know or don't understand my priority for them when I go to playing a new class (I can generally PvP pretty well on a class within 15 minutes of sitting down to figure out my keybinds and how the class works). What does this have to do with movement?
When you select your keybinds, make sure instant abilities that you need to be able to use on the run and while you're moving are easy to reach while being able to move. See if you can hit Arcane Shot, or Shred, or HoJ while spinning a 360 turn while jumping in the air and continuing the direction you were going; that's my test. Fortunately for me, all rogue abilities are instants, so I don't have to worry too much about them. I do prioritize, though. You'll notice that all of my finishers are on Alt/Ctrl-WU/WD. That's because those are some of the more awkward buttons to hit with my keybinds and how I tend to move (though frankly, they're still ridiculously easy compared to 6 through =).
So that's instants. What about other abilities? I tend to put those on more awkward key presses, no matter how important they are, since I have to be standing still to use them. Essentially, I'm deciding what I use most often and put those on the easiest key presses, and deciding what I use least often, and put those on the hardest to press. Since you're moving a lot in PvP, anything with a cast time tends to get put on the hardest buttons to reach.
My mage, for example: though he's only 60, Frostbolt is on shift-button 4. Ice Lance will be on button 4 when I get it. Cone of Cold is on button 5. Blizzard is on shift-button 5. Frost Nova is my mousewheel down. On my hunter, Explosive shot (Chimera Shot when MM) is button 4. Steady Shot is shift-button 4, even if I do use it more, because I need to stand still to use it, while I can do spin-shots with Explosive/Chimera Shot.
So why talk about it here? Because it's important to how you move. You NEED to be able to use your instants while you move, and you need to be able to move exactly how you want to, without having awkward keystrokes hampering you. Every single step is important in PvP, similar to how every single DPS and second spent moving is important in PvE.
As an example: I'm a rogue fighting a mage in the Nagrand arena. The mage is sitting facing a pillar. Ideal time to open due to how his movement abilities will push him. I open with garrote, silencing him. He frost novas, rooting me when he gets out of the garrote silence. He then blinks, but is still close enough that I can vanish and shadow step to him, or if I'm mutilate, vanish and sprint to get away from AoE.
Pre-4.0.1 if he was a bad mage, I would open with cheap shot to bait him into blinking into the pillar, keeping him right in front of me and with 5 combo points, I could kidney shot him and the battle is pretty much over, since I got him to use one of his abilities without the primary benefit—gaining separation between us so he can keep me slowed/rooted and kite me. I could still do that post-4.0.1, but I have a 5 second silence in garrote (glyphed), and it's very useful.
But that instance proves why you need to think
about where you are. Here's another that's happened to me personally a bunch of times:
In 2v2 arena, it's feral/rogue (me) against mage/rogue. My team kills the other rogue, but the mage finishes off my partner before he can help me. I'm stuck in the middle of Nagrand arena. I lose if I don't have vanish up, because I will not make it to a pillar. Why do I need to make it to a pillar? Simple. By moving to a LOS object, I can cut off the mage's casting, allowing me to bandage and to choose when I engage him. For rogues, this also allows a restealth. For classes like druid, paladin, priest, shaman, this can allow you to possibly attempt a rez on your partner.
With me picking when I engage the mage, I just need to make sure I don't get pulled off the pillar. I can win almost every 1v1 against a mage when I have a pillar as it allows me to keep the mage close to me, but the second I get off the pillar too far, I'm dead because I can't get close enough.
Similar concepts can be used in Wintergrasp, WSG, AB, etc. If you're about to enter the tunnel in WSG and a mage opens on you, don't bother trying to fight the mage if you're a warrior or a rogue. Get inside the tunnel and make that mage come to you, so you can force them into your melee distance. Especially for healers, you can top yourself off by getting out of LOS. Druids are infamous for doing this because of their hots, since they don't need to use direct heals most of the time.
That's about it for movement, though any questions can of course be sent to me. If you're curious about mage/rogue pillar 1v1s, I may try to make a video, but Neilyo has one of the best out there; I'd check out warcraftmovies.com and see if you can find his movies.
I will be editing with more info as I type it up, and this thread will be updated throughout Cataclysm, including a section about rated BGs, if they make it to the live servers. Edited, Oct 19th 2010 1:35am by Theophany