Casters - hit, SP, SPen, crit or haste (I assume MP5 is pretty moot considering the lifespan of a clothy in PvP)?
1. Cap hit. Because you don't want your CC/cooldown spells to "miss".
2. PEWWWW PEWWWWW. I pick haste and spell about evenly and 105 spell pen. I don't cap spell pen, but 105 does it for me.
AGI users - focus on AGI (does the bonus dodge from AGI make a difference) or crit when given the choice?
STR users - focus on STR, AGI or crit?
INT users - INT, SP or crit?
STA all - stack it or incidental?
You have to balance offensive stats vs defensive stats
If you're geared almost exclussively in resil gear (recommended) you already have enough defensive stats and should only add offensive stats. You may even switch a few slots to non-resil gear for added offensive stats if you feel you need more offensive stats.
If for some reason you are creating a partial set to only cover a limited number of slots and combine it with your existing ICC25H gear then you might want to enchant/socket your resil items with resil and stamina until you meet about 1000 resil and get above 25K hp.
In PvP you generally want to stack durability defensive stats over avoidance defensive stats
. The durability defensive stats are stamina, resil, spellresist and armor. If you have access to resil, go resil before stamina, if for whatever reason you don't have access to resil (playing lower bracket for example) then stamina is the close substitute for resil.
Weapon chants - best/prefered for the various classes (or specs if there's multiple good PvP ones for each class)
Offensive caster = Black Magic.
Specs - best or worse (in case two are good but one sucks) for each class
This depends a lot on your strategic scenario.
In 2v2 you'll want some hybrid healer-dps or healer-tank specs while in larger scale such as 5v5 or bgs you'll want more dedicated specs and may even have less common roles such as tanks.
Affliction PvP and Destro PvP are good at every scenario while deep Demo is only good at 5v5 and BG. Demo is pretty decent at 1v1 too.
The differences between arena and bg make it so that a BG specialized spec may have talents that may seem retarded for arena. In a BG the enemy team will have all classes, and certain classes are a magnet to certain other classes and need to consider the need to overcome that obstacle.
For example, for my BG spec
I take Demonic Brutality
because it helps a lot against rogues and don't take Improved Health Funnel because it's not needed in BG. For arena this isn't very good, but in BGs all teams will have rogues and all rogues will focus on me. (only 2 specs so no PvE).
Which reminds me that I have a question about Rogues... if anyone knows. I haven't been able to sap beasts yet, but I have seen lots sapped feral druids in BGs. How do they do it? Edited, Aug 25th 2010 5:06pm by xorq Edited, Aug 25th 2010 6:46pm by xorq