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Titan has fallenFollow

#1 Sep 23 2014 at 12:30 PM Rating: Good
Unofficial word is that Blizzard has canceled Titan. For the report, here's the link.

http://www.theverge.com/2014/9/23/6833563/blizzard-cancels-its-world-of-warcraft-successor
#2 Sep 23 2014 at 11:31 PM Rating: Good
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IMO:

Good.

Finally, Blizz realizes that they've got something awesome with WoW, and that they should just continue to develop it, and add onto it. WTF is the point in making two MMORPGs? I can understand making an MMORPG, an RTS, A TCG game, and a MOBA.... but we really don't need two games of the same genre at once, do we?

Now they can take all of those people that were working on Titan and put them on WoW and we'll get better/faster WoW updates. They've shown us that WoW still has plenty of life in it for a game that's been going strong for what, 10 years now? It has had its ups and downs (Cata, lol) but it is still very much the king of anything non-Asian.

They didn't really ever need a WoW 2; they just needed to keep improving WoW and evolving its engine/graphics and keep adding new and innovative content, which I feel they've been doing. Each Expansion brings new stuff, and they keep updating graphics all the time.
#3 Sep 24 2014 at 12:28 AM Rating: Good
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Lyrailis wrote:
Finally, Blizz realizes that they've got something awesome with WoW, and that they should just continue to develop it, and add onto it. WTF is the point in making two MMORPGs? I can understand making an MMORPG, an RTS, A TCG game, and a MOBA.... but we really don't need two games of the same genre at once, do we?
There are a number of reasons for a company to make two concurrent MMORPGs. You have another story to tell. You want to try out a whole new set of mechanics, perhaps even ones that could radically shift the genre as a whole. You want to create a wholly different experience through use of a wholly different tone and themes. All of these free of the expectations that color your original MMO. And I doubt these are the only reasons, just the ones that stick out most in my mind.

Lyrailis wrote:
Now they can take all of those people that were working on Titan and put them on WoW and we'll get better/faster WoW updates.
To broadly paraphrase the words of Tsutako Takeshima from Marimite: "I'm not sure whether I feel happy or sad for you that you believe that." I suspect that WoW updates will continue more or less at the same pace that they always have. I also suspect that Titan dev resources will either be let go to save money or be reassigned to new projects.
#5 Sep 24 2014 at 6:31 AM Rating: Good
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Quote:
To broadly paraphrase the words of Tsutako Takeshima from Marimite: "I'm not sure whether I feel happy or sad for you that you believe that." I suspect that WoW updates will continue more or less at the same pace that they always have. I also suspect that Titan dev resources will either be let go to save money or be reassigned to new projects.


Well, if you don't believe it, then you are basically accusing them of lying, because what was said was something along the lines of "we were trying to do too much at once and we wanted to focus on what we have instead" (pp)

And well, not sure exactly when they canceled Titan, but you'd have to admit that since this time last year, WoW Development has sped up considerably; the last couple patches of Pandaria were "blink and miss it", and Warlords seems to be coming along fairly quickly too. I know lots of raiders will tell you "OMG Siege has been in longer than even Icecrown!", but the simple fact is that while that looks true on paper, one also has to consider just what Cataclysm gave us: a handful of new zones, very sparse endgame (compared to what Warlords will have) and very little "new content".

Cataclysm at launch gave us the redone continents, but few really "new" mechanics, at least nothing like Garrisons, the Stat Squish, revamped Raid Difficulties, etc etc. And Draenor itself looks to be fairly large on top of that, redone from scratch (even though a lot of tinfoil hatters will claim it was C&P'd from Outland, which the devs staunchly deny).

So yeah, this past year, seems like we've been getting a lot faster updates on WoW. *shrug* feels that way to me, anyhow.
#6 Sep 24 2014 at 8:04 AM Rating: Good
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Lyrailis wrote:
Well, if you don't believe it, then you are basically accusing them of lying, because what was said was something along the lines of "we were trying to do too much at once and we wanted to focus on what we have instead" (pp)
Not lying.

"Creative use of truth mechanics." Smiley: tongue
#7 Sep 24 2014 at 8:42 AM Rating: Good
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Remember when they transferred people from WoW to Titan? Good times.

At least it wasn't all for noth-- oh...
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#8 Sep 24 2014 at 9:28 AM Rating: Excellent
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Did we ever learn anything about what it was? You know other than it was going to be an MMO, and they were calling it Titan.
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#9 Sep 24 2014 at 9:48 AM Rating: Excellent
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At some point the info was released that it would have elements of a first person shooter. At least I remember something like that.

Edited, Sep 24th 2014 11:48am by TherealLogros
#11 Sep 29 2014 at 9:22 PM Rating: Decent
Probably not.
Why divide your company (again)? They already have #1 MMORPG.

It is like SE. They basically have the 2 same MMOs out. One is like an upgraded version, but with some effects taken out, of a game they already have had out now for 10 years.

Unless the Activision side is hurting that bad, use the people to upgrade WoW that way it stays current.
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#12 Oct 01 2014 at 9:07 PM Rating: Good
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Quote:

It is like SE. They basically have the 2 same MMOs out. One is like an upgraded version, but with some effects taken out, of a game they already have had out now for 10 years.


Nothing "Basically" about it.

If you actually played both games and know them in detail, you'd know that the very spirit of the two games are far different. Saying that one is just an "upgraded" version of the other game is a bit far-reaching.
#13 Oct 02 2014 at 9:53 AM Rating: Good
Both: 1 Character type, can change between class/jobs any time, can "create" unique was to play.
Both use the same races, with different names. "cept the Galkas and the Mithras have male/female version as playables in 14.
Is a FF game, mixture of "old world" meets "steam tech/new age tech".

FFXI: Everything Party.
FFXIV: Solo almost everything, be forced into parties to continue some of the story lines. Bad system. Maybe today it is better, but when I played I'd get stuck with Tanks who didn't want to tank, but selected that role for faster Qs. GG.

FFXI: At one point, Weapon Skill chains. The right combo on the right mobs with a BLM to do the right magic spell, monster would die much faster, thus big EXP gains. (Last time I played FFXI, this system was no longer ever done. Everyone leveled up via the Field Guides).
FFXIV: Has nothing like this that I can recall.

FFXI: Menu driven. Want to cast a spell? Use an ability? Either make a macro or select through the menu.
FFXIV: Upgrade to the "new" MMO system. Hotkeys (I never played ps3/4 version just PC).

FFXI: Can't jump.
FFXIV: Could not jump, but people voiced their thought, SE added Jumping.

I played FFXI for 4 years, and played 14 for nearly a year. I felt 14 was just an upgrade of 11, but 11 had more features (classes, stories) because it had been out longer, but at the same time that SE had changed some of the bad in 11 to be "right" in 14.

So give me some more stuff that I missed that says they are not the same, with one being an upgrade to the other?

Edited, Oct 2nd 2014 10:53am by Sandinmygum
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#14 Oct 02 2014 at 2:41 PM Rating: Good
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So give me some more stuff that I missed that says they are not the same, with one being an upgrade to the other?


Again, some of those things you said are pretty far-reaching, lol.

FFXI is about large numbers of people banding together to do nearly everything in the game (though they were eventually forced to allow you to solo and call NPCs to help you), it was about the long slow grind, the game's quests were largely based upon cutscenes, the game had a very open sandbox type thing to it where you were permitted to go anywhere, do anything (until they released areas that required missions to be done to have access), with very little to tie the whole game together.

FFXIV is about smaller groups of people accomplishing their goals, many of which are meant to be done solo; the game has a Main Quest Line that explains most of why you're doing what you're doing (the storyline actually plays like an oldschool FF game almost!). XIV is a lot less "open sandbox-y" and more quest-driven (along with lots of random events you can take part in).

As far as the intended audiences, XI appeals to the people who don't mind a slow but long journey, the people who aren't concerned as much about the end as much as the things they'd do on the way there. The older people who aren't looking for an action-heavy game.

XIV appeals to the people who want to get leveled up faster, to enjoy "Endgame" faster and to see more action-packed intense but short fights.

Two very different audiences, those who love XI might not like XIV as much, and those who love XIV will probably get bored and fall asleep playing XI. I know a couple XI people who say that XIV's reliance upon fast reflexes makes the game purely not fun for them, and I know a lot of XIV people who say XI is way too slow and boring.

Two games aimed at two very different crowds. That's why they continue to exist simultaneously.

And then, a small third crowd of people play both, like me.

Edited, Oct 2nd 2014 4:41pm by Lyrailis
#15 Oct 06 2014 at 9:16 AM Rating: Good
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I just want to go on record and stating that Skill Chains and Magic Bursts were a horrible, horrible mechanic and I was glad when we stopped using them for 99% of the content. It's a good idea for boss fights, but when your game doesn't really have boss fights ...
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#16 Oct 07 2014 at 1:36 PM Rating: Good
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lolgaxe wrote:
I just want to go on record and stating that Skill Chains and Magic Bursts were a horrible, horrible mechanic and I was glad when we stopped using them for 99% of the content. It's a good idea for boss fights, but when your game doesn't really have boss fights ...


Skillchains were OK.

Magic Bursts... well, no. They were difficult to time properly late-game, and early game a bit lackluster and it required certain people with certain weapons to do the right 'chain for the mage's best spell.

Just regular skillchains were a neat mechanic, and if you didn't obsess over damage, it was a neat little trick to have two peoples' attacks synergizing with each other in such a way. To this day, I try to SC with my trusts, or family member whenever it is possible or reasonable to do so, because... hey free damage, why not?

And there were plenty of boss fights, but 99% of the population never got to see hardly any while they were relevant content because of how ridiculous it was to actually get into endgame content pre-Abyssea. Sky gods, HNMs, KSNMs, etc, plenty of stuff could be considered "Boss Fights".

Edited, Oct 7th 2014 3:37pm by Lyrailis
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