Forum Settings
       
Reply To Thread

Hopefully coming in WoD: /nopvpFollow

#1 Jan 30 2014 at 8:53 PM Rating: Good
***
3,441 posts
http://us.battle.net/wow/en/forum/topic/11422312838?page=9#161

Bashiok wrote:
Well, I understand where you're coming from, but flagging as a PvE character is based on a player's action to flag themselves (even if it's on accident), so I'm not sure it's us making you PvP. The systems that can cause someone to flag can absolutely at times be involuntary, which is notably frustrating.

In any case we are continuing toward a goal of a PvP on/off toggle for players on PvE realms to be added in Warlords of Draenor, which would absolutely and in all situations allow someone to refrain from becoming flagged regardless of their actions. Heals toward flagged players would fail, coalescing to PvP realms wouldn't be possible, misclicks and AoE's would never damage a flagged opponent, etc. It's actually quite a bit of work because of all the systems involved, but it's still something we think PvE players should have, and how the game should work for them.


About.

Farking.

Time.

Why, again, did it take 9 freaking years to implement this?
#2 Jan 30 2014 at 10:44 PM Rating: Excellent
***
1,996 posts
They keep trying to make me like PvP.

I wish they'd just give up and let PvP realms use a PvP rule set with PvE realms using a PvE set. Give players a toggled set of specs so that if players for a PvP realm queue for a PvE activity, their PvE spec set activates when they enter the instance and toggles back off when they exit. The same could be done for PvE players who queue for a PvP activity. Then, they could perhaps balance things without one play style influencing the other so much.

Maybe they'll get a clue? Nyah, not holding my breath.
#3 Jan 31 2014 at 12:16 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
This would (or will) be awesome. I love PvP, I enjoy PvP, world PvP is fun, but I don't like PvP when I'm trying to do other things that aren't PvP. It's one thing if you're on a PvP realm and expect to happen, it's another thing when you're mindlessly doing your dailies and suddenly find some pouncing on you because they found some trick/exploit/whatever that flags you either unintentionally or completely without you realizing it.

Can't get here soon enough, good riddance.
____________________________
That monster in the mirror, he just might be you. -Grover
#4 Jan 31 2014 at 3:11 AM Rating: Excellent
***
1,996 posts
I'll just be glad to get rid of the IQD sorts. You know, the ones who rolled on a PvE server, but then decide to flag and dog pile things like quest givers hoping you'll accidentally target them. The same ones who jump onto daily quest mobs hoping that you'll catch them in AoE. Yeah, it's that time of year in Moonglade again.
#5 Jan 31 2014 at 9:22 AM Rating: Good
***
3,441 posts
Rhodekylle wrote:
They keep trying to make me like PvP.

I wish they'd just give up and let PvP realms use a PvP rule set with PvE realms using a PvE set. Give players a toggled set of specs so that if players for a PvP realm queue for a PvE activity, their PvE spec set activates when they enter the instance and toggles back off when they exit. The same could be done for PvE players who queue for a PvP activity. Then, they could perhaps balance things without one play style influencing the other so much.

Maybe they'll get a clue? Nyah, not holding my breath.


Blizz said they don't want to "over-complicate" things and they don't want players to have to learn two entire rulesets, they don't want abilities doing 1 thing in PvE and 1 thing in PvP as that essentially creates a whole copy of your character's abilities, with new rules to memorize.

So yeah, I doubt we'll ever get that.
#6 Jan 31 2014 at 9:38 AM Rating: Excellent
***
1,148 posts
Lyrailis wrote:
Blizz said they don't want to "over-complicate" things and they don't want players to have to learn two entire rulesets, they don't want abilities doing 1 thing in PvE and 1 thing in PvP as that essentially creates a whole copy of your character's abilities, with new rules to memorize.

So yeah, I doubt we'll ever get that.


They keep saying that despite the fact that many abilities already work in different ways when compared in PvP and PvE settings. So I'm calling BS on this argument. I have no clue why they insist on this sorry state of affairs but my hopes of them trying another apporach are non-existent.
#7 Jan 31 2014 at 9:48 AM Rating: Good
Muggle@#%^er
******
20,024 posts
And, frankly, I'd argue that it's more confusing. PVP and PVE require such different mindsets that abilities that do the same thing in both environments have a DRASTICALLY different utility. Abilities you adore and use constantly for PVE sustained DPS might be useless in PVP, because of the need for burst. On the other hand, abilities that you mostly use as filler for your rotations, because they offer low sustained dps, might be great for PVP (particularly if they add something like a snare, or a DoT, etc.)

I remember back before closed spec days, when Warlocks would be tossing out every single DoT effect they could in PVP, even if that would have been a solid dps loss in PVE. Because the ability to cause mass mayhem far outweighed the fact that it wasn't the best possible damage.

These scenarios are reduced by that abomination of a talent system they've adopted, but they still exist.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#8 Jan 31 2014 at 10:03 AM Rating: Excellent
Ghost in the Machine
Avatar
******
36,443 posts
I used to play on a PvP server because I was slightly masochistic and had delusions of grandeur. Now I play on a PvP server because I'm also slightly sadistic and still have delusions of grandeur.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#9 Jan 31 2014 at 10:18 AM Rating: Good
Muggle@#%^er
******
20,024 posts
PVP servers were fun back in Vanilla. They stopped being fun in BC, when everyone was in the same zones and crowded into similar areas because of dailies, heroics, etc.

I remember some really awesome world PVP videos. I also remember how it was an "exploit" to use terrain to your advantage.

One thing I miss? Stopping by to watch part of the 8 hour Druid vs. Druid duels. Smiley: frown
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#10 Jan 31 2014 at 10:47 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
I miss the 48-hour Tarren Mill battles that would crash the server because of corpse lag.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#11 Jan 31 2014 at 11:11 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
idiggory, King of Bards wrote:
One thing I miss? Stopping by to watch part of the 8 hour Druid vs. Druid duels. Smiley: frown
I miss those. Or in my case it was resto druid and holy priest. Eventually people showed up for the raid and we called it quits. But what's a better way to blow a half hour? Smiley: lol
____________________________
That monster in the mirror, he just might be you. -Grover
#12 Jan 31 2014 at 7:20 PM Rating: Excellent
***
3,441 posts
Oh, nice.

Now they're nerfing Charge's stun because of PvP reasons. *rolls eyes*

Yeah, I wish we had separate ruleset for PvP. Seriously. I'm tired of eating PvE nerfs because of PvP Players whining.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 209 All times are in CST
Anonymous Guests (209)