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I Bought MoPFollow

#52 Dec 02 2013 at 10:17 PM Rating: Good
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#53 Dec 02 2013 at 10:46 PM Rating: Good
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The Trinkets are always the same, yes. The ones spawned by Timeless Curio, that is.

Those are pretty rare... you got 2 of those? lol.

There's only 4: Intellect, Agility, Strength DPS, Tank. Each one's icon looks like 1 of the 4 Celestials. (Xuen for Strength/Agility, Yu'lon for Intellect, Niuzao for DPS and... I forget what Chi-Ji's is. Healer? I forget).

Shoulda warned you about that so you didn't waste any rare curios lol. Didn't come to me while I was typing all that other stuff.

Edited, Dec 2nd 2013 11:48pm by Lyrailis
#54 Dec 02 2013 at 10:50 PM Rating: Good
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Nah, it occurred to me while I was clicking that it was probably a bad idea. Smiley: lol
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#55 Dec 03 2013 at 11:45 AM Rating: Good
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I just bought a MoP too its a Shark Steam MoP and it rocks!!! Smiley: sly

Edited, Dec 3rd 2013 12:45pm by Rukkuss
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#56 Dec 03 2013 at 3:07 PM Rating: Good
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IDrownFish of the Seven Seas wrote:
The main city being gated is to ensure you see the story leading up to it. It's fairly important and colors the relationship between the Alliance/Horde and Pandaren.


Unless you did a lot of questing, the small tidbit you get from unlocking the Vale makes no sense.

Go to temple.
Fight yourself.
Go to Vale gate.
Enter.

There was some Anduin and Random Tauren dialogue in there, but it was pretty uninteresting. Something, something, recycled plot development from Wrath of the Lich King and Cataclysm, Garrosh is bad, you may enter the Vale. Congratulations, you can't afford to buy Pandaria flying license, because you ran too many dungeons while leveling.

P.S. You can go to Timeless Isle without talking to Chromie, and without buying your flying license. If you're on a class with a Jesus spell (Path of Frost, Glyph of Nightmares, etc.), you can simply ride to the island from easternmost part of Pandaria. Anyone else can pop a potion of whatchamacallit speed and swim there.
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#57 Dec 03 2013 at 3:14 PM Rating: Good
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Mazra wrote:
IDrownFish of the Seven Seas wrote:
The main city being gated is to ensure you see the story leading up to it. It's fairly important and colors the relationship between the Alliance/Horde and Pandaren.


Unless you did a lot of questing, the small tidbit you get from unlocking the Vale makes no sense.

Go to temple.
Fight yourself.
Go to Vale gate.
Enter.

There was some Anduin and Random Tauren dialogue in there, but it was pretty uninteresting. Something, something, recycled plot development from Wrath of the Lich King and Cataclysm, Garrosh is bad, you may enter the Vale. Congratulations, you can't afford to buy Pandaria flying license, because you ran too many dungeons while leveling.

P.S. You can go to Timeless Isle without talking to Chromie, and without buying your flying license. If you're on a class with a Jesus spell (Path of Frost, Glyph of Nightmares, etc.), you can simply ride to the island from easternmost part of Pandaria. Anyone else can pop a potion of whatchamacallit speed and swim there.


Or the Water Strider if you happen to be doing this on an alt.
#58 Dec 03 2013 at 4:44 PM Rating: Good
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Mazra wrote:
IDrownFish of the Seven Seas wrote:
The main city being gated is to ensure you see the story leading up to it. It's fairly important and colors the relationship between the Alliance/Horde and Pandaren.


Unless you did a lot of questing, the small tidbit you get from unlocking the Vale makes no sense.


I disagree. I thought Anduin arguing for a second chance for his people was pretty important in coloring the Pandaren/Outsider relationship, especially with Taran Zhu vehemently against allowing them access.
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#59 Dec 03 2013 at 5:42 PM Rating: Good
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Okay, I thought my BBB was blue, but he isn't. And now I'm confused, because I would have sworn he was...

I have a blue Polly now, from catching it, and I replaced Miniwing with it. I don't have any blue mechanical or beast pets, though.

I do have a blue fawn - should I use it for the healing skill?
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#60 Dec 03 2013 at 5:54 PM Rating: Excellent
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It's worth a try, see if it works for you. The bleat isn't a powerful heal, but it heals the whole team. So when one of your guys gets a bit hurt swap him to the bench for a while and let the fawn fight until the benched thingy is healthy again. (Fawn has something to change it's type to elemental as well I believe, if you run into too many beasts, because they're everywhere). I liked it, it helped me bridge the heal pets CD pretty well.

Also, if I can venture one other idea, bring something with a shield to mitigate bleed damage, several pets have shell shield which will make many dots or multi-attacks do little or no damage for when come across something that like those.

Edited, Dec 3rd 2013 3:55pm by someproteinguy
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#61 Dec 03 2013 at 5:59 PM Rating: Good
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IDrownFish of the Seven Seas wrote:
Mazra wrote:
IDrownFish of the Seven Seas wrote:
The main city being gated is to ensure you see the story leading up to it. It's fairly important and colors the relationship between the Alliance/Horde and Pandaren.


Unless you did a lot of questing, the small tidbit you get from unlocking the Vale makes no sense.


I disagree. I thought Anduin arguing for a second chance for his people was pretty important in coloring the Pandaren/Outsider relationship, especially with Taran Zhu vehemently against allowing them access.


But unless you've done a lot of quests, you have nowhere to put all this information. I went there and was like "What the sh*t, a giant spectral tiger?" and then later on you meet the giant spectral bird and cow. I was just staring at the screen for a moment. Unless you've done the Pandaren starting zone or at least a lot of quests in Pandaria, it makes no sense at all to have giant animals pop into the story from out of nowhere. And I'm supposed to be amazed by these things? I fought animal gods back in Northrend. Are these guys different? Don't know, because I didn't do the million quests that came before this one.

And from all my quests in Stormwind and Pandaria as an Alliance player, Anduin, to me, reeks of daddy issues. Such an uninteresting character. He constantly gets himself in trouble to a point where I feel like I'm cheating evolution when I help him. "Gee, lots of blood over here. Might be that crazy cult that worships demons. Hey, I'll just go take a look. No, no, you don't have to babysit m-- OH GOD, HALP!"

Smiley: disappointed

Edited, Dec 4th 2013 1:06am by Mazra
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#62 Dec 03 2013 at 8:02 PM Rating: Good
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idiggory, King of Bards wrote:
Okay, I thought my BBB was blue, but he isn't. And now I'm confused, because I would have sworn he was...

I have a blue Polly now, from catching it, and I replaced Miniwing with it. I don't have any blue mechanical or beast pets, though.

I do have a blue fawn - should I use it for the healing skill?

Others my disagree, but I don't find the fawn really that great. I'd rather have more offensive power and try to take out the opposition quickly, than prolong a fight with heals. Heals can be important against trainers, but I don't find them as important against wild pets.

Just my opinion, but there you go. :-)

I'm trying to remember, but I think I used a snake as one of my earliest Beast pets. The dive ability is a nice heavy hit ability.
#63 Dec 03 2013 at 8:05 PM Rating: Excellent
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A few excellent (but easy to get) pets I've found:

Pterrodax Hatchling: Gained from Archaeology, it is an Avian that has a powerful heal and a 1-round invincibility. You can choose between a multi-hit and a "hit lowers defense" move for its first slot.

Onyxian Whelpling: If you were around during Wrath of the Lich King, you probably got an Onyxian Whelpling on one of the WoW Anniversary. If not, you can tame them near Onyxia's Lair, though be warned: Finding a Blue one is hard and time-consuming. This pet, like many drake pets, has a Fire Breath, a Self-Heal (that heals more depending on how much damage you took the past round) and also a Lift-Off attack (the same one the Pterrodax has).

Darkmoon Tonk: Wanna kill a beast? This thing will absolutely destroy it, and it could be yours for a measly 40 DMF Tokens! Seriously, this thing is ridiculously powerful. You get a powerful attack that might stun your target for one round, a "chargeup" move that is guaranteed to one-shot a beast unless it is Purple-quality (and even then, there goes 75% of its health), and the basic attack isn't too shabby either, AND it has ridiculously high HP.

Water Waveling: Found in Zul'drak, this thing can hit Mechanical Pets like a truck.

Sea Pony: Use this pet to "solo" the Pet Tamer in Valley of the Four Winds. All you have to do is keep using Rain Weather and the AoE Wave attack to kill its back-row pets while the front-row one keeps healing itself.
#64 Dec 03 2013 at 9:43 PM Rating: Excellent
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Fawn is the suck. He looks great on paper but his heal is weak weak weak.

Emperor Crab is a nice high level pet that's easy to catch rares of in Pandaria. If you don't have a pet high enough level to tame one, there are plenty of lower level crabs around. Snails and moths are also wild pets that are very common and easy to catch rares of, and are handy to have.

For mechs, if you have DMF tickets the tonk and the zep are both great. If you don't have those, there are a couple of wild mechs you can catch in Winterspring - chicken and squirrel - and the tiny harvester in Westfall, which has the advantage of being low level if you haven't got high level pets to trap with. Of the three I'd say the harvester is the handiest. None of them are spectacular, but even an average mechanical is a really useful thing to have. At some point you'll start getting battle stones (from dailies) and then you can upgrade the good mechs. :)

If you've got the patience to look for one in Sholazar Basin, a rare Emerald Proto Whelp will get you far. Before I had any kind of range of 25's he was my staple pet for pretty much every team vs. every tamer.

Edit: and I know he's gone out of fashion, but for PVE battling against critters the Flayer Youngling (found in Terokkar Forest) is still my go-to guy.

Edited, Dec 3rd 2013 10:46pm by teacake
#65 Dec 03 2013 at 9:46 PM Rating: Good
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teacake wrote:
Fawn is the suck. He looks great on paper but his heal is weak weak weak.

Emperor Crab is a nice high level pet that's easy to catch rares of in Pandaria. If you don't have a pet high enough level to tame one, there are plenty of lower level crabs around. Snails and moths are also wild pets that are very common and easy to catch rares of, and are handy to have.

For mechs, if you have DMF tickets the tonk and the zep are both great. If you don't have those, there are a couple of wild mechs you can catch in Winterspring - chicken and squirrel - and the tiny harvester in Westfall, which has the advantage of being low level if you haven't got high level pets to trap with. Of the three I'd say the harvester is the handiest. None of them are spectacular, but even an average mechanical is a really useful thing to have. At some point you'll start getting battle stones (from dailies) and then you can upgrade the good mechs. :)

If you've got the patience to look for one in Sholazar Basin, a rare Emerald Proto Whelp will get you far. Before I had any kind of range of 25's he was my staple pet for pretty much every team vs. every tamer.


That Squirrel has an awesome +Defense ability, though.

He is pretty handy to have, along with the Tonk. In fact, the only team I've found yet that I could actually beat that stupid Oondasta pet on the Timeless Isle with, is partly due to that Squirrel and the fact he has, IIRC, a Humanoid Attack even though he's mechanical and has that awesome +Defense move (which saves his life against that stupid pet's "I keeel you now!" ability that you can't seem to avoid).

I only wish the squirrel had better offense, but meh. He's supposed to be a tank, you're supposed to use him to soak the huge-damage hits.
#66 Dec 03 2013 at 10:00 PM Rating: Excellent
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That is handy to know about the Timeless Isle - I haven't done any of that yet because I've been trying to avoid getting obsessive about pet battling since I resubbed. Smiley: nod These days I just do the PVP weekly and that's it. I looked up the Oondasta thing in Wowhead though, and a beast with magic attacks should be able to be taken by most mechanical teams, no? I might try the same thing I do with the fabled beasts that are beast family: Mechanical Yeti, Call Lightning, Ion Cannon --> Darkmoon Tonk, Ion Cannon --> (if not dead yet) Menagerie Custodian, Ion Cannon. None of them have the kind of defensive moves you're talking about but they only need to live 2 rounds at most, which Mechs almost always will due to the racial. Makes for quick fights.
#67 Dec 03 2013 at 10:13 PM Rating: Good
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teacake wrote:
That is handy to know about the Timeless Isle - I haven't done any of that yet because I've been trying to avoid getting obsessive about pet battling since I resubbed. Smiley: nod These days I just do the PVP weekly and that's it. I looked up the Oondasta thing in Wowhead though, and a beast with magic attacks should be able to be taken by most mechanical teams, no? I might try the same thing I do with the fabled beasts that are beast family: Mechanical Yeti, Call Lightning, Ion Cannon --> Darkmoon Tonk, Ion Cannon --> (if not dead yet) Menagerie Custodian, Ion Cannon. None of them have the kind of defensive moves you're talking about but they only need to live 2 rounds at most, which Mechs almost always will due to the racial. Makes for quick fights.


You can try that, dunno how good it will work. lol.

That thing really does hit hard and has a LOT of HP being an Orange-quality pet.

But yeah, I'm not saying you must have defensive abilities, its just what I had available to me at the time. I found it helpful.
#68 Dec 04 2013 at 12:58 PM Rating: Good
Great tips in here guys, thanks! I haven't been playing a lot recently, but that should change in a couple days or so.
#69 Dec 04 2013 at 1:25 PM Rating: Excellent
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idiggory, King of Bards wrote:
Okay, I thought my BBB was blue, but he isn't. And now I'm confused, because I would have sworn he was...

One more thing confusing this is that the "pet battle quality" of a pet is not connected to the "item quality" of the item you learn that pet from.
I think that there are some pets that are "epic" in loot tables but "common" in combat.
#70 Dec 04 2013 at 1:32 PM Rating: Excellent
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Lyrailis wrote:
idiggory, King of Bards wrote:
Is this no flying thing... permanent?


On Timeless and Thunder Isles, yes unfortunately.

The Timeless Isle is designed for land travel; there's gimmicks to get to unreachable places (birds, etc). Its just like Molten Front, Tol Barad, etc like they did before.

From the sound of things, I'd expect that from now on: (a) all new zones that are "current" content will be no-fly zones, (b) "Operation Shieldwall/Dominance Offensive" type of content that gets retconned into an existing zone will have their fair share of AA emplacements.
They want everyone to see all the content the first time, and no cheesing set-piece encounters by using three-dimensional thinking (stealth is bad enough to design around).
#71 Dec 04 2013 at 1:49 PM Rating: Good
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I didn't mind lack of flight while leveling at all. Made perfect sense and gave me an appropriate experience.

But losing flight when I have it for the rest of my content is far less forgivable. It gives me a standard for comparison and keeps me from forgetting about the lost capability.
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Anyways, you all are horrible, @#%^ed up people

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#72 Dec 04 2013 at 5:31 PM Rating: Good
Okay, that was annoying. I got all the Timeless Isle chests that aren't difficult, and at least a third of the tokens I got were for either mail, leather or plate. I also got a fair amount of duplicates, which I sent off to my mage.

Also, I read a guide on how to get to the last four, and it said something about throwing something at an albatross and fighting it to get on top of it. Throw what? I have nothing to throw at the stupid birds. I could mail a leather ball to my priest from my druid, but that's the only thing I can think of. Would that work?
#73 Dec 04 2013 at 6:32 PM Rating: Good
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Just attack an albatross that isn't already carrying someone, and it will pick you up in its mouth and carry you around. Kill it to drop down (take into account the amount of time it takes to kill the damn thing so that you don't miss where you are trying to go).

They spawn at about the north side of the lake.
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#74 Dec 04 2013 at 6:56 PM Rating: Good
I tried casting SWP on it, and it said "invalid target."
#75 Dec 04 2013 at 7:29 PM Rating: Good
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PigtailsOfDoom wrote:
I tried casting SWP on it, and it said "invalid target."

That's odd. My DK abilities worked just fine.

Did you try something that wasn't instant?
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#76 Dec 04 2013 at 7:33 PM Rating: Excellent
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PigtailsOfDoom wrote:
I tried casting SWP on it, and it said "invalid target."


It was probably already carrying someone.

Try the next one.

They made it that way so people can't grief (this was a huge thing when the Isle first came out, people killing other peoples' birds).
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