But then people tend to do that with things that they don't tend to like.
I'm not going to quote that huge block of text you just posted (I did read it, though). At the end of it, though I saw this:
The random army clashing at the Jade Statue? That came on so fast - you equipped those soldiers so much earlier in your questing, and suddenly they were back in the limelight? And wait, when did the Horde presence get THAT big? And why are we marching to do battle at this statue; that makes no sense - why lose so much of an army at a strategically insignificant location and not even have the pleasure of taking out supply chains or bases in the process? Etc.
You don't think the Horde were sitting around doing nothing while you were training Jinyu, do you? If you did the Horde quests, you'd see the same thing -- the Horde train the Hozen up just like the Alliance train the Jinyu. They both get done at relatively the same time, and they both see that the other side is doing practically the same thing.
Why the statue? It is simply the halfway point between the Hozen camp and the Jinyu village (seriously, look at a map of Jade Forest. It is almost exactly halfway between Grookin Hill and Pearlfin Village). They both started marching at the same time, and ran smack into each other right there and then, right next to the statue. Now, of course the soldiers on the battlefield didn't know, or didn't care about the importance of that statue (even though it was huge and made out of solid Jade), it was just collateral damage.
This was basically a skirmish out in the middle of nowhere -- both sides had wounded people and some special/elite agents and were almost out of troops. They conscript a bunch of locals to their cause and they march forth, hoping to eradicate the other side, not knowing how close the other side is to being ready themselves. They both march simultaneously and smack into each other at the center of the map.
But then I guess I'm a person who isn't so judgmental -- I tend to just enjoy what I can enjoy of what comes my way. I don't pick every story apart going "this sucks, that sucks, that sucks, and that sucks." I try to look at what's good in a story, rather than what's bad. Now, there are occasions where the entire experience reeks so bad that I just can't like it... but in video games... that is very rare.
Come on, some of us (myself included) used to play NES games. When did NES games ever have compelling story (later Dragon Warrior games notwithstanding)? The story in MoP isn't *that* bad, and it STILL miles beyond most MMORPGs (which are somewhat sparse in story themselves from what I've seen).
I think in the end, some of us forgot to enjoy the ride while looking around for everything to criticize. I like a good story myself, but a halfway decent story is still halfway decent. It still isn't "bad".
But if you really hate it that stinking much, well... dunno what to tell you to be honest. Other than to perhaps try to not judge everything so harshly. It isn't healthy.
Edited, Dec 8th 2013 9:07pm by Lyrailis