Forum Settings
       
« Previous 1 2
Reply To Thread

Eating CrowFollow

#1 Oct 03 2013 at 10:55 PM Rating: Excellent
Drama Nerdvana
******
20,667 posts
I was not happy with Cata, and when they announced that the next expac was Kung Fu Panda Adventure Island I tapped out of WoW for a year. I hated, mocked, snickered at and made a fair number of pokemon jokes.

I just killed Garrosh Normal tonight and finished the Wrathion questline as well.

I have to say that I am fairly impressed. The story was solid (for WoW), the raiding was fantastic, there was enough stuff to keep me busy with perhaps too much time between ToT release and SoO. Probably the most fun raiding since TBC (props to Ulduar though).


Kudos Blizz.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#2 Oct 04 2013 at 12:11 AM Rating: Excellent
They really have hit it out of the park with MoP, which is just what they needed after Cata. 10/10, would play again.
____________________________
idiggory, King of Bards wrote:
I have a racist ****.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129


Join us in the =4 subreddit!
#3 Oct 04 2013 at 11:56 AM Rating: Excellent
Sage
***
1,264 posts
Nice to hear from you Bodhi, I always enjoyed your posts.

I haven't raided much this expansion, and pretty much gave up on it months ago. I'm not even playing a max level toon these days.

I'm probably in a minority, but I frankly don't care much for the modern raiding mechanics. In my opinion, they've just gotten ridiculously complicated. It's just not fun for me. I'm glad others are enjoying them, though, that's cool. Maybe I'll get a look at them eventually, but for now I'm happier not stressing over rep grinds and gear upgrades and learning fights.
#4 Oct 04 2013 at 1:29 PM Rating: Excellent
One thing I've noticed with raiding is a trend towards personal responsibility for your success. In Normal modes at least, there are less "kill everyone because you screwed up" and more "kill you specifically because you screwed up." Which is awesome.

Another thing that I noticed is that the fights have a LOT going on, usually, yes. However if you focus on things that are only relevant to you, then there really isn't much. For example: Heroic Twin Consorts from the previous tier. All three roles have jobs, but not a lot of overlap. Tanks tank the adds, healers have to heal at the proper times, and dps kill sh*t. If someone screws up, then it's more that person dies than the raid. The raid may die by extension, but not directly because the idiot dps stood in the bad. And while the fight has a lot going on, as a dps I can ignore the healing debuff or picking up adds with no real repercussions.

Edited, Oct 4th 2013 3:29pm by IDrownFish
____________________________
idiggory, King of Bards wrote:
I have a racist ****.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129


Join us in the =4 subreddit!
#5 Oct 04 2013 at 2:36 PM Rating: Excellent
**
970 posts
Hopefully they're building matchmaking officially into the Blizzard UI so that guilds like mine that dropped below the threshold of raiding viability will be able to get back in the game, on a semi-serious flex level, in the next expansion.

Other than that, I think the experience has been as good as it ever was. The past couple of patches I think are really zoning in on the feel they want to have going forward. Heck, in the Barrens I even grouped with someone who ended up on my friends list - which hadn't happened to a max level character since Wrath...
#6 Oct 04 2013 at 5:23 PM Rating: Excellent
Drama Nerdvana
******
20,667 posts
Raiding does need work. Tanks simply had to juggle stacks for the majority of the expac and use CD's for certain timers for about 85% of the fights this expac.

Healer balance is still off. Absorbs vs Hots needs some work as they don't mesh well. Shaman mechanics need some love.

But personal responsibility is definitely the thing. Though most fights are tuned tightly enough that dying to something stupid early in the fight can mean an enrage timer later on. We don't see TBC mechanics where a random person gets a debuff and needs to run out or else blow up the raid (Twins in SWP for example).

In terms of complexity, I still think every expansion needs a fun primer dungeon for new players or semi casuals to enjoy. Whether that is 5 man heroic, heroic scenario or Flex versions of normal raids who knows? At one point I hoped that LFR would be that, it turned into barrens chat with a mix of 5 hour AV gone bad.

Edited, Oct 4th 2013 7:24pm by bodhisattva
____________________________
Bode - 100 Holy Paladin - Lightbringer
#7 Oct 04 2013 at 7:11 PM Rating: Excellent
***
2,992 posts
One thing they really really need to tone down is the ridiculous "MOVE OR DIE!" in Solo content.

Nearly everything on the Timeless Isle has "MOVE OR DIE!" attacks, the Isle of Thunder had some mobs that did this + ridiculous getting aggro by something every 2 steps + things being overtuned to make it ridiculously difficult on players who weren't raid geared.

Casuals and older people (like my mom for example) absolutely hate the Timeless Isle, because some of us don't have ridiculously fast reflexes. That stuff is OK for Heroics, or Raids, but why did they feel the need to do that to open world content? And what's with all the ridiculously powerful mobs you NEED a group for? Didn't they learn anything from Group Quests in the past? They were relevant and good for about 2 weeks... then after that, nobody did them, 'cept once here and there, usually a guild of players or something.

On The Scryers, I already see vast areas of the Timeless Isle untouched because there are too few players to kill some of the elite rares. Sometimes the Yaungol on the hill go untouched for hours and the smoldering chests are hard as balls to actually get to, and open. Impossible without dying at least once or twice.

And God Forbid you want to actually... *gasp*... run away from the overpowered yaungol. Oh, no, we can't have that, can we? *WHAM!* you die. Every time. Unless you were on a mount and even then you still get hit at least once, sometimes twice.If you weren't wearing 485+ avg, you are probably dead on the 2nd hit.

.... the Timeless Isle and crap like it is quickly pushing my mom to quit WoW because she simply cannot handle the "MOVE RIGHT F---ING NOW OR DIE!!!" attacks that everything has and she gets more and more frustrated with each death and I can't always save her, no matter what class I try bringing.

It is kinda sad, because it is one of the few games out there she can actually play, that she actually likes, and Blizz's infatuation with sticking raid mechanics in the solo game is really ruining the fun.

Otherwise, MoP was a nice expansion... they just got too ridiculous with the mobs. "Move or die" belongs in group content, not solo content. Early MoP was Groups of Mobs meant to be AoE'd (yet not every class had awesome AoE) that dropped nothing of value and was a pure waste of time. Mid-MoP was "let's expect everybody to be Heroic Dungeon or Raid Geared before doing this!" and now Late MoP is "MOVE OR DIE!".

If the next expansion continues like this, mom is most likely going to quit which will probably kill my own enthusiasm as well because she's the only person who is regularly online that I know, and it is pretty boring playing by myself.

EDIT: Oh, and another thing I absolutely hate? Mobs that have overpowered chain-cast spells. Fire Elementals that do 75k damage a pop and chain-cast the spell faster than you can interrupt and there's no way to avoid that crap. You can interrupt one, then stun it... and then you're in for a world of pain. Or the Steam Elementals that do 150k a pop, whose spells can sometimes hit you even while you are running away from it (despite the on-screen visuals making it look like you SHOULD be able to evade it). Frogs that have simply overpowered DoTs. Snakes that are impossible without lots of incoming heals ("***** you, Rogues and Warriors, go fight something else", eh?). Pets being useless because their taunts don't work on a lot of mobs.. why even play a pet class, then?

Edited, Oct 4th 2013 9:14pm by Lyrailis
#8 Oct 06 2013 at 9:02 AM Rating: Excellent
Ghost in the Machine
Avatar
******
36,186 posts
azwing wrote:
I'm probably in a minority, but I frankly don't care much for the modern raiding mechanics. In my opinion, they've just gotten ridiculously complicated. It's just not fun for me. I'm glad others are enjoying them, though, that's cool.


This.

Really want to get into tanking, but most, if not all, boss fights have some kind of mechanic that will cripple the group, either through a wipe (petrify from those stone lions, for instance) or by killing a tank. I've read some guides, but there are so many things to keep track of. So far, it's easier to just join as a healer/damage dealer, but it's not exactly helping me get into tanking.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#9 Oct 06 2013 at 9:27 AM Rating: Excellent
Avatar
**
997 posts
Mazra wrote:
azwing wrote:
I'm probably in a minority, but I frankly don't care much for the modern raiding mechanics. In my opinion, they've just gotten ridiculously complicated. It's just not fun for me. I'm glad others are enjoying them, though, that's cool.


This.

Really want to get into tanking, but most, if not all, boss fights have some kind of mechanic that will cripple the group, either through a wipe (petrify from those stone lions, for instance) or by killing a tank. I've read some guides, but there are so many things to keep track of. So far, it's easier to just join as a healer/damage dealer, but it's not exactly helping me get into tanking.


Most of the fights in MoP were to my liking. Some in HoF annoyed me to no end and Terasse was rather boring. Aside from that I really enjoy the current state of raiding. But then I'm a ranged DD and occasionally a Healer. Don't know a thing about how tanking feels.
____________________________
Osseric
#10 Oct 06 2013 at 5:57 PM Rating: Excellent
***
2,992 posts
Mazra wrote:
azwing wrote:
I'm probably in a minority, but I frankly don't care much for the modern raiding mechanics. In my opinion, they've just gotten ridiculously complicated. It's just not fun for me. I'm glad others are enjoying them, though, that's cool.


This.

Really want to get into tanking, but most, if not all, boss fights have some kind of mechanic that will cripple the group, either through a wipe (petrify from those stone lions, for instance) or by killing a tank. I've read some guides, but there are so many things to keep track of. So far, it's easier to just join as a healer/damage dealer, but it's not exactly helping me get into tanking.


How about the ridiculously hard to dodge crap the two main mobs of Will of the Emperor?

I know there's some sort of graphic, but...

1). I have trouble reading where the bad zone actually is *before* it happens (those little blue lines near his weapon are supposed to tell you somehow)
2). You get 1.5 seconds to move and that's it.

No manner of swinging my camera around would actually make the little blue lines actually make sense as to where the "BAM!" area is going to happen. I couldn't imagine actually trying to tank the stupid thing and if the tank eats more than a couple in a row, he's going down even on LFR. I've seen it happen, even.

When I'm there as a melee.... if everything is dead, I'll stand back and throw ranged at it.

Edited, Oct 6th 2013 7:58pm by Lyrailis
#11 Oct 06 2013 at 6:17 PM Rating: Excellent
Ugh. Will of the Emperor was a colossal ***** to fight on Heroic. No thanks, never going back there ever.

I feel like T14 was the weakest tier this expansion. I really liked Tier 15, and T16 is shaping up to be a spectacular finish.
____________________________
idiggory, King of Bards wrote:
I have a racist ****.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129


Join us in the =4 subreddit!
#12 Oct 08 2013 at 2:17 AM Rating: Excellent
****
7,628 posts
Mazra wrote:
azwing wrote:
I'm probably in a minority, but I frankly don't care much for the modern raiding mechanics. In my opinion, they've just gotten ridiculously complicated. It's just not fun for me. I'm glad others are enjoying them, though, that's cool.


This.

Really want to get into tanking, but most, if not all, boss fights have some kind of mechanic that will cripple the group, either through a wipe (petrify from those stone lions, for instance) or by killing a tank. I've read some guides, but there are so many things to keep track of. So far, it's easier to just join as a healer/damage dealer, but it's not exactly helping me get into tanking.


that which you complain about is why i liked tanking

holding aggro and looking the bosses nuts gets old fast
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#13 Oct 08 2013 at 4:56 PM Rating: Excellent
***
2,992 posts
Horsemouth wrote:
Mazra wrote:
azwing wrote:
I'm probably in a minority, but I frankly don't care much for the modern raiding mechanics. In my opinion, they've just gotten ridiculously complicated. It's just not fun for me. I'm glad others are enjoying them, though, that's cool.


This.

Really want to get into tanking, but most, if not all, boss fights have some kind of mechanic that will cripple the group, either through a wipe (petrify from those stone lions, for instance) or by killing a tank. I've read some guides, but there are so many things to keep track of. So far, it's easier to just join as a healer/damage dealer, but it's not exactly helping me get into tanking.


that which you complain about is why i liked tanking

holding aggro and looking the bosses nuts gets old fast


All things in Moderation, is the best way to go.

No you don't want a Tank'n'Spank; those are boring as ****.

But yet, being able to stand still for more than 2 seconds would be nice too. Constant movement gets just as old, and is more tiring and stressful when you don't have a second to recover from the "oh sh---movemovemovemovemovemove" phase... especially when the "movemovemove" phase is the entire battle.

Most people don't take well to constant high-tension. Bursts of it are fine, but we need a few seconds to recover sometimes, and some of these latest fights don't seem to be giving much of that.

Even without tanking, I know sometimes as DPS, some quest mobs... for example, Zandalari Colossus over on the Isle of Thunder. He has 3 AoE attacks, and he loves to spam them constantly. If you're a melee, its hard to actually melee him for more than 2 seconds at a time before having to drop what you're doing and move. Oh, crud here's another AoE, move again! Whew... two global CDs later, he starts another AoE attack.......and Another.......and Another.....

sigh.

Also, Itoka. I hate Itoka for the same reason. Start meleeing him and its "Oh sh*t, red ring! Move!" Move away from the Ring, and its "HURR HURR IMMA THUNDER STOMP HURR!" so run away from his thunder crash stomp whatever attack. Run up to him and... "HURR HURR I'M GOING TO CONE AoE NAO!" *sigh* could you stay put and stop with the AoEs for more than 3 seconds at a time!? GAH.

Face it, some of Mists' Bosses and Quest Mobs really really make a player wish they were a hunter or warlock.... must be awesome to just stand 30 feet away and not care about what's going on....
#14 Oct 08 2013 at 9:45 PM Rating: Good
Avatar
**
736 posts
Lyrailis wrote:

Face it, some of Mists' Bosses and Quest Mobs really really make a player wish they were a hunter or warlock.... must be awesome to just stand 30 feet away and not care about what's going on....



It really is awesome.

I have serious nerd rage when I play my other classes.
____________________________
Skywall Horde:
Jebek, Orc Hunter
Missarthas, Belf DK


"Live life like a dog ... if you can't eat it or hump it, **** on it and walk away.
#15 Oct 09 2013 at 10:57 AM Rating: Good
Ghost in the Machine
Avatar
******
36,186 posts
The melee penalty is getting pretty ridiculous.

Being a Feral Druid is a downright nightmare in 9 out of 10 boss fights. You have to stand behind the boss AND you have back-loaded damage. Great! Smiley: thumbsup
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#16 Oct 09 2013 at 10:58 AM Rating: Good
*****
19,953 posts
I'm confused about why they'd even do that. That particular privilege of ranged classes has been an issue since Vanilla. If your melee dps can't get uptime on the boss, they can't dish out damage, and justifying their presence becomes far more difficult...
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#17 Oct 09 2013 at 12:39 PM Rating: Good
Ghost in the Machine
Avatar
******
36,186 posts
It was made even more ridiculous when they started removing the ranged class penalty of having to stand still to use abilities. Hunters are like ranged Rogues now. In mail armor. With a pet.

Good times, Blizzard.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#18 Oct 09 2013 at 1:26 PM Rating: Excellent
Avatar
**
997 posts
Now, now. Don't forget about us Shadowpriests.
____________________________
Osseric
#19 Oct 09 2013 at 3:19 PM Rating: Good
Ghost in the Machine
Avatar
******
36,186 posts
They'll probably be phasing out the "turret mode" casting in favor of Guild Wars-esque run 'n' gun casting soon, meaning you'll get to Mind Flay on the go.

Just wish my abilities could hit stuff 30 yards away while I'm running around like a lunatic.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#20 Oct 09 2013 at 4:25 PM Rating: Excellent
Mazra wrote:
They'll probably be phasing out the "turret mode" casting in favor of Guild Wars-esque run 'n' gun casting soon, meaning you'll get to Mind Flay on the go.


Probably not, actually. This is something they explicitly want to avoid. Hunters are just about the only ranged class that can dps on the move, since pretty much everything is instant. Shamans can use their basic filler spell on the move, Warlocks only if they spec into it (when the other options offer higher DPS), and Mages can only cast two spells on the move on a cooldown if they talent into it.

Yeah you have to move as melee, but that kind of goes with the role, right? Always have, always will. They're much better this tier about not having antimelee fights, besides. Just about the only fighst I can think of that aren't "melee friendly" are Dark Shamans and Thokk, and that's a stretch. Dark Shamans are moving most of the time, which means you have to chase after them, but believe me: I've done my share of running up and down the Valley of Strength after them, too. And Thokk has the snail instakill mechanic from ToT going for him, but only in a phase when ranged is having a hard time DPSing too. Most of the actual DPS is spent stacked up in front of him.

This is way better, for example, than the ******* giant bug with the big "wipe the raid" circle underneath it.
____________________________
idiggory, King of Bards wrote:
I have a racist ****.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129


Join us in the =4 subreddit!
#21 Oct 10 2013 at 11:57 AM Rating: Excellent
Ghost in the Machine
Avatar
******
36,186 posts
IDrownFish of the Seven Seas wrote:
Probably not, actually. This is something they explicitly want to avoid. Hunters are just about the only ranged class that can dps on the move, since pretty much everything is instant. Shamans can use their basic filler spell on the move, Warlocks only if they spec into it (when the other options offer higher DPS), and Mages can only cast two spells on the move on a cooldown if they talent into it.


Elemental Shaman priority:

1. Flame Shock
2. Lava Burst
3. Earth Shock
4. Searing Totem
5. Lightning Bolt

How many of those require you to stand still? Lava Burst. You do get instant cast Lava Bursts from Lava Surge procs (Flame Shock), though. And you have a 2-minute cooldown that enables you to cast all your crap while on the move for 15 seconds.

It's true that Warlocks have to pick a talent that is inefficient from a low mobility point of view, but in a high mobility fight, it's far superior to the other two talents. That's sort of the point of having it there. Regardless, my Feral Druid does not get to pick an inefficient talent that enables him to continue his rotation from 30 yards away. The closest thing he gets is a 6-minute cooldown that allows him to spam Wrath for 45 seconds. This is only usable once per fight and requires you to swap your weapon for a spell power weapon to be efficient at all.

IDrownFish of the Seven Seas wrote:
Yeah you have to move as melee, but that kind of goes with the role, right? Always have, always will. They're much better this tier about not having antimelee fights, besides. Just about the only fighst I can think of that aren't "melee friendly" are Dark Shamans and Thokk, and that's a stretch.


You forgot the celestial dragon guy who makes the floor disappear.

And yes, melee range sort of goes with the melee role, but currently ranged classes have very few disadvantages compared to melee classes. The increase in mobility makes it worse.

Edited, Oct 10th 2013 8:01pm by Mazra
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#22 Oct 10 2013 at 1:19 PM Rating: Default
***
2,992 posts
I suppose there _IS_ an Enhance Shaman cooldown that lets you use SOME abilities (plus auto attack) at range... oh wait, ONE ability at Range.

lol.

Otherwise.... yeah. Being a melee sucks. It seems you just can't win with WoW; I hate questing with Ranged because there's no real way to keep crap out of my face, other than using a pet (and Timeless Isle... 'hey let's put a bunch of mobs in here that are immune to pet threat!') which means... Boomkins, Elemental Shaman, Shadow Priests, and Mages need not apply.

But yet if you want to raid, you will want a Ranged... the very guy that it sucks to be when solo, because Melee are just not very fun in boss battles.

Sometimes I feel like I can't win no matter what I do, unless you play some sort of hybrid like Druid or Shaman where you have a choice... oh wait, you need two separate gearsets to actually do that. You could focus your energy into getting Elemental/Balance Gear, and quest in crap gear for Enhance/Feral, but that makes solo not very fun when it takes you forever to kill junk (well, until the Timeless Isle came about...) with crappy blues.

So......yeah. Meh. Hopefully Blizz has learned their lesson that melee are tired of constant movement when their ranged brothers can spend MOST of a fight and not care and be able to do full (or near-full) DPS.
#23 Oct 10 2013 at 4:35 PM Rating: Good
Ghost in the Machine
Avatar
******
36,186 posts
My favorite ranged class right now is Shaman. I pull lots and then spam Chain Lightning while reciting that (in)famous line from Revenge of the Sith.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#24 Oct 11 2013 at 7:46 PM Rating: Good
Avatar
**
736 posts
Mazra wrote:
My favorite ranged class right now is Shaman. I pull lots and then spam Chain Lightning while reciting that (in)famous line from Revenge of the Sith.



Refresh my memory please, haven't watched it in awhile and I might just be playing elemental this evening.


Hrmmmm...

http://starwars.wikia.com/wiki/Force_lightning

Might even have to try SWOR again now.

Edited, Oct 11th 2013 6:52pm by Xizervexius
____________________________
Skywall Horde:
Jebek, Orc Hunter
Missarthas, Belf DK


"Live life like a dog ... if you can't eat it or hump it, **** on it and walk away.
#25 Oct 14 2013 at 9:31 PM Rating: Excellent
Drama Nerdvana
******
20,667 posts
People like to cry about the state of WoW and the skill of the player base, particularly now that LFR is around.

Timeless Isle teaches you very simple raid mechanics and forces you to use defensives, avoid damage, and interrupt in order to be successful. It also encourages group play. It's a raid primer. If you don't do those things you are probably going to have a rough time on the isle. I also understand that people are used to doing dailies which they outgear.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#26 Oct 15 2013 at 11:15 AM Rating: Decent
***
2,992 posts
bodhisattva wrote:
People like to cry about the state of WoW and the skill of the player base, particularly now that LFR is around.

Timeless Isle teaches you very simple raid mechanics and forces you to use defensives, avoid damage, and interrupt in order to be successful. It also encourages group play. It's a raid primer. If you don't do those things you are probably going to have a rough time on the isle. I also understand that people are used to doing dailies which they outgear.


The problem with the Timeless Isle, is that...

1). They give you almost no time to react to the Yaungols' abilities -- some have a 1.5 second charge time. No Raid warnings, nothing other than an unreliable graphic on the ground. I have gotten hit while standing OUTSIDE of this graphic by at least 5 feet. In fact, there was this time I ran THROUGH a Yaungol to the other side, was standing BEHIND him, and STILL got hit.... all while having 110ms ping. My WORST pings are 120ms, I commonly get 80ms and I'm doing a constant 59.9FPS (I have Vsync enabled because my monitor doesn't seem to like high framerates). You get more warning from that on a raid boss.

2). There are usually multiple Yaungol about; they are all chain-casting their deadly AoE. Usually, in a raid, you fight ONE deadly mob with a bunch of wimps if it is an AoE fight. For example, Horridon. The dino itself is deadly front and back, but the trash? Not so much. There's lightning totems, there's poison clouds, these are all easy to avoid and don't kill you in 2 seconds. In fact, my very first 2 LFR Horridon kills.... I never got hit with the boss's Double Swipe, and I only took a few tics of Lightning Totem damage. Otherwise, I never got hit the whole fight, 'cept for trash mob melee attacks. Yet, the Yaungol are nearly impossible for me, because of the ridiculous accuracy needed. Tuning the Yaungol for LFR-style raiding is fine. Tuning them for HEROIC RAIDS is not fine, since they are outdoor mobs.

3). Other people can grief you by pulling their mobs into your space. You're fighting a Yaungol and even if you do have the ridiculous Heroic Raid reflexes, someone else can pull their Yaungol into your space and now suddenly you need to dodge TWO of them at once.

4). They are the only means of getting Shaohao rep other than a piddly 250 per day. There is NO alternative. You either get 250 per day, or you kill these overpowered Yaungol. Or Both, probably. Still.

5). Even if you DO actually get to where you can kill the **** things... you take an 8 million health mob down and..........get 15 reputation. Oh wow. nice.

EDIT: 6). They chain-cast them over and over and over and over and over again. Oh, and their melees also hit for 40k a pop. You're supposed to somehow be moving 100% of the time, find time to DPS it, while constantly healing yourself? Ya, okay... how about no? If the mobs used their 1HKO attacks maybe once every 10 seconds, that'd be reasonable. But no, they chain-cast it. You can interrupt 1......then that's it. Oh, and a lot of them are un-interruptable....and GOD FORBID you want to f---ing run away from something, because even if you're on a mount, half of time, they'll STILL kill you if you get aggro by one. I'd love to know what ****** thought that up... "Gee, people might run away from these guys... we can't have that, can we? Nope! Let's make it they still kill you!"

Edited, Oct 15th 2013 1:21pm by Lyrailis
#27 Oct 15 2013 at 12:30 PM Rating: Good
Ghost in the Machine
Avatar
******
36,186 posts
Xizervexius wrote:
Mazra wrote:
My favorite ranged class right now is Shaman. I pull lots and then spam Chain Lightning while reciting that (in)famous line from Revenge of the Sith.



Refresh my memory please, haven't watched it in awhile and I might just be playing elemental this evening.


____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#28 Oct 24 2013 at 2:05 PM Rating: Excellent
**
499 posts
bodhisattva wrote:
Timeless Isle teaches you very simple raid mechanics


The fight against Cinderfall is teaching my DK that he should just range DPS, since it's insta-death if he bothers to get into melee range. I've since learned that Cinderfall translates to Lol'melee in Darnassian.
____________________________
FuriousJorge

"Your theory is crazy, but not crazy enough to be true." - Niels Bohr
#30 Nov 07 2013 at 3:48 PM Rating: Excellent
***
2,992 posts
zachary32 wrote:
I'm probably in a community, but I seriously don't proper care much for the contemporary raiding techniques. In my view, they've just gotten extremely complex.


In my experiences, I don't mind complexity.

If there was some sort of pattern to memorize.. say... Frontal Cone Attack -> Small Range AoE -> Medium Range AoE (but doesn't hit at point blank) -> Cone Attack, that wouldn't be so bad.

What I personally hate is the "You get 1.5s to move or die" crap.

Some people can't react that fast (I have trouble, its a crapshoot -- sometimes I can sometimes I can't). Some people have lag spikes (did someone just engage Ordos just as you started fighting a Yaungol? Have fun corpsewalking, because it can cause up to 0.5-1 second bursts of lag randomly). Sometimes the graphic on the ground does not line up where the ability actually hits (I've been standing outside of it and still got hit).

And really, one-shot attacks are getting old anyways. Do we really need everything doing 500-600k damage to you? Seriously? Whatever happened to a small margin of error? With these mobs, there are none. It is either "Move" or "Die" and nothing in-between unless you are insanely geared, or are a tank.

And then you have attacks like the fire thrown out by Vazuvius. Sometimes he throws two fires ontop of you at the same time. Yup, you get 200,000 per tick damage and even if you start moving from the very second the fire appears, you always take a minimum of 3 tics of damage (because, yanno, moving in water is slow). Unless you have 600k+ health, you're dead wholesale. And yes, this happens even if you're underwater at 40yd range, barely in range to attack him with 40yd attacks. And God Forbid it takes you a moment to notice that you are in the fire in the first place -- maybe your eyes had glanced down to your hotkey bar a split second before the fire appeared. Well, there's a 4th tick of damage and in the 2-fire event, that's 800k damage. Some people might survive 600k, but not likely 800k unless you're a heroic raider.

It's just ridiculous and I really hope they don't do this kind of stuff again in an open-world area. Leave the Raid Mechanics to Raids, please. Or at least allow some margin of error.
#31 Nov 07 2013 at 9:23 PM Rating: Good
Avatar
**
736 posts
The berserkers dual charge/stun/death! thing annoys the beejezus out of me when trying to ride past them to run to a Houlon spawn or whatever.
____________________________
Skywall Horde:
Jebek, Orc Hunter
Missarthas, Belf DK


"Live life like a dog ... if you can't eat it or hump it, **** on it and walk away.
#32 Nov 08 2013 at 3:25 AM Rating: Excellent
Avatar
**
997 posts
I wouldn't mind most of the abilities on the Timeless Isle. Only two things annoy me.

1) The Charge done by Berserkers and the Kilnmasters has seemingly no internal CD. If it had you could outride them because the first Charge does not kill you. This way you are more or less forced to fight every one of them that aggros you. The only alternative is the Spirit Healer.
2) Ground effects that do not display properly because of of bumpy terrain.

Other skills may be frustrating from time to time but would be okay overall in my book. That being said, I cannot stand the Isle as a whole. Whenever I read how they think this is the way for future content I get the creeps. I even prefer the 5.0 daily fest to this mess.
____________________________
Osseric
#33 Nov 08 2013 at 7:38 AM Rating: Good
***
2,992 posts
TherealLogros wrote:
I wouldn't mind most of the abilities on the Timeless Isle. Only two things annoy me.

1) The Charge done by Berserkers and the Kilnmasters has seemingly no internal CD. If it had you could outride them because the first Charge does not kill you. This way you are more or less forced to fight every one of them that aggros you. The only alternative is the Spirit Healer.
2) Ground effects that do not display properly because of of bumpy terrain.

Other skills may be frustrating from time to time but would be okay overall in my book. That being said, I cannot stand the Isle as a whole. Whenever I read how they think this is the way for future content I get the creeps. I even prefer the 5.0 daily fest to this mess.


Apparently from what I've been told when I voiced my concerns, is that Blizz has heard from the players that they dislike all the insta-death in general, so hopefully that means we'll get more of this type of content (finding gear in random places, opening chests, killing mobs, finding stuff laying around, 'making' gear out of tokens that can be found anywhere), but yet the absurdity of the insta-death attacks might be toned down a little in future iterations.

I hope, anyways.

And yes, my mom has said similar things that if they release anything this bad again, she's quitting the game.

And I hate how they force you to fight Yaungol and ONLY Yaungol to get rep other than a measly 250/day out of the 20 elite daily. And even then, you fight a mob that spams insta-death attacks every 2-3 seconds to get a whopping........15 rep.

wow. All the way to 15 rep. These things have as much health as some Heroic Dungeon bosses and hurt far worse than Heroic Dungeon bosses and they only give you 15 rep. hahahaha.
#34 Nov 08 2013 at 9:14 AM Rating: Excellent
Avatar
**
997 posts
I don't like the different activities on the Timeless Isle so much either. Sure, some exploring/finding treasure in likely and unlikely places is cool. But not if there is nothing else to do. The quests that can be found are too few by far and they feel rather lackluster to me anyway. I prefered the model they had with the 5.1 and the 5.2 dailies by far.
They could even combine those two approaches for all I care. Some dailies every day that are chosen from a pool of possible quest-bundles, some solo scenarios and/or one time quests to advance the story at certain points and thrown in some random stuff like it is present on the Isle.
Ideally people who abhor dailies could ignore them and just progress via the other means and vice versa. The way you can choose to either do PvP dailies or PvE dailies on the Isle of Thunder only this time with two vastly different ways of completing your weekly goals instead of two quest-sets that play nearly identical.
____________________________
Osseric
#35 Nov 08 2013 at 10:38 AM Rating: Excellent
***
2,992 posts
TherealLogros wrote:
I don't like the different activities on the Timeless Isle so much either. Sure, some exploring/finding treasure in likely and unlikely places is cool. But not if there is nothing else to do. The quests that can be found are too few by far and they feel rather lackluster to me anyway. I prefered the model they had with the 5.1 and the 5.2 dailies by far.
They could even combine those two approaches for all I care. Some dailies every day that are chosen from a pool of possible quest-bundles, some solo scenarios and/or one time quests to advance the story at certain points and thrown in some random stuff like it is present on the Isle.
Ideally people who abhor dailies could ignore them and just progress via the other means and vice versa. The way you can choose to either do PvP dailies or PvE dailies on the Isle of Thunder only this time with two vastly different ways of completing your weekly goals instead of two quest-sets that play nearly identical.


Can't argue with this TBH.

One Daily seems a bit ridiculously low for "things to do" but yet we don't want 30 dailies a day either.

And then the Epoch Stone weeklies are just... bleh.

But then it seems they either buffed the drop rate, OR, they made later legs of the questline drop more often or something, I dunno. I'm getting about 16-18 stones per 20 Elite Daily where when I was first doing it, I was lucky I got the required 7-8/day to get the weekly done in time without having to farm stones.

And I still have to ask... why the *bleeep* is there no rep for doing the Epoch Stone/Rare Mobs quests? Would it really hurt anything if we could get our warp trinket, pet, and mount a little sooner than 5 months from now? lol.
#36 Nov 08 2013 at 8:10 PM Rating: Excellent
Sage
***
1,264 posts
Not to rain on the discussion, but I think you guys just fed the troll. The guy who resurrected this thread has a bunch of casino spam in his reply.
#37 Nov 09 2013 at 5:56 AM Rating: Excellent
Ghost in the Machine
Avatar
******
36,186 posts
Doesn't matter. We use any excuse to +1.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#38 Nov 09 2013 at 8:20 PM Rating: Excellent
WTF. Bodhi said something positive? My world has come crashing down.
____________________________
Proudmoore US server:
Popina, 90 Priest
Digits, 86 Shaman
Thelesis, 85 Mage
Willowmei, 85 Druid
Necralita, 85 DK
Shrika, 72 Warlock
Jaquelle, 54 Paladin
Grakine, 32 Hunter
The MMO-Zam's FB group. Please message me first so I know who you are.
#39 Nov 14 2013 at 11:11 PM Rating: Excellent
Drama Nerdvana
******
20,667 posts
Its been 2 expacs since my hate on Naxxramas. Dang.............


Smiley: glare
____________________________
Bode - 100 Holy Paladin - Lightbringer
#40 Nov 15 2013 at 5:40 AM Rating: Excellent
Avatar
**
997 posts
You could always write a lengthy post about the many reasons Dragon Soul was a terrible raiding tier. ;)
____________________________
Osseric
#41 Nov 15 2013 at 5:53 PM Rating: Excellent
Drama Nerdvana
******
20,667 posts
I didn't really raid Dragonsoul. I left when our guild was working on Spine.

SWTOR ftw.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#42 Nov 15 2013 at 6:47 PM Rating: Excellent
Heroic Spine is the kind of encounter that should only be brought up in the same breath as obscenities and blasphemy. It was horrible in both the requirements for the fight and execution, and I only wish pain and misfortune on those who decided that it would be a fine addition to the game.
____________________________
idiggory, King of Bards wrote:
I have a racist ****.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129


Join us in the =4 subreddit!
#43 Dec 07 2013 at 5:30 PM Rating: Good
Scholar
***
3,478 posts
Mazra wrote:
The melee penalty is getting pretty ridiculous.

Being a Feral Druid is a downright nightmare in 9 out of 10 boss fights. You have to stand behind the boss AND you have back-loaded damage. Great! Smiley: thumbsup



off topic but holy crap I was wondering if you were still around. I came back after 4 or 5 years of taking a break and while you probably don't remember me I've been looking for some familiar faces around here. The boards aren't nearly as active but it's good to see you and bhodi still kicking around.
#44 Dec 10 2013 at 11:29 PM Rating: Excellent
Avatar
******
27,796 posts
Webjunky wrote:
while you probably don't remember me

Pepperidge Farm remembers.
____________________________
Someone on another forum wrote:
Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#45 Dec 11 2013 at 12:38 PM Rating: Good
***
2,026 posts
The One and Only Poldaran wrote:
Webjunky wrote:
while you probably don't remember me

Pepperidge Farm remembers.

Didn't he play a doctor on T.V.?

____________________________
One of my opinions is worth three of your facts.

#46 Dec 11 2013 at 4:47 PM Rating: Good
Ghost in the Machine
Avatar
******
36,186 posts
Hey Webjunky, I remember you, but it's been a while indeed. 2006-ish, right?

Anyway, in an attempt to verify your last appearance in a thread involving me (or my handle, at least), I did a "Mazra Webjunky Allakhazam" search on Google and am now reading through a lot of old posts where my name was brought up.

Remember the drinking game thread? Good times.

Edit: Holy ****, my English has improved over the years.

Edited, Dec 11th 2013 11:57pm by Mazra
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#47 Dec 11 2013 at 5:50 PM Rating: Excellent
****
7,817 posts
Mazra wrote:
Hey Webjunky, I remember you, but it's been a while indeed. 2006-ish, right?

Anyway, in an attempt to verify your last appearance in a thread involving me (or my handle, at least), I did a "Mazra Webjunky Allakhazam" search on Google and am now reading through a lot of old posts where my name was brought up.

Remember the drinking game thread? Good times.

Edit: Holy sh*t, my English has improved over the years.

Maybe you're drinking less?
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#48 Dec 12 2013 at 4:38 AM Rating: Good
Ghost in the Machine
Avatar
******
36,186 posts
Smiley: lol

Unlikely.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#49 Jan 08 2014 at 1:55 PM Rating: Good
azwing wrote:


I'm probably in a minority, but I frankly don't care much for the modern raiding mechanics. In my opinion, they've just gotten ridiculously complicated. It's just not fun for me. I'm glad others are enjoying them, though, that's cool.


I don't like mechanics much these days either. Fights are far too complicated these days. It's not that I'm not capable of learning and executing them, it's just that I don't gain much entertainment from doing so.
____________________________
Eithne Alasdair - Ultros
My IG: archaicmachinery - Friend me!
#50 Jan 08 2014 at 2:57 PM Rating: Good
Ghost in the Machine
Avatar
******
36,186 posts
I think the complex mechanics were meant for something with slower pacing than the LFR.

LFR is like 25-man heroics. The moment I hit 90, I can do half a dozen raids back to back, each with a couple of bosses in them, and each boss has a full page of "better watch out for this" notes in the dungeon journal. I don't even have time to read the tactics while moving from boss to boss, and no one's going to wait 2 minutes every fight for me to read the tactics. Way too much ADHD going on for that.

Makes queuing as a tank quite terrifying, especially since LFR PUGs have zero tolerance for errors. You miss a tank swap and you get kicked. Good stuff.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#51 Jan 08 2014 at 7:33 PM Rating: Good
***
2,992 posts
Mazra wrote:
I think the complex mechanics were meant for something with slower pacing than the LFR.

LFR is like 25-man heroics. The moment I hit 90, I can do half a dozen raids back to back, each with a couple of bosses in them, and each boss has a full page of "better watch out for this" notes in the dungeon journal. I don't even have time to read the tactics while moving from boss to boss, and no one's going to wait 2 minutes every fight for me to read the tactics. Way too much ADHD going on for that.

Makes queuing as a tank quite terrifying, especially since LFR PUGs have zero tolerance for errors. You miss a tank swap and you get kicked. Good stuff.


^^
This.

Even Ghostcrawler himself said (was it GC? I think it was...) "maybe if you didn't treat your tanks like sh*t, queues wouldn't be so long".

And it is the #1 reason why I refuse to tank LFR myself.

Heroics? Sure.

LFR? **** no.

That and some of the fights.... like Will of the Emperor.....no f---ing way I'm tanking that. I didn't even melee that because I could not tell which way he was gonna swing, as the stuff on the ground never lined up with the little blue swish lines that were Supposed to tell you where he was going to swing.

It all comes down the hardcore vocal minority... "OMG WOW IS TOO EASY WOW IS TOO EASY WOW IS TOO EASY WOW IS TOO EASY" so Blizz has to make things harder just to get them to shut up. And of course, major world first guilds who have been playing the game for a ridiculous amount of time, they want a challenge, they want the bar to be set high... problem is they are in the <0.1% of the playerbase. The rest of the 99%+ can't handle it very well.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 59 All times are in CST
IDrownFish, Anonymous Guests (58)