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We figured out how to skip galakras hahaFollow

#1 Sep 22 2013 at 11:20 PM Rating: Decent
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We found out tonight that palys and hunters can get past the snipers and you can avoid the galakras fight completely.
#2 Sep 23 2013 at 2:42 AM Rating: Excellent
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Why would you skip out on potential upgrades? I don't fully understand.
#3 Sep 23 2013 at 5:06 AM Rating: Good
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Incoming hotfix/exploit banning in 3.......2......1.....
#4 Sep 23 2013 at 9:12 AM Rating: Decent
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their would not be an exploit ban since its not a glitch resulting in unfair chances at loot or bugging bosses. We were just doing galakras and were pretty much done for the night when our hunter informed us she was pulling iron juggernaut. We then all corpse dashed the snipers and had her mass res us so we could run to him.
#5 Sep 23 2013 at 9:21 AM Rating: Good
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Sounds like an exploit if one of your classes just happen to be not getting hit with a mechanic that prevents you from bypassing a boss.
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#6 Sep 23 2013 at 10:02 AM Rating: Decent
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well you figure thats been a known entity with paladins always since they are considered non entities pretty much when bubbled, the reason it works with hunters is due to camouflage only being affected by aoe and melee abilities, not ranged attacks.
#7 Sep 23 2013 at 10:15 AM Rating: Good
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Yes, but I'm doubting the content was engineered to be passable. It doesn't have any gating mechanic?

Also, how the hell do Hunters raise?
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#8 Sep 23 2013 at 1:21 PM Rating: Good
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idiggory wrote:
Yes, but I'm doubting the content was engineered to be passable. It doesn't have any gating mechanic?

Also, how the hell do Hunters raise?


Mass Resurrection, the Guild Perk.

Which, IMO, to prevent stuff like this probably should be unusable within raid instances or something, I dunno.

Edited, Sep 23rd 2013 3:21pm by Lyrailis
#9 Sep 23 2013 at 1:36 PM Rating: Good
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Lyrailis wrote:
idiggory wrote:
Yes, but I'm doubting the content was engineered to be passable. It doesn't have any gating mechanic?

Also, how the hell do Hunters raise?


Mass Resurrection, the Guild Perk.

Which, IMO, to prevent stuff like this probably should be unusable within raid instances or something, I dunno.

Edited, Sep 23rd 2013 3:21pm by Lyrailis


I think it makes sense for it to be usable in raids.

I don't think it was intended to allow people to bypass a raid encounter.
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#10 Sep 23 2013 at 4:08 PM Rating: Good
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Lyrailis wrote:
idiggory wrote:
Also, how the hell do Hunters raise?


Mass Resurrection, the Guild Perk.

Which, IMO, to prevent stuff like this probably should be unusable within raid instances or something, I dunno.


Would defeat the perk's purpose. It was put in the game so that raids could quickly revive in case of a wipe.
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#11 Sep 23 2013 at 8:55 PM Rating: Decent
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The gate mechanism is bugged in that it doesnt actually do damage to you, it just if it touches you, you die, but hunters cant be targeted by ranged and palys are bubbled so once you get behind them your free to go we actually have now gotten onto the top where nazgrim is too, but you cant start that engagement or move past it

#12 Sep 24 2013 at 6:40 AM Rating: Good
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If anything in a strategy involves the phrase "it's bugged so" then you can be confident your dealing with an exploit.
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#13 Sep 24 2013 at 12:17 PM Rating: Excellent
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This is an exploit, full stop. It may be an oversight of the devs that the hunters and pallys aren't dying, but it falls on you as a player to read the very obvious "YOU CAN'T SKIP THIS BOSS" Blizzard is sending your way and not try and skip it.

This is bannable ****. Don't keep doing it.
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#14 Sep 24 2013 at 12:18 PM Rating: Good
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Quote:
This is bannable sh*t. Don't keep doing it.
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#15 Sep 24 2013 at 12:46 PM Rating: Excellent
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Just as a general observation I'll never be able to understand how people can be clever enough to work out some little bug that makes their life easier in a video game, and at the same time be dumb enough to tell everyone on the internet about it.
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#16 Sep 24 2013 at 1:52 PM Rating: Good
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someproteinguy wrote:
Just as a general observation I'll never be able to understand how people can be clever enough to work out some little bug that makes their life easier in a video game, and at the same time be dumb enough to tell everyone on the internet about it.


Hubris.
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#17 Sep 24 2013 at 1:58 PM Rating: Excellent
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Mazra wrote:
someproteinguy wrote:
Just as a general observation I'll never be able to understand how people can be clever enough to work out some little bug that makes their life easier in a video game, and at the same time be dumb enough to tell everyone on the internet about it.


Hubris.
Yeah that's the thing. What's up with that?
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#18 Sep 24 2013 at 3:46 PM Rating: Decent
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Most people feel compelled to share beneficial information.

Blizzard are real babies when it comes to this kind of thing. I remember when you used to get banned for walking around trash in Molten Core.
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#19 Sep 24 2013 at 4:51 PM Rating: Decent
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Kavekkk wrote:
Most people feel compelled to share beneficial information.

Blizzard are real babies when it comes to this kind of thing. I remember when you used to get banned for walking around trash in Molten Core.


Blizzard gets mad when people intentionally exploit bugs to bypass content that wasn't meant to be bypassed? Wow, they suck.
#20 Sep 24 2013 at 5:23 PM Rating: Good
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That's not a fair representation of what I said at all, perhaps because you decided my response was intended as a defence of the OP and interpreted it in that invented context. I said that Blizzard is overly sensitive about this kind of thing and gave an example of what I mean by that. The example was not, you might notice, analogous to the OP.

You should probably refrain from making leaps of inference and then getting angry about them. Don't you think?

In reality, the line between exploit and creative use of game mechanics is drawn with the lumpy consistency of porridge. In fact, even the line between normal gameplay and exploits is hazy; you weren't allowed to attack people from elevated locations in towns, which is a sound tactical decision regardless of whether guards can path there or not. In that case, especially, Blizzard made bad pathing AI that posed a problem, ignored the work-arounds (ranged weapons, which they later gave e.g. to the booty bay goblin guards) and instead got mad at its players for its own incompetence. Similarly, how is anyone supposed to know they're not allowed to walk around core hounds? Conversely, it was considered fine for priests to mind-control an obscure mob in another instance to gain a fire resistance buff to use against MC/BWL bosses.

Plenty of things that are unintended are fine. Indeed, if you're only doing things the designers intended, you're awful at the game in question, no exceptions. None at all.

Not even one.
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#21 Sep 24 2013 at 8:12 PM Rating: Decent
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I inferred that you were defending the OP when you stated "this kind of thing" when the thing currently in question is the exploitation of a bug/mechanic.

And assuming that it's ok because Blizzard didn't ensure it couldn't be done is willfully ignorant. There is no way for a group of programmers to anticipate every action that a user will do. This is why bugs exist. Avoiding/circumventing a mechanic that is intentionally designed to stop you from doing something by taking advantage of a bug is the definition of an exploit.

And no, playing the game the way it was intended does not make you awful. Having to go around the way it was intended because you can't do it any other way is what makes you awful.
#22 Sep 24 2013 at 10:51 PM Rating: Default
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Quote:
I inferred that you were defending the OP when you stated "this kind of thing" when the thing currently in question is the exploitation of a bug/mechanic.


Yeah, that's what they used to call walking around some corehounds. The point of the post was that Blizzard takes a fairly harsh stance and so it's risky doing anything like the OP's describing.
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quote]There is no way for a group of programmers to anticipate every action that a user will do. This is why bugs exist.[/quote]

No, bugs are a result of a typo like error or a programmer failing to think through the implications of their own code. This is a bizarre thing for you to think..

That aside, there's no way to know what a group of programmers intend, either. I'm not sure you've understood my last post, which explains why this is with several examples.

Plenty of things they do not intend are perfectly fine with them, anyway; Blizzard didn't intend, by their own admission, the fire res buff case, but that was fine. They probably didn't intend any number of other tactics, e.g. blind sap, vanish immuning spells, blinking at the end of a fall to avoid damage - but those are fine. 'Bugs' like vanish immuning become core parts of gameplay; if you've ever played fighting games it's very common there. (Also, not doing them makes you bad, or if you're one of those that finds that to be a killing insult, is necessary for competitive play).

Quote:
And assuming that it's ok because Blizzard didn't ensure it couldn't be done is willfully ignorant.


I've made no such assumption, at any point.
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#23 Sep 26 2013 at 11:02 AM Rating: Decent
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We also reported the bug in detail the same night with video to blizzard. We did not down iron juggernaut, We just figured out ways of moving about the map that were unintended, and hang gliders for engineers have created a lot of situations like that, you can skip multiple phases in dungeons and raids because it works everywhere.
#24 Sep 26 2013 at 12:22 PM Rating: Good
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Kavekk, did you forget your password or something? Smiley: dubious
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