Mounted combat was/is really bad in World of Warcraft, and I just can't wrap my head around how they managed to @#%^ it up. Of all the MMORPG's I've played, WoW has always been the most polished. The movement and combat in WoW is unrivaled, not because of special effects or physics or anything, but because there's no ability lag and movement is fluid and responsive.
The mounted combat feels nothing like that. From the tourney in Icecrown to the lancing in Mount Hyjal, moving and fighting on mounts is just clunky as all hell. I don't get why. Did they beat the developer who did combat animations retarded somewhere between release of Vanilla and Wrath of the Lich King? It's disgusting.
I hate the part in Mount Hyjal where you have to jump around in the air on a hippogryph with a lance, trying to stab enemies that can actually fly. So bad. And I know it's a homage to some ancient video game - before physics and 3D environments were invented - but it's crap! And you HAVE to do it to get to the next part of the quest chain, so you can't just skip it. And the reward? A choice between two pets that are shared account-wide now. Run that quest twice and there's zero reason (besides xp) to run it again, but you have to, or you won't be able to finish the zone.
Horrible design.
Edited, Mar 3rd 2013 11:18pm by Mazra
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