Ok, first of all, here are the CURRENT wowhead 5.2 PTR notes. Feel free to scroll through. There are SOME good changes which I like, and which I'll list. In brief:
-Pet bandages now stack to 25 and are BoA
-Battle stones can now be rewarded from PvP battles
-Pet tamer battle dailies now have a chance to reward Lesser Charms of Good Fortune
-Pet battles now award character exp if you're within 5 levels of the pets you fight
-New rare, ELITE pet battles are added to the game
-(Didn't see this in the patch notes, but from a blue post) Scourged Whelpling respawn times are now fixed. They were extremely bugged before, hence the rarity.
Well, that's about it for the good. Now the bad...
If you have a favorite pet that's pretty powerful, odds are it will be nerfed. TO THE GROUND! Among these, there's...
- Mr. Bigglesworth
- Flayer Youngling
- Fluxfire Feline
- ... Heck, anything with the following abilities, all of which are nerfed:
Supercharge (TO THE GROUND!)
Ghostly Bite (TO THE GROUND!),
Call Darkness (SLIGHTLY ABOVE THE GROUND!),
Blocking abilities that last for 2 turns like Decoy and the new Ice Barrier,
ALL of those have either decreased damage, last for a shorter period of time, or have a larger cooldown (as high as 8 rounds in some cases, like Decoy).
The other very bad change that's going to happen is that running away from battle will damage your pets. I can understand why in general (you don't want to have someone running through groups trying to find a rare), but they fixed that problem by making it so that you need to defeat wild pets or else they won't respawn. BS, I says! On some trainer battles I typically run away 5-6 times before I have the "right" pet come up first.
So, what does everyone think? Necessary balances, or unkind nerfs to the most favored pets and/or team compositions?