Forum Settings
       
Reply To Thread

Pet Battles and a Sid Meier MomentFollow

#1 Jan 14 2013 at 12:22 PM Rating: Good
Avatar
***
1,965 posts
Remember one of the early versions of Civilization where the game pretty much cheated? It was able to make moves that particular units weren't supposed to be able to make. I'm getting that feeling about the pet guy in Dragonblight, who seems to have amazing luck with crits, misses and glitches.

I have tried various teams that, according to Wowhead *should* be able to take him and he always gets just what he needs at a given time. So is this just RNG messing with me or, as some comments on Wowhead seem to indicate, is he a bit Sid Meier lucky?
____________________________
In Chinese: glasses are yanjing; eyes are yanjing, and the beer of Beijing is Yanjing. When speaking, the difference is in the tones. Did I just order a glass of beer or a glass of eyes?
#2 Jan 14 2013 at 12:42 PM Rating: Excellent
Annoying Ass
ZAM Administrator
Avatar
*****
12,000 posts
Rhodekylle wrote:
Remember one of the early versions of Civilization where the game pretty much cheated? It was able to make moves that particular units weren't supposed to be able to make. I'm getting that feeling about the pet guy in Dragonblight, who seems to have amazing luck with crits, misses and glitches.

I have tried various teams that, according to Wowhead *should* be able to take him and he always gets just what he needs at a given time. So is this just RNG messing with me or, as some comments on Wowhead seem to indicate, is he a bit Sid Meier lucky?


Sometimes fights can be a little wonky. I remember one time I had Dive reflected against me, and my pet had all of his abilities skip until the cooldown finally reset. That was, what, 4 turns where my pet did nothing? Ugh.

I don't remember having any trouble with Okrut Dragonwaste though. Undead are my least-favorite enemies to fight due to their annoying ability to resurrect and a lot of attacks that heal themselves, but he never struck me as particularly difficult. I had all level 25s by then, though, and was gearing up my hard counters to take down Major Payne (which I did on my first try, incidentally).
____________________________
Retired News Writer for the ZAM Network
WoW - Aureliano the Insane - level 90 Druid on Sen'Jin
Nanaoki - level 90 Mage on Sen'Jin
#3 Jan 14 2013 at 1:32 PM Rating: Excellent
Scholar
**
530 posts
Remember in older Civ's, how you city(s) limit was pretty much your country. So, you'd try and try to perfectly plan out where you'd build a new city so that you have minimal open space only for the AI to find that 1 spot that's open and would build their city... so you would attack trying to raze the city but sometimes all you can do is install your government. Basically you have this awesome city that borders some crappy town you had invade..

I love Civilization.
____________________________
i'm not saying, i'm just saying
_________________________
Babu Voyvoda - Hyur Midlander
White Mage
#4 Jan 14 2013 at 2:10 PM Rating: Excellent
Meat Popsicle
*****
11,991 posts
Is this about that phalanx that destroyed 2 of my bombers? Smiley: mad

ACLinjury wrote:
So, you'd try and try to perfectly plan out where you'd build a new city so that you have minimal open space only for the AI to find that 1 spot that's open and would build their city...


So glad when they finally put borders in. Smiley: lol

____________________________
That monster in the mirror, he just might be you. -Grover
#5 Jan 14 2013 at 2:40 PM Rating: Excellent
Sage
***
2,211 posts
God I hated when Barbarians or Calvary could sometimes just roll over your tanks, so rage inducing.

Edit in to stay on topic: Pokemon

Edited, Jan 14th 2013 2:40pm by BeanX
____________________________
What I Play
Recently Played
#6 Jan 14 2013 at 8:15 PM Rating: Excellent
Sage
***
1,264 posts
You mean the cheating AI that could nuke your city the turn after you discovered them?

Yeah, don't know what you're talking about
#7 Jan 14 2013 at 9:01 PM Rating: Excellent
Scholar
**
530 posts
azwing wrote:
You mean the cheating AI that could nuke your city the turn after you discovered them?

Yeah, don't know what you're talking about


Your senate has overruled you and you can't declare war
____________________________
i'm not saying, i'm just saying
_________________________
Babu Voyvoda - Hyur Midlander
White Mage
#8 Jan 15 2013 at 7:23 AM Rating: Excellent
***
2,992 posts
A big part of whether you win/lose also depends on his lineup vs yours.

It took me 5+ tries to figure out exactly how to take out that guy in Uldum with his stupid purples. Well, I eventually figured out a certain lineup and his combination, but it required that he called his pets out in a very certain order.

That's one of the reasons I hate the proposed change in 5.2 where your pets get damaged each time you have to run away. Maybe they need to make it so that Tamers always call out their pets in the same order every time, then.

Also, RNG sucks.

I hate that "miss miss miss miss miss" crap especially on your cooldown abilities. They need to make those always hit or something because it gets ridiculous. What SHOULD be a 1-2-3 can take 8+ rounds because of constant missing. I understand some abilities are _designed_ to miss (Nocturnal Strike) and that's fine... but abilities that aren't designed to miss, shouldn't especially when there's no way to add +Hit to your pet to offset it.
#9 Jan 15 2013 at 8:19 AM Rating: Excellent
Sage
***
1,264 posts
Lyrailis wrote:
That's one of the reasons I hate the proposed change in 5.2 where your pets get damaged each time you have to run away.

Yeah, I don't really understand the reasoning behind that idea. With all the quality-of-life changes Blizz has made over time, to so many aspects of the game, this one just seems a bit spiteful.
#10 Jan 15 2013 at 10:32 AM Rating: Excellent
Annoying Ass
ZAM Administrator
Avatar
*****
12,000 posts
azwing wrote:
Lyrailis wrote:
That's one of the reasons I hate the proposed change in 5.2 where your pets get damaged each time you have to run away.

Yeah, I don't really understand the reasoning behind that idea. With all the quality-of-life changes Blizz has made over time, to so many aspects of the game, this one just seems a bit spiteful.

Yikes, I would really hate that change o_O

Also, it seems Supercharge is getting nerfed; 150% damage boost to 125%, and 3 round cooldown increased to 4 round.

RIP, Fluxfire Feline Smiley: frown

Also, wish I knew that bandages were stacking to 25 and becoming BoA in 5.2. I just sold 5 stacks of them, because I had way more than I needed Smiley: glare
____________________________
Retired News Writer for the ZAM Network
WoW - Aureliano the Insane - level 90 Druid on Sen'Jin
Nanaoki - level 90 Mage on Sen'Jin
#11 Jan 17 2013 at 6:03 AM Rating: Good
Avatar
***
1,060 posts
I believe the change is so people out hunting rares (or maybe just types that spawn rarely), don't just fight > run away > fight > run away > etc until they get the quality they want. People do that sort of thing on stuff like Scourged Whelplings and Minfernals, and it can totally destroy any chance at some people getting their hands on one, even if they'd be happy with a poor just to fill out their collection.

So long as they don't nerf pvp exp I'll be happy though. I know it'll come eventually, but in the meantime I'll continue to crank out 25s in under 10 minutes (from lvl 1, of course).
#12 Jan 21 2013 at 12:37 AM Rating: Good
If they made the stones a little more commone it wouldn't be too bad. I think I am at about 500 battles since they came out and I have got 2 so far.

The most painful change in 5.2 that I saw was that XP will be based on the level of the highest pet you use. So having a level 1 pet with 2 25's will get crappy XP now :(

____________________________
RareTrevor - Feral/Resto
Other Rares - RareBertha (90 Mage), RareAgatha (90 Paladin), RareMildred (90 Warlock)
RareGretchen (85 Hunter), RareHelga (85 Shaman), RarePearl (74 Rogue), RareEileen (51 Warrior), RareDorothy (46 Priest)
Rarebeast-Feral Druid. and 9 other Level 80+ Rares [b]R.I.P.
#13 Jan 21 2013 at 5:23 AM Rating: Excellent
Avatar
***
1,764 posts
Friar RareBeast wrote:
If they made the stones a little more commone it wouldn't be too bad. I think I am at about 500 battles since they came out and I have got 2 so far.

The most painful change in 5.2 that I saw was that XP will be based on the level of the highest pet you use. So having a level 1 pet with 2 25's will get crappy XP now :(



That's not in the patch notes anywhere. The only line that even mentions experience says that PLAYERS will get experience if their highest-level pet is within 5 levels of the pets they defeat.

Patch 5.2 PTR and Patch Notes - January 17 wrote:
Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
____________________________
Dread Lörd Kaolian wrote:
As a forum admin, you... see things. Things that you can never unsee. Things that make you fervently wish to protect other people from ever seeing those things. This is why forum admins are sometimes cranky.
#14 Jan 21 2013 at 10:39 AM Rating: Excellent
Sage
***
1,264 posts
AstarintheDruid wrote:
Friar RareBeast wrote:
If they made the stones a little more commone it wouldn't be too bad. I think I am at about 500 battles since they came out and I have got 2 so far.

The most painful change in 5.2 that I saw was that XP will be based on the level of the highest pet you use. So having a level 1 pet with 2 25's will get crappy XP now :(



That's not in the patch notes anywhere. The only line that even mentions experience says that PLAYERS will get experience if their highest-level pet is within 5 levels of the pets they defeat.

Patch 5.2 PTR and Patch Notes - January 17 wrote:
Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.

I sure hope you're right. I could honestly see quitting pet battles if I couldn't boost up lower level pets quickly by carrying them. It would make leveling even more tedious than it already is.

Also agree about the Battle Stones. I know these are supposed to be rare, but c'mon! I think I have received three of them. If I'm remembering correctly, not one of them came from a bag from beating a tamer. I don't think they should necessarily be super common, but I have put in quite a bit of effort for the minimal return I've seen. I know, RNG is what it is.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 67 All times are in CST
Mazra, TherealLogros, Anonymous Guests (65)