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Pet Battles and a Sid Meier MomentFollow

#1 Jan 14 2013 at 12:22 PM Rating: Good
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Remember one of the early versions of Civilization where the game pretty much cheated? It was able to make moves that particular units weren't supposed to be able to make. I'm getting that feeling about the pet guy in Dragonblight, who seems to have amazing luck with crits, misses and glitches.

I have tried various teams that, according to Wowhead *should* be able to take him and he always gets just what he needs at a given time. So is this just RNG messing with me or, as some comments on Wowhead seem to indicate, is he a bit Sid Meier lucky?
#2 Jan 14 2013 at 12:42 PM Rating: Excellent
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Rhodekylle wrote:
Remember one of the early versions of Civilization where the game pretty much cheated? It was able to make moves that particular units weren't supposed to be able to make. I'm getting that feeling about the pet guy in Dragonblight, who seems to have amazing luck with crits, misses and glitches.

I have tried various teams that, according to Wowhead *should* be able to take him and he always gets just what he needs at a given time. So is this just RNG messing with me or, as some comments on Wowhead seem to indicate, is he a bit Sid Meier lucky?


Sometimes fights can be a little wonky. I remember one time I had Dive reflected against me, and my pet had all of his abilities skip until the cooldown finally reset. That was, what, 4 turns where my pet did nothing? Ugh.

I don't remember having any trouble with Okrut Dragonwaste though. Undead are my least-favorite enemies to fight due to their annoying ability to resurrect and a lot of attacks that heal themselves, but he never struck me as particularly difficult. I had all level 25s by then, though, and was gearing up my hard counters to take down Major Payne (which I did on my first try, incidentally).
#3 Jan 14 2013 at 1:32 PM Rating: Excellent
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Remember in older Civ's, how you city(s) limit was pretty much your country. So, you'd try and try to perfectly plan out where you'd build a new city so that you have minimal open space only for the AI to find that 1 spot that's open and would build their city... so you would attack trying to raze the city but sometimes all you can do is install your government. Basically you have this awesome city that borders some crappy town you had invade..

I love Civilization.
#4 Jan 14 2013 at 2:10 PM Rating: Excellent
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Is this about that phalanx that destroyed 2 of my bombers? Smiley: mad

ACLinjury wrote:
So, you'd try and try to perfectly plan out where you'd build a new city so that you have minimal open space only for the AI to find that 1 spot that's open and would build their city...


So glad when they finally put borders in. Smiley: lol

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#5 Jan 14 2013 at 2:40 PM Rating: Excellent
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God I hated when Barbarians or Calvary could sometimes just roll over your tanks, so rage inducing.

Edit in to stay on topic: Pokemon

Edited, Jan 14th 2013 2:40pm by BeanX
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#6 Jan 14 2013 at 8:15 PM Rating: Excellent
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You mean the cheating AI that could nuke your city the turn after you discovered them?

Yeah, don't know what you're talking about
#7 Jan 14 2013 at 9:01 PM Rating: Excellent
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azwing wrote:
You mean the cheating AI that could nuke your city the turn after you discovered them?

Yeah, don't know what you're talking about


Your senate has overruled you and you can't declare war
#8 Jan 15 2013 at 7:23 AM Rating: Excellent
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A big part of whether you win/lose also depends on his lineup vs yours.

It took me 5+ tries to figure out exactly how to take out that guy in Uldum with his stupid purples. Well, I eventually figured out a certain lineup and his combination, but it required that he called his pets out in a very certain order.

That's one of the reasons I hate the proposed change in 5.2 where your pets get damaged each time you have to run away. Maybe they need to make it so that Tamers always call out their pets in the same order every time, then.

Also, RNG sucks.

I hate that "miss miss miss miss miss" crap especially on your cooldown abilities. They need to make those always hit or something because it gets ridiculous. What SHOULD be a 1-2-3 can take 8+ rounds because of constant missing. I understand some abilities are _designed_ to miss (Nocturnal Strike) and that's fine... but abilities that aren't designed to miss, shouldn't especially when there's no way to add +Hit to your pet to offset it.
#9 Jan 15 2013 at 8:19 AM Rating: Excellent
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Lyrailis wrote:
That's one of the reasons I hate the proposed change in 5.2 where your pets get damaged each time you have to run away.

Yeah, I don't really understand the reasoning behind that idea. With all the quality-of-life changes Blizz has made over time, to so many aspects of the game, this one just seems a bit spiteful.
#10 Jan 15 2013 at 10:32 AM Rating: Excellent
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azwing wrote:
Lyrailis wrote:
That's one of the reasons I hate the proposed change in 5.2 where your pets get damaged each time you have to run away.

Yeah, I don't really understand the reasoning behind that idea. With all the quality-of-life changes Blizz has made over time, to so many aspects of the game, this one just seems a bit spiteful.

Yikes, I would really hate that change o_O

Also, it seems Supercharge is getting nerfed; 150% damage boost to 125%, and 3 round cooldown increased to 4 round.

RIP, Fluxfire Feline Smiley: frown

Also, wish I knew that bandages were stacking to 25 and becoming BoA in 5.2. I just sold 5 stacks of them, because I had way more than I needed Smiley: glare
#11 Jan 17 2013 at 6:03 AM Rating: Good
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I believe the change is so people out hunting rares (or maybe just types that spawn rarely), don't just fight > run away > fight > run away > etc until they get the quality they want. People do that sort of thing on stuff like Scourged Whelplings and Minfernals, and it can totally destroy any chance at some people getting their hands on one, even if they'd be happy with a poor just to fill out their collection.

So long as they don't nerf pvp exp I'll be happy though. I know it'll come eventually, but in the meantime I'll continue to crank out 25s in under 10 minutes (from lvl 1, of course).
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#12 Jan 21 2013 at 12:37 AM Rating: Good
If they made the stones a little more commone it wouldn't be too bad. I think I am at about 500 battles since they came out and I have got 2 so far.

The most painful change in 5.2 that I saw was that XP will be based on the level of the highest pet you use. So having a level 1 pet with 2 25's will get crappy XP now :(

#13 Jan 21 2013 at 5:23 AM Rating: Excellent
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Friar RareBeast wrote:
If they made the stones a little more commone it wouldn't be too bad. I think I am at about 500 battles since they came out and I have got 2 so far.

The most painful change in 5.2 that I saw was that XP will be based on the level of the highest pet you use. So having a level 1 pet with 2 25's will get crappy XP now :(



That's not in the patch notes anywhere. The only line that even mentions experience says that PLAYERS will get experience if their highest-level pet is within 5 levels of the pets they defeat.

Patch 5.2 PTR and Patch Notes - January 17 wrote:
Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
#14 Jan 21 2013 at 10:39 AM Rating: Excellent
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AstarintheDruid wrote:
Friar RareBeast wrote:
If they made the stones a little more commone it wouldn't be too bad. I think I am at about 500 battles since they came out and I have got 2 so far.

The most painful change in 5.2 that I saw was that XP will be based on the level of the highest pet you use. So having a level 1 pet with 2 25's will get crappy XP now :(



That's not in the patch notes anywhere. The only line that even mentions experience says that PLAYERS will get experience if their highest-level pet is within 5 levels of the pets they defeat.

Patch 5.2 PTR and Patch Notes - January 17 wrote:
Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.

I sure hope you're right. I could honestly see quitting pet battles if I couldn't boost up lower level pets quickly by carrying them. It would make leveling even more tedious than it already is.

Also agree about the Battle Stones. I know these are supposed to be rare, but c'mon! I think I have received three of them. If I'm remembering correctly, not one of them came from a bag from beating a tamer. I don't think they should necessarily be super common, but I have put in quite a bit of effort for the minimal return I've seen. I know, RNG is what it is.
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