Forum Settings
       
« Previous 1 2 3
Reply To Thread

5.1 Patch NotesFollow

#1 Nov 27 2012 at 1:37 PM Rating: Good
Sage
***
2,269 posts
Quote:
World of Warcraft Patch 5.1

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General
The Pandaren Campaign begins!
The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria.
Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters.
Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth.
Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.
Item Level Upgrades
Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals.
Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each.
Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice.
Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice.
Be aware that items that have received item level enhancements cannot be placed into Void Storage.
Legendary Quest
Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power.
Brawler's Guild
Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.
As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.
If this is your first night at Brawler's Guild, you have to fight.
Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.
Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a Battle.net account.

Classes
The durations of all disarm effects have been reduced to 8 seconds.
The Weakened Blows effect has a new icon.
Death Knight
Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.
Druid
A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.
Omen of Clarity now has a different visual effect for Feral Druids.
Symbiosis:
Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
The cast time of Symbiosis has been reduced to 2 seconds.
Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.
Glyphs
The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
The duration of Solar Beam has been reduced to 8 seconds.
Hunter
Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.
Aspect of the Fox has been removed.
Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
Glyphs
The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
Glyph of Scattering has been removed.
A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.
Mage
The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%).
Rune of Power's duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
The duration of Deep Freeze has been reduced to 4 seconds.
Frost Bomb will now detonate after 6 seconds (up from 5 seconds). Detonation speed is still affected by haste.
Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%).
The damage absorbed by Ice Barrier has been reduced by 25%.
Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
Blazing Speed may now be triggered after recieving damage in any amount.
The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.
Monk
Spear Hand Strike now costs 10 energy (was 30).
All healing spells which cost mana have had their mana cost increased by 10%.
The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
The energy cost of Healing Sphere has been reduced to 40, down from 60.
The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
The healing provided by Enveloping Mists has been reduced by 32%.
The healing provided by the Healing Sphere base spell has been increased by 20%.
The healing provided by Chi Burst and Chi Wave has been reduced by 25%.
The healing provided when detonating Zen Sphere has been reduced by 25%.
The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.
The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.
Mistweaver
Enveloping Mist is now available at level 16, down from level 34.
You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges.
Renewing Mists now travels to 2 additional targets (was 3 targets).
The mana cost of Soothing Mists has been reduced by 33%.
Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent.
Paladin
Turn Evil is now effective against Aberrations.
Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.
Holy Paladin: The 4 piece bonus now reduces Holy Shock's cooldown by 2 seconds, up from 1 second.
Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.
Priest
Atonement's healing range has been increased to 40 yards, up from 15.
Chakras now persist through death and zoning.
Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided.
Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.
Chakra: Serenity now increases single target healing by 25%, up from 15%.
Chakra: Sanctuary now increases area healing by 25% up from 15%.
Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%.
Rogue
The energy cost of Kick has been reduced to 10 (was 15).
Seal Fate will now only be activated by melee combo point generating abilities.
Shuriken Toss now deals double damage when used against targets further than 10 yards away.
The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.
The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy.
Wound Poison now deals 33% more damage.
Warlock
Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects.
Demonic Gateway must now be activated by the player wishing to teleport.
Kil'jaeden's Cunning now longer imposes a cast time penalty.
Banish is now effective against Aberrations.
Kil'jaeden's Cunning's snare has been increased from 10% per stack to 15% per stack.
Rain of Fire
Rain of Fire no longer causes a stun after hitting a target three times.
Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers.
Rain of Fire no longer requires Immolate to be present to generate Burning Embers.
Rain of Fire's damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display.
Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
Conflagrate now generates Burning Embers.
Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
Glyphs
A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it.
Warrior
Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
The silence provided by Glyph of Gag Order is no longer effective against players.
Shaman
All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.

Items
Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster.
Item Enhancements
The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.

Pet Battles
A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.
Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
General purpose Polished Battle-stones can be purchased for 1000 Justice Points.
Pet Journal
The quality of each pet is now visible in its slot in the Pet Journal.
Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.
Pet Battle music is now more appropriate for the type of match being fought.
Several new Pet Battle PvP areas have been added to the world.
Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas.
Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle.
Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.
Players can now keep up to 650 pets.
Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
Macros have been added that allow for summoning random pets and random favorite pets.
The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild.
The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
The Dragon Kite can now be used in Pet Battles.
The Imperial Silkworm and Imperial Moth pets can now be created by Tailors.
A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world.
A number of new capturable pets can be found in the world from pet families that were once more sparsely populated.
Two new Battle Pets now roam Darkmoon Island waiting to be caught.
Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal.
Player versus Player Pet Battles now award more experience.
Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match.
Fixed an issue where the Gazelle would join pet battles.

Sunsong Ranch
A new Seed has been added: Portal Shards
A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality.
Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.
Seeds now stack to 50.
Runty crops now have a spell visual to help call attention to themselves.
Growing crops now display the duration until the crop is ready to harvest.
Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.

Raids, Dungeons and Scenarios
Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly.
Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone.
The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately.
Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
Scenarios
New level 90 Scenarios have been added, including additional faction specific Scenarios:
Assault on Zan'Vess
Alliance
Lion's Landing
A Little Patience
Horde
Domination Point
Dagger in the Dark
Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.

PvP
The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts.
Arena matches now have a 25 minute time limit (was 45 minutes).
Rated Battlegrounds now share the same spell restrictions as Arenas.

Professions
Cooking
A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.
Mining
All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

UI
Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
A search bar has been added to the mount section of the Mount and Pet Journal.
The Mount and Pet Journal remembers which tab you were last using.

Bug Fixes
Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family.
Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air.
Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops.
Classes
The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap.
Earthquake's sound effect is now quieter.
All spells that cause Forebearance can no longer be applied simultaneously.
Hunters
The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.
Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.
Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap.
The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery.
Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph.
Mages
Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.
Warlocks
The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default.
Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.
Warriors
Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.
Professions
Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.


I'm seeing alot of good buffs for most classes a few minor nerfs here and there but nothing terrible maybe be wrong on classes I dont play much.
____________________________
→What I Play←
→Recently Played←
#2 Nov 27 2012 at 1:53 PM Rating: Good
Avatar
**
701 posts
man thats a lot of updates cant wait to really read into it
____________________________
EQ acct
Rukkuss 71 Iksar SK 1.5 Epic
Mokkas 70 Halfling Druid 1.0 Epic
Turfidor 70 Barbarian Shaman 1.0 Epic
Simplid 71 chanter
Trembledon 72 ranger
Rumblesx 70 monk
Bertoxx server
#3 Nov 27 2012 at 1:57 PM Rating: Good
***
3,441 posts
Rukkuss wrote:
man thats a lot of updates cant wait to really read into it



Most of them are just small little tweaks here and there, TBH.

Things that either should have been in there all along (it took them this long to think 'gee, maybe we should let the players see what quality a pet is before they waste time trying to capture it' and 'gee we should let players know what level pets are in what areas' etc etc etc), or things that should have been done a long time ago (solo raids).

And then there's the new daily quest hub (so we can have MORE complaints about dailies, yaaaaay), and the commendations (this sounds like a 'shoulda been there form the beginning' thing IMO).

There's the Brawler's Guild... meh, something for peeps to waste time on, IF they ever get an invite that is. At least you're not losing out on any actual rewards (other than achievements) if it takes you several weeks to get in.

But still, a good patch even if it is mostly minor tweaks and a Daily Quest Hub.
#4 Nov 27 2012 at 2:37 PM Rating: Excellent
*****
12,049 posts
Quote:

Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each.
Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice.
Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice.

Legendary Quest
Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power.

Brawler's Guild
Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.

Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.

Druid
A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.


Pet Battles
A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.

Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas.

The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.

The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.

The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
The Dragon Kite can now be used in Pet Battles.

Sunsong Ranch
A new Seed has been added: Portal Shards
A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality.
Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.

Professions
Cooking
A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.


Relevant ones for me. Excited to have a new, passive tank ability. Lots of good pet battle changes; SUPER excited about the old raid bosses having a chance to drop pets. Portal shards will be a nice way to get back to SW immediately. The cooking profession bag will clear up a lot of space for me, depending on the size. Brawler's Guild sounds fun, but I doubt I'll get in any time soon as the invitations are on the Black Market AH. I am intrigued to learn which NPCs will drop the invitations; rare spawns, or PvP-enabled ones? Item upgrades will be fun, and legendary quest progression sounds good.
#5 Nov 27 2012 at 3:00 PM Rating: Good
Sage
***
2,269 posts
One thing about the upgrade system I wonder if it binds the item to you? can you upgrade made items and then sell em? Mianly loooking at the BoA archeology Polearm as I gave it to my monk and its Ilvl 463 (Heroic Ilvl) and is killer for leveling can i send it to a toon with spare jp add 8 ilvls to almost raidfinder quality and let him level with that?

Edited, Nov 27th 2012 3:01pm by BeanX
____________________________
→What I Play←
→Recently Played←
#6 Nov 27 2012 at 3:13 PM Rating: Excellent
*****
12,049 posts
BeanX wrote:
One thing about the upgrade system I wonder if it binds the item to you? can you upgrade made items and then sell em? Mianly loooking at the BoA archeology Polearm as I gave it to my monk and its Ilvl 463 (Heroic Ilvl) and is killer for leveling can i send it to a toon with spare jp add 8 ilvls to almost raidfinder quality and let him level with that?

Edited, Nov 27th 2012 3:01pm by BeanX

I was wondering the exact same thing.
It looks like you can upgrade it, as wowhead has both Spear of Xuen's 463 and 471 stats. Not positive if it can still be traded, but it looks that way as it still says BoA.

Edited, Nov 27th 2012 4:15pm by LockeColeMA
#7 Nov 27 2012 at 3:37 PM Rating: Excellent
Sage
***
2,269 posts
Havent tried yet Logged on and I must say Blizzar is retarded, I'm never going to get my new dailies done, THeres is a 4:1 Ally horde on my server already and I went into the cave that the dailies were at and was insta gibbed by like 10 allies, I rezzed and stealthed instantly and was aoed before I could get away to hearth, this isnt what I was expecting, Blizz could have at least put the dailies in a bit more open area (ala Tol Borad) where if you could still find mobs and be left alone. This is just a sluaghterfest, its not pvp its genocide. Ok When Im trying to upgrade the spear it says "Soulbound" in the upgrader showing the new stats so I cant upgrade it on my main :(

Nevermind did the upgrade on a whime and its still BoA!! Woot



Edited, Nov 27th 2012 3:43pm by BeanX
____________________________
→What I Play←
→Recently Played←
#8 Nov 27 2012 at 4:45 PM Rating: Good
***
3,441 posts
BeanX wrote:
Havent tried yet Logged on and I must say Blizzar is retarded, I'm never going to get my new dailies done, THeres is a 4:1 Ally horde on my server already and I went into the cave that the dailies were at and was insta gibbed by like 10 allies, I rezzed and stealthed instantly and was aoed before I could get away to hearth, this isnt what I was expecting, Blizz could have at least put the dailies in a bit more open area (ala Tol Borad) where if you could still find mobs and be left alone. This is just a sluaghterfest, its not pvp its genocide.


PvP happened, roll PvE etc etc etc.

*grins*

Or at least that's what they'd say on o-boards.

Still, I like my PvE servers for this reason.
#9 Nov 27 2012 at 5:09 PM Rating: Decent
*****
13,048 posts
Quote:
World of Warcraft Patch 5.1


Hunter
Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.
Aspect of the Fox has been removed.
Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.

Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
Glyphs
The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
Glyph of Scattering has been removed.
A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.

Hallelujah! Aspect swapping was the worst part of Hunter PvP.

Also, Lynx Rush was stupid and OP. Good nerf.
#10 Nov 27 2012 at 5:39 PM Rating: Excellent
Sage
***
2,269 posts
Lyrailis wrote:


PvP happened, roll PvE etc etc etc.

*grins*

Or at least that's what they'd say on o-boards.

Still, I like my PvE servers for this reason.


I know I've heard it all before but PvP is like a street fight. 1v1 1v2 Hell1v3 is fine with me but this is more like a Lynch mob it doesn't matter what you do no matter how much skill you have even how much gear you have with that many people attacking you you don't stand a chance. I havent had to corpse run like that in a LONG time, rez up Pop all Def CDS + sprint and run for the exit, problem is sometimes youll be stunned before you can more or rooted and when theres one of practically every class nuking you you honestly stand a little chance.

Anyway sorry for QQing, like i said i wouldn't mind a PvE server but Blizz isnt getting 250 bucks for me to move my 10 85+
____________________________
→What I Play←
→Recently Played←
#11 Nov 27 2012 at 6:53 PM Rating: Good
***
1,148 posts
Nice little patch.
Brawlers Guild will eventually be fun. When I finally get to see it someday. Smiley: lol Many improvements to Pet Battles which will hopefully let me enjoy this aspect more. Couldn't really get into it yet. The removal of restrictions for entering old raids is welcome too.

Shadowpriests remain mostly untouched safe for the Psyfiend nerf which will only affect PvP. So, at least for me, no downsides but several improvements.
#12 Nov 27 2012 at 9:53 PM Rating: Excellent
*****
12,049 posts
Got 4 pets tonight; 2/3 in Nax, 1/3 in BWL; 1/3 in AQ40 (though I can't kill Viscidus solo as a druid). Total loss in MC, though I finally hit Exalted and got us the guild achievement Smiley: grin

Seems like they have a pretty high drop rate, at least! And I proved to myself that with a little strategy I can solo Nax 10!
#13 Nov 28 2012 at 3:15 AM Rating: Decent
Scholar
Avatar
****
4,445 posts
I got 2 out of MC.
____________________________
Hi
#14 Nov 28 2012 at 5:11 AM Rating: Excellent
***
1,764 posts
The elemental force enchant apparently counts as frost damage, so you may want to try again, Locke.
#15 Nov 28 2012 at 7:14 AM Rating: Excellent
*****
12,049 posts
AstarintheDruid wrote:
The elemental force enchant apparently counts as frost damage, so you may want to try again, Locke.

Huh, interestingly I have that enchant on. Maybe I will, as I only have C'thun, Ouro, and Viscidus left in the place.

... pretty sure C'thun is infeasible to solo, but at least he doesn't drop a pet Smiley: tongue
#16 Nov 28 2012 at 8:57 AM Rating: Good
***
3,441 posts
I've heard that Visc is still almost impossible for most classes; they simply cannot hit the thing 50 times in 15 seconds or whatever that is, even with EF.

You could maybe do it with a Rogue, but you're certainly not doing it as a caster or a 2H user.
#17 Nov 28 2012 at 9:50 AM Rating: Excellent
*****
12,049 posts
Lyrailis wrote:
I've heard that Visc is still almost impossible for most classes; they simply cannot hit the thing 50 times in 15 seconds or whatever that is, even with EF.

You could maybe do it with a Rogue, but you're certainly not doing it as a caster or a 2H user.

Wowhead comments make it seem like hunters, DKs (who could already solo it) and druids with force of nature can do it solo without issue. I expect Warrior could do it (with one-handers). Shaman should be able to, especially if they go enhancement and pop spirit wolves. Probably rogues too.

Could be possible with some other items and preparation, like the [link=www.wowhead.com/item=14023]Barov Peasant/Servant Collar[/link] or the direbrew charm that summons a maiden to fight for you. Also a quick dagger (for classes that can use them), speed potions, etc.
#18 Nov 28 2012 at 10:49 AM Rating: Good
***
2,188 posts
BeanX wrote:
This is just a sluaghterfest, its not pvp its genocide.
I read this and thought "David Bowie. Diamond Dogs."

Sigh. So old.

____________________________
"the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same way in any country."
Hermann Goering, April 1946.
#19 Nov 28 2012 at 11:42 AM Rating: Good
Scholar
Avatar
****
4,445 posts
Looks like they changed one of the bosses in Black Temple however they apparently didn't change the 3rd from last boss (the one with 3 faces). That one seems impossible to solo on phase 2 with its spirit attack. I tried several times on my druid and none of my stuns seem to work. Brought a Paladin friend with me and he claims his stuns didn't work either. The boss they nerfed I never had any problems with just have to burn it down before it bubbles.

I did MC last night solo got 2 pets (imp and fire naga).

I think they nerfed the monk 50% exp buff as it went away when I cast my 8% WOW anniversary buff last night. Prior to patch they stacked.

Also noticed you don't have to kill as many mogu for the one daily quest in Vale. Used to be 15 think its 8 now.
____________________________
Hi
#20 Nov 28 2012 at 2:38 PM Rating: Decent
*****
13,048 posts
fronglo wrote:
I think they nerfed the monk 50% exp buff as it went away when I cast my 8% WOW anniversary buff last night. Prior to patch they stacked.

Nope, I had both on my monk last night.

I got two levels in ten minutes (literally). It's kind of stupid, but I'll admit, I like the whole monk experience so far. The fast leveling means I might even get my monk to 90.
#21 Nov 28 2012 at 5:54 PM Rating: Excellent
***
1,764 posts
What monk 50% exp buff? I thought all monks got was gaining rested exp faster.
#22 Nov 28 2012 at 6:09 PM Rating: Excellent
*****
12,049 posts
AstarintheDruid wrote:
What monk 50% exp buff? I thought all monks got was gaining rested exp faster.

Guessing it's the Enlightenment buff that monks get from completing the training daily quest at the Peak of Serenity.

Wowhead comments say that it's bugged since 5.1 and not providing the buff. Not sure if that's true or not.
#23 Nov 28 2012 at 7:30 PM Rating: Excellent
***
1,764 posts
Ah. I still haven't leveled a monk beyond the starting area. Also, I need either more sleep or more coffee, because I read monk and thought of the Pandaren racial.
#24 Nov 28 2012 at 8:00 PM Rating: Excellent
***
3,441 posts
Enlightenment now stacks to at least 4h.

I'll post back here if it goes up to 5h.

Previously, it capped at 2h.
#25 Nov 28 2012 at 8:50 PM Rating: Excellent
Sage
***
2,269 posts
Ok I can say that the 85-90 Enlightenment (Its only 20% not 50) does NOT stack with the WoW anni buff. I had the Anniversary buff up and did my daily and it didnt cast enlightenment on me. So If you get to 85 dont use your Anni buff if your a monk now im going to lose a ton of xp today from lvling without it.
____________________________
→What I Play←
→Recently Played←
#26REDACTED, Posted: Nov 29 2012 at 12:59 AM, Rating: Sub-Default, (Expand Post) Hehe, Another major change to the game in what? 2 Months. I think blizzard needs to start making changes they can actually commit to. That way, the player base wouldn't have to adjust as often.
« Previous 1 2 3
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 388 All times are in CST
Anonymous Guests (388)