Lyrailis wrote:
Overlord Theophany wrote:
This is why I PvP. My rep is honor, and my valor points are conquest points.
Guess what I do to earn them? PvP.
I saw the beginning of this crap in TBC, and I hated it. Rep grinds are stupid when they're for progression.
Right now I only do the Tillers and Anglers. Because they're fun and easy.
Guess what I do to earn them? PvP.
I saw the beginning of this crap in TBC, and I hated it. Rep grinds are stupid when they're for progression.
Right now I only do the Tillers and Anglers. Because they're fun and easy.
The reason why PvP is so easy, is because you don't kill bosses for drops (not counting Sha/TB/Vault). The entirety of PvP Progression is "get points for killing players" which sounds right. You do PvP, you get points. You use points to buy armor and weapons.
That's a complete oversimplification, but sure.
You realize that there's a cap to CP every week, right? And that there's a cap on each method of getting CP? And that the higher your arena/RBG team is rated, the higher your cap is?
There's a progression in PvP. I start out ahead of the curve because I'm in at the very least the top 5%, if not the top 1% in terms of skill. Gear plays a part, but not as much as you'd think.
Weapons you have to grind, BTW. The entry-level PvP weapons are only available via CP, and only after you've accumulated 7250 CP for the season (they cost 3500).
Kirsanov wrote:
Overlord Theophany wrote:
This is why I PvP. My rep is honor, and my valor points are conquest points.
Guess what I do to earn them? PvP.
I saw the beginning of this crap in TBC, and I hated it. Rep grinds are stupid when they're for progression.
Right now I only do the Tillers and Anglers. Because they're fun and easy.
Guess what I do to earn them? PvP.
I saw the beginning of this crap in TBC, and I hated it. Rep grinds are stupid when they're for progression.
Right now I only do the Tillers and Anglers. Because they're fun and easy.
So what would you do if you had to grind up a rep to spend your conquest and honor points (I'm sure they could find an idea to make it pvp-ish)?
Deal with it? Ragequit? How would you deal with the forum dwellers who defend it to no end and tell you to suck it up? Doesn't matter though - like I said they wouldn't dare do that.
I honestly can't fathom how anyone can just accept this and say it's 'okie dokie!' I mean they have to be trolling.
As I said before, I do sort of have to deal with it. None of my friends are good PvPers (my brother and a buddy that I regularly PvPed with both quit over a year ago), so I basically suck it up and either don't do arena (which isn't a big deal) or I do it with someone that's not very good.
I end up carrying most teams I play on regardless of what character I'm playing on.
Would it be awesome to go back to how Season 1 was, when you could buy whatever at any arena rating as long as you had the points? Hell yes it would, because that system favors the casual player. It also doesn't reward the hardcore nearly as much as the current system does. I'm a casual right now, and just trolling people and dancing naked for 10 matches per week to get points would be awesome.
I don't complain though, because I have fun playing the game. I enjoy PvP (not all the time, there are times when it frustrates the hell out of me).
If you don't enjoy what you're doing, why are you doing it?
someproteinguy wrote:
Lyrailis wrote:
Overlord Theophany wrote:
This is why I PvP. My rep is honor, and my valor points are conquest points.
Guess what I do to earn them? PvP.
Guess what I do to earn them? PvP.
The reason why PvP is so easy, is because you don't kill bosses for drops (not counting Sha/TB/Vault). The entirety of PvP Progression is "get points for killing players" which sounds right. You do PvP, you get points. You use points to buy armor and weapons.
PvE, however, is more complicated than that. People want fat lewtz out of killing bosses, right? That sounds sensible. However, bosses don't drop enough gear to keep everybody happy, AND there's too much RNG. You need to fill, what, 15 slots on your character sheet and there's 5 people in a heroic dungeon group. That's 75 slots to fill if my quick math is working properly.
But yet if you gear people TOO fast, then the content seems trivial and too easy.
Bolded part.
PvP certainly has a 'gearing up process.' Mostly involving you playing a supporting role for better geared characters until you're geared enough to hold your own. However when you reach your gear cap the game continues to be intriguing longer because PvP is just a more dynamic environment. You really don't end up with the same situation as often, which is nice. Of course after a while there's burnout there as well (another OP Frost Mage... or whatever.), but (IMO) it helps keep it interesting longer.
Now if only they could find a way to make PvE more dynamic they wouldn't have to gate it so heavily to keep people playing for the same amount of time.
Random dungeon generator anyone? I dunno, but something like that.
Bolded part: warriors.
And yeah, the gearing up process is MUCH more frustrating in PvP than in PvE.