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Opinion On: Panda Dailies

#1 Nov 13 2012 at 3:15 PM Rating: Excellent
Meat Popsicle
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Lyrailis wrote:
Overlord Theophany wrote:
This is why I PvP. My rep is honor, and my valor points are conquest points.

Guess what I do to earn them? PvP.


The reason why PvP is so easy, is because you don't kill bosses for drops (not counting Sha/TB/Vault). The entirety of PvP Progression is "get points for killing players" which sounds right. You do PvP, you get points. You use points to buy armor and weapons.

PvE, however, is more complicated than that. People want fat lewtz out of killing bosses, right? That sounds sensible. However, bosses don't drop enough gear to keep everybody happy, AND there's too much RNG. You need to fill, what, 15 slots on your character sheet and there's 5 people in a heroic dungeon group. That's 75 slots to fill if my quick math is working properly.

But yet if you gear people TOO fast, then the content seems trivial and too easy.


Bolded part.

PvP certainly has a 'gearing up process.' Mostly involving you playing a supporting role for better geared characters until you're geared enough to hold your own. However when you reach your gear cap the game continues to be intriguing longer because PvP is just a more dynamic environment. You really don't end up with the same situation as often, which is nice. Of course after a while there's burnout there as well (another OP Frost Mage... Smiley: mad or whatever.), but (IMO) it helps keep it interesting longer.

Now if only they could find a way to make PvE more dynamic they wouldn't have to gate it so heavily to keep people playing for the same amount of time.

Random dungeon generator anyone? I dunno, but something like that.
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