@bodh: Um what? I haven't looked into every slot but valor gear = BiS?
Sha/Galleon drop higher level gear for at least some slots. Mogu'shan raid drops same ilevel in normal mode + recipes for 496 gear in normal mode too. HoF and Terrace drop higher ilevel gear in normal mode and only 6 ilevel below in LFR.
How is my statement completely detached from reality? Even if the 489 gear you buy for VP has slightly better stat allocation than the 496 gear that can be acquired via three* other means by now, for whom does that matter? Right, for hardcore progression raiders. The people you yourself said won't be needing it anyway because they have HM gear.
So no, I won't throw that argument out of the window.
Normal raiding Bob (me for instance) doesn't care if the 489 neck piece from Klaxxi has 100 DPS more (theoretically) than the 489 neck piece that just dropped of a boss. I really don't see your concern here.
As far as enrage timers are concerned, sure, every upgrade helps. But you have so much crucial movement in this tier. And so many people ******** that up. I can't speak for other raids but the biggest problem for my guild is not that we hit Enrage at 10% boss health but that people die to stupid sh*t at 90% boss health. And that won't be mitigated by some gear upgrades but only if they and I learn do properly dodge stuff. Mostly three/four of "they". But since I really like them, I gladly put up with some extra wipes on every mechanic.
Maybe this PvE progression route is inferior to last expansions. But I for one prefer it to having to run HC dungeons with PUGs over and over. At least I cannot be wiped by windowlickers when doing my dailies. And it does NOT cost more time to reach the same result.
*
1) world boss drops
2) crafted gear
3) HoF + Terrace raid
Edited, Nov 15th 2012 3:02am by TherealLogros