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Heart of FearFollow

#1 Nov 08 2012 at 11:42 PM Rating: Excellent
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This is what a normal mode raid should be. I felt like I was back in T5 figuring out bosses again.

We are 3/6 normal HoF now, each of the bosses are really interesting fights. Garalon was blast, we kept hitting 20% and getting the enrage. So we had a tank go dps, I helped the other tank soak the cleave, and we use myself, the tank, holy priest and warlock to kite pheromones. We wiped a bunch until we perfected the strat but it was nice to hit a dps check.

I am having to cycle cd's for damage spikes, I am using my hand spells, I am having to figure out positioning to maximize my heals while minimizing movement. IN A NORMAL MODE. This is not nerfed Ulduar where I would sit in flames on Razorscale in order to pad my healing because damage didn't matter. There is also a lot going on, it feels like TBC raiding again. /happy nerd
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Bode - 100 Holy Paladin - Lightbringer
#2 Nov 09 2012 at 1:24 AM Rating: Excellent
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Edited to emphasize the parts that really stuck out for me in your post.
bodhisattva wrote:
I felt like I was back in T5 figuring out bosses again....it feels like TBC raiding again.
Makes me wish my old guild was still raiding. Smiley: frown
#3 Nov 09 2012 at 6:02 AM Rating: Good
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I was lucky, my wotlk guild was still around & had just lost a holy paladin. Having a lot of fun, though raiding 3-4 night a week is a little bit more than I care for.
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#4 Nov 09 2012 at 11:19 AM Rating: Good
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The current raidtier really delivers so far.
Sadly there are some people in my guild that have serious movement issues. We have wiped ~5 hours on the first HoF boss NORMAL MODE (ugh). And so many of these wipes happen because the same 3 people ***** up the Attenuation evading. Sure I died to it 2 or 3 times myself. But that was in the first couple of tries when I was learning how to best dodge them. While I still get hit sometimes I never died after the initial learning phase.
It's really annoying. I like my guild very much. Most of them are extremely nice and pleasant people. But I would sure love to see this boss go down soon. :(

Haven't tried Elegon seriously yet but I don't think he would be much easier.
Still sitting at 4/12 nHC sucks.
#5 Nov 09 2012 at 3:39 PM Rating: Good
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Not as bad as the raiding guild I was, and still am, in on my hunter. The guild raids once a night. So I figured they would be pretty good (or at least pick up a day later on). After 10 hours of wiping on Stone Guard I decided that writing the complete works of Shakespeare with my own blood would be less painful. So I provide stuff for their raids while I am on and let them beat their head against the wall.
#6 Nov 09 2012 at 6:58 PM Rating: Good
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Well if it helps we wiped for about 4 hours total on Garalon.

I get frustrated when I am wiping on a boss and it feels like we are trying to smash a square peg into a round hole, or if it is the same 3 players who take turns dying and wiping the raid. I'd say the last 2-3 hours of Garalon was polishing the strat, which seems like a long time however in TBC we were stuck on Felmyst in Funwell Plateau for 6 weeks with 4-5 nights a week of raiding.

Oh and on 1st boss in HoF for the attenuation, our holy priests computer is ***** an that ruins him, we have no problem 2 healing it so he just goes and stand on a platform by himself. He tends to do alright sub 40 since there is a lot of space.
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#7 Nov 10 2012 at 11:37 AM Rating: Good
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We've had 2 days of attempts (~6 hours ) at the first raid and gotten nowhere, forget the new one. I think the lowest we've gotten the 3 Guardians was like 75% once.

As a matter of curiosity, what kind of dps are you seeing from your crew?
#8 Nov 10 2012 at 12:24 PM Rating: Good
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Somewhere around 50-55k for most fights.

Do you know why you wiped on Guardians? Are your tanks taunting correctly? Did you have chains and had problems with it?
#9 Nov 10 2012 at 2:16 PM Rating: Decent
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I've read that the combination of guardians can really sway the challenge.

It seems to me that if you are wiping it is either chains (which is easily corrected) or mucking up the overloads. I never pay attention to dps, but my general rule of thumb is if you are geared enough for LFR you should be doing more than 35k. If you aren't you are doing something wrong or you are a healer.
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#10 Nov 10 2012 at 2:54 PM Rating: Good
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TherealLogros wrote:
Somewhere around 50-55k for most fights.

Do you know why you wiped on Guardians? Are your tanks taunting correctly? Did you have chains and had problems with it?


- I don't think anybody really has a grasp on which one is supposed to be taunted when. Or why. There is a lot of "Take jade! No cobalt! No wait . ."
- Everybody seems to have chains. All the time. And caster/healers always seem to get chained to melee. So we are constantly spawning puddles/crystals in the middle of everybody.

Our dps is ranging from 19k to about 35k. We can't stand still and target changes are being called out every few seconds, and I don't think melee can even get *to* the boss half the time.

Total mess basically.

#11 Nov 10 2012 at 10:49 PM Rating: Excellent
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Pantherfern wrote:
- I don't think anybody really has a grasp on which one is supposed to be taunted when. Or why. There is a lot of "Take jade! No cobalt! No wait . ."
- Everybody seems to have chains. All the time. And caster/healers always seem to get chained to melee. So we are constantly spawning puddles/crystals in the middle of everybody.

Our dps is ranging from 19k to about 35k. We can't stand still and target changes are being called out every few seconds, and I don't think melee can even get *to* the boss half the time.

Total mess basically.



The taunts between the tanks make or break this encounter. If they don't know when to taunt you won't down this boss any time soon. Be sure to have them look this up or look it up for them and relay the info to them. If the taunts are done correctly the encounter becomes beatable. Otherwise not so much.
As for the chains I think the best way for people not very experienced in this area is just have the people that are chained together move together. You could try to break them (we break them) but what I gather from forum posts on the o-boards and MMO-C forums many people find it easier just to move in pairs (the ones chained together move together).

19k is NOT okay at level 90. Take a hard look at their gear. Most likely they are not even remotely hit capped and their attacks keep missing all the time. 35k is not great either but try to improve the damage of your lowest DD first. Make sure they have everything gemmed/enchanted. While these are minor bonuses they add up. It is not necessary to have the top enchants that are available now (wrist and weapon sure are incredibly expensive) but something spec-appropriate that is from the MoP-era should be on every enchantable slot. Blue gems should be cheap enough to not have green/no gems. Socket bonuses are worth grabbing most of the time.

The ~50k I posted is not needed to down this boss but 19k just doesn't cut it. Our tanks were doing more when we first killed Guardians.

I know there are people who just want to kick back, relax and down some raidbosses. But without some preparation this is not possible in tier 14. At least not now without any %-nerfs to the encounters and with the gear that is available now. It is a very different beast compared to DS. It is important to make your raidmembers accept this. Otherwise you will just bash your head into a very nasty brick wall for weeks to come.

I face a similar problem with my raid (as mentioned before) because some of our players just don't focus enough during our tries. They have executed the mechanics often enough now so I know they are capable of it. But they ***** up enough times so I know they are not willing/capable of playing to their best for 3 hours straight. I'm all for a relaxed atmosphere. But only AFTER we beat the boss. Not during our wipes. I just don't get how they can talk in TS about totally mundane things while we die ingame over and over again. Shouldn't they realize they need to pay attention and stop blabbering until the boss dies? It boggles my mind. We could have been 5/12 nHC instead of 4/12 nHC last ID easily. And that makes me a rather disappointed panda.

@bodhisattva: I can attest to that. Guardians without chains are far easier than any combination with chains.


Edit because of the targeting issue Pantherfern mentioned: Make every raidmember aware that there is no need to call targets out. Just attack the two bosses that are together. Ignore the one that is tanked alone. Ideally all DD should have all their DoTs, bleeds, etc up on both the bosses that are tanked together. If a boss is taunted just have them switch to the new group of two Guardians. There is no need to clutter up voice chat with something like this.

- Ignore the single boss. Target the group of two bosses.-

Simple as that.

Edited, Nov 11th 2012 12:04am by TherealLogros
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