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AOE LootingFollow

#1 Oct 24 2012 at 6:06 AM Rating: Good
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Just curious does anyone else feel like AOE looting is ripping you off?? I do, it seems like when questing especially i get a few mobs and loot them and low and behold there is only 1 quest item out of the 2 or 3 mobs i killed. It also seems that there are less gray matter(vendor trash) the coin seems ok i never paid much attention to that anyway. It just seems like killing multiple mobs yields less goodies(especially quest items) than killing 1 mob at a time. Maybe i need more research on this to come up with some actual numbers, i know that quest items wont drop every time i kill a mob(ive been playing these types of games a while) what are you guys experiences?
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#2 Oct 24 2012 at 6:11 AM Rating: Excellent
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It is an illusion that you are getting less since you are looting less often. Same amount of loot drops, just less clicking to pick it all up.
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#3 Oct 24 2012 at 9:08 AM Rating: Good
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I have to say that I really like the AOE looting.

Clearing out lower level instances and mowing down a ton of mobs and 1 simple right click picking up all of the lewts is a heck of a time saver.

I really haven't noticed that much a difference on my drops, still get tons of trash from BC instances and my quest drops are fairly comparable to single loot vs multi-loots. Some of the quest drops for MoP vary from 1 per kill to 1 per 3-4 kills, so it is random in some ways.
#4 Oct 24 2012 at 10:04 AM Rating: Excellent
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I'm pretty sure they lowered some drops. Wrath cloth being a good example here. I did the tournament dailies for months and think I have a pretty good idea what to expect when I do my normal round. Since AoE looting it is about half of what it was before. Of course that could be just RNG. But for me at least it doesn't feel that way.

/tinfoilhatoff
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#5 Oct 24 2012 at 11:29 AM Rating: Good
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Hte only problem I have with AOE looting is how it allows ninjas to steal skins. My options for skinning are to either kill and skin one mob at a time (a pain in the **** to do in the better farming spots), or chance losing half or more of the skins to ninjas.

It would be very nice if AOE looting also tapped the targets for skinning.
#6 Oct 24 2012 at 11:56 AM Rating: Good
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Fekkin wrote:
Hte only problem I have with AOE looting is how it allows ninjas to steal skins. My options for skinning are to either kill and skin one mob at a time (a pain in the **** to do in the better farming spots), or chance losing half or more of the skins to ninjas.

It would be very nice if AOE looting also tapped the targets for skinning.


Yep i could see that being a problem, coupled with CRZ's there is more people in the zone.
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Rukkuss 71 Iksar SK 1.5 Epic
Mokkas 70 Halfling Druid 1.0 Epic
Turfidor 66 Barbarian Shaman 1.0 Epic
Simplid 70 chanter(boxed)
Trembledon(70 ranger)/Rumblesx(68 monk) combo
Thugak 58 warrior
Bertoxx server
#7 Oct 25 2012 at 5:42 AM Rating: Good
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Oh, wasn't aware of the skinning/tapping issue... good to know.

I wouldn't say I'm getting ripped off, but i had thought the idea of higher levels mobs would progressively drop more coin. Well, MoP seems to disprove that notion. The whole nerfing dropped coins thing by Blizz is just annoying. I understand the concept of pulling money out of circulation thru various methods, but it feels like a "nerf" nonetheless.

If anything, there was a large stretch during questing where I wondered where the **** the humanoid grey items were. Beasts drop teeth and whatnot, but it seemed humanoids were slim pickins even for vendor fodder.
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#8 Oct 25 2012 at 6:17 AM Rating: Excellent
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Azaza wrote:
If anything, there was a large stretch during questing where I wondered where the **** the humanoid grey items were. Beasts drop teeth and whatnot, but it seemed humanoids were slim pickins even for vendor fodder.


They grey items of MoP is another topic that's bugging me. While we now have the new soulbound, semi-rare vendordrops, the normal grey items are worth zilch. Why even have them drop in the first place if I can vendor them for only 1 silver?
It's the exact same annoying thing like the white items in D3. Why even have them if they have absolutely zero impact on anything?
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#9 Oct 25 2012 at 6:31 AM Rating: Excellent
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TherealLogros wrote:
Azaza wrote:
If anything, there was a large stretch during questing where I wondered where the **** the humanoid grey items were. Beasts drop teeth and whatnot, but it seemed humanoids were slim pickins even for vendor fodder.


They grey items of MoP is another topic that's bugging me. While we now have the new soulbound, semi-rare vendordrops, the normal grey items are worth zilch. Why even have them drop in the first place if I can vendor them for only 1 silver?
It's the exact same annoying thing like the white items in D3. Why even have them if they have absolutely zero impact on anything?


I think Blizz still has the philosophy that every mob should drop something, I suppose. They figure since they put grey items in the game world that can be picked up once per character that are worth 90-100g that they don't need to add as much money on mobs, I suppose or something like that.

That and I hear that the sheer number of dailies can yield thousands a day.

But yeah... why even have the stupid teeth and **** drop at all, if they're only 1s.

All that does is make people less likely to loot their skinnable kills.
#10 Oct 25 2012 at 10:25 AM Rating: Good
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It is lighter


http://wow.allakhazam.com/forum.html?forum=21&mid=1347473555157158971


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