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I'd really like to see digital sales

#1 Oct 04 2012 at 1:00 AM Rating: Decent
Does it from behind...
13,048 posts
Bigdaddyjug wrote:
In TBC, each faction got a new race and a new class. TBC also added a new profession, jewelcrafting. Other than that, TBC didn't add much content that wasn't the end-game grind. The IoQD came in a later patch.

In MoP, each faction got a new race and a new class. MoP also added a new profession, farming. MoP also added battle pets and made sweeping changes to the way cooking works. And this was only in the expansion release. Who knows how much more content there is to come in the 3 or 4 content patches that will follow.

You're forgetting a complete revamp to PvP (how gear was acquired and also the introduction of arena as a way of getting PvP gear and balancing/competing in PvP), heroic dungeons, 25 man raids, flying mounts, and Paladins and Shamans weren't faction-specific anymore.

I just remember that TBC changed the game far more than MoP has. It's definitely number two, but I'd still say that TBC was by far the biggest change to how the game was played. I was PvE-only pretty much prior to TBC being released. I only made it to the Horde equivalent of Knight on my rogue, but in TBC I had a few seasons of 1800+ and one of 2k+ in arena.

This is all just at release, btw. There's more stuff that changed in TBC, but I was leaving that out because we haven't gotten any content patches for MoP yet.
The·oph·a·ny (thē-ŏf'ə-nē)
An appearance of a god to a human; a divine manifestation.
Rogue Hunter
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