Mazra wrote:
More content is almost never a bad thing, but it seems like they're adding a lot of fluff for no apparent reason. There are a number of things I'd like to see implemented/improved instead of this Pokémon and Farmville content.
Not saying the content is bad, it's just not what I wanted to see. We could start with the 4-polygon human character models and work our way up to the lack of triage healing, the tank-healer-dps formula, which I find lacking compared to a lot of "modern" MMO games, and we'd end up somewhere around "why have we been running the same content for the last six months?" Are the developers so busy figuring out how to stuff more novelty content in the next expansion that they can't shake'n'bake some more content for the live game?
Whatever keeps people subscribed, I suppose. It'll take more than Pokémon and Farmville to drag me back, though.
New character models are a work-in-progress.
We should see them "soon," whenever that happens to be. They're still working on the triage model by having Int not grant excess MP.
In theory, without ever-growing mana pools, the choice to use or not use an efficient heal will be "interesting". We'll see how well that works out. Guild Wars 2 is the only modern MMO that I know of that doesn't use Tank-Healer-DPS or a very close relative thereof. RIFT and FFXI have/had "Support" as a 4th option, but that's it as far as I know.
I think 10 months of Deathwing (Nov 2011 to Sept 2012) is too much, but at least it's less time than was spent on ICC (almost 12 months). They seem to be spending a lot of time on balance this time around, so the wait for MoP will hopefully be worth the lack of a "shake'n'bake" mini-content patch between 4.3 and 5.0.