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What do you think of the Annual Pass now that D3 is out?Follow

#52 May 23 2012 at 12:51 PM Rating: Good
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Makes sense, I guess. I thought you meant Male Wizard at first, and I thought "Yeah, that makes sense. Who wouldn't have fun when your character is voiced by Crispin Freeman?"

Because seriously, that voice. Smiley: inlove
#53 May 23 2012 at 12:57 PM Rating: Excellent
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The One and Only Poldaran wrote:
Makes sense, I guess. I thought you meant Male Wizard at first, and I thought "Yeah, that makes sense. Who wouldn't have fun when your character is voiced by Crispin Morgan Freeman?"

Because seriously, that voice. Smiley: inlove
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#54 May 23 2012 at 3:27 PM Rating: Good
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lolgaxe wrote:
The One and Only Poldaran wrote:
Makes sense, I guess. I thought you meant Male Wizard at first, and I thought "Yeah, that makes sense. Who wouldn't have fun when your character is voiced by Crispin Morgan Freeman Michael Dorn?"

Because seriously, that voice. Smiley: inlove

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#55 May 24 2012 at 5:16 AM Rating: Excellent
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ekaterinodar wrote:
lolgaxe wrote:
The One and Only Poldaran wrote:
Makes sense, I guess. I thought you meant Male Wizard at first, and I thought "Yeah, that makes sense. Who wouldn't have fun when your character is voiced by Crispin Morgan Freeman Michael Dorn John Hurt?"

Because seriously, that voice. Smiley: inlove


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#56 May 24 2012 at 6:25 AM Rating: Good
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Quote edit all you want, but I should point out that mine's the only one that's actually correct(since Crispin is in fact the voice for the male wizard).
#57 May 24 2012 at 6:45 AM Rating: Good
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someproteinguy wrote:
Smiley: nod

It seems to work pretty well from what I've seen over her shoulder. Apparently is inferno-viable as well; people using critical mass and various +crit skill to get near 100% uptime on Diamond skin or something, and using various close-range AoE stuffs.

Me? I'll just nuke from afar though. Like a proper wizard. Smiley: cool


I've heard that it stops being viable pretty quickly at the high difficulties, as it doesn't do enough damage to warrant the severe loss of defense that range provides. Which makes me a sad panda, because my Melee Sorceress was my favorite character in D2.
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#58 May 27 2012 at 6:41 PM Rating: Good
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Picked up Diablo III, kind of a let down.

The story was subpar.

Being forced to play normal mode was almost an insult, Azmodean & Diablo plus 1-2 special packs took some thought & some potions the rest was steam roll. Metal Gear cutscenes are more challenging.

The boss fights at a harder difficulty will be solid. That aspect of the game was enjoyable.

Edited, May 27th 2012 8:41pm by bodhisattva
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#59 May 27 2012 at 7:26 PM Rating: Good
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bodhisattva wrote:
Picked up Diablo III, kind of a let down.

The story was subpar.

Being forced to play normal mode was almost an insult, Azmodean & Diablo plus 1-2 special packs took some thought & some potions the rest was steam roll. Metal Gear cutscenes are more challenging.

The boss fights at a harder difficulty will be solid. That aspect of the game was enjoyable.

Edited, May 27th 2012 8:41pm by bodhisattva


I have to agree. But to be honest, I think I'm already starting to shelve the game. I'm halfway through Nightmare and just bored to death. Having to repeat the same subpar story with no variation multiple times is kind of a letdown. The game was too easy, too short, and just way too two dimensional. I don't see why I'd spend real money to buy things from the auction house or why I'd even continue to play to inferno mode. I mean, I probably will, eventually, but it really just ended up being a diversion for a couple of weeks. Spending hours and hours spamming two buttons was kind of fun for awhile, but second way through its starting to lose its novelty.
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#60 May 27 2012 at 7:38 PM Rating: Decent
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I have zero knowledge of the multiplayer experience, but if I do go back for nightmare I might try it that way just to mix things up.
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#61 May 27 2012 at 7:58 PM Rating: Good
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Perhaps the reason why I've not felt such things about Diablo 3 is because of the simple fact I don't play it constantly -- I'll tinker around with it for a few hours here, and a few hours there. I don't gobble up content as fast as I humanly can (the farthest I've gotten is Maghda in Act 2 Normal).

I've only cleared Act 1 with two characters (Barbarian and Sorceress) and I've got a Monk that's about halfway through Act1, and a Demon Hunter who only got as far as to kill the Skeleton King.

I plan on starting a WD next; that way I will have 1 of every class so that when I find rares that are good for those classes, I can hand them off to them and I plan on leveling them all as equally as reasonably possible; I don't want things sitting in my stash for weeks.

But either way, play for a few hours here-and-there, the game lasts a lot longer than if you do marathons.
#62 May 27 2012 at 10:27 PM Rating: Decent
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Speaking about fast, I just logged in to try multiplayer and we cleared 2/3rds of act 1 nightmare in under 20 minutes and I gained 2 levels.

Admin edit: save that for the non gaming forums.

Edited, May 27th 2012 11:44pm by Kaolian
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#63 May 28 2012 at 12:14 AM Rating: Good
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I, too, noticed that there appears to be no level-scaling effect on XP.

I took out a Level 5 monk with my mom's Level 20 barbarian.

Everything died in 1-2 hits and my monk's XP shot up quickly and all I had to do was loot and throw the occasional punch and keep myself out of trouble for the most part.

If there is some sort of level scaling going on, a "mere" 15 levels doesn't seem to cause any noticeable effect.

Even at Level 20, she managed to get nearly 75% of a level just by going from "Get Leoric's Crown" to "Sword Piece #2 obtained" in Act 1.

Note, none of these mobs were any challenge whatsoever to a Level 20 barbarian who was a third of the way through Act 2....
#64 May 28 2012 at 10:01 AM Rating: Good
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Game design update. Not sure what to think about it since I'm currently 60 with a max (aside from Inferno) levelled BSmith and ny DH is doing fine even with the nerfed skill. Still, it's always good to know the thought behind the actions, and if we're lucky then Inferno won't have a bunch of elitist idiots insisting everyone to follow is playing easymode.

My brother's already got a sig of "I am the 1.9%" and I plan to join him when I finish act 3/4, I've just been distracted playing with Nephalem Valor and the Siegebreaker.
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#65 May 29 2012 at 10:52 AM Rating: Decent
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I am loving D3, BUT I have not logged into WoW in about 2 months.

The "value" is slowly going out the window.

WoW just looks SO stale. I had a full PvP set, and had progressed to the end of "casual" PvE before I left, and NOTHING has been added since. Blizzard knew this would happen when they offered free copies of D3... They got me!
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#66 May 29 2012 at 2:43 PM Rating: Good
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Jordster wrote:
I am loving D3, BUT I have not logged into WoW in about 2 months.

The "value" is slowly going out the window.

WoW just looks SO stale. I had a full PvP set, and had progressed to the end of "casual" PvE before I left, and NOTHING has been added since. Blizzard knew this would happen when they offered free copies of D3... They got me!

Same thing has happened in every expansion thus far. I don't know why you thought this would be any different.

The only major difference this time is that Blizzard gave everyone that cared access to the beta of the next expansion guaranteed.
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#67 May 29 2012 at 5:12 PM Rating: Good
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Overlord Theophany wrote:
Jordster wrote:
I am loving D3, BUT I have not logged into WoW in about 2 months.

The "value" is slowly going out the window.

WoW just looks SO stale. I had a full PvP set, and had progressed to the end of "casual" PvE before I left, and NOTHING has been added since. Blizzard knew this would happen when they offered free copies of D3... They got me!

Same thing has happened in every expansion thus far. I don't know why you thought this would be any different.

The only major difference this time is that Blizzard gave everyone that cared access to the beta of the next expansion guaranteed.


^^
This.

The problem with the expansion is that I run 20 (soon 22 with the extra slot per server) characters and I don't want to make things boring and blah before it is even Live.

That's why I haven't touched Jade Forest in Beta yet; I know I'll be doing Jade Forest probably at least 3-4 times, if not more on Live. Depending on how long it takes to level with Archaeology lol.

Anyways, back to Diablo 3...

Yay for downtime with no prior warning. Meh. I was logged on, and having fun with the game when "SERVER is shutting down in 4 min LOL LOL LOL" with no warning other than 4min. Then, I wait 10-15min to see if its restarts and its "Oh, we've been having trouble with 'Retrieving Hero List' ... we're trying to fix it." ... and it took them 20+ minutes to post even That.

I pity the people who had 5NV and were about to kill a major boss or somecrap. That has to be frustrating to no end. The least they could do is tell us 15min ahead of time.

Edited, May 29th 2012 7:16pm by Lyrailis
#68 May 30 2012 at 1:20 AM Rating: Good
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bodhisattva wrote:
Admin edit: save that for the non gaming forums.

Edited, May 27th 2012 11:44pm by Kaolian


Smiley: dubious

I'm more than slightly intrigued now.
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#69 May 30 2012 at 4:04 AM Rating: Good
**** it. I miss all the fun by having a life.
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#70 May 30 2012 at 9:05 AM Rating: Excellent
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The storyline development is awful but it's not killing the game for me. It's almost like they decided at some point not to take it seriously. It exists in my mind as a general backdrop to lend some sense of purpose to all the mindless slaughter of hellspawn (which is quite good, imo). Lets face it, we don't really need a reason to kill demon stuffs anyway I suppose, most people were going to join the carnage regardless of what the reason was. D3 is a good game wrapped in poor storytelling, I'm assuming they hope people won't care.

Lyrailis wrote:


Anyways, back to Diablo 3...

Yay for downtime with no prior warning. Meh. I was logged on, and having fun with the game when "SERVER is shutting down in 4 min LOL LOL LOL" with no warning other than 4min. Then, I wait 10-15min to see if its restarts and its "Oh, we've been having trouble with 'Retrieving Hero List' ... we're trying to fix it." ... and it took them 20+ minutes to post even That.


I was willing to write off the first couple of days as just a jittery launch, but this is getting sad. The auction house is darn near unusable at peak hours. You find a great item you're exited to get, and click buyout, only to get an error message, and then again, and then again. Then you click on a different almost-as-good piece to get the same thing, and again, and again, and... "oh wait this click is getting though!" Wait... wait... wait... *time out* Smiley: mad. Click again, wait.... wait... wait... *that item is no longer available* Smiley: motz.

FINE! Smiley: bah

You give up and switch to waste some time on some character you don't really want new gear for atm. When your new character appears it's all "hey look the auction house button is greyed out now..." Smiley: rolleyes. You log in and start playing again. Ahhh mindless zombie death, loving it... so good... *error switching characters* and poof you're back at the login screen!

Smiley: banghead





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#71 May 30 2012 at 9:39 AM Rating: Good
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Isn't it boring doing everything over and over again with nothing but a change in difficulty and available abilities?

I mean, this is like Mass Effect where you finish the content, but you get to transfer your levels to the next playthrough. Nothing changes. The story is the same. The plot twist is the same. Everything is the same. Only difference is that you get a couple of new abilities and die more often.

And the game even forces you to replay individual parts of the content multiple times in order to obtain gear that'll allow you to at all complete the second, third and fourth playthrough?

I don't get it... am I missing something here? If it was an MMO game I'd call it FFXI, but I thought it said Blizzard on the box?
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#72 May 30 2012 at 10:42 AM Rating: Excellent
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Mazra wrote:
Isn't it boring doing everything over and over again with nothing but a change in difficulty and available abilities?


Your abilities change, and the baddies abilities change too. The elite mobs start having random combinations of abilities that makes each fight with them fairly unique. Also many of the maps are randomly generated, so you'll never enter the same dungeon twice.

Mazra wrote:
Nothing changes. The story is the same. The plot twist is the same. Everything is the same.


The story doesn't bother me any more seeing it the second time. It was poor the first time when I was actually following it, and that makes it all the easier to ignore on subsequent play-throughs.
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#73 May 30 2012 at 10:46 AM Rating: Good
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I see. The story is just an excuse for hacking away at things then?

I don't know. It feels an awful lot like an MMO game, with one quarter of the content and way more of the grind. Still not sold.
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#74 May 30 2012 at 10:52 AM Rating: Excellent
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I wouldn't buy it right now honestly; too many bugs and problems to blow $60 (or whatever it sells for in Euroland) on. Better to wait a few months, let them work out and server problems, auction house issues, and stuff. Maybe they'll have a 1/2 price sale around the holidays or something.

It's a fun game when you can play it. Smiley: rolleyes

Edited, May 30th 2012 9:53am by someproteinguy
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#75 May 30 2012 at 11:00 AM Rating: Excellent
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someproteinguy wrote:
Mazra wrote:
Isn't it boring doing everything over and over again with nothing but a change in difficulty and available abilities?


Your abilities change, and the baddies abilities change too. The elite mobs start having random combinations of abilities that makes each fight with them fairly unique. Also many of the maps are randomly generated, so you'll never enter the same dungeon twice.

Act 1 Normal -> Act 1 Nightmare seems to be quite different. In normal, you have unruned skills on your buttons and one or two hotkeyed abilities and fight against elites with one ability. While in nightmare your primary skills have mid-level runes that in some cases completely change the way they function, you have both offensive and defensive hotkeys, and elite packs have two abilities some of which synchronize in nasty ways. I expect the change to Act 1 **** will be less in some ways - the skill loadout will basically play the same but more powerful - but the change from two abilities to three will mean a lot more caution is necessary. So it will be a change in playstyle rather than in fundamentals.
#76 May 30 2012 at 3:05 PM Rating: Excellent
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I honestly don't get why so many people complain about the story. Neither D1 nor D2 had a great story. Why did anyone expect something different?
Also, in both predecessors you did exactly the same on each difficulty too. So these arguments seem kind of silly.
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#77 May 30 2012 at 3:28 PM Rating: Good
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I don't think anyone was arguing, just sharing information and thoughts.
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#78 May 30 2012 at 5:23 PM Rating: Excellent
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M: An argument isn't just contradiction.
A: It can be.
M: No it can't. An argument is a connected series of statements intended to establish a proposition.
A: No it isn't.
M: Yes it is! It's not just contradiction.
A: Look, if I argue with you, I must take up a contrary position.
M: Yes, but that's not just saying 'No it isn't.'
A: Yes it is!
M: No it isn't!

A: Yes it is!
M: Argument is an intellectual process. Contradiction is just the automatic gainsaying of any statement the other person makes.
(short pause)
A: No it isn't.
#79 May 30 2012 at 7:41 PM Rating: Good
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Mazra wrote:
bodhisattva wrote:
Admin edit: save that for the non gaming forums.

Edited, May 27th 2012 11:44pm by Kaolian


Smiley: dubious

I'm more than slightly intrigued now.


I made a mom joke that was probably a little too racy for the main wow forum, Kao came in and cleaned it up. Can't say that I blamed him and he did it in a classy enough manner that I had no issues with it. Not really much in the way of drama.
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#80 May 30 2012 at 11:12 PM Rating: Good
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TherealLogros wrote:
I honestly don't get why so many people complain about the story. Neither D1 nor D2 had a great story. Why did anyone expect something different?
Also, in both predecessors you did exactly the same on each difficulty too. So these arguments seem kind of silly.


Eh, from what little I've heard (been trying to avoid spoilers), Diablo 3's story seems a lot more "way out there" than Diablo 2's, or especially Diablo 1's.

Diablo 1 had a very simple storyline. You're a wanderer. You came to Tristram, and learned that the local cathedral is cursed and there are demons everywhere and you're a brave hero so you go down there to kill demons and look for survivors and wind up uncovering a major evil in the process.

Fairly simple and straightforward.

Diablo 2 added some more story into it, but heck, it at least sounded plausible. Simple, but plausible. You lock demons inside of soulstones and then smash em to kill the demons permanently.

I'm not going to post any spoilers about Diablo 3, but from what I've heard of its storyline, Late Act 3 through Act 4 sounds absolutely whacko. I'm like "just who wrote this, anyways!?"

Heck, the cutscene at the end of Act *ONE* sounded a bit "off" to me. Angels fighting each other? Or where Kulle tells you in Act 2 that the Angels wanted to wipe humanity out? errrrr? wtf?

Even my mom was scratching her head at that one.
#81 May 30 2012 at 11:49 PM Rating: Good
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Quote:
I made a mom joke that was probably a little too racy for the main wow forum,


You made a mom joke that should have been left back in the 1950s. A key part of the joke was about his mom in a room full of 'black' people. It didn't belong on the gaming forum, it didn't belong on any of the forums, unless it is now official policy that ZAM wishes to support racist remarks. You nearly managed to make RAW look classy.
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#82 May 31 2012 at 2:34 AM Rating: Good
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Lyrailis wrote:

I'm not going to post any spoilers about Diablo 3, but from what I've heard of its storyline, Late Act 3 through Act 4 sounds absolutely whacko. I'm like "just who wrote this, anyways!?"

Heck, the cutscene at the end of Act *ONE* sounded a bit "off" to me. Angels fighting each other? Or where Kulle tells you in Act 2 that the Angels wanted to wipe humanity out? errrrr? wtf?

Even my mom was scratching her head at that one.


That's been canon since at least the Sin War novels which started in 2006. I know a Diablo 1 in-game book mentioned the Sin War, but I don't think it included the vote for Sanctuary's fate. Lord of Destruction talked around the whole thing with Izual and Inarius/World Stone, but I'm not sure what information was relayed where.

Short version when it comes to the conflict: Diablo's angels are not Christianity's angels. They are very... human and fallible.

Longer version: An original power of good and evil split into angels and demons, and they fought for a very long time. Humans are the offspring of angels and demons who got tired of the war and created Sanctuary to hide from it. When discovered two of the 5 leading angels wanted to destroy them because the humans had evil inside and so could be turned to the side of the devils (Valor was a warmonger, and Wisdom abstained which was counted against preservation). Two of them wanted to protect humanity because they could decide their own fate (which Hope and Fate found appealing). Tyrael (Justice) had the deciding vote, which he cast in humanity's favor when Uldyssian sacrificed his life defending the Worldstone rather than abusing its power.

As for the act 3/4 plot, it fits with Blizzard's style of straightforward corruption/betrayal/redemption/betrayal/back to corruption plots, like what is seen in Starcraft and Warcraft, and the other Diablo games for that matter. The hero of D1 sticks the soulstone in his head to prevent Diablo from getting loose, and canonically he lasted all of two weeks before becoming the Dark Wanderer of D2. The Act 3/4 plot may be a little hammy (ok, VERY hammy, almost BRIAN BLESSED hammy), but not unusual.
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#83 May 31 2012 at 4:48 AM Rating: Decent
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Rhodekylle wrote:
Quote:
I made a mom joke that was probably a little too racy for the main wow forum,


You made a mom joke that should have been left back in the 1950s. A key part of the joke was about his mom in a room full of 'black' people. It didn't belong on the gaming forum, it didn't belong on any of the forums, unless it is now official policy that ZAM wishes to support racist remarks. You nearly managed to make RAW look classy.

Wait, is it wrong to call black people black?

Also, does it hurt to have a huge stick up your ***?

Because if a joke is in poor taste, you should probably brush it off as "oh, it's the internet" and move along. Or downrate him until no one can see it.

Just saying; there's a purpose for karma around here, and this forum has been really good about policing itself for a long time. ****, it even made me chill out.

If someone can't take a joke, they don't belong in society.
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#84 May 31 2012 at 5:06 AM Rating: Decent
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If someone can't take a joke, they don't belong in society.
You are a racist and it's not a joke.
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#85 May 31 2012 at 5:51 AM Rating: Excellent
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Hey all,

Lets not let the thread descend into a slap fight. I crossed the line, & I won't make any excuses for what I said. Allow me to apologize to any who I offended.. Rhode has the right to be offended & it didn't have a place on the main WoW forums. Lets leave it at that.
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#86 May 31 2012 at 6:08 AM Rating: Excellent
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edit. In light of Bhodi's post, further discussion would be counter productive. Bhodi, well spoken.
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#87 May 31 2012 at 12:25 PM Rating: Good
ElMuneco wrote:
M: An argument isn't just contradiction.
A: It can be.
M: No it can't. An argument is a connected series of statements intended to establish a proposition.
A: No it isn't.
M: Yes it is! It's not just contradiction.
A: Look, if I argue with you, I must take up a contrary position.
M: Yes, but that's not just saying 'No it isn't.'
A: Yes it is!
M: No it isn't!

A: Yes it is!
M: Argument is an intellectual process. Contradiction is just the automatic gainsaying of any statement the other person makes.
(short pause)
A: No it isn't.



Smiley: grin
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#88 Jun 02 2012 at 3:46 PM Rating: Decent
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I'm really not liking the various critters that drop those rotating "lazers", I get so mesmerized by just hacking and slashing and don't see them swirling around until it's almost too late.
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#89 Jun 03 2012 at 3:12 AM Rating: Decent
There's nothing wrong with rewarding loyalty. Also, I agree about not logging into WoW since D3. But I think I'll be done with D3 soon enough (a couple weeks at most). Let's see how that plays out.
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#90 Jun 03 2012 at 5:16 PM Rating: Excellent
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That's been canon since at least the Sin War novels which started in 2006.


See, this is something I wish Blizzard would stop doing.

Okay, side-stories and such in novels is OK, but when you explain core concepts of a franchise only in novels to the point that someone playing all three games like I did who still doesn't know WTF is going on, that's when you're putting too much lore in novels and not enough in the games.

You don't know anything about "Sanctuary", or Angels and Demons doing it, or any of that crap until you get to Act 4 Diablo 3 from what I hear.

So basically, you play Diablo 1, Diablo 2, and half of Diablo 3 thinking that "Angels" and "Demons" are close to the same "Angels" and "Demons" that you already know from other sources and then WHAM, Act 4 says "oh, no, we're not talking about THOSE Angels and Demons!" other than a few very vague hints in the previous two games that could easily be taken the wrong way.

I played Diablo 1 very thoroughly, as well as Diablo 2.

But, because I didn't buy a bunch of novels that I didn't even know existed, I was utterly clueless to the real story behind the games.

This is a mistake, IMO. Like I said, side-stories and filler is OK in novels, but not the core concepts behind a story. That's like, oh, I don't know, releasing a movie and a couple novels. You watch the movie and you're going "Errr, wtf?" because you missed out on a lot of "this is who this is, this is who that is, and this is why they're fighting" that the books tell you.

They have been getting very close to doing this in WoW, too; I notice some of the newer novels explained a LOT that isn't even mentioned in-game (like Alexstrasza after the events of Wrath, the whole part where she loses her mate). So a player who only plays WoW is scratching their head when they're talking about eggs getting corrupted and such and they're going "I thought we saved those in RS?" but yet they didn't know otherwise because they didn't read that novel.
#91 Jun 03 2012 at 6:17 PM Rating: Good
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I hope they make a Diablo movie. I find the story extremely interesting, but mostly I just want to see Tyrael on the big screen. That guy is, without a doubt, the most badass character in the franchise.
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#92 Jun 03 2012 at 7:21 PM Rating: Good
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Well don't get too excited, because in the soon to be released Diablo IV, a mini Diablo bursts out of Tyraels chest (wearing a top hat and cane) and he of course dies, being mortal and all now. The back story behind this is that during one of the slaying spree runs he joins you on in D3, he actually got a face full of some of that demon gore, and injested it, where it incubated inside him. Thus Diablo lives again and the franchise continues.
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#93 Jun 03 2012 at 7:38 PM Rating: Good
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I haven't played D1 so I don't know what was conveyed where. I know there's an in-game tome called "the Sin War" that tells a little of their battles. I don't know if other info is related in other tomes because the wiki's not built for that, I just found it when confirming info about the Sin War. The manual itself gives the history of the Great Conflict, the Sin War, the Dark Exile, and the binding of the Prime Evils in the soulstones (as well as Tyrael's involvement there). It also tells a story of Inarius that was clearly retconned into the novels but shows that angels are not perfect (he gathers followers, creates his own world, raids Mephisto's church and gets tormented for eternity).

The Diablo 2 manual calls Sanctuary by that name, but doesn't appear to go into more detail. It's been so long that I cannot recall what lore is given in the game, other than Izual's betrayal of course. It's also pointed out that Tyrael is the only angel to involve himself with mankind directly after the Sin War.

Lord of Destruction the three barbarian ghosts who test you refer to themselves as "the Nephalem, the Ancient Ones." Anya says that Barbarian legends speak of the Ancients being more than human, and she believes there is truth in that. And of course there's the Worldstone.

So if you ignore the books there's still most of the relevant information. Kule's revelation is *supposed* to be a revelation because part of the condition for the vote and truce over Sanctuary was records of it being erased. Kule's research into the soulstones (and direct chatter with Tyrael) gave him information that not even Deckard Cain's delvings into history could unearth. The Nephalem in the story can just be considered Ancients, long-lived and more powerful than the current humans. Sanctuary's version of Middle-Earth's Numenorians.
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#94 Jun 03 2012 at 8:43 PM Rating: Good
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Quote:
I haven't played D1 so I don't know what was conveyed where.


Basically, in Diablo 1, you learn...

1). When you start the game, "dark riders" came and attacked the town.
2). The King went mad when his son disappeared, the archbishop whipped up a "frenzied mob".
3). A bunch of people went down into the cathedral to look for his son, very few came back out and you're supposed to go there and search for survivors.
4). IF Leoric's Area spawns (it doesn't always) on Level 3, some of the townsfolk tell you more of Leoric's story (which you already know from Lachdanan's scrolls in D3 and/or Leoric's journals, and/or things you are told in D3).
5). You don't learn anything new about the main plot until you get down to the lower areas, when you get to Lazarus's floor, and Cain tells you that he's certain that Diablo is behind all of this. There are random quests that will sometimes spawn, like an ancient armor, or the anvil for griswald's sword, etc, but none of these really have much to do with the main plot.
6). You kill Diablo and you get a short cutscene of the dude/girl ramming the soulstone into their forehead and...... the game ends. That's it.

That's Diablo 1 in a nutshell, best I remember it.

None of the unofficial expansion is considered canon from what I heard...

Edited, Jun 3rd 2012 10:45pm by Lyrailis
#95 Jun 12 2012 at 10:41 PM Rating: Decent
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Made me laugh, after some more "error 37" issue this evening....


http://www.youtube.com/watch?feature=endscreen&NR=1&v=I43GUnZN_s4

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#96 Jun 13 2012 at 12:29 AM Rating: Excellent
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Lyrailis wrote:
There are random quests that will sometimes spawn, like an ancient armor, or the anvil for griswald's sword, etc, but none of these really have much to do with the main plot.
You forgot the best one.

I can see what you see not
Vision milky then eyes rot
When you turn they will be gone
Whispering their hidden song
Then you see what cannot be
Shadows move where light should be
Out of darkness, out of mind
Cast down into the Halls of the Blind.
#97 Jun 13 2012 at 2:25 AM Rating: Good
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Hey folks I am back. (insert who the **** are you here) I picked up D3 over my two week break between semesters and I have loved it so far. I just finished **** on my monk and thought it was a blast. As an a die hard D2 player I was playing that up until D3 launched and while I do admit there is just that little something missing I blame it on nostalga. I personally enjoy the "grindiness" of games like these.
#98 Jun 13 2012 at 9:05 AM Rating: Good
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The One and Only Poldaran wrote:
Lyrailis wrote:
There are random quests that will sometimes spawn, like an ancient armor, or the anvil for griswald's sword, etc, but none of these really have much to do with the main plot.
You forgot the best one.

I can see what you see not
Vision milky then eyes rot
When you turn they will be gone
Whispering their hidden song
Then you see what cannot be
Shadows move where light should be
Out of darkness, out of mind
Cast down into the Halls of the Blind.


Pch... y'drink... waaaater!?
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