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Blizzard's MoP Talent Calculator!Follow

#1 Nov 23 2011 at 2:20 AM Rating: Excellent
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Is live!

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As previously announced at BlizzCon 2011, class talents are undergoing some significant changes in the next World of Warcraft expansion. Learn more about these changes and test out different builds for all your favorite classes with our new Mists of Pandaria Talent Calculator, available here!

We’re excited to be able to provide players with the opportunity to explore this new talent system and look forward to hearing your feedback. As with all previews, we ask that you please keep in mind that Mists of Pandaria and its class talents are still under development. This means that many of the spells and abilities you see in the Talent Calculator are not yet final and may change before release.
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#2 Nov 23 2011 at 2:20 AM Rating: Good
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By the way, there's obviously a lot of changes since what we saw at Blizzcon.

Edit: And the icon for the monk. Which has changed, thankfully.

Edited, Nov 23rd 2011 3:22am by IDrownFish
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#3 Nov 23 2011 at 2:34 AM Rating: Good
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Inferno blast...


Smiley: inlove

Edit: Holy ****. Ignite no longer requires crits?! Smiley: jawdrop

Edited, Nov 23rd 2011 1:35am by Poldaran
#4 Nov 23 2011 at 2:36 AM Rating: Good
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Symbiosis looks like a crapload of fun to me.
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#5 Nov 23 2011 at 2:55 AM Rating: Excellent
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#6 Nov 23 2011 at 7:19 AM Rating: Good
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What Horse said.

I'm afraid they're going to kill the versatility of Feral Druids. Kitties won't be able to tank and Bears won't be able to do any kind of viable damage.

It'll probably make PvP more balanced, but it'll drain a lot of fun out of the game as well. And I don't see how it fits into Blizzard's claim that MoP will make hybrids more hybrid...y.
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#7 Nov 23 2011 at 8:36 AM Rating: Good
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Looking at Paladins....

1). YES! PASSIVE Crusader Aura. About stinking time.
2). Rets get HotR too... hmm.
3). No more Hammer of Wrath for Prot? that sucks....
4). AoE Seal of Righteousness... cool. Finally, SoR might actually be useful.
5). Another AoE Stun? lol.
6). Bah, we're losing Holy Wrath...


Now, for the Talents...

Lv15: Not real sure which to take here. Prolly end up with PoJ again.
Lv30: It is a toss-up between Burden of Guilt and Repentance. Prolly Rep for dungeon stuff.
Lv45: Prot: Sacred Shield wins IMO. For Ret, think I'd rather have Blessed Life. That would be freaking awesome in solo PvE, it is a free HoPo every 8 sec.
Lv60: Depends. Can Holy Shield be used on yourself? It says "Friendly Target", but eh. If so, definitely taking that one. If not, then I'd rather have EG.
Lv75: Acts of Sacrifice. Definitely. Consecrate's AoE is too small to really be much use for Veneration, and Clemency has too long of a cooldown IMO. Being able to remove a movement impairing effect with your Cleanse would be more useful.
Lv90: Hmmm. A Toss-Up. Divine Purpose was very heavily nerfed (it was all melee attacks, now it is ONLY HoPo-consuming abilities) so I probably won't touch that as it is far too weak. Otherwise, it is a choice between infinite HoPo for 10 sec every 5min, or, No-Cooldown Holy Power (for Prot) every 3 min for 20 sec. Meh.

So, most of them are decisions to actually think about, and a couple of them are no-brainers.
#8 Nov 23 2011 at 8:36 AM Rating: Decent
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Overall, I feel like I'm losing abilities, for any toon.

It's probably an illusion, as I've seen a number of abilities/talents that may be available in multiple specs that are currently single spec.

Of course, even if I'm losing some abilities/skills, well, a few toons wont mind that as trimming down my bars would be a good thing (druid and warlock are prime examples).

While I'm impressed by some of the new abilities (druid- mass entanglement, mage- 3 types of polymorph, for examples) I'm both torn and underwhelmed by some talent choices. Some classes have talent choices that I would find tough, personally, to choose between (read as a good thing, as intended by Blizz), while a few other talent choices appear to be 3 unexciting rehashes of the same concept. /sigh

Even as is, with this set of changes, relearning every class over again with these changes will be one **** of a shake up, with new twists, crowd control flair, and pvp gonzo-ness.

Can't wait.
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#9 Nov 23 2011 at 9:07 AM Rating: Excellent
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I like dispatch for assassination rogues replacing Backstab as the "execute" type attack, mainly because Dispatch does not have a positional requirement.

I'm really torn on a few of the talents for my DW Frost DK as well, although I love that they will be getting Howling Blast at 55 now.

Edited, Nov 23rd 2011 9:07am by Bigdaddyjug
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#10 Nov 23 2011 at 10:09 AM Rating: Excellent
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Symbiosis looks like fun. Smiley: smile

Baking in several of the talents you'd normally grab in the talent trees is going to keep a lot of the feel of old IMO. Looks like you'll grab several passive bonuses at about the same time. Of course early version is early version I suppose, things changing stepwise and all.

Part of me will be waiting for them to yank these away in 2 months and completely redo the idea. Smiley: lol


Also: Ooo... mail specialization at 55 and Riptide a level 10 ability... Smiley: smile

Edited, Nov 23rd 2011 8:09am by someproteinguy
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#11 Nov 23 2011 at 10:47 AM Rating: Good
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someproteinguy wrote:
Symbiosis looks like fun. Smiley: smile

Baking in several of the talents you'd normally grab in the talent trees is going to keep a lot of the feel of old IMO. Looks like you'll grab several passive bonuses at about the same time. Of course early version is early version I suppose, things changing stepwise and all.

Part of me will be waiting for them to yank these away in 2 months and completely redo the idea. Smiley: lol


Also: Ooo... mail specialization at 55 and Riptide a level 10 ability... Smiley: smile

Edited, Nov 23rd 2011 8:09am by someproteinguy


Aren't armor specializations gained at level 50 right now? I wonder why they're pushing them back to 55?
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#12 Nov 23 2011 at 10:51 AM Rating: Excellent
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Bigdaddyjug wrote:


Aren't armor specializations gained at level 50 right now? I wonder why they're pushing them back to 55?


I don't know, in retrospect I may have read that wrong. Smiley: blush
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#13 Nov 23 2011 at 10:54 AM Rating: Good
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someproteinguy wrote:
Bigdaddyjug wrote:


Aren't armor specializations gained at level 50 right now? I wonder why they're pushing them back to 55?


I don't know, in retrospect I may have read that wrong. Smiley: blush


I just checked and you didn't read it wrong. Resto shaman get mail specialization at 55. I looked at assassination rogues and they get leather specialization at 50. That's definitely a headscratcher. Smiley: confused

Edit: To make things even more foncusing, elemental get mail specialization at 50, but enhancement get it at 55 like resto does.

I can only assume it's a bug in enhancement and resto.

Edited, Nov 23rd 2011 10:56am by Bigdaddyjug
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#14 Nov 23 2011 at 11:06 AM Rating: Decent
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Warlock Demonology looks sweet!
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#15 Nov 23 2011 at 12:17 PM Rating: Excellent
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Mazra wrote:
What Horse said.

I'm afraid they're going to kill the versatility of Feral Druids. Kitties won't be able to tank and Bears won't be able to do any kind of viable damage.

It'll probably make PvP more balanced, but it'll drain a lot of fun out of the game as well. And I don't see how it fits into Blizzard's claim that MoP will make hybrids more hybrid...y.


Cats and Bears already trade some DPS for some survivability; a true CatBear spec where you can get everything hasn't been around since BC. It does suck that Guardians won't get Shred, Rip, Savage Roar, and Tiger's Fury. Ferals will be missing Vengance, Survival Instincts, Survival of the Fittest, and Frenzied Regen. Both specs are also losing the out-of-combat rezz.

The increased "hybrid-ness" comes from NI being baseline, and being nature spell power instead of just healing power. Plus talents. We'll see how it all shakes out.

Edit: Also, this is really odd, Disc Priests don't appear to get an AoE heal.

Edited, Nov 23rd 2011 1:32pm by AstarintheDruid
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#16 Nov 23 2011 at 2:16 PM Rating: Good
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There's a blue post about the calculator up now:

We wanted to take a moment to give some context to why the calculators were posted, and the permanence of the data shown. A lot of times we say things like "not final" and "may change" as verbal wiggle room should we decide we need to go a different direction, or are unable to complete something in time. In this case of the Mists of Pandaria calculator data is essentially pre-alpha, and will absolutely change in many ways.

It was important for us to get this stuff in front of you as soon as possible though (and as a work in progress as it is) to get your feedback, which will in no small part influence that change. We also wanted to present everything on a single page to give you a fuller context for the initial talent changes we announced at BlizzCon, and to see how the overall structure of core abilities, spec abilities, and talents will function, with concrete examples.

The calculator contains elements that are experimental, still in the process of implementation, or in some cases outright failed experiments that we already intend to revise or replace. Odds are good that if it looks like we’ve forgotten some critical piece of a particular class toolkit, it’s either accounted for elsewhere, or simply a data glitch (e.g., Prayer of Healing is currently absent from the calculator – we are not taking Prayer of Healing away from priests, and Devastate for warriors probably won't sunder armor 453%). Our hope is that revealing the calculator in this state will shed light on the philosophy behind our talent overhaul, and let you get a sense of how pieces of your core rotational gameplay, such as Hot Streak, Riptide, or Sudden Doom, fit into the new system.

The different classes are also at very different stages of design and implementation, and the fact that some mechanics changes we discussed at BlizzCon and in recent Q&As are not yet present does not mean that we have abandoned those ideas.

Any and all feedback is very welcome, but please keep all of the above in mind when considering the information in the talent calculator, and please keep feedback consolidated in the Mists of Pandaria forum: http://us.battle.net/wow/en/forum/2592425/


Edited, Nov 23rd 2011 3:17pm by IDrownFish
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#17 Nov 23 2011 at 2:24 PM Rating: Good
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****, was hoping for a 453% armor sunder from Devastate. Smiley: lol
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#18 Nov 23 2011 at 10:30 PM Rating: Good
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I didn't bother looking at what all of the talents did. Chances are most of them won't look anything like they do now by the time it goes live.

With that said, I am very much relieved seeing how this is going to work. The specialization will automatically grant a lot of the spec defining talents at certain level increments. You will no longer spend talent points on absolutely necessary talents (like beacon of light).

Although I still have reservations as to how "fun" this is actually going to be (personally I think every 15 levels doesn't ensure much choice or customization in the end...6 talent choices...woo hoo... that's some real "customization" there). I am at least relieved that we're not stuck with just those six choices....
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#19 Nov 24 2011 at 6:32 AM Rating: Excellent
I'm glad it's pre-alpha. The trees I like, but I would seriously not want these talent changes, and look forward to some adjustment. I use all of these now. That's a serious talent nerf bat right there.

Renew is now exclusive to Holy.
Heal is now exclusive to Holy.
Binding Heal is now exclusive to Holy.
Divine Hymn is now exclusive to Holy.


Damnit Jim, I'm a disc priest.
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#20 Nov 24 2011 at 12:31 PM Rating: Good
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Count me as underwhelmed.
I don't know, it just looks like everyone will STILL have the exact same spec.
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#21 Nov 24 2011 at 3:17 PM Rating: Excellent
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The Honorable dadanox wrote:
I'm glad it's pre-alpha. The trees I like, but I would seriously not want these talent changes, and look forward to some adjustment. I use all of these now. That's a serious talent nerf bat right there.

Renew is now exclusive to Holy.
Heal is now exclusive to Holy.
Binding Heal is now exclusive to Holy.
Divine Hymn is now exclusive to Holy.


Damnit Jim, I'm a disc priest.


Disc is likely going to be getting some new spells in its ******** I don't think they've really even touched it yet.

For example, there's no sign of the new shield without weakened soul that we're getting. They mentiioned it in the most recent class Q&A.


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#22 Nov 24 2011 at 5:02 PM Rating: Good
I don't think not having access to Renew, Heal and Binding Heal is that big of a deal. Maybe while you level, as I remember pretty much using shield, renew and smite healing for dungeons.

Not having Divine Hymn though, that's going to hurt.
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#23 Nov 24 2011 at 5:24 PM Rating: Excellent
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IDrownFish wrote:
The Honorable dadanox wrote:
I'm glad it's pre-alpha. The trees I like, but I would seriously not want these talent changes, and look forward to some adjustment. I use all of these now. That's a serious talent nerf bat right there.

Renew is now exclusive to Holy.
Heal is now exclusive to Holy.
Binding Heal is now exclusive to Holy.
Divine Hymn is now exclusive to Holy.


Damnit Jim, I'm a disc priest.


Disc is likely going to be getting some new spells in its ******** I don't think they've really even touched it yet.

For example, there's no sign of the new shield without weakened soul that we're getting. They mentiioned it in the most recent class Q&A.



They also said the list is pre-alpha, and that it is subject to a lot of change. There are enough errors that it looks like it was pushed out before the holliday just so people would have an idea on how the specs would work.

Relevent post from Bashiok.
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#24 Nov 24 2011 at 6:12 PM Rating: Decent
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Mazra wrote:
What Horse said.

I'm afraid they're going to kill the versatility of Feral Druids. Kitties won't be able to tank and Bears won't be able to do any kind of viable damage.

It'll probably make PvP more balanced, but it'll drain a lot of fun out of the game as well. And I don't see how it fits into Blizzard's claim that MoP will make hybrids more hybrid...y.



^

This. There is not a single change for Paladins worth noting so far, though to be fair we are fairly early on. The main thing that you already noted, is that are carefully removing any Hybrid type abilities that would cause an issue with balance and assigning them only to specific specialization.

The lvl 87 ability for paladins is nice if you want to PvP, but it is a PvE write off outside of a 5 man dungeon.


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#25 Nov 24 2011 at 11:49 PM Rating: Excellent
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I think the whole "remove all hybrid abilities and assign them to certain specs only" is probably a good starting point for them. They'll work out how they want the specs to work, and what abilities are needed to fill that role. Then they'll work on hybridizing some of the hybrid classes and adding utility. They did mention that they want to bring some of that back (Resto druids going kitty in downtimes, etc.)

It'd be better for them to flesh out what they want specs to do in the roles they were given before they begin to work on what they can do outside that role. That's probably why dps classes like Warlock and Mage have already gotten a lot of love, while Paladins are untouched. It's easier for the non-hybrids to have a distinct role and the abilities to fill that role than it is to come up with ways a Holy paladin can do damage more easily. I'm honestly surprised that Druid has as many changes as it already has.
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#26 Nov 25 2011 at 3:50 AM Rating: Excellent
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IDrownFish wrote:
I'm honestly surprised that Druid has as many changes as it already has.


For Druids at least, they had to create a 4th spec, which means they had to give the class at least a little attention.
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