Forum Settings
       
Reply To Thread

Blizzard's MoP Talent Calculator!Follow

#1 Nov 23 2011 at 2:20 AM Rating: Excellent
Avatar
****
5,377 posts
Is live!

Quote:
As previously announced at BlizzCon 2011, class talents are undergoing some significant changes in the next World of Warcraft expansion. Learn more about these changes and test out different builds for all your favorite classes with our new Mists of Pandaria Talent Calculator, available here!

We’re excited to be able to provide players with the opportunity to explore this new talent system and look forward to hearing your feedback. As with all previews, we ask that you please keep in mind that Mists of Pandaria and its class talents are still under development. This means that many of the spells and abilities you see in the Talent Calculator are not yet final and may change before release.
____________________________
idiggory, King of Bards wrote:
I have a racist anus.
#2 Nov 23 2011 at 2:20 AM Rating: Good
Avatar
****
5,377 posts
By the way, there's obviously a lot of changes since what we saw at Blizzcon.

Edit: And the icon for the monk. Which has changed, thankfully.

Edited, Nov 23rd 2011 3:22am by IDrownFish
____________________________
idiggory, King of Bards wrote:
I have a racist anus.
#3 Nov 23 2011 at 2:34 AM Rating: Good
Avatar
******
27,277 posts
Inferno blast...


Smiley: inlove

Edit: Holy sh*t. Ignite no longer requires crits?! Smiley: jawdrop

Edited, Nov 23rd 2011 1:35am by Poldaran
____________________________
Someone on another forum wrote:
Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#4 Nov 23 2011 at 2:36 AM Rating: Good
Avatar
****
5,377 posts
Symbiosis looks like a crapload of fun to me.
____________________________
idiggory, King of Bards wrote:
I have a racist anus.
#5 Nov 23 2011 at 2:55 AM Rating: Excellent
****
7,492 posts
   
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#6 Nov 23 2011 at 7:19 AM Rating: Good
Ghost in the Machine
Avatar
******
35,923 posts
What Horse said.

I'm afraid they're going to kill the versatility of Feral Druids. Kitties won't be able to tank and Bears won't be able to do any kind of viable damage.

It'll probably make PvP more balanced, but it'll drain a lot of fun out of the game as well. And I don't see how it fits into Blizzard's claim that MoP will make hybrids more hybrid...y.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#7 Nov 23 2011 at 8:36 AM Rating: Good
***
2,628 posts
Looking at Paladins....

1). YES! PASSIVE Crusader Aura. About stinking time.
2). Rets get HotR too... hmm.
3). No more Hammer of Wrath for Prot? that sucks....
4). AoE Seal of Righteousness... cool. Finally, SoR might actually be useful.
5). Another AoE Stun? lol.
6). Bah, we're losing Holy Wrath...


Now, for the Talents...

Lv15: Not real sure which to take here. Prolly end up with PoJ again.
Lv30: It is a toss-up between Burden of Guilt and Repentance. Prolly Rep for dungeon stuff.
Lv45: Prot: Sacred Shield wins IMO. For Ret, think I'd rather have Blessed Life. That would be freaking awesome in solo PvE, it is a free HoPo every 8 sec.
Lv60: Depends. Can Holy Shield be used on yourself? It says "Friendly Target", but eh. If so, definitely taking that one. If not, then I'd rather have EG.
Lv75: Acts of Sacrifice. Definitely. Consecrate's AoE is too small to really be much use for Veneration, and Clemency has too long of a cooldown IMO. Being able to remove a movement impairing effect with your Cleanse would be more useful.
Lv90: Hmmm. A Toss-Up. Divine Purpose was very heavily nerfed (it was all melee attacks, now it is ONLY HoPo-consuming abilities) so I probably won't touch that as it is far too weak. Otherwise, it is a choice between infinite HoPo for 10 sec every 5min, or, No-Cooldown Holy Power (for Prot) every 3 min for 20 sec. Meh.

So, most of them are decisions to actually think about, and a couple of them are no-brainers.
#8 Nov 23 2011 at 8:36 AM Rating: Decent
**
809 posts
Overall, I feel like I'm losing abilities, for any toon.

It's probably an illusion, as I've seen a number of abilities/talents that may be available in multiple specs that are currently single spec.

Of course, even if I'm losing some abilities/skills, well, a few toons wont mind that as trimming down my bars would be a good thing (druid and warlock are prime examples).

While I'm impressed by some of the new abilities (druid- mass entanglement, mage- 3 types of polymorph, for examples) I'm both torn and underwhelmed by some talent choices. Some classes have talent choices that I would find tough, personally, to choose between (read as a good thing, as intended by Blizz), while a few other talent choices appear to be 3 unexciting rehashes of the same concept. /sigh

Even as is, with this set of changes, relearning every class over again with these changes will be one hell of a shake up, with new twists, crowd control flair, and pvp gonzo-ness.

Can't wait.
____________________________
"...for he suffers the worst fate he can know, and that is to know that he dies."
#9 Nov 23 2011 at 9:07 AM Rating: Excellent
***
2,790 posts
I like dispatch for assassination rogues replacing Backstab as the "execute" type attack, mainly because Dispatch does not have a positional requirement.

I'm really torn on a few of the talents for my DW Frost DK as well, although I love that they will be getting Howling Blast at 55 now.

Edited, Nov 23rd 2011 9:07am by Bigdaddyjug
____________________________
Sir Xsarus wrote:
That's pretty much the best ninja edit ever.


Final Fantasy XIV: A Realm Reborn
Midgarsormr realm
Eartha Kitty 30 BRD/12 MNK
#10 Nov 23 2011 at 10:09 AM Rating: Excellent
Meat Popsicle
Avatar
*****
11,436 posts
Symbiosis looks like fun. Smiley: smile

Baking in several of the talents you'd normally grab in the talent trees is going to keep a lot of the feel of old IMO. Looks like you'll grab several passive bonuses at about the same time. Of course early version is early version I suppose, things changing stepwise and all.

Part of me will be waiting for them to yank these away in 2 months and completely redo the idea. Smiley: lol


Also: Ooo... mail specialization at 55 and Riptide a level 10 ability... Smiley: smile

Edited, Nov 23rd 2011 8:09am by someproteinguy
____________________________
That monster in the mirror, he just might be you. -Grover
#11 Nov 23 2011 at 10:47 AM Rating: Good
***
2,790 posts
someproteinguy wrote:
Symbiosis looks like fun. Smiley: smile

Baking in several of the talents you'd normally grab in the talent trees is going to keep a lot of the feel of old IMO. Looks like you'll grab several passive bonuses at about the same time. Of course early version is early version I suppose, things changing stepwise and all.

Part of me will be waiting for them to yank these away in 2 months and completely redo the idea. Smiley: lol


Also: Ooo... mail specialization at 55 and Riptide a level 10 ability... Smiley: smile

Edited, Nov 23rd 2011 8:09am by someproteinguy


Aren't armor specializations gained at level 50 right now? I wonder why they're pushing them back to 55?
____________________________
Sir Xsarus wrote:
That's pretty much the best ninja edit ever.


Final Fantasy XIV: A Realm Reborn
Midgarsormr realm
Eartha Kitty 30 BRD/12 MNK
#12 Nov 23 2011 at 10:51 AM Rating: Excellent
Meat Popsicle
Avatar
*****
11,436 posts
Bigdaddyjug wrote:


Aren't armor specializations gained at level 50 right now? I wonder why they're pushing them back to 55?


I don't know, in retrospect I may have read that wrong. Smiley: blush
____________________________
That monster in the mirror, he just might be you. -Grover
#13 Nov 23 2011 at 10:54 AM Rating: Good
***
2,790 posts
someproteinguy wrote:
Bigdaddyjug wrote:


Aren't armor specializations gained at level 50 right now? I wonder why they're pushing them back to 55?


I don't know, in retrospect I may have read that wrong. Smiley: blush


I just checked and you didn't read it wrong. Resto shaman get mail specialization at 55. I looked at assassination rogues and they get leather specialization at 50. That's definitely a headscratcher. Smiley: confused

Edit: To make things even more foncusing, elemental get mail specialization at 50, but enhancement get it at 55 like resto does.

I can only assume it's a bug in enhancement and resto.

Edited, Nov 23rd 2011 10:56am by Bigdaddyjug
____________________________
Sir Xsarus wrote:
That's pretty much the best ninja edit ever.


Final Fantasy XIV: A Realm Reborn
Midgarsormr realm
Eartha Kitty 30 BRD/12 MNK
#14 Nov 23 2011 at 11:06 AM Rating: Decent
Scholar
***
1,450 posts
Warlock Demonology looks sweet!
____________________________
Rhodekylle wrote:
In a world where studies show marriages now run into trouble after three years, it is probably to be expected that games lose their enchantment at least as quickly.
#15 Nov 23 2011 at 12:17 PM Rating: Excellent
Avatar
***
1,764 posts
Mazra wrote:
What Horse said.

I'm afraid they're going to kill the versatility of Feral Druids. Kitties won't be able to tank and Bears won't be able to do any kind of viable damage.

It'll probably make PvP more balanced, but it'll drain a lot of fun out of the game as well. And I don't see how it fits into Blizzard's claim that MoP will make hybrids more hybrid...y.


Cats and Bears already trade some DPS for some survivability; a true CatBear spec where you can get everything hasn't been around since BC. It does suck that Guardians won't get Shred, Rip, Savage Roar, and Tiger's Fury. Ferals will be missing Vengance, Survival Instincts, Survival of the Fittest, and Frenzied Regen. Both specs are also losing the out-of-combat rezz.

The increased "hybrid-ness" comes from NI being baseline, and being nature spell power instead of just healing power. Plus talents. We'll see how it all shakes out.

Edit: Also, this is really odd, Disc Priests don't appear to get an AoE heal.

Edited, Nov 23rd 2011 1:32pm by AstarintheDruid
____________________________
Dread Lörd Kaolian wrote:
As a forum admin, you... see things. Things that you can never unsee. Things that make you fervently wish to protect other people from ever seeing those things. This is why forum admins are sometimes cranky.
#16 Nov 23 2011 at 2:16 PM Rating: Good
Avatar
****
5,377 posts
There's a blue post about the calculator up now:

We wanted to take a moment to give some context to why the calculators were posted, and the permanence of the data shown. A lot of times we say things like "not final" and "may change" as verbal wiggle room should we decide we need to go a different direction, or are unable to complete something in time. In this case of the Mists of Pandaria calculator data is essentially pre-alpha, and will absolutely change in many ways.

It was important for us to get this stuff in front of you as soon as possible though (and as a work in progress as it is) to get your feedback, which will in no small part influence that change. We also wanted to present everything on a single page to give you a fuller context for the initial talent changes we announced at BlizzCon, and to see how the overall structure of core abilities, spec abilities, and talents will function, with concrete examples.

The calculator contains elements that are experimental, still in the process of implementation, or in some cases outright failed experiments that we already intend to revise or replace. Odds are good that if it looks like we’ve forgotten some critical piece of a particular class toolkit, it’s either accounted for elsewhere, or simply a data glitch (e.g., Prayer of Healing is currently absent from the calculator – we are not taking Prayer of Healing away from priests, and Devastate for warriors probably won't sunder armor 453%). Our hope is that revealing the calculator in this state will shed light on the philosophy behind our talent overhaul, and let you get a sense of how pieces of your core rotational gameplay, such as Hot Streak, Riptide, or Sudden Doom, fit into the new system.

The different classes are also at very different stages of design and implementation, and the fact that some mechanics changes we discussed at BlizzCon and in recent Q&As are not yet present does not mean that we have abandoned those ideas.

Any and all feedback is very welcome, but please keep all of the above in mind when considering the information in the talent calculator, and please keep feedback consolidated in the Mists of Pandaria forum: http://us.battle.net/wow/en/forum/2592425/


Edited, Nov 23rd 2011 3:17pm by IDrownFish
____________________________
idiggory, King of Bards wrote:
I have a racist anus.
#17 Nov 23 2011 at 2:24 PM Rating: Good
Ghost in the Machine
Avatar
******
35,923 posts
Damn, was hoping for a 453% armor sunder from Devastate. Smiley: lol
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#18 Nov 23 2011 at 10:30 PM Rating: Good
Avatar
***
1,882 posts
I didn't bother looking at what all of the talents did. Chances are most of them won't look anything like they do now by the time it goes live.

With that said, I am very much relieved seeing how this is going to work. The specialization will automatically grant a lot of the spec defining talents at certain level increments. You will no longer spend talent points on absolutely necessary talents (like beacon of light).

Although I still have reservations as to how "fun" this is actually going to be (personally I think every 15 levels doesn't ensure much choice or customization in the end...6 talent choices...woo hoo... that's some real "customization" there). I am at least relieved that we're not stuck with just those six choices....
____________________________
Painda - 90 Monk <IXOYE> (Christian guild, Medivh, US)
The Adventures of Captain Blazer - Facebook Sci-fi Story
CorpseCamp.Us - Funny, ironic, or pathetic things that happen in MMOs
"Trade Chat" wrote:
We've had talking cows from day one, and you're throwing a fit about talking panda's? Get over it.

#19 Nov 24 2011 at 6:32 AM Rating: Excellent
I'm glad it's pre-alpha. The trees I like, but I would seriously not want these talent changes, and look forward to some adjustment. I use all of these now. That's a serious talent nerf bat right there.

Renew is now exclusive to Holy.
Heal is now exclusive to Holy.
Binding Heal is now exclusive to Holy.
Divine Hymn is now exclusive to Holy.


Damnit Jim, I'm a disc priest.
____________________________
Wahu - Disc Priest (main)
Get an Authenticator!!
#20 Nov 24 2011 at 12:31 PM Rating: Good
Scholar
**
799 posts
Count me as underwhelmed.
I don't know, it just looks like everyone will STILL have the exact same spec.
____________________________
FAQ2.0 wrote:
Most people consider a rouge to be over-powdered.

Guild: "That Kind of Orc" Server: The Scryers
#21 Nov 24 2011 at 3:17 PM Rating: Excellent
Avatar
****
5,377 posts
The Honorable dadanox wrote:
I'm glad it's pre-alpha. The trees I like, but I would seriously not want these talent changes, and look forward to some adjustment. I use all of these now. That's a serious talent nerf bat right there.

Renew is now exclusive to Holy.
Heal is now exclusive to Holy.
Binding Heal is now exclusive to Holy.
Divine Hymn is now exclusive to Holy.


Damnit Jim, I'm a disc priest.


Disc is likely going to be getting some new spells in its arsenal. I don't think they've really even touched it yet.

For example, there's no sign of the new shield without weakened soul that we're getting. They mentiioned it in the most recent class Q&A.


____________________________
idiggory, King of Bards wrote:
I have a racist anus.
#22 Nov 24 2011 at 5:02 PM Rating: Good
I don't think not having access to Renew, Heal and Binding Heal is that big of a deal. Maybe while you level, as I remember pretty much using shield, renew and smite healing for dungeons.

Not having Divine Hymn though, that's going to hurt.
____________________________
Proudmoore US server:
Popina, 90 Priest
Digits, 86 Shaman
Thelesis, 85 Mage
Willowmei, 85 Druid
Necralita, 85 DK
Shrika, 72 Warlock
Jaquelle, 54 Paladin
Grakine, 32 Hunter
The MMO-Zam's FB group. Please message me first so I know who you are.
#23 Nov 24 2011 at 5:24 PM Rating: Excellent
Avatar
***
1,764 posts
IDrownFish wrote:
The Honorable dadanox wrote:
I'm glad it's pre-alpha. The trees I like, but I would seriously not want these talent changes, and look forward to some adjustment. I use all of these now. That's a serious talent nerf bat right there.

Renew is now exclusive to Holy.
Heal is now exclusive to Holy.
Binding Heal is now exclusive to Holy.
Divine Hymn is now exclusive to Holy.


Damnit Jim, I'm a disc priest.


Disc is likely going to be getting some new spells in its arsenal. I don't think they've really even touched it yet.

For example, there's no sign of the new shield without weakened soul that we're getting. They mentiioned it in the most recent class Q&A.



They also said the list is pre-alpha, and that it is subject to a lot of change. There are enough errors that it looks like it was pushed out before the holliday just so people would have an idea on how the specs would work.

Relevent post from Bashiok.
____________________________
Dread Lörd Kaolian wrote:
As a forum admin, you... see things. Things that you can never unsee. Things that make you fervently wish to protect other people from ever seeing those things. This is why forum admins are sometimes cranky.
#24 Nov 24 2011 at 6:12 PM Rating: Decent
Drama Nerdvana
******
20,637 posts
Mazra wrote:
What Horse said.

I'm afraid they're going to kill the versatility of Feral Druids. Kitties won't be able to tank and Bears won't be able to do any kind of viable damage.

It'll probably make PvP more balanced, but it'll drain a lot of fun out of the game as well. And I don't see how it fits into Blizzard's claim that MoP will make hybrids more hybrid...y.



^

This. There is not a single change for Paladins worth noting so far, though to be fair we are fairly early on. The main thing that you already noted, is that are carefully removing any Hybrid type abilities that would cause an issue with balance and assigning them only to specific specialization.

The lvl 87 ability for paladins is nice if you want to PvP, but it is a PvE write off outside of a 5 man dungeon.


Underwhelmed & Cautious.
____________________________
Bode - 90 Holy Paladin - Lightbringer
#25 Nov 24 2011 at 11:49 PM Rating: Excellent
Avatar
****
5,377 posts
I think the whole "remove all hybrid abilities and assign them to certain specs only" is probably a good starting point for them. They'll work out how they want the specs to work, and what abilities are needed to fill that role. Then they'll work on hybridizing some of the hybrid classes and adding utility. They did mention that they want to bring some of that back (Resto druids going kitty in downtimes, etc.)

It'd be better for them to flesh out what they want specs to do in the roles they were given before they begin to work on what they can do outside that role. That's probably why dps classes like Warlock and Mage have already gotten a lot of love, while Paladins are untouched. It's easier for the non-hybrids to have a distinct role and the abilities to fill that role than it is to come up with ways a Holy paladin can do damage more easily. I'm honestly surprised that Druid has as many changes as it already has.
____________________________
idiggory, King of Bards wrote:
I have a racist anus.
#26 Nov 25 2011 at 3:50 AM Rating: Excellent
Avatar
***
1,764 posts
IDrownFish wrote:
I'm honestly surprised that Druid has as many changes as it already has.


For Druids at least, they had to create a 4th spec, which means they had to give the class at least a little attention.
____________________________
Dread Lörd Kaolian wrote:
As a forum admin, you... see things. Things that you can never unsee. Things that make you fervently wish to protect other people from ever seeing those things. This is why forum admins are sometimes cranky.
#27 Nov 25 2011 at 6:35 AM Rating: Good
Ghost in the Machine
Avatar
******
35,923 posts
A Feral Druid hybrid would shine in a situation where the tank pulls too many mobs and an off-tank is needed to spread the damage, giving the healer some breathing room. The issue, right now, is that if the tank pulls too much, he'll get one-shot and the Druid will get two-shot afterwards.

The problem with how the MoP talents/specs are turning out right now, Ferals are having all their tanking stuff removed. It makes no sense to promote hybrids by pigeonholing them even more.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#28 Nov 25 2011 at 11:59 PM Rating: Good
Avatar
***
1,882 posts
Mazra wrote:
A Feral Druid hybrid would shine in a situation where the tank pulls too many mobs and an off-tank is needed to spread the damage, giving the healer some breathing room. The issue, right now, is that if the tank pulls too much, he'll get one-shot and the Druid will get two-shot afterwards.

The problem with how the MoP talents/specs are turning out right now, Ferals are having all their tanking stuff removed. It makes no sense to promote hybrids by pigeonholing them even more.


In all honesty, I think they were talking out their butts when they said they were sorry for removing hybrids hybridness. They make that comment, then less than an hour or so later, tell us about how they are removing the ability for kitty druids to be emergency tanks "because nobody else can do that" and removing the ability for feral tanks to do any kind of real damage in cat form.

In the end, its more of Blizzard's pandering our calls for fixing the problem when in the end, once its all said and done, we'll even be less hybrid, less customized, and more homogenized than we were this time around.
____________________________
Painda - 90 Monk <IXOYE> (Christian guild, Medivh, US)
The Adventures of Captain Blazer - Facebook Sci-fi Story
CorpseCamp.Us - Funny, ironic, or pathetic things that happen in MMOs
"Trade Chat" wrote:
We've had talking cows from day one, and you're throwing a fit about talking panda's? Get over it.

#29 Nov 26 2011 at 9:35 AM Rating: Decent
Drama Nerdvana
******
20,637 posts
It boils down to the fact that class balance in Cata kicked their ass. Even with simplified stats & reduced skill trees.


They are going through hybrids line by line and removing abilities from builds in order to make balance easier. They are removing the talent trees after the Cataclysm reduction of the skill trees really didn't help make their job easier. It is clear that they didn't really have a grip on their own game at Cata release, they don't want that to happen again for MoP. So the further reduction and simplification of it to make their jobs easier.

Edited, Nov 26th 2011 10:36am by bodhisattva
____________________________
Bode - 90 Holy Paladin - Lightbringer
#30 Nov 26 2011 at 9:47 AM Rating: Decent
Drama Nerdvana
******
20,637 posts
http://us.battle.net/wow/en/forum/topic/3595674659

This guy makes a really decent point.


They reduced skill trees & locked us into them until we hit 31 points in 4.0. They did this claiming that it would "reduce cookie cutter builds", basically the same lines we are hearing about the MoP talent build system. If anything it only exacerbated the problem.

They are painting themselves into a corner, it is bad design and it lacks the spark of awesomeness that used to define how blizzard approached problems. If anyone of you thinks that there will not be clear cookie cutter decisions and this time with only 6 choices then you are deluding yourself. Their argument for further reducing and simplifying the game is broken and the changes are both uninspired and worse only worsening the problem by reducing depth and choice.
____________________________
Bode - 90 Holy Paladin - Lightbringer
#31 Nov 27 2011 at 8:39 AM Rating: Decent
Drama Nerdvana
******
20,637 posts
http://us.battle.net/wow/en/forum/topic/3430939761?page=1


There is a decent thread on Paladins. On page 8 a 2400+ rated mage who has a Paladin breaks down the current skill tree from a PvP perspective. Pretty much shows that there will be cookie cutter builds and how some options are not options at all.


The PvE ppl have noted that 2 out of the 6 choices are pure pvp and have no PvE bearing in the slightest, which is true.



It is not just paladins, the new trees really do present a lack of choice, they are lack luster for most hybrid classes as of right now and they need a lot of work. Blizz needs feed back and people actively posting well thought out posts that are greater than Èthese suckÈ. Get on the oboards and start posting!
____________________________
Bode - 90 Holy Paladin - Lightbringer
#32 Nov 27 2011 at 11:39 AM Rating: Excellent
Meat Popsicle
Avatar
*****
11,436 posts
There's a lot they seem to be willing to sacrifice in the name of balance, looking back over the last couple of expansions. The interesting thing here is they've really taken the talent tree's and attempted to distill the real choices out of them (or tried to create the choices where they didn't exist before. The thing is, there's a lot of choices that aren't making the cut.

If my shammy is trying to decide between 3% crit, 6% more damage from shock spells and 15% more damage from lightning orbs. That's not really all that interesting, especially if I only want to know what does more damage. From an output perspective there's always going to be a 'best choice' and it's not going to be interesting to figure out what that is. Enter the spreadsheet and the cookie cutter, but that's fine by me, that's what I want in that situation.

Where it become interesting for me is when you have to give up output for utility. 3% critical gives way to 20% increased range on your totems for example. You may never make that swap for raiding, but that's fine. That's not a problem with the cookie cutter, it's more a problem that there isn't enough opportunities to make sure of the utility abilities. Maximizing output could easily make you like a glass cannon, and there's a time for that perhaps.

TLDR: What I'm saying is that utility abilities will only be attractive when they give us a reason to use them. In lieu of that, were choosing between uninteresting abilities, or using max DPS builds with no consequences.

Also as a side note: Ursol's vortex needs a cast time, or I'm teaming up with a priest and having fun at the LM cliffs next expansion.
____________________________
That monster in the mirror, he just might be you. -Grover
#33 Nov 27 2011 at 12:10 PM Rating: Good
Ghost in the Machine
Avatar
******
35,923 posts
They tried to fix something that wasn't broken and in the process broke it. Now they're trying to promote variation by removing options. Their logic is from another dimension, it seems. A dimension where up is down and nothing makes sense.

I'm not going to go into the MoP talent calculator idiocy, because Blizzard themselves have said it's pre-alpha, which means it's hopefully going to change. As it stands right now, I will not be playing this game after the talent revamp patch goes live.

And I don't care what Blizzard claims, this is not the same development team that worked on the game pre-Cataclysm. Everything about the current development plan screams new kids on the block.

If I'm wrong and it is the same development team then they're in dire need of major unscrewing of heads from asses.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#34 Nov 27 2011 at 2:07 PM Rating: Excellent
Meat Popsicle
Avatar
*****
11,436 posts
TBH it reminds me a little of the diablo III look, but that has more depth. When in Rome perhaps? Smiley: rolleyes
____________________________
That monster in the mirror, he just might be you. -Grover
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 90 All times are in CDT
Anonymous Guests (90)