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Upcoming 4.0.6 Hotfixes (2/18/11)Follow

#1 Feb 18 2011 at 10:51 PM Rating: Good
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Didn't see it linked on the main page, so I figured I'd post it here.

Upcoming Hotfixes to patch 4.0.6 (2/18)
Quote:
February 18
Battlegrounds
** Demolishers were respawning too quickly in Strand of the Ancients. They are now on a 20-second spawn timer.

Classes
Death Knights
** Death knight Ghouls under the effects of Dark Transformation can no longer cast Gnaw while it's on cooldown.

Hunters
** Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
** Aspect of the Hawk now provides around an additional 2000 attack power at level 85.

Paladins
** Light of Dawn no longer heals targets outside the paladin's party or raid. It correctly heals up to 5 targets in the paladin's raid.

Priests
** Body and Soul no longer reduces the mana cost of Power Word: Shield (the hotfix made on February 16 to provide this additional benefit has been reverted).
Rapture now returns 2/5/7% of maximum mana when Power Word: Shield is consumed, up from 2/4/6%.

Warlocks
** Instant-cast Shadowbolts from Shadow Trance (both the talent and Glyph of Corruption versions) should no longer consume charges of Backdraft if both procs are available. Shadow Trance will always take priority and be consumed first when Backdraft is active. Subsequent Shadowbolts will consume Backdraft stacks.

Warriors
** Two-Handed Weapon Specialization (Arms passive) now gives 20% bonus damage with two-handed weapons, up from 10%.

Dungeon Finder
** If a party member remains outside of a dungeon for more than 3 minutes, they become eligible for removal, regardless of other Vote Kick restrictions.
** When players queue as a group with a tank or a healer, and the tank or healer drops group (or is kicked) within the first 5 minutes, all of the other players who queued with them are removed from the group as well.
** If there is a group of 3 or more friends and someone in that group initiates a Vote Kick of a random party member, it now requires 4 votes to kick the player, instead of the standard 3 votes.
** The penalty for using the Vote Kick feature too often is not issued to a player who kicks someone with whom they queued for a dungeon (i.e. the party member being selected for removal is not a player randomly selected via the Dungeon Finder).
** The penalty for using the Vote Kick feature too often will be issued much more quickly to players who join as a party of 4 and kick the randomly selected 5th player.
** The penalty for using the Vote Kick feature too often will now not allow the player to initiate a Vote Kick for 2 hours, up from 45 minutes.
** These changes will require realm restarts to take effect. More information can be found here.

Dungeons & Raids
** When switching a normal raid dungeon over to Heroic difficulty, players were instantly becoming saved without warning. There is now a warning dialog box which will appear before the difficulty is changed.


Source: us.battle.net/wow/en/blog/2259389#blog
#2 Feb 18 2011 at 11:29 PM Rating: Decent
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Holy ****, 2000 AP for AotH?

Er... Smiley: eek

BRB playing my hunter and speccing SV.
#3 Feb 18 2011 at 11:56 PM Rating: Excellent
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Rapture buff was needed as it was one of the main sources of Disc mana regen.

The revert on the B&S change was expected and needed.

The whole PW:S spam thing will now be dead until everyone is decked out in T12 and can do it once again. Then Blizz will once again increase mana cost, buff Rapture and pretend there isn't a huge underlying issue with the structure of the Disc tree and its relationship to PW:S.

edit: Organizational change

Edited, Feb 18th 2011 7:57pm by Horsemouth
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#4 Feb 19 2011 at 12:08 AM Rating: Excellent
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I'm really enjoying this system of hotfixing in and then hotfixing out that Blizz has going on. It really engenders confidence in their testing and TCing ability.

:)

/sarcasm
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#5 Feb 19 2011 at 12:25 AM Rating: Good
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That Aspect of the Hawk change is HUGE. The Aimed Shot nerf may balance out MM but a passive 2k AP increase is pretty massive for all involved. (For PVE anyway. Means nothing for PVP since you're probably in fox most of the time.)
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#6 Feb 19 2011 at 12:25 AM Rating: Good
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Overlord Theophany wrote:
Holy sh*t, 2000 AP for AotH?

Er... Smiley: eek

BRB playing my hunter and speccing SV.

On second thought, that means PvPing with AotH up, which is pretty much:

Screenshot
#7 Feb 19 2011 at 12:27 AM Rating: Excellent
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Blue post on hotfixes wrote:
We actually spent a bit of time talking to the designers about this very topic, and it's something they're well aware of and realize isn't always ideal.

A few really great points came out of that meeting, though:

-Some changes in 4.0.6 and/or 4.0.6a were just wrong. For a myriad of reasons the changes made in 4.0.6/4.0.6a either did not pan out as expected, or were simply mis-calculations/interpretations. Which is the reason for a number of the quick reversions and changes in hotfixes shortly after the patch.

-While there was feedback from the PTR on what is broken, overpowered, underpowered, etc. there simply wasn't enough data and real world proof for us to make changes. Forum posts always make a lot of noise. It's usually difficult to separate the see from the chaff. Yes, it turned out a number of reports proved to be accurate once the 4.0.6's hit the masses and we were able to get a sample size that showed us what needed adjusting.

-The third point discussed was that we have an obligation to deploy hotfixes when we feel we're making quality of life-improvements, fixing errors, or simply making good balance changes. Good balance is very much debatable among who you ask, of course. ;)

-Fourth point really struck home with all of the designers, and that's that they also have an obligation to not use the live realms as a balancing laboratory. That while the changes being made have seemed very quick and sporadic at times, that there is thought and planning going in to them, and they are consciously avoiding throwing out changes and seeing what happens. While some changes have been implemented and then reverted, it's not because a lot of thought and effort didn't go into them, but that simply they didn't work as intended.


I know a lot of us remember the old days where classes would sit without changes for months, in some cases years for specific mechanics. A class would dominate for 6 months, and that's just how the game was. While we think good, measured changes in patches is far more visible and understandable, that hotfixes allow so much more to offering immediate relief that we'd be remiss in not using them to offer a better game experience to you, the players. There's an agreement that 4.0.6 and 4.0.6a have been pretty chaotic with hotfixes, and that's due to a number of issues that we don't consider to be 'usual'. We fully expect them to slow down substantially from this point, and we really appreciate everyone who stays on top of the hotfix blog, and relates the changes as they're made to their guildies and friends.


1. The funny thing is that the fact that some of those changes were idiotic was BRUTALLY obvious.

2. I get that small samples are rough to work with, considering it's usually top players (with great gear) who use the PTR. But the thing is that, when the PTR has a heavy skew towards "Hey, this is a bad idea," then, hey, there's a good chance it's a bad idea.

3. I appreciate hot fixes. A lot. They're a great thing. What I don't appreciate is half-assed hot fixes that were poorly designed, implemented and tested. If that was a rare thing, I wouldn't complain. Sometimes the dev's are gonna miss something. But it's WAY too common.

4. The only way I can read this is as a admission that the devs weren't properly testing things before hand and were looking to the player base to do their work for them.

The sad thing is that this isn't the Blizzard I've known and loved. They've done stupid stuff before, of course, but rushed and half-assed was never something I expected from Blizzard. Now I expect that more than anything else. :/
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#8 Feb 19 2011 at 7:02 AM Rating: Excellent
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It really does feel like instead of taking the time to balance and address issues on the PTR that they are just throwing rough product on live realms and then using that to gauge and balance.

It is nice not having to wait months for balance at the same time it leads to a certain level of fatigue in terms of you have absolutely no clue where your class will be from week to week.
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#9 Feb 19 2011 at 7:07 AM Rating: Excellent
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I don't get it. I was sure Aimed Shot's damage was a bug. My DrDamage addon was showing it to do half the damage it actually did. Figured they messed up a coefficient somewhere.

And no news on whether they've fixed the cast time.

Looks like MM just got roflstomped by SV again. Seesaw balancing for the winzor.

Blue wrote:
While there was feedback from the PTR on what is broken, overpowered, underpowered, etc. there simply wasn't enough data and real world proof for us to make changes. Forum posts always make a lot of noise. It's usually difficult to separate the see from the chaff. Yes, it turned out a number of reports proved to be accurate once the 4.0.6's hit the masses and we were able to get a sample size that showed us what needed adjusting.


Durr. Smiley: facepalm

A 270-page thread and months of PTR isn't proof enough? Did he just admit that the PTR is useless?

Edited, Feb 19th 2011 2:10pm by Mazra
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#10 Feb 19 2011 at 2:28 PM Rating: Decent
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The way I read it was "We collected TONS of data about what needed to be fixed and how to fix it on PTR, however we needed to set it, as it was, into the live environment to see how THOSE numbers would be affected en masse."
Of course, that's the cheery old hippie talking.
#11 Feb 19 2011 at 3:27 PM Rating: Good
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In other words, the PTR and in-house testing isn't reliable/useful, so they're throwing it out there.

I'd understand it if it wasn't such massive changes they launched. Math tweaks and such, sure, but they're pushing out changes that completely change the game for a lot of people. And they're doing it with every patch.
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#12 Feb 19 2011 at 3:57 PM Rating: Decent
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Mazra wrote:
Looks like MM just got roflstomped by SV again. Seesaw balancing for the winzor.

Yeah, and it was only about a 1% DPS difference anyway between the two.

I'm happy, since I liked SV much more than MM anyway.
#13 Feb 19 2011 at 4:06 PM Rating: Good
Is BM still a total joke, or just a joke to the optimizers who care about 1% damage?
#14 Feb 19 2011 at 4:21 PM Rating: Good
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No, no no. It's like, they USE the PTR to collect data, then they TEST the data on live. It's a cumbersome mehtod, and only in my theory, but without some kind of mandated PTR testing, it's a good way to do it.
#15 Feb 19 2011 at 4:34 PM Rating: Decent
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selebrin wrote:
Is BM still a total joke, or just a joke to the optimizers who care about 1% damage?

Only DPS spec worse than it is sub for rogues.

http://stateofdps.com/
#16 Feb 21 2011 at 7:37 AM Rating: Good
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bodhisattva wrote:
It really does feel like instead of taking the time to balance and address issues on the PTR that they are just throwing rough product on live realms and then using that to gauge and balance.

It is nice not having to wait months for balance at the same time it leads to a certain level of fatigue in terms of you have absolutely no clue where your class will be from week to week.

It`s been like that since the release of Cata. Dunno what happened to Blizzard, maybe the moved all their seniors devs to another project and left only the poor fellas that have no idead whatsoever on what they are doing.
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