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Blue Post - WoW, Dungeons are Hard!Follow

#27 Jan 12 2011 at 12:18 PM Rating: Good
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LFD is there so when my 4-man guild group is short a DPS, we can fill the slot with some random shmoe. If said random shmoe does a modicum of damage without breaking CC, random shmoe gets an easy shot at heroic loot. If random shmoe is nice but incompetent, we’ll try to teach him how it’s done. If random shmoe is stubbornly bad or vile/homophobic/irritating, we tell him so and boot him back to the 20-minute queue.

I’ll LFD in 3-man guild groups too, if we have a guild tank. It’s not worth my time to try pot luck on tanks, or to enter a heroic without a vote-kick majority.

LFD is a great tool for finding mediocre players, so it’s great for running nonstop easy content (like the LK heroics back in the day, or 85 normals now) or topping off a strong group for hard content. But it’s unreasonable to expect all 5-man content to be so easy that you can do it with nearly any combination of strangers within a couple of months of the expansion’s release.

By the way, chalk this Holy Priest up in the column of those who enjoys Cataclysm PVE healing about as much as vanilla, BC, or LK healing. I’ve got a pretty full toolbox to choose from in any encounter--Lightwell and Chakras and Mass Dispel and Psychic Scream and Leap of Faith and Divine Hymn and more. Watching for the opening to apply these tools keeps me from getting bored.
#28 Jan 12 2011 at 12:38 PM Rating: Good
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Mazra wrote:
I've never been a fan of min/maxing, because it always boils down to how fast one can hit the right keys in the right order.
Not at all, properly executing your rotation isn't min/maxing it's just playing your class, min/maxing comes into play when you start thinking about where to move and why to maximize dps uptime while avoiding all AoE, when you're stacking cooldowns and procs to boost your dps and when you get off that stun/CC/heal without losing more dps than necessary.
And that's when the fun really starts, just executing your rotation is boring, maximizing dps while also being able to CC a mob that is going for a healer, throw an emergency heal when a dps ***** up and avoid all the damage you can avoid is a lot more fun.

Take the dragon boss in stonecore for example, you're avoiding the spikes falling down and you need to think of where to go because the next one is going to fall soon too, where will you move when there's lava beneath you, are you standing next to a spike so you don't take any damage from the channeled AoE and can you innervate the healer during the cast?
Or for the worm, you know the adds are going to spawn when he submerges so after he submerges and before the add spawn you can drop some shrooms next to the healer because the healer is going to attract adds, that both helps your dps and keeps adds away from the, much more squishy, healer which helps him heal as well.
#29 Jan 12 2011 at 2:59 PM Rating: Decent
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People who have things 'against' recount usually don't realise all of its functions.
When I first started using it in mid-BC, my casual guild called it "The addon that counts how many times we shake when we **** on a break."

It's not JUST Damage and DPS.
Using a combination of Damage, Active Time, DPS, damage taken which is very important, healing done, overhealing done, CCs broken, interrupts, and hot and dot uptime, you can see a very good picture of who's 'failing.'
Of course, those of us who are smart enough to use all of those, which I assume is at least 30% of this forum's active members, are also smart enough to look at the rogue standing in the fire, and know he's bad THAT way.

Don't look at recount as an answer to a problem, or the cause of a problem (lol), look at it as a tool, which is exactly what it is. No mechanic has a toolbox with only one tool in it, not even the bad ones. I can also bet that most of a decent mechanic's tools also serve more than one purpose.
#30 Jan 12 2011 at 3:04 PM Rating: Excellent
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jaysgsl wrote:
Using a combination of Damage, Active Time, DPS, damage taken which is very important, healing done, overhealing done, CCs broken, interrupts, and hot and dot uptime, you can see a very good picture of who's 'failing.'


Don't forget the 'deaths' tab. I <3 that one.

Edit: Is it just me or was there just a font change here? All the words look different...

Edited, Jan 12th 2011 1:06pm by someproteinguy
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#31 Jan 12 2011 at 3:14 PM Rating: Good
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By the gods, the Deaths tab is one of my favorites, she'll spank me tonight for forgetting about... wait, what?

That particular tab serves multiple functions. It allows you to see how long the healer is waiting between heals if the tank dies.
It allows you to see who died in fire.
And it allows you to look at a neat green and red chart.
#32 Jan 12 2011 at 4:17 PM Rating: Good
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Delayed reply because of the server 500 error.

@Aeth

I was mainly talking about trash pulls. Boss fights are scripted to occur in a certain way. Bosses do some mechanics that you need to handle, but that's about it. There's no need for the same amount of jumping around and stuff, nor is there room for it. What I'm talking about is the DPS meter recording your e-peen on everything, even the snake critters before the first boss in Gundrak.

Even if the group doesn't mention it, I'm aware of the meter and watching my DPS drop below someone else's feels like a defeat. If I'm not topping that damn meter on every pull, I get frustrated. It's forcing me to focus more on my personal damage output than the survival of the group, which isn't really beneficial in a Cataclysm heroic.

And yes, maximizing my DPS on a boss while trying to avoid stuff that would cause the healer unnecessary stress is pretty much my goal. The question is: which is more important? Recount is there in my peripheral sight with a neon sign saying "DO MORE DAMAGE, YOU SCRUB!" while my healer's mana bar is telling me to stop being a windowlicker.

Team effort, Recount and PUG does not mesh.

I agree that Recount has useful functions, but like Gearscore, it's not being used right. I know we can't get rid of it and won't, but I think the game would, overall, be more enjoyable for me if it wasn't there.
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#33 Jan 12 2011 at 4:49 PM Rating: Good
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During combat, recount offers nothing of value, hide it.
#34 Jan 12 2011 at 5:02 PM Rating: Good
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Therein lies the issue. It's purely psychological to the point where I'm in a love/hate relationship with the addon. Makes my life hell, but can't live without it. Unless it went away completely, but like you pointed out yourself, that's not likely to happen ever.

As long as my worth is being measured in my DPS number, I want to see the number.

And right now I'm using it as a way to measure how messing up my rotation affects my overall damage output. If I couldn't see the number until after the fight, I'd probably not know what caused it to drop if it did so. It's instinct now to glance at the Recount window whenever I ***** up somewhere.

Like I said, love/hate relationship.
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#35 Jan 13 2011 at 12:55 AM Rating: Good
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His Excellency Aethien wrote:
During combat, recount offers nothing of value, hide it.
You could always do what I do as an alternative. Use Skada and set it to show threat during the run, only looking at DPS when you're done.
#36 Jan 13 2011 at 2:02 AM Rating: Decent
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Recount has a threat module too now, just to add a bit of variety to the options.
You do have to manually download it, and you may as well grab a 'heals + absorbs' while you're there.
#37 Jan 13 2011 at 2:08 AM Rating: Good
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The problem there is that I want my threat meter small and simple (all bars are see through except grab aggro and my bar which are both red) and when I look at recount I like the window to be large so everything is easy to see.
#38 Jan 13 2011 at 2:51 AM Rating: Good
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The One and Only Poldaran wrote:
His Excellency Aethien wrote:
During combat, recount offers nothing of value, hide it.
You could always do what I do as an alternative. Use Skada and set it to show threat during the run, only looking at DPS when you're done.


Its called Omen, you can do fantastic things with it to make it match your UI so it still looks sexy.

As a tank I feel most DPS are idiots when it comes to aggro.

DERRRR this mob is hitting me and it will kill me, I'LL ATTACK IT HARDER MAKE THE HEALER AND TANK WORK HARDER.

Cause you know target changing is hard.
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#39 Jan 13 2011 at 3:16 AM Rating: Good
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Horsemouth wrote:
The One and Only Poldaran wrote:
His Excellency Aethien wrote:
During combat, recount offers nothing of value, hide it.
You could always do what I do as an alternative. Use Skada and set it to show threat during the run, only looking at DPS when you're done.


Its called Omen, you can do fantastic things with it to make it match your UI so it still looks sexy.
Skada works just fine, takes up minimal room and doesn't require me to keep yet another addon up to date. I mean, I could use Omen and Recount...or wait, no, I can't. Trying to run Recount kills my comp for some reason. So since I'm already running Skada for its damage meter function, I really see no reason to keep a second threat meter as well.
#40 Jan 13 2011 at 3:25 AM Rating: Default
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His Excellency Aethien wrote:
The problem there is that I want my threat meter small and simple (all bars are see through except grab aggro and my bar which are both red) and when I look at recount I like the window to be large so everything is easy to see.

Or you could stop sucking at UI and have Omen just show your bar and the grab threat bar instead of showing other bars. Smiley: schooled
#41 Jan 13 2011 at 3:33 AM Rating: Good
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Overlord Theophany wrote:
His Excellency Aethien wrote:
The problem there is that I want my threat meter small and simple (all bars are see through except grab aggro and my bar which are both red) and when I look at recount I like the window to be large so everything is easy to see.

Or you could stop sucking at UI and have Omen just show your bar and the grab threat bar instead of showing other bars. Smiley: schooled
Ooh...Theo/Aethien UI fight. Ultimate Showdown of Ultimate Destiny?
#42 Jan 13 2011 at 4:19 AM Rating: Good
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Horsemouth wrote:
As a tank I feel most DPS are idiots when it comes to aggro.

DERRRR this mob is hitting me and it will kill me, I'LL ATTACK IT HARDER MAKE THE HEALER AND TANK WORK HARDER.


I think the thought process is something more like "Stabbitystabbitystabbity, OMG IT SEES ME, IT'S HITTING ME! I MUST KILL IT BEFORE IT KILLS ME! STABBITYSTABBITYSTABBITY!"
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#43 Jan 13 2011 at 4:19 AM Rating: Decent
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The One and Only Poldaran wrote:
Horsemouth wrote:
The One and Only Poldaran wrote:
His Excellency Aethien wrote:
During combat, recount offers nothing of value, hide it.
You could always do what I do as an alternative. Use Skada and set it to show threat during the run, only looking at DPS when you're done.


Its called Omen, you can do fantastic things with it to make it match your UI so it still looks sexy.


Skada works just fine, takes up minimal room and doesn't require me to keep yet another addon up to date. I mean, I could use Omen and Recount...or wait, no, I can't. Trying to run Recount kills my comp for some reason. So since I'm already running Skada for its damage meter function, I really see no reason to keep a second threat meter as well.


Don't use either, just run Omen.

If you really want to know what your DPS is like use /combatlog and upload to worldoflogs after the run is over. Will give you way better info and be way easier on your CPU.

The One and Only Poldaran wrote:
Overlord Theophany wrote:
His Excellency Aethien wrote:

The problem there is that I want my threat meter small and simple (all bars are see through except grab aggro and my bar which are both red) and when I look at recount I like the window to be large so everything is easy to see.


Or you could stop sucking at UI and have Omen just show your bar and the grab threat bar instead of showing other bars. Smiley: schooled

Ooh...Theo/Aethien UI fight. Ultimate Showdown of Ultimate Destiny?


Theo wins this one, Omen has the info, is light weight and very customizable.
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#44 Jan 13 2011 at 4:22 AM Rating: Good
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Mazra wrote:
Horsemouth wrote:
As a tank I feel most DPS are idiots when it comes to aggro.

DERRRR this mob is hitting me and it will kill me, I'LL ATTACK IT HARDER MAKE THE HEALER AND TANK WORK HARDER.


I think the thought process is something more like "Stabbitystabbitystabbity, OMG IT SEES ME, IT'S HITTING ME! I MUST KILL IT BEFORE IT KILLS ME! STABBITYSTABBITYSTABBITY!"


When I use my DPS toons, if I pull aggro I either switch targets before it happens or go into stunklock mode. The baby DK always switches, if it happens to the rogue it is because the tank was not on the right main target so the stun lock makes sense. This is all pre level 85 of course as I really don't like to DPS.
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#45 Jan 13 2011 at 4:31 AM Rating: Excellent
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Horsemouth wrote:
If you really want to know what your DPS is like use /combatlog and upload to worldoflogs after the run is over. Will give you way better info and be way easier on your CPU.

That's WAY too much effort for a Lost City run, really.
#46 Jan 13 2011 at 4:35 AM Rating: Good
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If I pull aggro on trash on my Druid, I pop Barkskin and Survival Instincts and burn it to the ground with my crit immunity.

On bosses, I Cower and run around the tank until he wakes up and taunts.
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#47 Jan 13 2011 at 5:10 AM Rating: Good
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Overlord Theophany wrote:
His Excellency Aethien wrote:
The problem there is that I want my threat meter small and simple (all bars are see through except grab aggro and my bar which are both red) and when I look at recount I like the window to be large so everything is easy to see.

Or you could stop sucking at UI and have Omen just show your bar and the grab threat bar instead of showing other bars. Smiley: schooled
When red bars connect > FD.
The system works pretty well, only having my aggro and the grab aggro bar would mean I'd have to look at the numbers for when to FD, now I just FD as soon as the red bars connect (a.k.a. at 101% of tank threat)


Also Horse, we both have omen just a different way of displaying omen.
#48 Jan 13 2011 at 6:08 AM Rating: Good
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His Excellency Aethien wrote:
Overlord Theophany wrote:
His Excellency Aethien wrote:
The problem there is that I want my threat meter small and simple (all bars are see through except grab aggro and my bar which are both red) and when I look at recount I like the window to be large so everything is easy to see.

Or you could stop sucking at UI and have Omen just show your bar and the grab threat bar instead of showing other bars. Smiley: schooled
When red bars connect > FD.
The system works pretty well, only having my aggro and the grab aggro bar would mean I'd have to look at the numbers for when to FD, now I just FD as soon as the red bars connect (a.k.a. at 101% of tank threat)


Also Horse, we both have omen just a different way of displaying omen.


I don't do that thing you people call DPS. So whatever works.
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