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The New WingFollow

#1 Jan 05 2010 at 6:25 PM Rating: Good
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So. Anyone done the new wing of ICC yet? It opened today.

I haven't yet had a chance, I have it scheduled for tomorrow, but the fights sound fun.

Opinions?
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#2 Jan 05 2010 at 6:34 PM Rating: Good
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I'll tell you in 2 hours.
#3 Jan 05 2010 at 7:39 PM Rating: Decent
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Have to wait 'till thursday here, if my PC gets fixed and back by then - joining one of the two 10-man groups on sunday seems to be a more likely target for me.
#4 Jan 05 2010 at 9:46 PM Rating: Decent
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Is the new wing part of the same raid ID of the 1st 4 bosses? Or are they separate?

i.e. can I join different raids for them?
#5 Jan 05 2010 at 9:50 PM Rating: Good
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waihwang wrote:
Is the new wing part of the same raid ID of the 1st 4 bosses? Or are they separate?

i.e. can I join different raids for them?


It's part of the same. It's not like the 5-mans, where each is a separate instance while still being a part of one large storyline.

The new wing is just a continuation of what was currently available in the ICC raid. It's the same raid, there's just more of it now.
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#6 Jan 05 2010 at 10:01 PM Rating: Good
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Just did the Plagueworks(part of it).

Trash is not too terribly hard, Stinky and Precious can wipe you if you aren't careful. And I think we got like 4 packs on the first pull by accident.

Festergut isn't hard, just very healing intensive, going from 2 to 3 healers made it cake.

Rotface makes me cry...he shouldn't be as hard as he is, but my group kept wiping at 35% due to oozes out of control.

Stopped before Rotface died because of trash respawns.

Its harder than the first wing thats for sure, but should be okay with practice.

Edited, Jan 5th 2010 11:10pm by GodOfMoo
#7 Jan 05 2010 at 10:18 PM Rating: Excellent
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I don't know, and may not know until tomorrow. We had emergency maintenance tonight, and a raid that was scheduled to start at 7:15 pm didn't get going till 9 pm because everyone expected the server to be back up then (it came up an hour early). All we had time to do was the first wing, and even there we had to call it after one attempt at Saurfang because of people having to work/getting tired/dealing with nasty head colds that were affecting their performances (that last one was me).

I hope to see the new wing tomorrow, but it depends on who is on line when we assemble.
#8 Jan 05 2010 at 11:14 PM Rating: Good
We called it a night before getting Deathbringer Saurfang died (some coordination issues on him, and wipes on Marrowgar/airship that we couldn't figure out the cause of. I'll have feedback on Thursday.
#9 Jan 06 2010 at 12:48 AM Rating: Decent
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We didn't bother with it 25 man figured we would wait on strats and such for tomorrow.

Poked our head in 10 man and did Rotgut. Felt a lot more like Ulduar as opposed to ToC difficulty. Definitely a step up from say the 1st wing of ICC.

It will get nerfed cause its definitely going to break balls for pugs on easy mode.
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#10 Jan 06 2010 at 1:26 AM Rating: Decent
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bodhisattva wrote:
We didn't bother with it 25 man figured we would wait on strats and such for tomorrow.

Poked our head in 10 man and did Rotgut. Felt a lot more like Ulduar as opposed to ToC difficulty. Definitely a step up from say the 1st wing of ICC.

It will get nerfed cause its definitely going to break balls for pugs on easy mode.


Glad to hear the new wing is harder.

The bold part bothers me. Because it is true and shouldn't be.

PuGs should be fine for the easy wing but them failing on the second until the eventual planned nerfs is lame.

The instance does have planned nerfs built in so prenerfing to me is just terrible.

Even if only the top half of guilds can clear the new content in the first week I am fine with that and I am not in a top half guild.

Having to learn, improve your skills and maybe get some gear from prior bosses to beat new content is what I like about WoW.
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#11 Jan 06 2010 at 1:38 AM Rating: Good
The trash in the new wing is...interesting. Let's just say that if your group has a tendency to get spread out between trash pulls or your tanks have a tendency to be slow to respond to unexpected situations, you're going to wipe. Blizzard has continued with the trend of placing hidden traps in various places, only this time instead of activating giant skeletons and slowing your movement speed, they spawn packs of geists (6-8 minimum) that will mow down your healers in no time if your group is too spread out or your tanks don't respond.

We attempted both Rotface and Festergut on 25-man tonight. Let's just say the GM/RL was not impressed with the performance of a number of people. The mechanics are familiar in some aspects to previous WotLK raid bosses, just implemented in different ways and with additional twists here and there.

Rotface is one of those fights where one person can wipe the raid. If anyone in the raid is unclear about how to manage the slimes, you can end up with a ton of damage on the raid and when/if you finally get it sorted out, it usually ends up with multiple big oozes. The staggering of the Injection is far enough apart that you should never have more than 2 oozes active at any one time (two small OR one small and one large). It's when one person botches it and you end up with one large ooze and two small oozes that it gets out of control in an awful hurry.

Festergut seems to be not nearly so bad. There's still the potential to wipe through attrition and everything we've read suggests that it's a dps race, so even if you have 3/4 of the raid knowing what to do and executing, the 1/4 that winds up dead is lost rDPS and that's just not going to work.

Guilds that show up to the new wing thinking it's going to be a faceroll repeat of the first four bosses are going to wind up spending an awful lot of gold on repairs. It requires more focus and attention than the first four bosses. Sadly, we had too many people in our 25-man crew tonight behaving like it was just another casual jaunt through the land of ice and purples instead of the focused night of progression it should have been. Our ten man group cleared through the first four bosses without incident but only had time for two attempts on Rotface before folks were falling asleep at the keyboard. We'll be back in for 10-man tomorrow night and hopefully the experience we get there will help iron out the kinks before we try again with the 25-man shenanigans on Thursday.
#12 Jan 06 2010 at 2:52 AM Rating: Good
On Rotface, the strat I've heard (if not going for the achievement) is to have the OT hold all the slimes away from the raid, and just suck explosions when they happen. Does that mesh with what you've seen?
#13 Jan 06 2010 at 9:04 AM Rating: Good
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AureliusSir the Irrelevant wrote:
Rotface is one of those fights where one person can wipe the raid. If anyone in the raid is unclear about how to manage the slimes, you can end up with a ton of damage on the raid and when/if you finally get it sorted out, it usually ends up with multiple big oozes. The staggering of the Injection is far enough apart that you should never have more than 2 oozes active at any one time (two small OR one small and one large). It's when one person botches it and you end up with one large ooze and two small oozes that it gets out of control in an awful hurry.
The injection rate speeds up as the fight goes on, although I'm sure if it's tied to percentage or time. If you get more then one big ooze, it's not the end of the world, big oozes will merge with each other. It's a fun fight, lots of movement and being aware. The biggest problem for us was running away from the missiles when the blob blows up and having someone not notice that they had an injection. That causes a bit of chaos.

AureliusSir the Irrelevant wrote:
Festergut seems to be not nearly so bad. There's still the potential to wipe through attrition and everything we've read suggests that it's a dps race, so even if you have 3/4 of the raid knowing what to do and executing, the 1/4 that winds up dead is lost rDPS and that's just not going to work.
The key to this fight is rotating tanks, and gradually pulling people off raid healing to heal the tanks, who will be taking tons of damage after the third blight. We did two round of inoculation and then ignored it from there and burned him down.

I quite enjoyed the bosses, killed both of them without too many wipes. We'll take a look at putricide tomorrow, or we may just run 10 mans to practice and do putricide on the weekend.

Quote:
On Rotface, the strat I've heard (if not going for the achievement) is to have the OT hold all the slimes away from the raid, and just suck explosions when they happen. Does that mesh with what you've seen?
The way we did it, which worked very well, is to have a off tank kite the slimes around the outside. When someone gets injected they just run to the tank and hang out with him until the slime leaves and then runs back to the group. We also all grouped up on the backside of the boss which made avoiding sprays really easy. It does mean that when the slime blows up everyone has to run out, but it's not that big a deal as long as people avoid tunnel vision.

Edited, Jan 6th 2010 9:12am by Xsarus
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#14 Jan 06 2010 at 9:29 AM Rating: Good
From what I've been told Professor is bugged in 25man, only allowing a single abomination to be made (where, from what I understand you should be able to have 2 or 3).

My guild got Festergut to 25% last night (I was on the backup list, so I wasn't attending to see it) but I should be there tonight with my awesome awareness and dps to pull out the win.


Oh, and how about those Lady Deathwhisper nerfs already? Less HP on adds, hess mana for the shield, and the cultists don't cast as they spawn.

Edited, Jan 6th 2010 10:39am by Anobix
#15 Jan 06 2010 at 9:35 AM Rating: Excellent
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Anobix, Hero of Northrend wrote:
Oh, and how about those Lady Deathwhisper nerfs already? Less HP on adds, hess mana for the shield, and the cultists don't cast as they spawn.
Blue basically said they wanted pugs to get stuck on the winged area not on the entrance to the winged area. Hard modes unaffected, and it's been a month, so I'm fine with it.
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#16 Jan 06 2010 at 10:21 AM Rating: Good
Anobix, Hero of Northrend wrote:
From what I've been told Professor is bugged in 25man, only allowing a single abomination to be made (where, from what I understand you should be able to have 2 or 3).

My guild got Festergut to 25% last night (I was on the backup list, so I wasn't attending to see it) but I should be there tonight with my awesome awareness and dps to pull out the win.


Oh, and how about those Lady Deathwhisper nerfs already? Less HP on adds, hess mana for the shield, and the cultists don't cast as they spawn.


The nerf to the mana shield seems like enough to reduce total add spawns by one or so. That part of the nerf didn't really seem to make a whole lot of difference. The adds, however, seemed to be substantially weaker.
#17 Jan 06 2010 at 2:33 PM Rating: Excellent
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Quote:
Oh, and how about those Lady Deathwhisper nerfs already? Less HP on adds, hess mana for the shield, and the cultists don't cast as they spawn.


I'm going to be honest here and say I really like it. I think she was overtuned for a second boss on 25. Saurfang was easier before the adjustment than her. My guild caries too many casuals so I'm sure it was not really that hard for true hardcore guilds. But I like the fun and freedom I have in my current guild so I am willing to carry some less than stellar players a bit.

Anyway yeah we got her to 18% of her mana sheild several times before getting behind on to many converted/respawned adds before the change. But last night we downed her for the first time and cleared through Suarfang np afterwards. So I like nerfjustment.

We walked into those steam tunnels and loled at the new frogger deaths and then had to call it a night. Should be checkign out the new wing tonight or tommorow.

Ohh and I won Deathbringer's Will trinket. Then decided it was better for someone else and gave it to them. Man that was hard too because I have lost the roll on Death's Choice so many times. I could feel my toons fist unclench painfully as I handed it over. Stupid Arpen.... Good Karma I suppose. XD

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#18 Jan 06 2010 at 5:10 PM Rating: Good
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Festergut and Rotface on 25 man were really good. Both really fun, I get the feeling they'll be nerfed a little although that makes me sad because they're both really good as it stands. We're waiting on the professor until he's been fixed so no comment on that one yet.
#19 Jan 06 2010 at 6:08 PM Rating: Decent
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Alright.

We are pacing ourselves but here it goes.

25 man


Festergut

DPS race. 8 million dps per minute raid wide.

Our bottom deeps was 6400, top 10 were all 8k+ top 3 were all 11-10k+. Wasn't our strongest dps but we cleared with 20seconds or so left on enrage. I imagine for a lot of guilds with lopsided dps it will be a ***** but its not insane considering its a tank and spank for the most part.

Rotface

Actually not that bad. Basically if the raid understands how the slimes work you win. Really felt like an easy mode.

Putricide

We are holding off again! Yay :(


10 man Putricide, feels like Mimiron though its not of course. Just a lot going. But not really~! Rinse and repeat fight, avoid aoe, kill slimes fast, control ground aoe ala Vashj or fire on Mim HM. Watch for bombs etc. Not all that hard but not puggable at all, and even a lot of entry level type raids will get beat up on this fight and might use most of their attempts if not all the first week.

Edited, Jan 6th 2010 11:38pm by bodhisattva

Edited, Jan 6th 2010 11:40pm by bodhisattva

Edited, Jan 6th 2010 11:41pm by bodhisattva
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#20 Jan 06 2010 at 9:35 PM Rating: Good
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Festergut on 25 is a rough gearcheck. Not Brutallus hard...but still hard.
#21 Jan 06 2010 at 10:38 PM Rating: Excellent
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So somehow I got in tonight. Made me happy. We finished up with Saurfang (my first kill on him in 25 man), and went into the new wing. Trash was, as mentioned, interesting. Enjoyed Stinky and Precious, and I know there were one or two times we somehow got multiple packs.

I hate to say that we didn't get Rotface down, but apparently we had a bad case of the bads tonight. People not getting out of explosions, and so on. I got moved off add duty and onto the boss himself, which I admit is more my comfort level, but there was a general lack of coordination despite people's best efforts. I know we can down him, and likely will tomorrow night. We're concerned about DPS for Festergut, but we'll see.

So far harder than the first wing, but a nice challenge. Liking it so far, and glad to get to see it.
#22 Jan 07 2010 at 1:26 AM Rating: Good
selebrin wrote:
On Rotface, the strat I've heard (if not going for the achievement) is to have the OT hold all the slimes away from the raid, and just suck explosions when they happen. Does that mesh with what you've seen?


The explosion isn't so much an explosion as a multitude of little wee slimes lobbed way up in the air. There are 6-8 of them (seems to be the same number in both 10 and 25-man) that are targeted on random players in the raid. Once they are airborne, they don't change direction (ie. if you were one of the people targeted, you can move and the slime that was lobbed at you will land where you were initially standing).

The tank does still need to kite the big ooze away from the group as it does a constant AoE for ~5k damage in a 10 yards radius.
#23 Jan 13 2010 at 11:52 PM Rating: Decent
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Oh and did Putricide in more attempts than it should have took.

Not a bad fight, not an epic hard fight. Hard in relation to easy mode content so far in the dungeon, probably equivalent to some HM ToC content, which really wasn't hard at all.

P1 simple kill the adds, transition sides type fight. Hydross but MUCH MUCH easier.


P2 Bomb traps for melee, range flubber traps for casters and healers added to the mix. Both easily avoidable.

P3 The only semi hard part of the fight. Stacking debuffs that increase raid damage and that can't be allowed to fall off or else the mob heals. Poison on the floor ala Lady Vashj or Fire on Firefighter. Both making for a soft enrage where the longer P3 lasts the more impossible it gets. All while dodging bombs and flubber in confined spaces.


Not uber insane, not a joke either. What content should feel like the first time you see it.
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#24 Jan 14 2010 at 7:50 AM Rating: Good
Got Fester and Rotface (25man) both downed last night for the first time. (10man did them last week, although I wasn't present for it, as well with a 1% wipe on Putricide).

My views on the fights:

Fester:
8million health race (as Bodhi has put it). Not super hard, but enough to make sure people do their best and maximize their damage. Our damage was lower than theirs (not surprised we don't have near the gear that their guild does or probably not the same number of top-tier raiders) DPS maxed out at around 10k (9.5+ for the top 3) the rest of the top10 were above or around 7-8k (I hit 8.2, with the highest caster dps) and the rest trickled in around 6.5-7k through DPS #17.

Rotface:
Fight is not that hard when you have a good kiter (We actually used a warrior tank, although most guides suggest a paladin [we don't have a prot pally] or a DK. We have 0 issues from 100-30%, after the soft-enrage at 30% the fight starts to get messy where more people are taking damage, more explosions, etc. I died twice due to not getting heals when I was infected but we managed to pull out the win.

Professor:
Haven't had a real look at him yet, we pulled him once after the RL gave a quick rundown of what to expect and we all have homework to know it for tonight (although I won't be there).
#25 Jan 14 2010 at 1:04 PM Rating: Good
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Professor sucks if your guild has no situational awareness.

"George! Watch out for that tree!"

Except replace George with Ranged, and tree with Mutable Goo.
#26 Jan 14 2010 at 5:27 PM Rating: Good
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I love Plagueworks trash.

We start with a clean pull of the abominations, then somehow inevitably grab the rest of the room on the next pull.

We can easily handle it, and I have to say, watching my dps shoot up to 25k never gets old. I love Mind Sear.
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