AureliusSir the Irrelevant wrote:
Rotface is one of those fights where one person can wipe the raid. If anyone in the raid is unclear about how to manage the slimes, you can end up with a ton of damage on the raid and when/if you finally get it sorted out, it usually ends up with multiple big oozes. The staggering of the Injection is far enough apart that you should never have more than 2 oozes active at any one time (two small OR one small and one large). It's when one person botches it and you end up with one large ooze and two small oozes that it gets out of control in an awful hurry.
The injection rate speeds up as the fight goes on, although I'm sure if it's tied to percentage or time. If you get more then one big ooze, it's not the end of the world, big oozes will merge with each other. It's a fun fight, lots of movement and being aware. The biggest problem for us was running away from the missiles when the blob blows up and having someone not notice that they had an injection. That causes a bit of chaos.
AureliusSir the Irrelevant wrote:
Festergut seems to be not nearly so bad. There's still the potential to wipe through attrition and everything we've read suggests that it's a dps race, so even if you have 3/4 of the raid knowing what to do and executing, the 1/4 that winds up dead is lost rDPS and that's just not going to work.
The key to this fight is rotating tanks, and gradually pulling people off raid healing to heal the tanks, who will be taking tons of damage after the third blight. We did two round of inoculation and then ignored it from there and burned him down.
I quite enjoyed the bosses, killed both of them without too many wipes. We'll take a look at putricide tomorrow, or we may just run 10 mans to practice and do putricide on the weekend.
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On Rotface, the strat I've heard (if not going for the achievement) is to have the OT hold all the slimes away from the raid, and just suck explosions when they happen. Does that mesh with what you've seen?
The way we did it, which worked very well, is to have a off tank kite the slimes around the outside. When someone gets injected they just run to the tank and hang out with him until the slime leaves and then runs back to the group. We also all grouped up on the backside of the boss which made avoiding sprays really easy. It does mean that when the slime blows up everyone has to run out, but it's not that big a deal as long as people avoid tunnel vision.
Edited, Jan 6th 2010 9:12am by Xsarus