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#1 Dec 17 2009 at 10:06 AM Rating: Good
From MMO champion:

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* Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight.
* Prophet Tharon’Ja of Drak'Tharon will now only steal your flesh one time during the encounter.
* Players with the quest “Wrath of the Lich King” will now properly receive quest credit.
* Muradin and Saurfang will no longer gain stacks of Battlefury from totems. Additionally, the duration of Battlefury has also been reduced.
* Lord Marrowgar is now tauntable.
* The Looking For Group item level requirement for Halls of Reflection has been raised to match the difficulty of the encounters.


I like all of these changes. The heroic boss changes will save time. It's kind of a pain when you're cruising along nicely towards the kill and then get stuck waiting through a scripted pause of some sort.

There have been a couple of times during the airship battle where we've downed the battle mage and by the time the next one comes out, Saurfang still has more stacks of Battlefury than we might like. It hasn't caused any wipes yet but it should help to prevent tank panic attacks :P

Lord Marrowgar being tauntable is kind of a meh change. On one hand, it would ideally make tank repositioning a bit easier after bone storm...quite frequently our tank are so nervous about not losing threat on a non-tauntable mob that they just tank him where he stopped spinning which can make returning to position as melee dps a bit painful. (I've found that with current tuning, I can safely run through a strip of flame to get to him but my guess is that won't be an option on heroic).

And after seeing HoR for the first time last night, I agree with the decision to bump up the gear requirement and prefer that over a nerf to the instance. Our healer was having lag issues and it was very unforgiving.

There was also a recent hotfix to adjust the amount of healing Saurfang gets from Rune of Blood that doubles the healing Saurfang receives in order to prevent groups from solo tanking the encounter.
#2 Dec 17 2009 at 10:17 AM Rating: Good
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Those are all great! Taunting Marrow will be nice for our tanks, and Ionar and Prophet are so outgeared now that they shift and disperse like every 2 seconds which gets old fast.

I havent tried to pug H HoR yet. But I do know without a certain level of DPS Arthas is gonna getcha in the gauntlet so that sounds like a good change as well.
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#3 Dec 17 2009 at 10:18 AM Rating: Good
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AureliusSir the Irrelevant wrote:
From MMO champion:

Quote:
* The Looking For Group item level requirement for Halls of Reflection has been raised to match the difficulty of the encounters.
Great change.
#4 Dec 17 2009 at 10:22 AM Rating: Excellent
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Don't raid, but 1, 2, (3, I guess) and the last one are all very nice, imo.

Ionar was basically 2 hits and disperse. It was more running in circles than fighting. I LOVED the fight at first, but it is now just old.

Prophet was gimmicky at the start. Now you spend at least 70% of the fight, with an average non-raider group (heroic geared) as skeletons. And there is no chance of you dying with bone shield and life-steal. Like, how about you just give me the LFG rewards at Dred? He's harder...

I do kinda wish they had just put in timers, though. Ionar could still be really fun for a group of fresh 80s, who don't have the DpS to kill him in 40 seconds. They might see 2 or 3 disperses on a timer. Prophet... Well, some people like it.

[EDIT]

I'm sure the HoR requirements still aren't high enough though. I'm just not doing it for the moment, unless it ends up as my random one. I just don't think I have the gear. Which is funny, because WoW-Heroes tells me I should tank ToC 10-Onyxia 25 with my gear. And Healers need to be VERY well geared to survive it. I guess the one good thing, though, is that you can wipe your way through it if willing.

Note--I never use WoW-Heroes/GS. Just didn't know how else to rate what content my gear is considered good for.

Edited, Dec 17th 2009 11:29am by idiggory
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#5 Dec 17 2009 at 10:35 AM Rating: Excellent
Like the HoR change.

Last night a DK made it in as a Tank (on Heroic).
He had 28K Health, when Buffed.
I had more (when buffed) and I'm all DPS (DK as well).
The healer voiced her thoughts, and we tried it anyways. I think after the 2nd wipe, he knew he wasn't read to Tank it so he left.

We went through 2 more "tanks" until one was put in the group, and he had the skill/health to tank it.
If the LFG weeds these people out, that be great (or at least put them as DPS, and hope they have the DPS for it).
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#6 Dec 17 2009 at 12:22 PM Rating: Excellent
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Quote:
* Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight.
* Prophet Tharon’Ja of Drak'Tharon will now only steal your flesh one time during the encounter.


YES, GOD YES!!

Seriously, the worst two bosses in the entire game.

I'm curious why they didn't implement a shortcut to CoS, though. They did it to ToC5 and the intro "quest" and script for CoS is much worse.
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#7 Dec 17 2009 at 1:34 PM Rating: Excellent
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Mazra wrote:
I'm curious why they didn't implement a shortcut to CoS, though. They did it to ToC5 and the intro "quest" and script for CoS is much worse.

This is so true. I think my Dungeon Cooldown debuff was at around 7 minutes before the first mob spawned. If it had reached zero, I would have probably never run CoS again.
#8 Dec 17 2009 at 2:08 PM Rating: Good
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Maybe it's just me, but I liked the phase change on Tharon'ja. It made him different - at this gear level all the other pre-Frozen Halls bosses tend to blend together.
#9 Dec 17 2009 at 3:43 PM Rating: Good
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ElMuneco wrote:
Maybe it's just me, but I liked the phase change on Tharon'ja. It made him different - at this gear level all the other pre-Frozen Halls bosses tend to blend together.


Its annoying because he steals your flesh, you fight him as a skeleton for about 10 seconds, then he returns your flesh -- only to steal it again 3-4 seconds later.

Same thing with Ionar's disperse. Annoying as hell. The one time, I kid you not, she dispersed, and then reformed... and me, as an Arms warrior, I Charged back up there, and she dispersed AGAIN, before I could even hit charge. Of course, I die, because I didn't know she was going to disperse again RIGHT AWAY as soon as she reformed...
#10 Dec 17 2009 at 3:53 PM Rating: Excellent
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I remember fighting those bosses in leveling gear. It was actually really fun. Now it's just stupid because as people have pointed out, they change phases way to fast. Good changes imo.
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#11 Dec 18 2009 at 4:51 AM Rating: Excellent
Did I miss something, because Hippogryph's land now, and have cool emotes.

Screenshot


Edited, Dec 18th 2009 6:23am by dadanox
#12 Dec 18 2009 at 5:58 AM Rating: Good
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Quote:
Did I miss something, because Hippogryph's land now, and have cool emotes.


Yeah.

A patch note,
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#13 Dec 18 2009 at 7:20 AM Rating: Good
On the Halls of Reflection change. I don't think that its a tank health issue that causes most of the problems in this one. The vast majority of issues in this one result from two things imo, one the refusal of anyone to want to cc anything. One ret paladin can make every one of those pulls a three pull then a two pull by himself. No one wants to do this though as we are all so used to stomping through heroics and aoe tanking and dpsing everything.

Also its the rare dps that helps a tank nowadays. Not being on the same target, hitting a mob that has barely been touched with heavy single target damage, not using misdirect or tricks. Not using your other abilities etc. Went in on one of my alts last night with some main dps from the guild who I am usually very close to on numbers. At the end of both waves he was like man I killed you on dps. I was like sure but I decursed about 30 times abolished poisons just as much, rolled hots on the tank and healer and threw out a brez. I would hazard a guess that upwards of ninety percent of the pug dps in there don't use one utility ability.
#14 Dec 18 2009 at 7:48 PM Rating: Good
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Quote:
Muradin and Saurfang will no longer gain stacks of Battlefury from totems. Additionally, the duration of Battlefury has also been reduced



As a shaman I approve of this change!
#15 Dec 18 2009 at 7:50 PM Rating: Good
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Quote:
Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight.


This is really not that important of a change but will definitely make this boss a lot less annoying :p
#16 Dec 18 2009 at 11:25 PM Rating: Good
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Grooboggle wrote:
On the Halls of Reflection change. I don't think that its a tank health issue that causes most of the problems in this one. The vast majority of issues in this one result from two things imo, one the refusal of anyone to want to cc anything. One ret paladin can make every one of those pulls a three pull then a two pull by himself. No one wants to do this though as we are all so used to stomping through heroics and aoe tanking and dpsing everything.

Also its the rare dps that helps a tank nowadays. Not being on the same target, hitting a mob that has barely been touched with heavy single target damage, not using misdirect or tricks. Not using your other abilities etc. Went in on one of my alts last night with some main dps from the guild who I am usually very close to on numbers. At the end of both waves he was like man I killed you on dps. I was like sure but I decursed about 30 times abolished poisons just as much, rolled hots on the tank and healer and threw out a brez. I would hazard a guess that upwards of ninety percent of the pug dps in there don't use one utility ability.


The main issue with Halls of Reflection is that it requires people to think outside the box - something that doesn't happen regularly for a lot of players.

And the crappy programming. When the mobs spawn they should aggro the closest target within line of sight and not the closest target, period. I can't count the number of times my healer or DPS has pulled aggro right off the bat, simply for standing in the corner doing nothing but trying to calculate total wipes in there compared to everywhere else.

I can heal Pit of Saron while doing 500 DPS overall, but in HoR I might as well /roll and put my life on even or odd numbers.

Edited, Dec 19th 2009 6:30am by Mazra
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