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* Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight.
* Prophet Tharon’Ja of Drak'Tharon will now only steal your flesh one time during the encounter.
* Players with the quest “Wrath of the Lich King†will now properly receive quest credit.
* Muradin and Saurfang will no longer gain stacks of Battlefury from totems. Additionally, the duration of Battlefury has also been reduced.
* Lord Marrowgar is now tauntable.
* The Looking For Group item level requirement for Halls of Reflection has been raised to match the difficulty of the encounters.
* Prophet Tharon’Ja of Drak'Tharon will now only steal your flesh one time during the encounter.
* Players with the quest “Wrath of the Lich King†will now properly receive quest credit.
* Muradin and Saurfang will no longer gain stacks of Battlefury from totems. Additionally, the duration of Battlefury has also been reduced.
* Lord Marrowgar is now tauntable.
* The Looking For Group item level requirement for Halls of Reflection has been raised to match the difficulty of the encounters.
I like all of these changes. The heroic boss changes will save time. It's kind of a pain when you're cruising along nicely towards the kill and then get stuck waiting through a scripted pause of some sort.
There have been a couple of times during the airship battle where we've downed the battle mage and by the time the next one comes out, Saurfang still has more stacks of Battlefury than we might like. It hasn't caused any wipes yet but it should help to prevent tank panic attacks :P
Lord Marrowgar being tauntable is kind of a meh change. On one hand, it would ideally make tank repositioning a bit easier after bone storm...quite frequently our tank are so nervous about not losing threat on a non-tauntable mob that they just tank him where he stopped spinning which can make returning to position as melee dps a bit painful. (I've found that with current tuning, I can safely run through a strip of flame to get to him but my guess is that won't be an option on heroic).
And after seeing HoR for the first time last night, I agree with the decision to bump up the gear requirement and prefer that over a nerf to the instance. Our healer was having lag issues and it was very unforgiving.
There was also a recent hotfix to adjust the amount of healing Saurfang gets from Rune of Blood that doubles the healing Saurfang receives in order to prevent groups from solo tanking the encounter.