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Jewelcrafting - Best Race/ClassFollow

#1 Nov 01 2007 at 5:50 PM Rating: Default
6 posts
Just a general shout out:

Which race and/or class would get the best use out of Jewelcrafting. I understand Mining is a prerequesite so you can mine copper ores for the rings, then use your jewelcraft kit and, say Malachite you found to make a ring or amulet, depending on your profecieness of said profession.

Please respond back promptly.

- Kris Rothacher
#2 Nov 01 2007 at 5:51 PM Rating: Excellent
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Uh, well, there's one race with a bonus to jewelcrafting. That's draenei.

Any class can benefit from jewelcrafting.
#3 Nov 01 2007 at 5:56 PM Rating: Decent
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2,090 posts
Warriors Benefit from JC due to the healing sentry items (and the numerous defense trinkets it can create)

Rogues and Drood also benefit quite a bit from some of the trinkets
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#4 Nov 01 2007 at 5:57 PM Rating: Decent
6 posts
Yeah, Dranaei get +5 to jewelcrafting, so anyone from a warrior to Paladin, Priest, Shaman, and Druid, as well as Rogue, and Mage, as well as Hunter can use JC for any profession.

I envision the mage to enchant stuff and to tailor cloth for people like fellow mages, warlocks, and Priests, or anyone who can only use cloth armor.

I've played all the races and all the classes...I prefer Priests for healing, mages for long distance firepower, and the Shamans use totems, blast stuff, and heal up.

#5 Nov 01 2007 at 11:47 PM Rating: Excellent
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I'll be the first to say it... None.

5 jewelcrafting does absolutely nothing. It saves you maybe 5 copper bars. There are no current items that base their use off of the user's jewelcrafting skill, like engineers and their battle chickens.

The trinkets are good, yes, but you can find equal or better trinkets from doing 5-mans at level 70. The BoP gems are also good, but you can only have one, and their added benefit is minimal at best.

Money can be good, but it depends on how many others there are, how many have all the cuts, and how stupid people are when it comes to flooding the market.

On the flip side, if you're getting into it to be the guild jewelcrafter you provide a huge convince to your guild and can potentially save them hundreds, or thousands of gold. That's why I do it.
#6 Nov 02 2007 at 6:14 AM Rating: Decent
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1,574 posts
Dilbrt wrote:
5 jewelcrafting does absolutely nothing. It saves you maybe 5 copper bars.


It's not a great bonus. However, keep in mind that you get the best of both worlds with crafting bonuses. You learn recipies at your adjusted skill level, but skill up at your unadjusted skill level. It effectively saves you the cost of your highest skill points, not your lowest. A Draenai can transition slightly easier from expensive old-world ore and gems to cheap green outland gems.
#7Draeneipally, Posted: Nov 02 2007 at 2:55 PM, Rating: Sub-Default, (Expand Post) im the second...
#8 Nov 02 2007 at 2:58 PM Rating: Good
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Figurine - Emerald Owl

Figurine - Jade Owl

Those trinkets are quite useful for any caster.

Aside from that, once you get into gem cutting for sockets it's all the same. You can flip a little profit, but since no race / class combination has a racial or class ability to reduce deposit cost or AH cuts.. It's really just as good for one race / class combo as another.

#9 Nov 02 2007 at 4:43 PM Rating: Decent
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82 posts
lol....never even thought about the race/class bonus. of course starting out the trainers are only in Silvermoon (BE), or danaresesesssss(?..lol)Driani. I went with BE since I could spell the city name :), and it was Horde. I agree with a previous post that you need to get into a guild that may not have a JC. They can provide you with additional mats, as well as a reason to make more stuff. At the Lwr lvl's, you'll find other players at your lvl who'll will love ya for Giving, yes, I said GIVING, them rings and things. As you know, the object is to produce product, and not stuff your bags. I lvL'd fast and fairly cheap by using what I call a 30/30/30 rule. 30% to the guild, 30% to the AH, and 30% give away. The give aways most always come back as customers, the AH provides funds to lvl with, and the Guild Master has me fresh on his mind because he gets Items from me pretty much daily. In return, the GM sends me upgraded gear, and extra gems, and my guildies are never wanting for Jewelery.

Oh yea, and don't stop making items just because they turn gray, this is your bread and butter.
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#10 Nov 02 2007 at 6:17 PM Rating: Decent
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3,761 posts
I think some people missed the question. Theres certain classes that benefit largely from certain crafting skills - casters with tailoring, warriors with blacksmithing. Other classes don't benefit as much - holy paladins and resto shamans for example. So for classes with no strong crafting profession, I'd take jewelcrafting, or alchemy, or even dual gathering professions.

Would I make a warrior or priest with jewelcrafting? No, their respective crafting professions are just too good to pass up. Other classes have been left in the dust with crafting professions (holy paladins, resto shamans) so they would be great candidates for jewelcrafting or even alchemy.

So if a class has some amazing crafting profession such as warlock tailor or warrior blacksmith, go with that profession. You'd be hard pressed to find good PVP warriors or PVE tanks without blacksmithing. Its almost vital to being a warrior. Tailoring gives casters through to T5 content a huge advantage in either dps or healing. Try to find strong synergy between your class choice and the professions you choose.
#11 Nov 03 2007 at 10:05 AM Rating: Decent
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3,055 posts
emmitsvenson wrote:
Dilbrt wrote:
5 jewelcrafting does absolutely nothing. It saves you maybe 5 copper bars.


It's not a great bonus. However, keep in mind that you get the best of both worlds with crafting bonuses. You learn recipies at your adjusted skill level, but skill up at your unadjusted skill level. It effectively saves you the cost of your highest skill points, not your lowest. A Draenai can transition slightly easier from expensive old-world ore and gems to cheap green outland gems.


You start off at level 5 and have to skill up to 380 instead of 375. All you miss is 5 copper bars, and you have to do more of the higher level ones. The advantage is letting you use 5 skill points higher at lower levels, but I'm not sure what twink items there are that you can use b/c of those 5 levels.
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